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z0m3le

Member
Oct 25, 2017
5,418
PC with GTX 1080 = Teen Gohan Super Saiyan 2 [8TFLOP 2016 Pascal architecture, capable of mixed precision*]
Xbox One X = Super Vegeta (Cell aka muscles form) [6TFLOPs AMD custom 2017 architecture]
PS4 Pro = Super Trunks [4.2TFLOPs AMD Vega 2016 Architecture, capable of mixed precision*]
PS4 = Super Saiyan Goku (Frieza saga) [1.84TFLOPs, 2011 AMD architecture]
XBO = Frieza 100% (Frieza saga) [1.33TFLOPs, 2011 AMD architecture]
Switch Docked = Super Namek Piccolo [393GFLOPs, 2015 Maxwell architecture, capable of mixed precision*]
Switch Handheld = Piccolo before fusing with Nail (Frieza Saga) [196GFLOPs, 2015 Maxwell architecture, capable of mixed precision*]
Wii U = Frieza in first form, maxed [2009 ATI architecture, 176GFLOPs]
Playstation 3 / Xbox 360 = Vegeta at the start of the Frieza saga, rested, maxed [2005 architecture, ~250GFLOPs]
Playstation Vita = Krillian unlocked. [2011 architecture, ~35GFLOPs]
3DS = Krillian. [2009 architecture, 3.2GFLOPs]
*mixed precision can add over 50% performance to the GPU. (PS4 Pro's GPU is mixed precision capable, but it's ability to process fp16, is unknown, and the efficiency is not clear) (It's also not widely used on PC games) (undocked, the Switch could be capable of about +300GFLOPs and +600GFLOPs docked)

Fixed your ratings, Wii U is definitely inferior to Switch undocked. Switch is mostly hampered by a poor memory bandwidth and low CPU clock.
 
Last edited:

Hydeus

Banned
Nov 4, 2017
3,496
France
PC with GTX 1080 = Teen Gohan Super Saiyan 2
Xbox One X = Super Vegeta (Cell aka muscles form)
PS4 Pro = Super Namek Piccolo
PS4 = Super Saiyan Trunks (Android saga, when he gets his ass beat by the Androids)
XBO = Piccolo before fusion with Kami (Android saga)
Switch Docked = Mecha Frieza
Wii U = Frieza 100% Full Powered (muscles form)
Switch Handheld = Frieza's Third Form
Playstation 3 / Xbox 360 = Frieza's Second Form
Playstation Vita = Frieza's First Form

Yes yes DBZ POWERRRRR LEVEL ! !!
 

Cinemikel

Banned
Oct 25, 2017
2,433
Viita was already outdated in terms of mobile tech when it came out, unfortunately.

Re: switch, paper specs be damned, i dont care if its from 2015 tech, 2018 tech, whatever. All i know is what i see on my tv is only barely better than the best looking wii u games.

And no i do not count Doom running in lower than low settings with bad framerates and sub hd "substantially better" than what i saw from my Wii u either.

Heres hoping Metroid Prime 4 can dazzle.
Mario + Rabbids? Odyssey?
 

honest_ry

Banned
Oct 30, 2017
4,288
PC with GTX 1080 = Teen Gohan Super Saiyan 2
Xbox One X = Super Vegeta (Cell aka muscles form)
PS4 Pro = Super Namek Piccolo
PS4 = Super Saiyan Trunks (Android saga, when he gets his ass beat by the Androids)
XBO = Piccolo before fusion with Kami (Android saga)
Switch Docked = Mecha Frieza
Wii U = Frieza 100% Full Powered (muscles form)
Switch Handheld = Frieza's Third Form
Playstation 3 / Xbox 360 = Frieza's Second Form
Playstation Vita = Frieza's First Form

What am I reading?
 
Oct 25, 2017
7,665
Not gritty enough it seems


Haha, please. Nintendo is my first and foremost favourite developer in my life since Sega left the console biz. Nice...assumption I guess?

My technical opinion still stands, the games look great, better than wii u, but not a dramatic leap whatsoever.

Anyway, yeah, as dude above said, vita thread.
 
Oct 28, 2017
27,133
PC with GTX 1080 = Teen Gohan Super Saiyan 2
Xbox One X = Super Vegeta (Cell aka muscles form)
PS4 Pro = Super Namek Piccolo
PS4 = Super Saiyan Trunks (Android saga, when he gets his ass beat by the Androids)
XBO = Piccolo before fusion with Kami (Android saga)
Switch Docked = Mecha Frieza
Wii U = Frieza 100% Full Powered (muscles form)
Switch Handheld = Frieza's Third Form
Playstation 3 / Xbox 360 = Frieza's Second Form
Playstation Vita = Frieza's First Form


Swap Switch Handheld with Wii u and the list is solid
 

Jon Carter

Banned
Oct 27, 2017
5,746
I remember working on one of the big FPS projects for the VITA. It's not as powerful as many people at the time assumed, and a lot work had to be done to bring it down to work on the device. Would probably pin it as a bit below a PS3, but you also had to worry about battery life

Isn't "a bit below a PS3, but you also had to worry about battery life" what people at the time assumed? It seemed to me like the surprise was that it was way below the PS3. Sony should not have released those Uncharted Golden Abyss bullshots as it made people think it was going to be closer to a PS3 than it ended up being.

Any hint as to which big FPS project you were working on? Because I remember rumors that Black Ops Declassified had to be super rushed because it was originally meant to be a Black Ops port but the team realized the hardware wasn't as powerful as expected.
 

Chackan

Member
Oct 31, 2017
5,097
Comparing console power mixed with DBZ characters power level is one of the most amazing things ever lol
 

ffvorax

Member
Oct 27, 2017
3,855
Some games (that were even launch games) were really great, if it had more success I'm sure we would have by now even more gorgeous games... Tearaway, Uncarted, Virtua Tennis, Killzone, Wipeout,...

I won't cite 2D games because these are easier to run... (still Muramasa is <3)

But what I love about that console is the smoothness... even going from the game back to the OS is super quick and smooth...

And as a possessor of both the OLED and 2000 Vita, yes the OLED is better looking. I don't know about technical things, but I use my Vitas a lot, and I still prefer the OLED look on colors... (2000 has other pro like battery life...)
 

tatwo

Member
Oct 27, 2017
2,741
Finland
PC with GTX 1080 = Teen Gohan Super Saiyan 2
Xbox One X = Super Vegeta (Cell aka muscles form)
PS4 Pro = Super Namek Piccolo
PS4 = Super Saiyan Trunks (Android saga, when he gets his ass beat by the Androids)
XBO = Piccolo before fusion with Kami (Android saga)
Switch Docked = Mecha Frieza
Wii U = Frieza 100% Full Powered (muscles form)
Switch Handheld = Frieza's Third Form
Playstation 3 / Xbox 360 = Frieza's Second Form
Playstation Vita = Frieza's First Form

But how many Gamecubes is that?
 
Jan 10, 2018
7,207
Tokyo
Dude, yeah, Mario oddysey looks like mario 3d world engine with a higher resolution and of course, more open levels. But does it look SUBSTANTIALLY better? Not at all, imho.

Have yet to try captain toad. Its on my to get list.

Now you're really not being honest. Not only does the game looks significantly better, but it does far more things than 3D world...
Also for splatoon 2, it's a good half gen upgrade as compared to the first one and given how fast it was developed, it's quite remarkable.
 

z0m3le

Member
Oct 25, 2017
5,418
PC with GTX 1080 [8TFLOP 2016 Pascal architecture, capable of mixed precision*]
Xbox One X [6TFLOPs AMD custom 2017 architecture]
PS4 Pro [4.2TFLOPs AMD Vega 2016 Architecture, capable of mixed precision*]
PS4 [1.84TFLOPs, 2011 AMD architecture]
XBO [1.33TFLOPs, 2011 AMD architecture]
Switch Docked [393GFLOPs, 2015 Maxwell architecture, capable of mixed precision*]
Switch Handheld [196GFLOPs, 2015 Maxwell architecture, capable of mixed precision*]
Wii U [2009 ATI architecture, 176GFLOPs]
Playstation 3 / Xbox 360 [2005 architecture, ~250GFLOPs]
Playstation Vita [2011 architecture, ~35GFLOPs]
XBOX [2001 Nvidia architecture, 20GFLOPs]
Wii [2001 ArtX architecture, 12GFLOPs]
Gamecube [2001 ArtX architecture, 8GFLOPs]
3DS [2009 architecture, 6.4GFLOPs] (pica200 @200mhz is 4.8GFLOPs, 3DS runs the gpu at 268MHz, so 6.43GFLOPs)
PS2 [Sony 2000 architecture, 6GFLOPs]
PSP [3.2GFLOPs, 2005 architecture]
Dreamcast [1.4GFLOPs, 1998 architecture]
N64 [190MOPs (millions of operations per second, over 100MFLOPs available)]
Saturn [110MOPs] (likely around half for MFLOPs)
PSX [66MOPs] (likely around half for MFLOPs)

[/QUOTE]

*mixed precision can add over 50% performance to the GPU.
(PS4 Pro's GPU is mixed precision capable, but it's ability to process fp16, is unknown, and the efficiency is not clear) (It's also not widely used on PC games)
(undocked, the Switch could be capable of about +300GFLOPs and +600GFLOPs docked)
 

Blackpuppy

Member
Oct 28, 2017
4,204
The Vita uses an Arm cpu and a PowerVR gpu that is somewhere between an iPhone4 and 4s. Pretty good specs for 2012!

IMO, the real issue with the Vita and the 3ds is that mobile technology was about to explode in innovation when these devices came out and their specs quickly became a bit obsolete. Case in point: the N3ds was able to include a x4 increase in clockspeed and x2 increase in core count in just 3 years after the 3ds' initial release. A shame those specs couldn't have happened with the initial release since that cpu bottleneck can really hinder performance on o3ds.
 

z0m3le

Member
Oct 25, 2017
5,418
The Vita uses an Arm cpu and a PowerVR gpu that is somewhere between an iPhone4 and 4s. Pretty good specs for 2012!

IMO, the real issue with the Vita and the 3ds is that mobile technology was about to explode in innovation when these devices came out and their specs quickly became a bit obsolete. Case in point: the N3ds was able to include a x4 increase in clockspeed and x2 increase in core count in just 3 years after the 3ds' initial release. A shame those specs couldn't have happened with the initial release.
Also sadly, they were going to use Tegra 2, if they had released the 3DS the following year, it could have had a Tegra 3 in it, and been capable of Unity and even UE mobile stuff.
 

Lwill

Member
Oct 28, 2017
1,627
Only Sony console where Sony didn't reveal it's specs ...
Well, not the complete specs. The specs they did released implied that the system was like the current iPad at the time but with twice the CPU and GPU cores, but they said nothing about the clock frequency. Considering what Sony was advertising the Vita to be, I feel that was a bit deceitful. It wasn't like the PSP.
 

GhostTrick

Member
Oct 25, 2017
11,316
The Vita is significantly weaker than most gamers realize. When I first tried running Cosmic Star Heroine on my Vita devkit, it was running at around 10 fps and crashed due to running out of RAM quickly. It took me months of extensive optimization to get it to run well. Now admittedly, Unity adds a lot of overhead, but the fact that devs managed to get games like Gravity Rush & Killzone running on the thing boggles my mind.


The problem with Vita is that, while the specs were good at the time... people didn't knew it was severly downclocked.
4 core Cortex A9 and a PowerVR SGX544 were amazing specs back then... the problem is the CPU clock was like 333mhz and the GPU clock wasn't high either.
It'd be as if PS5 had a Ryzen 7 2700x clocked at 1.4ghz and a 1080ti clocked at 700mhz.
As for the reason such games ran on the Vita, you also need to remember they had higher budget... and they were running at lower resolution. 400p for Gravity Rush and KZ was using dynamic res.
 

skeezx

Member
Oct 27, 2017
20,171
never owned or played one but i always assumed it was a beast for its time. i guess that was from being a 3DS owner and acknowledging i was sacrificing the higher end for 3D and mario, zelda, ect
 

Jimrpg

Member
Oct 26, 2017
3,280
It's about this powerful.

Atelier Shallie Plus

03cccf0046023900324731481501004d-20161020-0162.png


Dead or Alive 5

Dead-or-Alive-5-Plus-Gameplay-6.jpg


Dead or Alive Extreme


1361f-dead-or-alive-xtreme-3-ps-vita-ps4-screenshots-1218-003.jpg


Dragon Quest Builders

DQB_150723_04_WEB-Village-Building_Web.png


Dragon's Crown


Vita_Arlus_Dragons_Crown_01.jpg


Everybody's Golf / Hot Shots Golf

42b447c1ee6b81b92db3714fe602d767640d85f6-492617.jpg


FIFA 15

2014-10-05-232313.jpg


Grand Kingdom

gk_jp_screens-7.jpg


Hatsune Miku Project Diva F2nd


4091c4c96a7823d8eb4209abf86770f288c691f1-989096.png


Killzone: Mercernary

original.jpg


The Legend of Heroes: Trails of Cold Steel II

PREVIEW_PCSE00896_COLDSTEELII_1.png


Metal Gear Solid HD Collection

psvita-game-6095-ss3


MLB 14 The Show

2014-05-10-190720.jpg


Need for Speed Most Wanted

need-for-speed-most-wanted-vita-01.jpg


Ninja Gaiden Sigma Plus

Ninja-Gaiden-Sigma-Plus-PS-Vita-06.jpg


Oreshika

Oreshika.jpg


Persona 4 Golden

8007728210_703cf5fbcf_b.jpg


Shantae: Half Genie Hero

PREVIEW_PCSE_00950_ShantaeHalfGenieHero_2.png


Sonic All Stars Racing Transformed

0jnsi.jpg


Soul Sacrifice Delta

32.jpg


Tearaway

tearaway-playstation-vita-5.jpg


Uncharted: Golden Abyss

2013-04-13-125409.jpg


Wipeout 2048

Wipeout+2048+screenshot.png


World of Final Fantasy

Ahriman_fix.jpg

 

Segaswirl

Member
Feb 5, 2018
416
Glasgow, Scotland.
I always thought it sat between the PS2 and PS3, with it being a smidge closer to the PS3. I recently bought a silver Japanese Vita 2000 about a month or so ago, it's a nice system.
 

Poison Jam

Member
Nov 6, 2017
2,984
TIL the Vita CPU clockspeed varied depending on wifi. I assume the available resource for developers remained the same though? I've had a Vita since launch and never noticed anything...

Also, how much of the Vita memory is available to developers? I remember it has more total than the PS3, but I assume much of it is locked to the OS.

The OS is still a benchmark for consoles as well IMO. The speed of booting/shutting down, navigating, going in and out of games, rest mode... It's all still really impressive!

And, it still beats the Switch in party-chat... Which is kinda sad.
 
Oct 28, 2017
5,800
Some games might look nice when static but the framerates can get pretty awful on Vita.

Also some games look insanely muddy and hard to enjoy, like Need for Speed. Can barely see what is in the horizon due to the low res and muddy visuals.
 
Oct 25, 2017
1,848
There was a really interesting article on gamasutra recently about porting Defenders Quest to the Vita. Gives a good idea of the issues and challenges of porting down.
 

mindsale

Member
Oct 29, 2017
5,911
The Vita is so underpowered that half of its power thread gets hijacked by the Switch.

Vita always seemed like an adequate approximation of a PS3 to me, albeit at a much lower resolution. The UI (whose name I forget) and Trophy popping was always snappy and responsive, much moreso than PS3.
 
Oct 25, 2017
1,848
Well, not the complete specs. The specs they did released implied that the system was like the current iPad at the time but with twice the CPU and GPU cores, but they said nothing about the clock frequency. Considering what Sony was advertising the Vita to be, I feel that was a bit deceitful. It wasn't like the PSP.
I wonder if Sony were planning for a higher clock, but abandoned those plans due to battery life. PSP actually got a clock boost mode added later in it's life, but it drained the battery even faster.
 

jroc74

Member
Oct 27, 2017
28,996
At the time it released, it was a powerful device.

Just seeing ppl compare it to home consoles that came before it says it all.
 

Noisepurge

Member
Oct 25, 2017
8,489
It's too powerful, so powerful that many devs and Sony themselves had to back off scared.
Getting Chasm for it today!
 

adinsx

Member
Oct 30, 2017
203
Still love it, still play it. And it has some beautiful games, it definitely needed more love, but it's my indie machine :)
 

neoak

Member
Oct 25, 2017
15,264
PC with GTX 1080 = Teen Gohan Super Saiyan 2
Xbox One X = Super Vegeta (Cell aka muscles form)
PS4 Pro = Super Namek Piccolo
PS4 = Super Saiyan Trunks (Android saga, when he gets his ass beat by the Androids)
XBO = Piccolo before fusion with Kami (Android saga)
Switch Docked = Mecha Frieza
Wii U = Frieza 100% Full Powered (muscles form)
Switch Handheld = Frieza's Third Form
Playstation 3 / Xbox 360 = Frieza's Second Form
Playstation Vita = Frieza's First Form

"Much more" in handheld?


Switch (handheld): 157 GFLOPS, 197 GFLOPS boost mode

Wii U: 176 GFLOPS

PlayStation 3: 192 GFLOPS

Xbox 360: 240 GLOPS

Switch (docked): 393 GFLOPS


It requires boost mode to achieve that and most games do not use this feature. It's docked mode that has all the power.


A guide to "How to make a post that shows I don't know what I'm talking about", by Kokonoe

Also, you forgot to add GT Forms because you're comparing Apples to Pears to Peaches to Strawberrys to Oranges to Tomatoes
 

jroc74

Member
Oct 27, 2017
28,996
ita uses an Arm cpu and a PowerVR gpu that is somewhere between an iPhone4 and 4s. Pretty good specs for 2012!

The problem with Vita is that, while the specs were good at the time... people didn't knew it was severly downclocked.
4 core Cortex A9 and a PowerVR SGX544 were amazing specs back then... the problem is the CPU clock was like 333mhz and the GPU clock wasn't high either.
It'd be as if PS5 had a Ryzen 7 2700x clocked at 1.4ghz and a 1080ti clocked at 700mhz.
As for the reason such games ran on the Vita, you also need to remember they had higher budget... and they were running at lower resolution. 400p for Gravity Rush and KZ was using dynamic res.

Exactly. The Vita had specs that current mobile phones had. At the time of release it definitely was powerful.
 
Oct 26, 2017
633
Essex

Kris1977

Member
Nov 25, 2017
975
All those saying the vita didn't have the power for the screen resolution are simply wrong . The machine is now well known to have been ridiculously hampered by firmware restrictions that Sony forced such as huge underclocks on the CPU and GPU.

You can see this by clocking the device at its proper specs and performance issues in virtually all games vanish. Some games even have patches to upscale to the full resolution of the screen and performance is still locked to relative frame rate.

The vita for its time was unbelievably powerful, but was crippled by Sony underclocking it to make the battery life look half decent.
 

JahIthBer

Member
Jan 27, 2018
10,383
I remember when Vita was suppose to have a 2Ghz CPU, it's a bit of a shame it turned out underpowered, but at the time it really was more powerful than any Smart Phone, it's not Sony's fault how quickly mobile tech leapfrogged what Vita had & Sony couldn't really afford to wait another year.
The big problem with Vita was the lack of exclusives anyway, the hardware being a bit weak & games being sub native wasn't the issue at all.
 

SpokkX

Banned
Oct 27, 2017
2,495
PC with GTX 1080 = Teen Gohan Super Saiyan 2
Xbox One X = Super Vegeta (Cell aka muscles form)
PS4 Pro = Super Namek Piccolo
PS4 = Super Saiyan Trunks (Android saga, when he gets his ass beat by the Androids)
XBO = Piccolo before fusion with Kami (Android saga)
Switch Docked = Mecha Frieza
Wii U = Frieza 100% Full Powered (muscles form)
Switch Handheld = Frieza's Third Form
Playstation 3 / Xbox 360 = Frieza's Second Form
Playstation Vita = Frieza's First Form

I really, REALLY hate these pointless anime/naruto or whatever it is comparisions

They are neither funny or helpful
 

JahIthBer

Member
Jan 27, 2018
10,383
*mixed precision can add over 50% performance to the GPU. (PS4 Pro's GPU is mixed precision capable, but it's ability to process fp16, is unknown, and the efficiency is not clear) (It's also not widely used on PC games) (undocked, the Switch could be capable of about +300GFLOPs and +600GFLOPs docked)

Fixed your ratings, Wii U is definitely inferior to Switch undocked. Switch is mostly hampered by a poor memory bandwidth and low CPU clock.
FP16 is not magic, Cerny was telling porky pies. it's the same meme we heard about async compute being a huge game changer.
 

Skbzi

Member
Jun 1, 2018
112
Katy, TX
PC with GTX 1080 = Teen Gohan Super Saiyan 2
Xbox One X = Super Vegeta (Cell aka muscles form)
PS4 Pro = Super Namek Piccolo
PS4 = Super Saiyan Trunks (Android saga, when he gets his ass beat by the Androids)
XBO = Piccolo before fusion with Kami (Android saga)
Switch Docked = Mecha Frieza
Wii U = Frieza 100% Full Powered (muscles form)
Switch Handheld = Frieza's Third Form
Playstation 3 / Xbox 360 = Frieza's Second Form
Playstation Vita = Frieza's First Form

This post was not only informative, but gave me a good laugh too. Well done.

If I may ask, where would Goku (Post RoST training) stand within this list? I would say in between a 1080 and X1X.
 

Barrel Cannon

The Fallen
Oct 25, 2017
9,297
I feel like the Vita's biggest strength is also it's weakness. That gorgeous massive OLED had a QHD resolution to begin which didn't do it too many favors. Many games ran at sub-native resolutions or with lower quality effects to hit good framerates. I think they should have dialed back on the native resolution of the screen and gone for something slightly smaller to get the most out of the tech available on the handheld at the time (720x480). They would have potentially been able to get costs down too that way at the time.

In the here and now though, I'm glad they went with such a massive screen
 

Atolm

Member
Oct 25, 2017
5,829
The scene has showed us that either due to thermals or battery consumption the machine was heavily downclocked, with a maximum frequency of 444mhz. Back then A9 devices were capable of reaching 1Ghz or more.

Pretty much the Switch is the same, clock speeds are halved compared to the Nvidia Shield.
 

Barrel Cannon

The Fallen
Oct 25, 2017
9,297
I think the main issue is that developers are used to a certain baseline of power & RAM these days & when their game runs fine on other platforms, they don't even realize it'll be a problem on the Vita until it's too late to make significant scope changes and so they're stuck trying to optimize as best they can. And if it's a low-budget game (like your average indie or the SE portable division) then they may not have the time & resources to do heavy optimization so they just get it up to the bare minimum that be considered playable and ship it or just give up and cancel it. But yeah, going from PC & home consoles these days that have 4-8GBs of RAM or more to <0.5GBs of RAM is quite the eye opener.

Looking back now, it's insane how hard developers had to work with memory management last gen, especially given how long the gens lasted and how much RAM prices had dropped by the end of the gen making even budget PC's overkill compared to the 360 and PS3 by the end.
 
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