*mixed precision can add over 50% performance to the GPU. (PS4 Pro's GPU is mixed precision capable, but it's ability to process fp16, is unknown, and the efficiency is not clear) (It's also not widely used on PC games) (undocked, the Switch could be capable of about +300GFLOPs and +600GFLOPs docked)PC with GTX 1080 = Teen Gohan Super Saiyan 2 [8TFLOP 2016 Pascal architecture, capable of mixed precision*]
Xbox One X = Super Vegeta (Cell aka muscles form) [6TFLOPs AMD custom 2017 architecture]
PS4 Pro = Super Trunks [4.2TFLOPs AMD Vega 2016 Architecture, capable of mixed precision*]
PS4 = Super Saiyan Goku (Frieza saga) [1.84TFLOPs, 2011 AMD architecture]
XBO = Frieza 100% (Frieza saga) [1.33TFLOPs, 2011 AMD architecture]
Switch Docked = Super Namek Piccolo [393GFLOPs, 2015 Maxwell architecture, capable of mixed precision*]
Switch Handheld = Piccolo before fusing with Nail (Frieza Saga) [196GFLOPs, 2015 Maxwell architecture, capable of mixed precision*]
Wii U = Frieza in first form, maxed [2009 ATI architecture, 176GFLOPs]
Playstation 3 / Xbox 360 = Vegeta at the start of the Frieza saga, rested, maxed [2005 architecture, ~250GFLOPs]
Playstation Vita = Krillian unlocked. [2011 architecture, ~35GFLOPs]
3DS = Krillian. [2009 architecture, 3.2GFLOPs]
Fixed your ratings, Wii U is definitely inferior to Switch undocked. Switch is mostly hampered by a poor memory bandwidth and low CPU clock.
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