• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
OP
OP
Liabe Brave

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,672
For South Park: The Fractured But Whole the game is listed as "2160geo" I'm curious what that means?
I believe it means that the edges and geometry are 2160p. Someone correct me if this is wrong as I am not sure if thats correct
Yes. that's right. It's a specific method that Sony refers to as "geometry rendering" (I don't know if that's a general term of art, or something specific to them). The idea is that the geometry of the actual meshes is rendered at a high resolution, while the surfaces are rendered at a lower resolution. You get edges, shapes, and object details as sharp as 4K, but requiring a lot less resources. The tradeoff is that textures, shaders, and other non-geometric art is not improved versus your standard res. Since surfaces take up a lot of the screen, this can be a pretty big loss. So generally the method has been used only sparingly, for remasters and for games that rely much more on solid colors and geometry than on textures for their look: Bound, RESOGUN, and so forth.

South Park already fits that category, but it actually has an even better situation. The show itself renders a lot of surface detail using geometry. That is, instead of drawing buttons, belts, and designs on the characters as textures, those things are actually flat polygons in the character model. This game uses the same rigs as the show (though the last one didn't), so a lot of what would have been blurry texture detail in a typical "geometry rendered" game ends up actually 4K-sharp geometric detail in this one. Where true drawn textures are used, like for animating mouths, some spell effects, etc. you can see they're lower res.

Could I suggest a short section (I'm talking a few sentences) of the post detailing some basic guidelines for submitting screenshots/videos etc?
For instance, preferred file formats (.png) and resolutions, hosting services, whatever else.
I feel as though including these things somewhere might help standardise some of the work being done by other members. It may also increase the number of submissions overall if people are more informed as to a preferred process.
Thanks for the suggestion! There's actually already a couple sentences in the FAQ discussing screenshot needs, but I could theoretically make it even more explicit. I didn't do that before on the thought that too many regulations might scare off potential contributors ("what if I post it wrong?"). Maybe that's incorrect and some more clarity would entice people. I definitely could use a lot more contributions--most of my research time is spent just looking for screenshots.

So what do people think? Would you be more likely to share shots if there was a how-to section in the OP?
 

PabloTheThird

Member
Oct 25, 2017
224
Yes. that's right. It's a specific method that Sony refers to as "geometry rendering" (I don't know if that's a general term of art, or something specific to them). The idea is that the geometry of the actual meshes is rendered at a high resolution, while the surfaces are rendered at a lower resolution. You get edges, shapes, and object details as sharp as 4K, but requiring a lot less resources. The tradeoff is that textures, shaders, and other non-geometric art is not improved versus your standard res. Since surfaces take up a lot of the screen, this can be a pretty big loss. So generally the method has been used only sparingly, for remasters and for games that rely much more on solid colors and geometry than on textures for their look: Bound, RESOGUN, and so forth.

South Park already fits that category, but it actually has an even better situation. The show itself renders a lot of surface detail using geometry. That is, instead of drawing buttons, belts, and designs on the characters as textures, those things are actually flat polygons in the character model. This game uses the same rigs as the show (though the last one didn't), so a lot of what would have been blurry texture detail in a typical "geometry rendered" game ends up actually 4K-sharp geometric detail in this one. Where true drawn textures are used, like for animating mouths, some spell effects, etc. you can see they're lower res.


Thanks for the suggestion! There's actually already a couple sentences in the FAQ discussing screenshot needs, but I could theoretically make it even more explicit. I didn't do that before on the thought that too many regulations might scare off potential contributors ("what if I post it wrong?"). Maybe that's incorrect and some more clarity would entice people. I definitely could use a lot more contributions--most of my research time is spent just looking for screenshots.

So what do people think? Would you be more likely to share shots if there was a how-to section in the OP?
Thanks for the info! This geometry rendering sounds really interesting
 

Terror-Billy

Chicken Chaser
Banned
Oct 25, 2017
2,460

Good showing on the pro . The X looks slightly better with improved shadows and AO but these kind of differences are not drastic definitely not a Wolfenstein 2 situation.

Is not that drastic on Wolfenstein either. According to VG Tech the game rarely hits 4K on its dynamic setup. Not that I care tho, as I'd rather play Wolf2 on a totally silent console like the X instead of a noisy mess like the Pro
 
OP
OP
Liabe Brave

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,672
MSAA is the best type of AA right? I know FXAA is like the standard I believe
There are many, many kinds of AA, and what's most effective can vary from situation to situation. Even within a single frame, varied content may require different approaches for the same effect. The current highest bar is going to be some version of supersampling (SSAA), where multiple samples are taken for each pixel of output. In theory, this set of methods improves all imagery, but it is very computationally expensive. There are different ways to do the same general thing, and image scientists will no doubt invent more.

The fundamental facts of antialiasing actually run a bit counter to what people think. Generally, AA is conceived of as making a "clean", "sharp", or "crisp" image. In fact that's merely the subjective impression, not what's going on at the pixel scale. "Antialiasing" is a synonym for "blur". "Good AA" is not the sharpest image, it's the best balance of sharpness and blur. Exactly how much blur is "best" can be defined; particular rigorous parameters are what image scientists use to measure success of new algorithms, for example. But though every effort is made to match people's average perceptions, these definitions remain fundamentally arbitrary. Most folks can agree about severe cases, but as things improve, like with almost all graphical effects, the "correct" level of AA becomes a personal preference.
 

PabloTheThird

Member
Oct 25, 2017
224
There are many, many kinds of AA, and what's most effective can vary from situation to situation. Even within a single frame, varied content may require different approaches for the same effect. The current highest bar is going to be some version of supersampling (SSAA), where multiple samples are taken for each pixel of output. In theory, this set of methods improves all imagery, but it is very computationally expensive. There are different ways to do the same general thing, and image scientists will no doubt invent more.

The fundamental facts of antialiasing actually run a bit counter to what people think. Generally, AA is conceived of as making a "clean", "sharp", or "crisp" image. In fact that's merely the subjective impression, not what's going on at the pixel scale. "Antialiasing" is a synonym for "blur". "Good AA" is not the sharpest image, it's the best balance of sharpness and blur. Exactly how much blur is "best" can be defined; particular rigorous parameters are what image scientists use to measure success of new algorithms, for example. But though every effort is made to match people's average perceptions, these definitions remain fundamentally arbitrary. Most folks can agree about severe cases, but as things improve, like with almost all graphical effects, the "correct" level of AA becomes a personal preference.
I see I didn't look at it that way. This is really informative. Idk if you played this but what AA did The Order have because I didn't see one jaggie on that game
 

AM_LIGHT

Member
Oct 30, 2017
3,725
Is not that drastic on Wolfenstein either. According to VG Tech the game rarely hits 4K on its dynamic setup. Not that I care tho, as I'd rather play Wolf2 on a totally silent console like the X instead of a noisy mess like the Pro
I usually play with headphones so i am not bothered by the noise but even without them my ps4 pro isn't loud . Only game that made it go loud was horizon ZD on the menu
 

WilltheFo

Member
Nov 11, 2017
16
Thanks for the suggestion! There's actually already a couple sentences in the FAQ discussing screenshot needs, but I could theoretically make it even more explicit. I didn't do that before on the thought that too many regulations might scare off potential contributors ("what if I post it wrong?"). Maybe that's incorrect and some more clarity would entice people. I definitely could use a lot more contributions--most of my research time is spent just looking for screenshots.

So what do people think? Would you be more likely to share shots if there was a how-to section in the OP?

I think it's possible that more people are scared off by the fear that they will do it incorrectly because they don't understand what you're looking for ("I'm not a technical person. What if the pictures I take are worthless? Then I am just wasting a lot of time"). Perhaps a very brief how-to would be more appropriate. Then people who already know what they are doing can ignore it, and new people will have a starting point. Although, then there is the issue of length/space. I am unsure if you could fit a really fit a whole guide -- I'm just throwing ideas out to see what sticks.

If you decide to include a more explicit list of criteria, you could always clarify by saying something along the lines of "all screenshots, etc. are welcome and appreciated", "any screenshots > no screenshots" and that "these are just recommendations".

Also, as a new member of this forum, how does the inbuilt image uploading and embedding compare to external services (like imgur)? Does Resetera automatically compress images posted here and, if so, is it perfectly adequate for this thread's purposes?
 
OP
OP
Liabe Brave

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,672
I see I didn't look at it that way. This is really informative. Idk if you played this but what AA did The Order have because I didn't see one jaggie on that game
I didn't play it, but the primary antialiasing method was high levels of MSAA. Note that the game also used motion blur, chromatic aberration, and film grain, all of which blur the image in one way or another. Since blur=AA, this further removed jaggies. Lighting bloom and atmospheric fog/haze also contributed in some places.

Also, as a new member of this forum, how does the inbuilt image uploading and embedding compare to external services (like imgur)? Does Resetera automatically compress images posted here and, if so, is it perfectly adequate for this thread's purposes?
I actually haven't tested this, good catch. The main problem with imgur is the 1MB size limit, which means they add compression to almost everything uploaded, even JPEGs. While compression doesn't destroy the capacity for analysis, it does hurt it. And multiple passes of compression are worse. But I've done pixel counting off really compressed shots, so imgur or ResetEra (if it recompresses) aren't a death knell. Of course, PNG is preferable.

I've added Evil Within 2 and some Boost Mode games to the lists. Please note that I list an uncapped framerate for the former game on standard PS4, but I'm not 100% certain it's there. Online videos can be mislabeled or unlabeled as to what platform is running, so it's not impossible that unlocked framerate--which is definitely present on Pro--may not be an option on the regular model. If someone could tell me one way or the other I'd appreciate it.

Note also that I've made some major changes to previously-listed games based on information I received over Twitter. Several titles have higher targets than I listed, and one (Horizon Zero Dawn) runs significantly higher in one mode. Details of precise effects benefits have also been tweaked. Finally, I changed the entry for Call of Duty: WWII to reflect my recent analysis that it's using temporal interlacing alongside its dynamic resolution.

Let me know if you have any questions or comments, and as always your screenshots, video, and impressions are invaluable. (I'll be expanding OP talk of how to contribute in the near future.) Thanks!
 
Last edited:

catashtrophe

Member
Oct 27, 2017
1,111
UK
Has NX Gamer or Digital Foundry ever done an analysis on Everybody's Golf?

Got the game and it looks great but would be cool to watch what the experts thought of its performance and 4k mode
 

André

Member
Oct 25, 2017
651
Europe
GV8mQy


What does this mean? A more consistent 30 fps?
 

FSmallhands

Member
Nov 3, 2017
356
I really like my PRO, yeah its not "proper" 4K but coming from 1020p PC and PS3 it felt like a huge leap, especially combined with my HDR Panasonic TV.

I did think though that when Destiny 2 launched it looked much more jaggy than the beta, then recently found out 4K and HDR upgrade is only coming via patch early December!!

Does anyone know if the beta was actually 4K (or thereabouts) compared to the full PS release?
 

chandoog

Member
Oct 27, 2017
20,071
I really like my PRO, yeah its not "proper" 4K but coming from 1020p PC and PS3 it felt like a huge leap, especially combined with my HDR Panasonic TV.

I did think though that when Destiny 2 launched it looked much more jaggy than the beta, then recently found out 4K and HDR upgrade is only coming via patch early December!!

Does anyone know if the beta was actually 4K (or thereabouts) compared to the full PS release?

IIRC DF did the Beta comparison and the BETA does not have Pro enhancements, but the retail release did. It does dynamic scaling to full 2160p using checker board rendering depending on the on-screen load.
 

FSmallhands

Member
Nov 3, 2017
356

chandoog

Member
Oct 27, 2017
20,071
In which case I am confused (see link). This seems to imply it is not part of the current PS4 PRO features.

https://www.gamespot.com/articles/destiny-2-xbox-one-x-and-ps4-pro-patches-are-comin/1100-6454840/

Yeah, that's some real weird wording on the patch. Unless they're doing the retooling the patch or something. DF's analysis bluntly confirms the upgrades in the retail face off:

http://www.eurogamer.net/articles/digitalfoundry-2017-destiny-2-tech-analysis

1/4 Destiny 2's delivery on consoles is uniform in most areas, though PS4 Pro gets a few benefits. This includes 4K support, using checkerboard rendering and dynamic resolution scaling down to 3072x2160 where needed, to give it a visibly clearer image.
3/4 PS4 Pro's texture filtering gets a boost compared to PS4 and Xbox One, clearing up surfaces at tight angles like this.
4/4 A shot that shows three Pro advantages. Up above, the fine detail on the camouflage netting resolves clearly on the machine. Meanwhile, texture filtering is much cleaner across the dirt track, while in the background, PS4 Pro's level of detail settings are improved on the rock formations, compared to Xbox One. A regular PS4 shares this same setting for geometry draw distance.
 

Deleted member 4970

User requested account closure
Banned
Oct 25, 2017
12,240

chandoog

Member
Oct 27, 2017
20,071
I wonder if there were any framerate improvements for the cutscenes.

Also, did we ever get a final version pixel count for Battlefront 2?

Yes, they've been steadily improving cut-scene frame rates over the patches. Scenes which ran at 19 FPS on 1.02 run in high 20's in 1.03 and things have gotten more smoother over the patches.

 

FSmallhands

Member
Nov 3, 2017
356
PS4 is only getting HDR in December. It has had PS4 Pro support since the Beta via dynamic 4KCBR. The Bungie blog post is worded very poorly and makes it seem like the PS4 has no support.

I was hoping for a reduction in the jaggies. They can be quite noticeable when compared to other "4K lite" titles.

GT sport has similar issues of jaggies on tracks and certain car models.
 

ja2ke

Campo Santo
Member
Nov 3, 2017
210
Seattle, WA
Tiny Firewatch note: though it doesn't run in full HDR on the Pro, we did move up to 10 bits/channel color to smooth out the banding seen in gradients in the sky and other places.
 

RoboPlato

Member
Oct 25, 2017
6,804
In which case I am confused (see link). This seems to imply it is not part of the current PS4 PRO features.

https://www.gamespot.com/articles/destiny-2-xbox-one-x-and-ps4-pro-patches-are-comin/1100-6454840/
The way it was worded was for people who are upgrading consoles this holiday season and probably so as not to mess up any arrangements with their marketing deal by only talking about Xbox One X. I would like to see them improve the res on the volumetric and DoF buffers because those are so low res and so common that they add a ton of aliasing.
 

Billy323

Member
Oct 27, 2017
179
Wasn't Doom supposed to get a 1x and Pro patch at some point. does anyone know if this is still happening or has the boat left on that one
 

chandoog

Member
Oct 27, 2017
20,071
Wasn't Doom supposed to get a 1x and Pro patch at some point. does anyone know if this is still happening or has the boat left on that one

It was at one point, but a few weeks ago when Bethesda made an official blog post with their Xbox X enhancement plans, Doom was not on that list anymore.

So, as far as we know right now, there are no official plans or release windows for either console patches.

Tiny Firewatch note: though it doesn't run in full HDR on the Pro, we did move up to 10 bits/channel color to smooth out the banding seen in gradients in the sky and other places.

Good to know and thanks for sharing :)

Really loved the bright vivid colors the game has.
 

RoboPlato

Member
Oct 25, 2017
6,804
Wasn't Doom supposed to get a 1x and Pro patch at some point. does anyone know if this is still happening or has the boat left on that one
No one knows. Bethesda is the worst publisher at communication for technical details. Doom was on the XBX list but no developer has said a word about it. Same with HDR support for Evil Within 2 and Wolfenstein II. Both announced to have it over the summer, launched without it, no word on if it's coming.
 

chandoog

Member
Oct 27, 2017
20,071
FYI, good time to bring it up. Doom is currently only $4.99 for purchase (pre owned) at all Redboxes.
 

chandoog

Member
Oct 27, 2017
20,071
You can buy games from Redboxes? Holy lord I had no idea.

Not all of them, they allow purchase of some games every now and then, mostly slightly old and the one's they have plenty of copies of.. these are easier tracked from the website or other sources like CAG.

These are what they currently have for SALE sale. :


I'm picking up Doom again because I traded my copy after initially playing it, after using some promo codes (you can just google and they're all over the place). My copy is only $3.49 lol.
 

kc44135

Member
Oct 25, 2017
4,721
Ohio
We run at native 1080p instead of downsampling because at 1080 native we were able to turn the draw distance and foliage LOD up.
Thank you so much for explaining this, ja2ke! If only more devs implementing PRO support in their games were like you, and explained why their games didn't downsample on 1080p TV's (instead of just being radio silent on the issue), whatever the reason may be (enhanced draw distance and foliage is awesome!), there would be a lot less frustration for us 1080p PRO owners. So, once again, thank you, good sir! :)
 

ja2ke

Campo Santo
Member
Nov 3, 2017
210
Seattle, WA
Thank you so much for explaining this, ja2ke! If only more devs implementing PRO support in their games were like you, and explained why their games didn't downsample on 1080p TV's (instead of just being radio silent on the issue), whatever the reason may be (enhanced draw distance and foliage is awesome!), there would be a lot less frustration for us 1080p PRO owners. So, once again, thank you, good sir! :)

Cheers! We did the port early in the really days of PS4 Pro dev and downsampling didn't even occur to us tbh. I'm happy we were able to offer a little fidelity boost at 1080 on Pro though!

Thanks for the response, I'll add it to my Pro downsampling thread!

If you do patch the game again, please consider implementing a downsampling option for people who want it :)

Honestly unlikely at this point BUT if we do I'll update this thread :)
 

Vashetti

Member
Oct 27, 2017
6,550
Cheers! We did the port early in the really days of PS4 Pro dev and downsampling didn't even occur to us tbh. I'm happy we were able to offer a little fidelity boost at 1080 on Pro though!

I don't know how much you can say, but from what I'm gleaning from this, is that downsampling isn't automatically implemented in the PS4 OS, but instead requires devs to implement it themselves?

Are you able to elaborate on it at all, for example would it cost you performance to downsample to 1080p?
 

ja2ke

Campo Santo
Member
Nov 3, 2017
210
Seattle, WA
I don't know how much you can say, but from what I'm gleaning from this, is that downsampling isn't automatically implemented in the PS4 OS, but instead requires devs to implement it themselves?

Are you able to elaborate on it at all, for example would it cost you performance to downsample to 1080p?

I'm not a programmer and don't really know and also don't know what is under NDA or not, sorry!
 

Deleted member 33567

User requested account closure
Banned
Nov 17, 2017
254
All the Skyrim talk in the switch thread has got me wanting to play it again, I sold my copy prior to getting a pro, how bad is the pro framerate? Seen a variance of opinion online on this. I assume there is no chance of a patch at this stage.
 

black070

The Fallen
Oct 27, 2017
5,583
All the Skyrim talk in the switch thread has got me wanting to play it again, I sold my copy prior to getting a pro, how bad is the pro framerate? Seen a variance of opinion online on this. I assume there is no chance of a patch at this stage.

It's not noticable at all in my opinion, it felt smooth enough to me - looks great on a 4K display to boot.