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Kafkaswaffle

Member
Oct 27, 2017
707
Ah, ok. Then I am a bit further than you.

About the boss at the end of chapter 2

I think I only beat kiergaard (the naming in this game is nuts btw) out of sheer luck. There is a lot of bullshit going on in that fight. I was lucky to get him on my 7th try or so

Edit: good to hear that the game is really hard and it is not just me. I thought I was going crazy when I read some comments that even on the hardest difficulty it is not really challenging.
I will try to improve my timing on the dash.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,716
Which chapter are you at? Not sure if I can click on that spoiler tag because I'm in chapter 3. Either way, using the guard is the right choice as far as I can tell. It's pretty easy to time, well easier than a parry in a Souls game for instance.
Just parrying is the safe route but it makes fights take way longer and riskier overall. Because you can stack the dodge and parry together off the same attack and the fact you can refresh them even while active still it ends up with you moving and attacking at hyper speeds doing 100% crits while the monster moves slower for you to keep chaining dodges and parries in the extended active frames of the monsters attacks

Edit: good to hear that the game is really hard and it is not just me. I thought I was going crazy when I read some comments that even on the hardest difficulty it is not really challenging.
I will try to improve my timing on the dash.
Those people are full of shit or just abused healing items. Inferno no healing/recovery items are 2-5 min fights of nonstop attacks ever 1 or 2 seconds with being only allowed 1-3 mistakes *so 9 mistakes max with 3 characters tho they get hit so sometimes you only get 1 anyways and if characters die they get no exp so do you reallllllllllly want to beat stuff with adol dead?*

This is a series known for being very challenging
 

Deleted member 2834

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I'll try to incorporate the double combo if I can. So far I found it quite easy to pull the parry off reliably, but I've not gotten truly stuck yet to the point of desparation. Gargantula took the most tries for sure.

And how do you abuse healing items? Asking for a friend.

And I agree it's definitely not an easy game on nightmare. Armchair badasses need to calm down.
 

SavoryTruffle

Member
Oct 31, 2017
1,409
And how do you abuse healing items? Asking for a friend.

Cruberries, Coconuts, Mangoes, and Dragon Tree Fruit can easily be farmed from standard gather points. You always get at least one and 4 can be traded to Dina in town for a revive. Once you get the drop up equipment (standard drop up gloves and rare drop up accessories) you get 3-5 per point. The points then respawn every few times you warp or every story event that passes. If you figure out a cycle moving between multiple locations with high point count, you can easily gather 10+ revives in about 2 minutes. Even on inferno, you can carry upto 36 revives using only standard revive items.

Then there's sky crown endgame.

Most of the game wasn't nearly as hard as I had expected, that much is true. This was my first Ys on inferno and first party system Ys (but my fifth Ys overall) and I was expected to have to drop at some point. It's definitely extremely fast compared to a lot of the well known challenging games of today though, so I can see some people finding the timing very difficult. It also peaks way harder than anything in something like a Souls game. I didn't really need more than a few healing items (which you find just playing the game normally) per boss in more than I think three boss fights until late in the fifth chapter.

The endgame boss rush is a meat grinder though. I just noped out (item spam) at that point. Crazy difficult compared to the rest of the game.
 

Kainé

Member
Oct 26, 2017
622
Just finished the game. Awesome.

Can't say anything bad about it. Played on ps4 pro and it was an amazing ride.
 

Deleted member 2834

User requested account closure
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Oct 25, 2017
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Cruberries, Coconuts, Mangoes, and Dragon Tree Fruit can easily be farmed from standard gather points. You always get at least one and 4 can be traded to Dina in town for a revive. Once you get the drop up equipment (standard drop up gloves and rare drop up accessories) you get 3-5 per point. The points then respawn every few times you warp or every story event that passes. If you figure out a cycle moving between multiple locations with high point count, you can easily gather 10+ revives in about 2 minutes. Even on inferno, you can carry upto 36 revives using only standard revive items.
Oh I actually kind of know that. Doesn't really strike me as abuse. I stock up after every hard boss.
 
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SavoryTruffle

Member
Oct 31, 2017
1,409
Oh I actually kind of know that. Doesn't really strike me as abuse. I stock up after ever hard boss.

It's kind of a grey area, in the same way level grinding is in general. I think it's closer to abuse in this game, simply because the difficulty plummets so severely, but it's also clearly an intended option in a way cheese often isn't, so I can see it either way.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,716
Healing items pretty much negate all the challenge which is fine and all if people need them, but going from 3 mistakes allowed to 30+ is super drastic xD

I don't expect people to spend up to 2 hours mastering bosses in a game that chews you up and spits you out over and over as fast as this one does xD But it was super satisfying :)
 

Deleted member 2834

User requested account closure
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Two questions:

1. Is there a tier list for playable characters? I swapped Sahad for
Ricotta
but I'm not sure what to make of her low damage and not so great initial skills. She's way faster and more fan than Sahad though.

2. What should I do about normal enemies who seem way too tanky and dangerous to be worth the time? Like those huge crabs during the first night mission or the giant gorillas in chapter 3 - I don't see why I should bother with them? 1 gorilla is worth 10x monkey XP, and killing 10 monkeys is trivial in comparison.
 

DeuceGamer

Member
Oct 27, 2017
3,476
Game has been pretty great. Feel like the pacing was good and never hit that point where it felt like a drag in the middle that I feel in a lot of RPG's.


Think I'm getting close to the end.
just beat Oceanus and started towards the Valley of Kings[spoiler /]
 

Kafkaswaffle

Member
Oct 27, 2017
707
Turned out force edge was the key to success. Thanks for the tips. That skill is quite a bit more powerful than the ones I used before, to put it mildly.
On we go on my nightmare run.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,716
Two questions:

1. Is there a tier list for playable characters? I swapped Sahad for
Ricotta
but I'm not sure what to make of her low damage and not so great initial skills. She's way faster and more fan than Sahad though.

2. What should I do about normal enemies who seem way too tanky and dangerous to be worth the time? Like those huge crabs during the first night mission or the giant gorillas in chapter 3 - I don't see why I should bother with them? 1 gorilla is worth 10x monkey XP, and killing 10 monkeys is trivial in comparison.
Sahad is best crushing always unless you need to farm items then the other character is better, the second pierce character is ideal for no healing runs because of the range attack he gets his ult is hilariously op as well and Adol is the best of the slashing force edge and his final skill are stupid.


For farming exp it's all about exp per munite so if lots of little end up more after a minute then that's better
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,102
Healing items pretty much negate all the challenge which is fine and all if people need them, but going from 3 mistakes allowed to 30+ is super drastic xD

I don't expect people to spend up to 2 hours mastering bosses in a game that chews you up and spits you out over and over as fast as this one does xD But it was super satisfying :)

I think that YS has the advantage over other games like dark souls where even though the boss fights are incredible hard, they are also incredible short (unless you are way underleveled) so in that sense the game has this "one more time" feel with bosses where you really want to beat them fair and square, also since you restart the fight inmediately after dying, isn't as tedious as DS games where you have to go from the respawn point, to the boss area at the risk of being killed by a regular minion
 

SavoryTruffle

Member
Oct 31, 2017
1,409
Is there a tier list for playable characters?

The only constant I found online was that Adol is the best character by a huge margin. There seems to be debate over everyone else.

I generally found that character quality came down to two things: bread and butter skill and versatility. Adol is the best because Force Edge is the best. Most other characters gain power boost at certain points because they gain a certain skill. The character you spoilered becomes great when you get Flame Swing but gets progressively worse because she never gets a better skill. Hummel is great at Guilty Raid and then again at Prominence Shot. Laxia is the only character in the game I tended to use more than one skill at a time with, and for that reason I would play solo with her if I ever do a solo run, but she doesn't have any crazy overpowered skill either.

Hummel's ultimate seemed great, but it was bugged for me and randomly did zero damage. =/
 

Deleted member 2834

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Oct 25, 2017
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Turned out force edge was the key to success. Thanks for the tips. That skill is quite a bit more powerful than the ones I used before, to put it mildly.
On we go on my nightmare run.
I'm at this boss now and I had a pretty good first try, but ran out of bleed healing items. I'll slay him tomorrow. Just for reference, what level were you? Adol is 32 and the boss is 35, leading me to believe I'm slightly underleveled.
The only constant I found online was that Adol is the best character by a huge margin. There seems to be debate over everyone else.

I generally found that character quality came down to two things: bread and butter skill and versatility. Adol is the best because Force Edge is the best. Most other characters gain power boost at certain points because they gain a certain skill. The character you spoilered becomes great when you get Flame Swing but gets progressively worse because she never gets a better skill. Hummel is great at Guilty Raid and then again at Prominence Shot. Laxia is the only character in the game I tended to use more than one skill at a time with, and for that reason I would play solo with her if I ever do a solo run, but she doesn't have any crazy overpowered skill either.

Hummel's ultimate seemed great, but it was bugged for me and randomly did zero damage. =/

OK thank you
 
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HeRinger

Member
Oct 28, 2017
4,302
I'm really enjoying the game, but man, resolution is ROUGH on Switch version (undocked). Reminds me of Xenoblade 2.

Kind of make me wish they would make a version visually closer to Vita's, but at 720p60 fps.
 

Imitatio

Member
Feb 19, 2018
14,560
I'm really enjoying the game, but man, resolution is ROUGH on Switch version (undocked). Reminds me of Xenoblade 2.

Kind of make me wish they would make a version visually closer to Vita's, but at 720p60 fps.
Agreed. Though I personally did find XB2 to be better despite the overall lower res due to its artstyle. Ys VIII doesn't look as pleasing and has the lower res which really sours my experience of Ys overall.
But I also liked Xenoblade more in other areas like characters and gameplay so that did help definitely.

Completely agree on the Vita port idea.
 

Deleted member 2834

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Up to chapter 5 now and it feels like the game's getting easier. I'm 1st trying every boss without too much trouble. I wonder if it's one of those games where the difficulty peaks in the early chapters when you pick a hard difficulty setting. I remember that popular Fire Emblem game on DS or 3DS where the first two or three missions were the hardest in the game when you played on the highest diifficulty setting.

Awesome game still but chapter 4 had too many story interruptions.
 
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QisTopTier

Community Resettler
Member
Oct 25, 2017
13,716
There were like 3 or 4 pretty easy bosses on my inferno playthrough one I killed in less than a minute in confusion. The game spikes back up eventually
 

Ascheroth

Member
Oct 25, 2017
6,657
I'm really enjoying the game, but man, resolution is ROUGH on Switch version (undocked). Reminds me of Xenoblade 2.

Kind of make me wish they would make a version visually closer to Vita's, but at 720p60 fps.
The performance of the PC version increased by like over 100% at the very least in March-April, but by then the development of the Switch version was surely long underway. Considering the Switch review versions had in-between text that was also present in earlier PC versions, it's probably safe to assume they used one of the interim builds as a base for the Switch version (and let me tell you those had severe performance bottlenecks).
If they had waited a bit longer I'm fairly certain the Switch version would be able to handle its current visuals without aggressive dynamic resolution and with 60fps.
But faster > quality, right.
 

Deleted member 2834

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I'm at the
Oceanus
fight now after 39h. How much more to go? Man, I'm gonna 100% this game for sure. I just wish the framerate was better. It's pretty close to being a stuttery mess. Certainly one of the worst 60 FPS games I've played in a while. It never runs at 60 FPS when you need it to.
 
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Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,625
I'm at the Oceanus fight now after 39h. How much more to go? Man, I'm gonna 100% this game for sure. I just wish the framerate was better. It's pretty close to being a stuttery mess. Certainly one of the worst 60 FPS games I've played in a while. It never runs at 60 FPS when you need it to.

There's still a good chunk of the game to go. If you're there after 39 hours, maybe 15-20 more?

What platform are you playing on? PS4 and patched PC should be a good 60 fps while Switch is meant to be 30.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,716
I'm at the
Oceanus
fight now after 39h. How much more to go? Man, I'm gonna 100% this game for sure. I just wish the framerate was better. It's pretty close to being a stuttery mess. Certainly one of the worst 60 FPS games I've played in a while. It never runs at 60 FPS when you need it to.
Wut, I didn't experience this. Do you have boost mode on?
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,716
It stutters very often, I just mentioned the village because you can easily reproduce it. It seems to only ever run at 60 FPS when little happens.
Shrug, never noticed due the nature of flash guard and dodge slowing the game down all the time natrually was in that state for a majority of my playtime haha
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,102
I noticed some frame drops in my ps4 pro, but nothing game changing like Qis said
 

Deleted member 19533

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3,873
It stutters very often, I just mentioned the village because you can easily reproduce the effect. It seems to only ever run at 60 FPS when little happens.
I don't have this problem on PS4 Pro, but an occasion hiccup does happen.

You could try going to settings and setting your resolution to 1080p if you're on a 4k TV instead of automatic or if you shut super sampling mode off if you're not on a 4k TV. A lot of games won't run at the higher resolution if the system is shut down to 1080p and the super sampling mode is off. This gives big performance gains in certain games, Witcher 3 for example. IDK if it'll work here, but you could try it. Also, make sure boost mode is on.
 
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Basileus777

Member
Oct 26, 2017
9,198
New Jersey
Thinking of playing this game next. Is the PC version "fixed" yet? Or I should wait a bit longer?
Some people still get crashes, but that's the only real issue now. But it can be a big one depending on your luck. I played it for 60 hours and got a few crashes. It was annoying, but since the game constantly autosaves I never lost any progress.

But I don't know if they are going to patch it anymore, so waiting might not help.
 

Nabs

Member
Oct 26, 2017
15,692
Thinking of playing this game next. Is the PC version "fixed" yet? Or I should wait a bit longer?
I played the latest version and it was very solid for the time I tested it (I had already beaten the game, so I hopped around all my saves for a bit). That's not enough to test for crashes, but performance was great for me. I do recommend forcing vsync in your graphics card control panel.

It's worth testing out if you already own it. I would wait for more impressions before buying.
 

ozfunghi

Member
Oct 25, 2017
1,175
I guess is more similar to Tales because of the action-oriented gameplay and party members.
I can work with that. Thanks;
I would classify it as a mix of: Dynasty Warriors (combat) / Monster Hunter (world structure of different hub levels) / Star Ocean 3 Til the End of Time (filling up your map % and battle) / Xenoblade (exploration and uncovering a map)

Is that enough game mashing to describe one game?
Thanks for the effort, but since i haven't played most of those :-)

I'll finish XC2 first and give it a go.
 

Tailzo

Member
Oct 27, 2017
7,917
Sorry if this has been answered before, but I searched the OP for info about the plans for patches (I read it somewhere on this forum). Is the Switch version done now, as in the patches are all done? I've bought it, but was waiting for it to be fully patched.
 

Rasec

Member
Oct 30, 2017
774
Portugal
Sorry if this has been answered before, but I searched the OP for info about the plans for patches (I read it somewhere on this forum). Is the Switch version done now, as in the patches are all done? I've bought it, but was waiting for it to be fully patched.
Yup, all the big patches are already up. I had no problems with the game and the text localization.
 

Imitatio

Member
Feb 19, 2018
14,560
I'm still hoping for a patch that might optimize the game a tad more; the way they did with the PC release as well. It's nowhere near being a horrible port but it's the weakest version of the game at this point imo in terms of resolution and framerate (stability) when looking at the hardware capabilities. I want Ys on Switch to be the best it possibly can be and atm that's not the case. The Vita version as well as the PS4 one seem to be much more capable when looking at the respective specs. Too bad it's hard to go back to the Vita due to the missing content.
 

Gamer @ Heart

Member
Oct 26, 2017
9,551
The constant switching from blurry to sharp and vice versa is driving me nuts. You can't even escape it in static cutscenes or even standing still.

I don't play switch in docked mode but I'm almost considering it. Is the resolution fluctuating better or worse that way?
 

Imitatio

Member
Feb 19, 2018
14,560
Docked works better in my experience but I only played around 2h docked so far while putting around 18 into handheld play.
People on here noticed rather aggressive dynamic resolution when docked as well, though.
 

TK_Shrodes

Sega of America
Verified
Oct 30, 2017
182
San Mateo, CA
Thinking of playing this game next. Is the PC version "fixed" yet? Or I should wait a bit longer?
We've put a lot of work into it since launch and now stand by the updated version. Any of the major issues reported at the start of the release have been patched out, though due to the nature of PC development, some issues may occur based on a specific hardware setup. We recommend that you check that all of your drivers have been updated (most of the issues we've received lately have been user-driver based).
 

Cqef

Member
Oct 27, 2017
161
somewhere in France
I hope for the PC port to get a bit more work done to it. Aliasing is rampant (i.e. when you match 1080p display with Medium rendering, which is supposed to be 1080p rendering), anti-aliasing solutions range from poor af to non-existent (the FXAA is an absolute joke and only makes things look even worse, while not everybody can afford to render the game at a higher res than their display res), and the textures have yet to get any sort of filtering. Not to mention the opening movie is out of sync with the music.