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Dusted off my launch model and booted up virtual tennis. I'm in shock RN, this shit is insane. Can't believe it's been like 7 years, where did the time go? Where did this thing rank in terms of power? A quick look at virtual tennis and killzone had me thinking it was a PS3 lite but a quick Google search looks like it's closer to the original Xbox in terms of specs. I'm no expert but that seems off to me. The CPU being clocked at like 333 MHz is just crazy to be, a measly a9 at that.
 

GhostTrick

Member
Oct 25, 2017
11,304
Faster than original Xbox but with better shaders tech available.
Killzone looks good but performance is terrible and runs at low res with dynamic res engaged.
 

SRO7

Member
Nov 30, 2017
523
It's not that powerful. Doesn't a lot of the more demanding games run at sub-resolution?
 

Deleted member 8001

user requested account closure
Banned
Oct 26, 2017
7,440
PC with GTX 1080 = Teen Gohan Super Saiyan 2
Xbox One X = Super Vegeta (Cell aka muscles form)
PS4 Pro = Super Namek Piccolo
PS4 = Super Saiyan Trunks (Android saga, when he gets his ass beat by the Androids)
XBO = Piccolo before fusion with Kami (Android saga)
Switch Docked = Mecha Frieza
Wii U = Frieza 100% Full Powered (muscles form)
Switch Handheld = Frieza's Third Form
Playstation 3 / Xbox 360 = Frieza's Second Form
Playstation Vita = Frieza's First Form
 

leng jai

Member
Nov 2, 2017
15,117
The frame rate in Killzone was terrible. I'd like to see the percentage of games that were actually native resolution, it seems like most weren't. The IQ for every high end game like Golden Abyss was bad.
 

Wander_

Banned
Feb 26, 2018
5,552
around 16gflops while using wifi

PC with GTX 1080 = Teen Gohan Super Saiyan 2
Xbox One X = Super Vegeta (Cell aka muscles form)
PS4 Pro = Super Namek Piccolo
PS4 = Super Saiyan Trunks (Android saga, when he gets his ass beat by the Androids)
XBO = Piccolo before fusion with Kami (Android saga)
Switch Docked = Mecha Frieza
Wii U = Frieza 100% Full Powered (muscles form)
Switch Handheld = Frieza's Third Form
Playstation 3 / Xbox 360 = Frieza's Second Form
Playstation Vita = Frieza's First Form

what, no Lol. switch is much more capable than wii u even in portable mode
 
Oct 27, 2017
2,766
Sony really oversold the capabilities of the Vita early in its life. It's not a PS3 lite, it's a souped up Xbox with better shaders and more RAM. More powerful than the 3DS, but not the complete generation leap that the PSP was compared to the DS.
 

Lelouch0612

Member
Oct 25, 2017
21,200
I just added Switch undocked boost mode that is used in demanding games like Zelda.

PC with GTX 1080 = Teen Gohan Super Saiyan 2
Xbox One X = Super Vegeta (Cell aka muscles form)
PS4 Pro = Super Namek Piccolo
PS4 = Super Saiyan Trunks (Android saga, when he gets his ass beat by the Androids)
XBO = Piccolo before fusion with Kami (Android saga)
Switch Docked = Mecha Frieza
Switch Handheld Boost Mode = Frieza 100% Full Powered (muscles form)
WiiU : Frieza's Final Form
Switch Handheld = Frieza's Third Form
Playstation 3 / Xbox 360 = Frieza's Second Form
Playstation Vita = Frieza's First Form
 

Deleted member 8001

user requested account closure
Banned
Oct 26, 2017
7,440
around 16gflops while using wifi



what, no Lol. switch is much more capable than wii u even in portable mode
"Much more" in handheld?

Switch (handheld): 157 GFLOPS, 197 GFLOPS boost mode
Wii U: 176 GFLOPS
PlayStation 3: 192 GFLOPS
Xbox 360: 240 GLOPS
Switch (docked): 393 GFLOPS

It requires boost mode to achieve that and most games do not use this feature. It's docked mode that has all the power.
 

SRO7

Member
Nov 30, 2017
523
Sony really oversold the capabilities of the Vita early in its life. It's not a PS3 lite, it's a souped up Xbox with better shaders and more RAM. More powerful than the 3DS, but not the complete generation leap that the PSP was compared to the DS.

The OLED screen is also really oversold. It's actually quite shitty compared to modern OLED/LCD screens. Even the 2000 screen is superior in some ways.
 

Kuro

Member
Oct 25, 2017
20,581
"Much more" in handheld?

Switch (handheld): 157 GFLOPS, 197 GFLOPS boost mode
Wii U: 176 GFLOPS
PlayStation 3: 192 GFLOPS
Xbox 360: 240 GLOPS
Switch (docked): 393 GFLOPS

It requires boost mode to achieve that and most games do not use this feature. It's docked mode that has all the power.
Nvidia flops different tho

Anyways Vita definitely did not have enough power for its screen res but it was still pretty darn good for a $250 handheld.
 

Wander_

Banned
Feb 26, 2018
5,552
"Much more" in handheld?

Switch (handheld): 157 GFLOPS, 197 GFLOPS boost mode
Wii U: 176 GFLOPS
PlayStation 3: 192 GFLOPS
Xbox 360: 240 GLOPS
Switch (docked): 393 GFLOPS

It requires boost mode to achieve that and most games do not use this feature. It's docked mode that has all the power.

gflops absolutely do NOT tell the whole story. switch is 2015 tech with a CPU wich destroy the wii u one. also has 3,25x more RAM and a much better GPU too. yes is way more powerful.

or do you really think xbox 360 is more capable than switch undocked? Lol
 

Instro

Member
Oct 25, 2017
15,001
"Much more" in handheld?

Switch (handheld): 157 GFLOPS, 197 GFLOPS boost mode
Wii U: 176 GFLOPS
PlayStation 3: 192 GFLOPS
Xbox 360: 240 GLOPS
Switch (docked): 393 GFLOPS

It requires boost mode to achieve that and most games do not use this feature. It's docked mode that has all the power.

Comparing flops across differing architectures and generations is nonsense.
 

Gamer @ Heart

Member
Oct 26, 2017
9,544
"Much more" in handheld?

Switch (handheld): 157 GFLOPS, 197 GFLOPS boost mode
Wii U: 176 GFLOPS
PlayStation 3: 192 GFLOPS
Xbox 360: 240 GLOPS
Switch (docked): 393 GFLOPS

It requires boost mode to achieve that and most games do not use this feature. It's docked mode that has all the power.

Your comparing gflops across different architecture over 10+ years of systems

These numbers are not comparable at all.
 

Oniletter

Banned
Oct 27, 2017
1,245
The OLED screen is also really oversold. It's actually quite shitty compared to modern OLED/LCD screens. Even the 2000 screen is superior in some ways.
Preach it. I'm genuinely annoyed by people who don't know what they are talking about who parrot on about "dat OLED".

As for hardware power, the 3DS was a Dreamcast + , the Vita an Xbox + .
 
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Fularu

Member
Oct 25, 2017
10,609
"Much more" in handheld?

Switch (handheld): 157 GFLOPS, 197 GFLOPS boost mode
Wii U: 176 GFLOPS
PlayStation 3: 192 GFLOPS
Xbox 360: 240 GLOPS
Switch (docked): 393 GFLOPS

It requires boost mode to achieve that and most games do not use this feature. It's docked mode that has all the power.
You kind of showed everyone that you have no idea and don't understand what you're talking about
 

kaf

Technical Artist
Verified
Oct 27, 2017
104
I remember working on one of the big FPS projects for the VITA. It's not as powerful as many people at the time assumed, and a lot work had to be done to bring it down to work on the device. Would probably pin it as a bit below a PS3, but you also had to worry about battery life
 

UsoEwin

Banned
Jul 14, 2018
2,063
gflops absolutely do NOT tell the whole story. switch is 2015 tech with a CPU wich destroy the wii u one. also has 3,25x more RAM and a much better GPU too. yes is way more powerful.

or do you really think xbox 360 is more capable than switch undocked? Lol
Destroy is going a bit far. Switches CPU in handheld mode gets pretty handily served by the PS3 CPU, as seen with things like LA Noire that are very heavy on CPU processes. Wii U CPU was weaker than PS3 and 360, but not massively. Aside from the bandwidth, the CPU is the Switches choke point.
 

Tagyhag

Member
Oct 27, 2017
12,471
I always saw it as a PS3 0.8. It's interesting how it was closer to the OG Xbox in specs.

Shame we never saw its full potential.

"Much more" in handheld?

Switch (handheld): 157 GFLOPS, 197 GFLOPS boost mode
Wii U: 176 GFLOPS
PlayStation 3: 192 GFLOPS
Xbox 360: 240 GLOPS
Switch (docked): 393 GFLOPS

It requires boost mode to achieve that and most games do not use this feature. It's docked mode that has all the power.

Never never ever compare AMD FLOPS to Nvidia FLOPS, they're completely different.
 

IsaacC

Alt Account
Banned
Jun 17, 2018
384
"Much more" in handheld?

Switch (handheld): 157 GFLOPS, 197 GFLOPS boost mode
Wii U: 176 GFLOPS
PlayStation 3: 192 GFLOPS
Xbox 360: 240 GLOPS
Switch (docked): 393 GFLOPS

It requires boost mode to achieve that and most games do not use this feature. It's docked mode that has all the power.
Yes much much more in handheld.

Additionally, you must know the comparison you are drawing in GFLOPS is utter nonsense right? The variance in architecture alone makes it impossible to draw a clear parallel. But nice try. Unless you were being funny...were you being funny?
 

Ghos

Member
Oct 25, 2017
3,986
The OLED screen is also really oversold. It's actually quite shitty compared to modern OLED/LCD screens. Even the 2000 screen is superior in some ways.

I remember the splotch and saturation issues. Splotches were native to the hardware but I'm not sure about the saturation.
 

Mr G

Banned
Oct 27, 2017
219
Netherlands
Destroy is going a bit far. Switches CPU in handheld mode gets pretty handily served by the PS3 CPU, as seen with things like LA Noire that are very heavy on CPU processes. Wii U CPU was weaker than PS3 and 360, but not massively. Aside from the bandwidth, the CPU is the Switches choke point.
The cpu was also stronger than the x1 and ps4 cpu if i remember correctly.
 

Wander_

Banned
Feb 26, 2018
5,552
Destroy is going a bit far. Switches CPU in handheld mode gets pretty handily served by the PS3 CPU, as seen with things like LA Noire that are very heavy on CPU processes. Wii U CPU was weaker than PS3 and 360, but not massively. Aside from the bandwidth, the CPU is the Switches choke point.

sry but what are you talking about? :P the Wii U CPU is garbage 2002 tech. Ps3 does not overtake anything, Dark Souls runs much much better on Switch for what we've seen for example. Skyrim too

also Switch CPU works on the same clock speed both docked and undocked.
 
Oct 25, 2017
7,647
Viita was already outdated in terms of mobile tech when it came out, unfortunately.

Re: switch, paper specs be damned, i dont care if its from 2015 tech, 2018 tech, whatever. All i know is what i see on my tv is only barely better than the best looking wii u games.

And no i do not count Doom running in lower than low settings with bad framerates and sub hd "substantially better" than what i saw from my Wii u either.

Heres hoping Metroid Prime 4 can dazzle.
 

VanWinkle

Member
Oct 25, 2017
16,089
Virtua Tennis 4, Killzone Mercenary, and Tearaway and positively incredible looking, as were Rayman Origins and Legends. The power level was disappointing because of how many games were sub-native, but man were there some super impressive looking games on there. The ones I listed would all look right at home on Switch, and all but Killzone were native res (though Killzone WAS native res in multiplayer).
 

Wander_

Banned
Feb 26, 2018
5,552
Viita was already outdated in terms of mobile tech when it came out, unfortunately.

Re: switch, paper specs be damned, i dont care if its from 2015 tech, 2018 tech, whatever. All i know is what i see on my tv is only barely better than the best looking wii u games.

And no i do not count Doom running in lower than low settings with bad framerates and sub hd "substantially better" than what i saw from my Wii u either.

Heres hoping Metroid Prime 4 can dazzle.

mario Odyssey and splatoon 2 are only barely better than 3d World and Splatoon 1?! check out your eyes man. or just get mario & Rabbids and compare it to captain Toad Lol

ps Doom is not running at lower setting than low settings. that's just a fake info. it's mixed. also frame rate is perfectly fine most of the Time.
 
Last edited:
Oct 25, 2017
7,647
mario Odyssey and splatoon 2 are only barely better than 3d World and Splatoon 1?! check out your eyes man. or just get mario & Rabbids and compare it to captain Toad Lol

ps Doom is not running at lower setting than low settings. that's just a fake info. it's mixed

Dude, yeah, Mario oddysey looks like mario 3d world engine with a higher resolution and of course, more open levels. But does it look SUBSTANTIALLY better? Not at all, imho.

Have yet to try captain toad. Its on my to get list.
 

UsoEwin

Banned
Jul 14, 2018
2,063
sry but what are you talking about? :P the Wii U CPU is garbage 2002 tech. Ps3 does not overtake anything, Dark Souls runs much much better on Switch for what we've seen for example. Skyrim too

also Switch CPU works on the same clock speed both docked and undocked.
The only thing we have seen from Dark Souls, is the trailer that was analyzed, and it was dropping frames. Second hand comments from play at events isn't analytical. Skyrim, I never played on consoles so I have no clue if the framerate is better, but resolution being boosted doesn't have much to do with CPU.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,317
The Vita is significantly weaker than most gamers realize. When I first tried running Cosmic Star Heroine on my Vita devkit, it was running at around 10 fps and crashed due to running out of RAM quickly. It took me months of extensive optimization to get it to run well. Now admittedly, Unity adds a lot of overhead, but the fact that devs managed to get games like Gravity Rush & Killzone running on the thing boggles my mind.
 

Wander_

Banned
Feb 26, 2018
5,552
The only thing we have seen from Dark Souls, is the trailer that was analyzed, and it was dropping frames. Second hand comments from play at events isn't analytical. Skyrim, I never played on consoles so I have no clue if the framerate is better, but resolution being boosted doesn't have much to do with CPU.

no we have handheld gameplay. that trailer was a first footage.

Skyrim drops constantly in the 20s on ps3. On Switch is a solid 30fps.
 

duckroll

Member
Oct 25, 2017
11,140
Singapore
The Vita is significantly weaker than most gamers realize. When I first tried running Cosmic Star Heroine on my Vita devkit, it was running at around 10 fps and crashed due to running out of RAM quickly. It took me months of extensive optimization to get it to run well. Now admittedly, Unity adds a lot of overhead, but the fact that devs managed to get games like Gravity Rush & Killzone running on the thing boggles my mind.
Don't you think a significant part of that is how bad Unity support was for the Vita especially back then? If you look at games like I am Setsuna and SaGa Scarlet Grace, the performance on Vita is unacceptable too. Also Unity games. Not very complex games either.
 

LuigiV

One Winged Slayer
Member
Oct 27, 2017
2,684
Perth, Australia
Trying to pin an exact point on a continuum of consoles is pretty difficult, especially as the exact point a system sits can vary quite drastically depending on what spec you're actually comparing.

The fairest thing to say would be that the Vita sits somewhere between the OG Xbox and the PS3, but a bit closer to the former in most regards. Perfectly reasonable by 2011 specs. You weren't going to get much better than that for a device of that size without sacrificing battery life and clockspeed stability (like the iPhone 4s did).

For what it's worth I'd say the Switch sits in roughly the same spot between the Wii U and XBone as the Vita does between the OG Xbox and PS3.
 

KillerMan91

Member
Oct 25, 2017
4,354
Problem with Vita wasn't so much the parts but how much Sony underclocked them. CPU had clockspeed of 333MHz Wifi on and 444MHz Wifi off. Sure multiple cores but still laughably low.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,317
Don't you think a significant part of that is how bad Unity support was for the Vita especially back then? If you look at games like I am Setsuna and SaGa Scarlet Grace, the performance on Vita is unacceptable too. Also Unity games. Not very complex games either.

I think the main issue is that developers are used to a certain baseline of power & RAM these days & when their game runs fine on other platforms, they don't even realize it'll be a problem on the Vita until it's too late to make significant scope changes and so they're stuck trying to optimize as best they can. And if it's a low-budget game (like your average indie or the SE portable division) then they may not have the time & resources to do heavy optimization so they just get it up to the bare minimum that be considered playable and ship it or just give up and cancel it. But yeah, going from PC & home consoles these days that have 4-8GBs of RAM or more to <0.5GBs of RAM is quite the eye opener.
 

Drain You

▲ Legend ▲
Member
Oct 27, 2017
4,985
Connecticut
However powerful it is it still impresses me every time I play it. I got it late into its lifestyle but still really liked it. Beautiful handheld just overall anyways.
 
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