• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

HotHamBoy

Banned
Oct 27, 2017
16,423
HotHamBoy thanks for bringing up the point of price parity between other versions pre-price drop. I had been mistaken about the original price because I thought it had released at $40 on other platforms and that the price had subsequently dropped before the Switch version release. I'm used to seeing the Switch Tax framed as "why should I pay X for this game when I can get it for Y on other platform," which only take the current price into account and usually discounts the cost of actually porting and publishing the game on the new platform. I consider that to be a fairly bad faith argument that falls under the same sort of umbrella as a lot of "lazy dev" complaints and I apologize for conflating your point with those arguments without better examining the point you were making.

Looking at the information you provided I'm going to concede that it looks like THQ is going above and beyond when it comes to milking the Switch audience.

To other posters points about what makes something a good port or a bad port, I would generally argue that if something is faithful to the original release and is free of technical issues then it is a good port. Issues with the game's mechanics are separate criticism from the technical merits of a port in my opinion. However, one thing that must be considered when looking at port quality is whether the UI and design elements have been updated to fit the new system and it seems like no effort was made to make the text and UI elements work well with the Switch. This may be splitting hairs but I would consider issues with targeting to be issues with the core design of the game, while issues with the UI being unreadable would be issues with the port. So even conceding that the game appears to run well on the Switch and that the core experience seems to be the same as other versions there is definitely and argument to be made that it is a bad port.

At any rate, after looking at some more footage and impressions of Titan Quest on the Switch I've decided to skip it and hope that the next ARPG on the system fares a bit better. I'll also be a bit more skeptical of THQ going forward, which I do find unfortunate because Battlechasers was a great deal of fun on the Switch and I was looking forward to trying De Blob as well.

Edit: Redcrayon Thanks for linking that article. I have Space Hulk on the Vita and it's an awful experience. Not only is the UI unreadable but the controls mapping is insane. I gave up trying to get a handle on it after an hour.
Makes a lot more sense now lol.

But yes, charging the original price on a new platform is totally understandable and I don't mind paying it if I want the game. It's the extra cost just for Switch owners that is shady.

Publishers almost always bone Switch owners on the "Switch Tax". That's nothing exclusive to THQ, sadly.

That's not really true. Most games don't have a Switch Tax. THQ isn't the only one who does it but they seem to do it the most.

I recommend not supporting games charging a Switch Tax because it will only encourage the practice. But if you really want a game you'll buy it. I don't care.

Just don't say I didn't warn you
 

wesman

Member
Oct 30, 2017
1,203
Pittsburgh
Makes a lot more sense now lol.

But yes, charging the original price on a new platform is totally understandable and I don't mind paying it if I want the game. It's the extra cost just for Switch owners that is shady.



That's not really true. Most games don't have a Switch Tax. THQ isn't the only one who does it but they seem to do it the most.

Seriously? From what I recall, most of these publishers jack up the price for Switch by either $10, and rarely just $5. That's kind of how the Switch Tax term started last year.

Now I kind of want to head back and look at what third party games I've bought, and which did, and didn't, do that. Did Crash jack it up?? I bought that on Amazon when they had a price error, so I really don't recall if they did or didn't. THQ seems consistently shit on such matters, that is certain. Though I'd also imagine their prices drop at retail somewhat quickly too.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
Seriously? From what I recall, most of these publishers jack up the price for Switch by either $10, and rarely just $5. That's kind of how the Switch Tax term started last year.

Now I kind of want to head back and look at what third party games I've bought, and which did, and didn't, do that. Did Crash jack it up?? I bought that on Amazon when they had a price error, so I really don't recall if they did or didn't. THQ seems consistently shit on such matters, that is certain. Though I'd also imagine their prices drop at retail somewhat quickly too.
Honestly the Switch Tax isn't as common as it sounds, but it does cause a ruckus. The fact that it isn't common actually makes it harder to justify the cases where it occurs.

But man, the Switch does make a lot of publishers miserly. Like Nintendo is leading them by example.

Skyrim still never been on sale, man. Most sales are the same rotating selection of games. Pinball FX3 has had multiple sales this year on PS4, XB1, Steam and Mobile. Almost always concurrently. Just had one, in fact. Never include Switch, hasn't had any sales on Switch.
 
Last edited:

NateDrake

Member
Oct 24, 2017
7,497
Seriously? From what I recall, most of these publishers jack up the price for Switch by either $10, and rarely just $5. That's kind of how the Switch Tax term started last year.

Now I kind of want to head back and look at what third party games I've bought, and which did, and didn't, do that. Did Crash jack it up?? I bought that on Amazon when they had a price error, so I really don't recall if they did or didn't. THQ seems consistently shit on such matters, that is certain. Though I'd also imagine their prices drop at retail somewhat quickly too.
No. Crash had price parity with the other versions.
 

wesman

Member
Oct 30, 2017
1,203
Pittsburgh
Honestly the Switch Tax isn't as common as it sounds, but it does cause a ruckus. The fact that it isn't common actually makes it harder to justify the cases where it occurs.

But man, the Switch does make a lot of publishers miserly. Like Nintendo is leading them by example.

Skyrim still never been on sale, man. Most sales are the same rotating selection of games.

I can't fathom why it hasn't, other than it's such an evergreen kind of game. Given it's number of ports over the years, it's almost the greenest.

I remember the stink caused with Battle Chasers long ago, definitely a THQ issue there. Rime was the other bug culprit.

Nintendo seems to skirt that so easily with such super low file sizes, and I'd imagine being format publisher somewhat helps them too a bit. I'd love to see them publish a 10 gig sized game, and see where that went cart size.

Having got "Hello Neighbor" from a cheaper Amazon price, I just checked, and remembered hearing people have issue with Gearbox charging $10 more for that over PS4 and Xbox. Definitely sending that game back, tried to cancel it after reading reviews, and how badly things perform in every port of that game.

No. Crash had price parity with the other versions.

Sad, and funny, when Activision, and EA with Fifa, pull their weight.
 

jariw

Member
Oct 27, 2017
4,283
Publishers almost always bone Switch owners on the "Switch Tax". That's nothing exclusive to THQ, sadly.

FWIW, I think Team 17 has done a good job lately (which wasn't the case before). Team 17 now seem to keep the Switch eShop version at the same price as the other platforms on launch, regardless of the physical price of the Switch version. To me, that's an approach that makes sense.

EDIT: And the ports Team 17 has published has been pretty good so far.
 
Last edited:

TheMoon

|OT|
Member
Oct 25, 2017
18,777
Video Games
Apparently just this morning A Robot Named Fight! just got a huge update added to it with new items, bosses and a whole brand new area to it on Switch...
Its pretty nice the game keeps updating with substantial free content like this and is definitely serving as a nice lead up to Dead Cells coming in a small bit.
(Now to just wait for Chasm's eventual announcement!)

does any of it address the seemingly poor sound design or do we just have to live with it?
 

Kroze

Member
Oct 28, 2017
466
Nice, do you know if these are additions to the remix mode? That's the only mode I've played. Need to check out the update when I get to play next time!

Which Remix mode are you referring to in the game? The new area can sometimes appear in the same way alt areas can replace the standard areas in Isaac randomly...

does any of it address the seemingly poor sound design or do we just have to live with it?

There is a brand new music track that is pretty good for the new area but I know that isn't what you mean... sound design is the same as it has ever been.
I never had that much of a problem with the sound design but to each their own.
 

TheMoon

|OT|
Member
Oct 25, 2017
18,777
Video Games
There is a brand new music track that is pretty good for the new area but I know that isn't what you mean... sound design is the same as it has ever been.
I never had that much of a problem with the sound design but to each their own.
watching gameplay again right now ...it's mostly the weapon. it's such a grating noise.
 

Drizzy Finks

One Winged Slayer
Member
Oct 25, 2017
374
Rogue Aces is 50% off, but I didn't know that until I viewed the entire list of games on sale. Bit on it!
 

jariw

Member
Oct 27, 2017
4,283
Played some more of The Adventure Pals, and I'm really surprised how greatly I'm enjoying this game. I just finished world 3 (currently at 59%), and the story, writing and inventiveness by the creators is really good! If possible, play it in English. It's one of those games that I enjoy more the more I play of it. The only bad thing I can think of right now is that they use B as the select button instead of A.
 

Zonic

Member
Oct 25, 2017
33,372
Oh man, after getting Noitu Love on 3DS, I realized that my eShop game folder was completely full, so I had to make another folder & made it to hold the 12 Picross games I downloaded just to make some space.

70 eShop games
12 demos
6 DSiWare games
14 NES games
10 GBA games
1 SNES game
26 GB/C games

= 139 games downloaded onto my 3DS. & I still have over 65,000 blocks of space.

Well, 138 once I delete the WarioWare demo after I get the game on Friday. The only things I think I ever deleted were the demos for Smash & Puzzle and Dragons, plus some random stuff like the Ambassador Certificate and two videos.
 

centracore

Member
Oct 25, 2017
154
Is anyone else who pre-purchased Dead Cells having any issues with it? Mine is trying to download an update and keeps failing out with the following:
Error Code: 2137-7404
Unable to communicate with the server.
Please try again later.
I am able to update other games with no problem - Dead Cells is the only one throwing this error.
 

Layth

Member
Oct 27, 2017
159

Tebunker

Member
Oct 25, 2017
3,844
How's Hand of Fate 2 on Nintendo Switch like the performance, loading time, handheld mode?

I want to try this game, but $30 is alot on a game that I'm not sure about ... Wish I could rent it for a couple of hours...

Like literally look at the post just above. Hotham has gone, well, hot for the game. the first was a good game, sounds like the sequel does better.

Also I am not going to condescendingly point out there is an in thread search feature, nope not going to do it.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
How's Hand of Fate 2 on Nintendo Switch like the performance, loading time, handheld mode?
I want to try this game, but $30 is alot on a game that I'm not sure about ... Wish I could rent it for a couple of hours...

I have written extensively about the game in this very thread, but I'll give you the skinny:

1) Performance is very good. 30fps, no framedrops during actual gameplay, some during loading screens and when there's a complex dealer animation before and after a game. Load times are acceptable. Not short but not overly long, either. The load into combat is the longest but it's as good or better than it was in Hand of Fate 1on PS4, IIRC. Resolution seems to be native to me. I can see aliasing edges and text clearly in handheld mode.

2) Graphically the game exceeded my expectations. I think it looks pretty damn good for a Unity Switch game.

3) The game is phenomenal. It takes the strong but slightly undercooked foundation of the original and builds on it in a sweeping way. This is a true sequel and not a numbered expansion. The game refines what was already there and adds so many new wrinkles and twists that you will be constantly surprised by how creative the devs get with the systems they've created.

4) if you've never played HoF1 I can tell you that there is nothing like it, yet it's like many things. It's something new and fresh while also feeling traditional and nostalgic. If you are a fan of table top RPGs and European board games you will go nuts for it. Even if you aren't as acquainted with those inspirations you will find a very accessible experience that eases you into its depth and complexity. The game is easy enough to begin, but about a third into the campaign it becomes challenging in a very satisfying way.

5) $30 is a great value for this game. There is a lot of content here. The campaign is meaty and will last many hours, though how many exactly will be determined by how many times you fail challenges. HoF2 presents you with multiple challenges at a time, so if you get stuck on one you can try another and come back. Even when replaying the same challenge (there's secondary objectives to unlock more stuff) you can build a completely different deck of encounters to make it feel like a whole new experience. Endless Mode makes the game, well, endless, with multiple online leaderboards to chase.

Overall, I can't recommend the game enough. It's one of the best games on the eShop. It scratches multiple itches at once: oldschool western rpgs, fantasy board games, real time combat ala Arkham, strategy & planning, card-collecting, achievement hunting, roguelike elememts without being a roguelike... plus wonderful presentation, atmosphere and music. Immersive, addicting, refreshing and fun. Buy it!

My older posts:

The real-time combat was in the first game but here it has been polished up and there's more combat styles and far more enemy types. Oh, and now you can actually choose between being a man or woman and your appearance options, with new gear showing up on your character model.

It's not a traditional card game in that you aren't playing cards from your hand, but cards you do get in your "hand" basically represent your inventory, blessings and curses. A new mechanic is Flame, which is a kind of XP earned from both combat and non-combat encounters, and this acts as a sort of leveling mechanic as some equipment and quest options require a minimum number of Flame to use.

Each challenge is a narrative quest, and the deck that makes up the challenge includes main quest, sidequest and encounter cards as well as equipment, items, etc. As you complete challenges and encounters while meeting specific criteria you unlock new cards that can be placed in future decks. The new cards can be any of the type of cards that make up a deck and completing the sub quests unlocks the next card in the subquest line.

Encounters generally give you choices and most choices involve a minigame of some sort. So far the minigames I've encountered have been far more varied than in HoF1. The shell game and the real-time combat minigames return from HoF1, but now there's also dice rolls like in a tabletop RPG, spinning card wheels and a weird thing that looks like an upside metronome that requires you to stop the rod on a moving target. I'm still early so there might be even more.

Also, in addition to combat just feeling better and having companions fight with you, the criteria of combat is more varied. Sometime you just need to kill everything like in HoF1, but you may also have to kill certain enemies within a time limit or protect NPCs from being killed, etc.

As i continue to play the game keeps opening up new mechanics.

The cards mostly come in as a way to randomize the "floor" the player will navigate.

There's a great deal more they've added to the game that really puts it on a whole level above the first. In many ways the game is just as challenging as the first but it does a much better job of giving the player options and control. Replaying challenges is also much more rewarding as there's now usually a more demanding & optional secondary objective for each challenge to unlock even more cards. It definetly feels like a full sequel and not just more of the same.

And yet I can see how there's plenty more that could be done to make HoF3 even better.

Graphically it looks really good for a Switch game. Clearly not the PS4 version but I expected it to get downgraded more.

On a technical level I'm actually really impressed with how well it runs. Performance on Switch outside of resolution is maybe even a bit better than HoF1 on PS4. The loadtimes for entering combat could be a bit better but they aren't terrible. For some reasons the framerate has some bad drops and stutters on those load screens but outside of some drops when the cards are flying around the dealer I haven't had any complaints. There's definitely nothing in the performance that effects gameplay.


I think this is a game most people will like, tbh, if they give it a shot. It guides you in easy before stepping up the challenges.

emma-koch-brimstone-churchoffires-sml.gif


I love these little touches in HoF2!


There's quite a lot of player agency in the game. Off the top of my head:

- your weapon (class)
- your companion (sub skills)
- your gear (effects stats, perks, etc in and out of combat)
- where you choose to go on the board
- choices in scenarios, sometimes you can even walk away clean
- Campfire between any board movement (trade for goods, cook food to heal)
- Economy balancing (health, food, gold & equipment that can be sold for gold if necessary)
ryan-bargiel-dealercardtable.jpg

Hand-of-Fate-2-Campfire-1024x576.jpg


Mini games I've encountered:
- "shell game" (cards are shown, flipped and shuffled. Choose the right card, if you could follow it)
- dice roll for target (game allows you to reroll dice of choice. One campanion offers an addition die)
- spinning wheel (stop the wheel on a good card. One companion offers a retry)
- arrow-stopping metronome (try to stop arrow on small moving blocks)
- real-time combat of various criteria
- real-time trap-filled obstacle course where you can navigate around hazards for gold and food while seeking exit. No combat.

BothDemandingKoala-max-1mb.gif

Hand_of_Fate_2_21-770x481.jpg

pic-4.png


On top of that, the game allows you to choose from a few different challenges (what the game calls its "stages" or "levels") to pursue at any given time, so if you're stuck failing one you can choose to do a different one and come back later.
hand-of-fate-2-board.jpg


And of course you can literally stack the deck in your favor by manually choosing what encounter (events, not always combat) and equipment cards will be in the deck before starting a challenge.

image

1510610556_01.jpg


A lot of bad luck can be mitigated by smart resource management, knowing when not to take risks and doing better in combat. Combat can be made easier with practice and the right equipment (the game tells you what you'll be fighting and what they are weak/strong against).

image


My advice to people having trouble with counter timing is to just dodge roll constantly.

image


(I hope you like reading)


Oh, i disagree. You can definitely get better at HoF2, it's not all RNG. I'm not just talking about combat, you learn the whims of the game the more you play.

And as far as pick up and play vs taking it seriously, I've been hardcore sucked into it since I first fired it up.

It definitely is pretty chill, though.


Feedback is inconsistent in what way?

Game is great all-around.

I think it feels more difficult in a way that is also more satisfying. Compared to HoF1, HoF2 gives you more control and agency, it has more depth and variety. I suppose to balance that they had to tighten up some aspects.

It's not hard hard (not for me yet, anyway). It's just putting up more of a fight than a lot of modern games seem to do these days.

Even though the genres are different, if someone asked if I would recommend HoF2 to someone who found Hollow Knight too hard I would certainly say yes. It's not that kind of hard.

Plus, being able to do a completely different challenge when you get stuck on one really helps.
 
Last edited:

HockeyBird

Member
Oct 27, 2017
12,585
Nine Parchments is on sale for 60% off. Jeez, it was just one sale for %50 off a few weeks ago and it was also on sale a few weeks before that. Must really not be doing well.
 

Tendo

Member
Oct 26, 2017
10,384
Man. If I hadn't already set aside money for iconoclasts and dead cells I'd be downloading HoF2 right now based off that review! I added that and ARNF to my wishlist today. too many games!
 

HotHamBoy

Banned
Oct 27, 2017
16,423
I don't think the card shuffle in HoF2 is random chance. Unfortunately I don't know how to detail the process but it's probably my best challenge. The quick triple shuffle is iffy but double shuffle or less is reliably doable. Main thing is to keep an eye on the cards you want (or don't want) and note which card is placed on top. From there ¯\_(ツ)_/¯
The card shuffle game definitely isn't random. The only truly random one is the dice game and even that is using real physics on the die.
What a stand up individual.
Agreed!
 

Grug

Member
Oct 26, 2017
4,644
Has Nintendo given any indication that they will improve the eShop interface at some point?

God it's just a big clunk.

I'd love it to offer an optional advanced mode with more customization and curation.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
So what are the must own Indies now?
Define "Must Have"

IMO, these games are the ones that provide exemplary or fresh experiences and people shouldn't hesitate to buy them if they are interested:

Hollow Knight
Stardew Valley
Flinthook
Rocket League
Darkest Dungeon
Steamworld Dig 2
Steamworld Heist
Battle Chef Brigade
Hand of Fate 2
Golf Story
INSIDE
Joe Dever's Lone Wolf
Thumper
Night In The Woods
Death Road To Canada
Enter the Gungeon
The Binding of Isaac
Graceful Explosion Machine
Rive
Shovel Knight
West of Loathing
Super Meat Boy

If you don't see a game you think should be there I probably just haven't played it yet (Celeste, Overcooked, etc)

Obviosly not every genre will be for you. Maybe some of these would convert you but they may just as likely not.
 

Baladium

Banned
Apr 18, 2018
5,410
Sleep Deprivation Zone
Has Nintendo given any indication that they will improve the eShop interface at some point?

God it's just a big clunk.

I'd love it to offer an optional advanced mode with more customization and curation.

I don't think Nintendo has given any indication that any UI improvements whatsoever are in the pipeline, be it on the eShop, home menu, or wherever. And here I thought in January 2017 that those first looks at the UI were temporary placeholders serving as a stand-in until the 'real' interface would arrive later in the year. But here we are in summer 2018 and nothing's changed much since launch. It's absolutely baffling and quite disappointing that there's been such little progress on this front. :/
 

HotHamBoy

Banned
Oct 27, 2017
16,423
I don't think Nintendo has given any indication that any UI improvements whatsoever are in the pipeline, be it on the eShop, home menu, or wherever. And here I thought in January 2017 that those first looks at the UI were temporary placeholders serving as a stand-in until the 'real' interface would arrive later in the year. But here we are in summer 2018 and nothing's changed much since launch. It's absolutely baffling and quite disappointing that there's been such little progress on this front. :/
It's infuriating
 

Seafoam Gaming

One Winged Slayer
Member
Nov 3, 2017
2,692
I don't think Nintendo has given any indication that any UI improvements whatsoever are in the pipeline, be it on the eShop, home menu, or wherever. And here I thought in January 2017 that those first looks at the UI were temporary placeholders serving as a stand-in until the 'real' interface would arrive later in the year. But here we are in summer 2018 and nothing's changed much since launch. It's absolutely baffling and quite disappointing that there's been such little progress on this front. :/

Drives me fucking insane that they went from a fantastic, lively Wii U UI to something so dull and lifeless, and without folders. I know it took them a while to patch them on Wii U/3DS, but the Switch needs them more badly than those two ever did. I'm still livid that they got away with such a horrible interface and no VC when those two are the reasons I prefer the Wii U's UI (both eShop and home menu) way more.
 

Ubiblu

Banned
Dec 20, 2017
399
To any Aussie Fans out there: Nintendo E-shop cards ($30/$60) are 15% off from tomorrow @ Woolworths for a week. You can also exploit the discounted WISH cards to get an additional 5% off. Coupled with the E-shop sale, this one is a really great deal.
 

Deleted member 42221

User requested account closure
Banned
Apr 16, 2018
2,749
To any Aussie Fans out there: Nintendo E-shop cards ($30/$60) are 15% off from tomorrow @ Woolworths for a week. You can also exploit the discounted WISH cards to get an additional 5% off. Coupled with the E-shop sale, this one is a really great deal.
Ooh I might do this

Anyway, I'm in post-Hollow Knight switch eShop blues. Looking for any and all recommendations.

Except those FMV NSFW games I've been seeing. I won't let you recommend those to me.
 

ryushe

Member
Oct 27, 2017
4,813
Not exactly an eShop title, but I picked up Attack on Titan 2 on the cheap from BestBuy a few days ago and I am floored at how well it preforms in handheld mode. I'm sure the console/PC versions run much better but man, given the size of the arenas you're swinging in and the amount of Titans on screen at a given time, the performance rarely ever buckle.

The game's also pretty good damn good, too. But I just wanted to commend the game for running as well as it does.
 

wesman

Member
Oct 30, 2017
1,203
Pittsburgh
Not exactly an eShop title, but I picked up Attack on Titan 2 on the cheap from BestBuy a few days ago and I am floored at how well it preforms in handheld mode. I'm sure the console/PC versions run much better but man, given the size of the arenas you're swinging in and the amount of Titans on screen at a given time, the performance rarely ever buckle.

The game's also pretty good damn good, too. But I just wanted to commend the game for running as well as it does.

This game is a really solid port, and doesn't get enough praise for being so, given it's a full AAA third party game, and it's gotten multiple updates post release.

I wish the Switch got more ports on par with the other major platforms. Xenoverse 2 from Namco also has gotten awesome support post launch too. Bandai Namco has really been on board as much as any other third party for Nintendo.
 

Slam Tilt

Member
Jan 16, 2018
5,585
This game is a really solid port, and doesn't get enough praise for being so, given it's a full AAA third party game, and it's gotten multiple updates post release.

I wish the Switch got more ports on par with the other major platforms. Xenoverse 2 from Namco also has gotten awesome support post launch too. Bandai Namco has really been on board as much as any other third party for Nintendo.
Yup. The only major Japanese developer with crappy Switch support IMO is Capcom, and that's their loss, not mine.

IMO, praiseworthy AAA ports on the Switch don't get enough credit when discussions of third-party Switch support come up. DOOM, Wolfenstein 2, NBA2K18, Attack on Titan, DragonBall...
 

wesman

Member
Oct 30, 2017
1,203
Pittsburgh
Yup. The only major Japanese developer with crappy Switch support IMO is Capcom, and that's their loss, not mine.

IMO, praiseworthy AAA ports on the Switch don't get enough credit when discussions of third-party Switch support come up. DOOM, Wolfenstein 2, NBA2K18, Attack on Titan, DragonBall...


I really was shocked Capcom didn't show an offline port of Resident Evil 7 at e3, or this past winter during a direct. I get that Monster Hunter World is leagues above the functional stats of the Switch, but RE7 should have found a home on the system by now. Shit, several ports, or a collection of RE4-6 could and should have been on the system. Old Mega Man, RE Revelations, and Street Fighter Collections just aren't enough....
 

Slam Tilt

Member
Jan 16, 2018
5,585
I get that Monster Hunter World is leagues above the functional stats of the Switch, but RE7 should have found a home on the system by now.
I don't even buy that MHW is too advanced for the Switch to handle -- I fully believe that Panic Button or Iron Galaxy could make a fully featured Switch port of MHW at 30FPS without undue duress. But Capcom would never even consider it because they've got other masters to appease.