This is one game that I needed to re-examine my rose tinted glasses for. I loved this game as a kid but I think for the wrong reasons. First, it looks gorgeous. The colors, the worlds, the themes. It even kinda sounds awesome.
But man, the gameplay. I don't know the story behind it, but this is like a 2D game that during development got 3D forced onto it.
"It's the new thing. Players will have analog joysticks. Get it in".
"But sir, all we can do at this point is to create depth, and players will experience shit deaths because it will be hard and not very fun to tell where they are depth-wise."
"Just do it!"
If the ultimate metric of a platformer is that it "feels fair", that the game explained the rules clearly and when you die, you feel as if it was your fault for not following the rules, then Donkey Kong Country: Tropical Freeze (which incidentally was the game I played before Crash) is masterful, where as this fails to reach that bar.
The hitboxes on the enemies are also weird and seemingly inconsistent.
But man, the gameplay. I don't know the story behind it, but this is like a 2D game that during development got 3D forced onto it.
"It's the new thing. Players will have analog joysticks. Get it in".
"But sir, all we can do at this point is to create depth, and players will experience shit deaths because it will be hard and not very fun to tell where they are depth-wise."
"Just do it!"
If the ultimate metric of a platformer is that it "feels fair", that the game explained the rules clearly and when you die, you feel as if it was your fault for not following the rules, then Donkey Kong Country: Tropical Freeze (which incidentally was the game I played before Crash) is masterful, where as this fails to reach that bar.
The hitboxes on the enemies are also weird and seemingly inconsistent.