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OrdinaryPrime

Self-requested ban
Banned
Oct 27, 2017
11,042
People still holding onto sales eh. Lol. It's gotten 1 million new players to try the game either through sale or through gamepass. I guess there's still millions of people who haven't tried gamepass. I guess at this pace they'll catch up to all the people who have Xboxes huh? I swear some folks really want this game to "die" or something. It's a good game, just not for you. Good for Rare.

No, people like judging how successful products are and we don't get that through Gamepass or through MS in general when it comes to video games.

"It's a good game, just not for you" is really quite a silly response to constructive criticism. In fact Rare has gone back on things that they said they wouldn't do with the game with the expansion, so even they aren't listening to that type of response either.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
It's not like it can go backwards and with Game Pass people will try it out once so it will make it "grow". How many people are concurrently playing it?
 

X1 Two

Banned
Oct 26, 2017
3,023

wapplew

Banned
Oct 25, 2017
1,163
Whoa, this make Sea of thieves most successful new exclusive multiplayer IP, over Spatoon.
 

JayWood2010

Member
Oct 27, 2017
3,120
Congrats to Rare and Microsoft. Game Pass and Sea of Thieves seems to be a success. Ive certainly enjoyed the game, and prob have around 50 hours into the game. New update, and future updates adding pets sounds really good
 

Rodelero

Member
Oct 27, 2017
11,536
Impressive, and with the Cursed Sails coming now you'd expect the game is gonna get a good bump across the board - sales, downloads, most played charts, twitch. It is somewhat frustrating to not get more useful numbers, I have to be honest. I accept that, what with Game Pass, sales are no longer all important, but when Microsoft shifted towards not caring about sales as much it was implied we'd hear more about metrics like DAU, MAU, and CCU. We get a hint from the most played charts of course, but I'm not entirely sure how they work.
 

s3ltz3r

Banned
Nov 12, 2017
1,149
why would you be upset?

As shareholder? Well, I would want to know the numbers of buyers that actually keep the service, and thus the games, not just people "trying it" out. They seem like fluffed numbers. If people actually stay subscribed, than that's a winner.

Maybe upset is the wrong word..mhmm..alert. Yea, alert.
 

Taurus

Banned
Jun 15, 2018
733
Unlikely. I wonder if trying out Game Pass for 14-days, and then downloading Sea of Thieves, and later cancelling Game Pass...does it count?

If so, I were a MSFT shareholder, I would be upset.
001.jpg
 

Netherscourge

Member
Oct 25, 2017
18,929
As shareholder? Well, I would want to know the numbers of buyers that actually keep the service, and thus the games, not just people "trying it" out. They seem like fluffed numbers. If people actually stay subscribed, than that's a winner.

Maybe upset is the wrong word..mhmm..alert. Yea, alert.


Gamepass makes money for MS and SoT makes Gamepass attractive.

That's the only thing a shareholder should focus on.
 

SuikerBrood

Member
Jan 21, 2018
15,490
I'd like to know the amount of Gamepass subs as a shareholder I guess.

But only if I were a shareholder who plays games.. :P
 

christocolus

Member
Oct 27, 2017
14,932
It doesn't have to be sales figures, it could be concurrent players.
I was clearly talking about sales figures but even when concurrent player numbers are given same users find a way to downplay or keep coming up with some weird narrative.
Anyway, this thread is about the upcoming update and the games 5 million players and I don't want to go offtopic. The game already sold above MS estimates in its first month so any growth via actual sales or Gamepass at this point is just extra money for MS&Rare.
 
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Murdock

Banned
Oct 27, 2017
486
Orlando
So basically any time MS puts up numbers, we have to sweep through pages of people being faked concerned about gamepass? Wtf
 

Gestault

Member
Oct 26, 2017
13,371
So basically any time MS puts up numbers, we have to sweep through pages of people being faked concerned about gamepass? Wtf

The discussion around it is worth every penny :P

(Seriously though, I think it's one of those assertions that's just silly enough given the data points we have that it's good for a laugh.)
 

Deleted member 2109

User-requested account closure
Banned
Oct 25, 2017
3,927
Good for Rare. It's not for me but my kid loves it. It's taken him away from Roblox and Minecraft an that's pretty amazing.
 

Rodelero

Member
Oct 27, 2017
11,536
The discussion around it is worth every penny :P

(Seriously though, I think it's one of those assertions that's just silly enough given the data points we have that it's good for a laugh.)

It's like your avatar.

On the one hand, I can see five million people have played Sea of Thieves and that Rare is booming;
and on the other, I can see that all five million of them are using free game pass trials and that Rare are doomed.
 

christocolus

Member
Oct 27, 2017
14,932
If it charted every month we could do basic math and add it up :).
But that wasn't what your response implied. The guy you replied to in your previous post said MS wasn't releasing figures and your reply to that was basically "not until the games charts". Lol

Even if it charted every single month they won't give out sales numbers so not sure what you're trying to imply other than your usual negative snarky comment?
Lol. You are right. His comment implied that MS only releases figures when their games chart.
 
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Dokkaebi G0SU

Member
Nov 2, 2017
5,922
yikes at the concern of success.

I need to get back into SoT! I need to see that 1x enhancement still :P

Damn that water tech is amazing... well, now i know what im doing when i get home!
(updating a bunch of games lol)
 

zedox

Member
Oct 28, 2017
5,215
Well, Game Pass was significantly discounted recently, so MS is obviously losing money on it. I'm not sure how they'll explain that move to shareholders, but whatever rocks their boat, right?

MS would explain the "losses" to shareholders just like every other company does when something goes on sale. Trying to get users into the subscription and hopefully they don't leave (ya know like every other subscription out there).

It's based on the fact that we rarely got sales figures from Microsoft before their big new IPs made it to Game Pass. So, it's not about wanting the game to die, it's about people wanting to know how well the game is
actually doing.

When you say how well the game is "actually" doing...you are talking about sales? For a game that can be in a subscription or a sale? How would you determine the "sale" from a sub.

subscription services is the new thing, there is nothing wrong asking for totall sales, people aren't saying that the game is a flop or something like it just because the want numbers.

I think it's stupid to keep asking for sales that they rarely give out...when was the last time they gave out sales? I just think that it's useless asking for something that you know that they aren't giving out.

No, people like judging how successful products are and we don't get that through Gamepass or through MS in general when it comes to video games.

"It's a good game, just not for you" is really quite a silly response to constructive criticism. In fact Rare has gone back on things that they said they wouldn't do with the game with the expansion, so even they aren't listening to that type of response either.

Success to you (not specifically you, though it may apply to you, or any other of these "people") does not imply success for the company (which apparently people are wanting to know). I've heard a lot of constructive criticism of this game and gave my own which I'm still waiting on...just that apparently Rare is successful and they are catering to the people who already love the game it is apparently attracting a lot of people to at least try out the game so as a company you most likely don't want to break what's working...though with some of the content update, they are. So they are listening, they just have to develop stuff and that takes time.

All in all to everyone who has issue with what I said...yall looking for sales in a "players who at least tried the game" thread... good luck.
 

Remo Williams

Self-requested ban
Banned
Jan 13, 2018
4,769
MS would explain the "losses" to shareholders just like every other company does when something goes on sale. Trying to get users into the subscription and hopefully they don't leave (ya know like every other subscription out there).

I was joking, I guess it wasn't obvious enough.
 

cw_sasuke

Member
Oct 27, 2017
26,400
No, because the actual sales don't draw the complete picture (Game Pass and in future streaming).
Player numbers also don't draw the complete package picture...it's not like they can't provide both.

People listen GamePass as a reason, but MS stopped providing shipped numbers long before GamePass even launched.

I get why they don't want the numbers out in the public since they were quite low in the first couple Xbox One years....but I would still like some numbers for their big releases at some point.
 

VirtuaRacer

Banned
Oct 27, 2017
542
So basically any time MS puts up numbers, we have to sweep through pages of people being faked concerned about gamepass? Wtf

Reminds me of the recent "GT Sport passes 5 million players" thread.

Yeah, it's really sad they [Polyphony Digital] hide behind total players and don't give actual sales numbers. It can only mean it's lower than that. I wonder if we will ever see actual numbers for the game in terms of sales.

Congrats to Polyphony Digit.... I mean, what a flop!

Hey c0de :p
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,362
Total Unique players is an interesting statistic. If anything I think it tells us that services like Gamepass being added to the economy can be great for discovery- which can benefit consumers and producers alike.

I'm not so sure how useful it is for determining the health or value of of MP titles. I think Peak Concurrent Users , and Daily/Weekly/Monthly Unique Users would be more serviceable for that purpose.
 

TwoCoins

Banned
Oct 27, 2017
1,493
Houston Tx
I got a 2 month Games Pass for 5 bucks... i need to remember to cancel it...since nothing to play on PC at the moment... State of Decay 2 was pretty fun tho. I played Sea of Thieves for less than 5 hours and never played it again because of bare and boring the game was... it felt honestly like early access beta game, if even that. I'm glad my metric is used to fluff the games success.

Most the games on GP are not even available on PC...which is a bummer... it's not much value in it for me currently sadly after SoD2 release.
 
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Gestault

Member
Oct 26, 2017
13,371
I got a 2 month Games Pass for 5 bucks... i need to remember to cancel it...since nothing to play on PC at the moment...

You can cancel the recurring membership for Game Pass at any time without affecting your pre-paid months. I want to say it says that right on the screen where you sign up.
 

dFORCE

Member
Dec 7, 2017
296
When you say how well the game is "actually" doing...you are talking about sales? For a game that can be in a subscription or a sale? How would you determine the "sale" from a sub.

I'll use Quantum Break as an example.

When Microsoft announced it was their best selling new IP, many people were congratulating Microsoft and Remedy for a job well done. Aaron Greenberg was also on record saying "pre-orders are really strong; they're preforming well ahead of plan." It was also announced that it hit No.1 in the UK, which again was praised by Aaron Greenberg. We didn't find out until weeks later that the game didn't sell well because of poor sales. It's not that people don't want the game to fail, they're just used to Microsoft's PR. We know Sea of Thieve was #2 in software sales during March, but it dropped down to 18th in April.

Sales data shows how well the game is performing.
Concurrent players would give us an idea how many of those game pass users are doing more than just trying the game out.

Personally it's hard for me to call it a success when I have to take these things into consideration. I didn't have much to say about GT Sport player numbers because we already have an idea of how many copies the game actually sold.
 

bbq of doom

Member
Oct 25, 2017
10,606
I'll use Quantum Break as an example.

When Microsoft announced it was their best selling new IP, many people were congratulating Microsoft and Remedy for a job well done. Aaron Greenberg was also on record saying "pre-orders are really strong; they're preforming well ahead of plan." It was also announced that it hit No.1 in the UK, which again was praised by Aaron Greenberg. We didn't find out until weeks later that the game didn't sell well because of poor sales. It's not that people don't want the game to fail, they're just used to Microsoft's PR. We know Sea of Thieve was #2 in software sales during March, but it dropped down to 18th in April.

Sales data shows how well the game is performing.
Concurrent players would give us an idea how many of those game pass users are doing more than just trying the game out.

Personally it's hard for me to call it a success when I have to take these things into consideration. I didn't have much to say about GT Sport player numbers because we already have an idea of how many copies the game actually sold.

Sales data is incomplete.
 

Rodelero

Member
Oct 27, 2017
11,536
I'm not so sure how useful it is for determining the health or value of of MP titles. I think Peak Concurrent Users , and Daily/Weekly/Monthly Unique Users would be more serviceable for that purpose.

That's precisely the point. I develop free to play games - they are played by many millions of people - but in of itself that doesn't mean that much. You need multiple points of data to really understand the level of success of a game. Microsoft haven't publicised the data which would give us a fuller picture of the game's success, but then they do publish the Most Played lists on the Xbox site which would indicate Sea of Thieves is surviving, but not exactly buoyant.
 

Dabi3

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
1,552
Well Games Pass is certainly working. Not sure how well the game is doing as far as retention rate is concerned.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
I'll use Quantum Break as an example.

When Microsoft announced it was their best selling new IP, many people were congratulating Microsoft and Remedy for a job well done. Aaron Greenberg was also on record saying "pre-orders are really strong; they're preforming well ahead of plan." It was also announced that it hit No.1 in the UK, which again was praised by Aaron Greenberg. We didn't find out until weeks later that the game didn't sell well because of poor sales. It's not that people don't want the game to fail, they're just used to Microsoft's PR. We know Sea of Thieve was #2 in software sales during March, but it dropped down to 18th in April.

Sales data shows how well the game is performing.
Concurrent players would give us an idea how many of those game pass users are doing more than just trying the game out.

Personally it's hard for me to call it a success when I have to take these things into consideration. I didn't have much to say about GT Sport player numbers because we already have an idea of how many copies the game actually sold.
It can show potentially how much revenue the game made if we knew how much the game was sold at (and we never get that properly, so..)

I'd say that for the purpose of answering the question: "How many people gave a shit about our game?" There's no more accurate data than total player count. How many times did you buy a game on sale and went straight into your backlog for months, or perhaps you haven't even played yet? How many times you purchased a piece of hardware that came with a software bundled, but that software didn't interested you in the least, so you either shelved or re sold it?

Since they have the subscription, and are clearly focusing on that subscription (otherwise they wouldn't have put their games they one on game pass), I think it's easy to see how knowing how much people gave a shit to at least try the game is a much better metric to gauge success, because they don't care just about the game made enough money or not, they care that the game was interesting enough that people got to play it.
 

Reckheim

Avenger
Oct 25, 2017
9,379
Well Games Pass is certainly working. Not sure how well the game is doing as far as retention rate is concerned.
This is the biggest take away from these numbers.

Regardless of how well the game is doing, Gamepass is working as intended which I am sure Microsoft is stoked about.