People unironically think NISA has lost Falcom money?You know who they should hate? NISA.
I would be mad as hell if they gave NISA more of their games.
People unironically think NISA has lost Falcom money?You know who they should hate? NISA.
I would be mad as hell if they gave NISA more of their games.
No.
NISA bringing Ys to Switch has a good chance to bring in more new fans to Falcom though and long term increase their audience.No.
But I say this as a fan. What they did with Ys sucked especially when you compare it to XSEED's work.
At a cost of worse games.NISA bringing Ys to Switch has a good chance to bring in more new fans to Falcom though and long term increase their audience.
At a cost of worse games.
I would rather they didn't bring to the Switch if it meant worse games.
Ys 8 is just one game, it's not guaranteed every Falcom game from them will end up the same way.At a cost of worse games.
I would rather they didn't bring to the Switch if it meant worse games.
The question is how similar the architecture between Switch and PS4 is, i have no idea myself. And there also is the fact that their development values have gotten a lot bigger since they started working on sen3's release which was a massive jump in quality on all fronts. They already have said they are outsourcing more aspects of development and they have officially said that they're ceasing in-house porting which gives me the impression that they simply don't have the manpower for more. And then there is the fact that with their support of Sony platforms they got a lot of help back from Sony in getting their games to actually run decently, we saw this with the release of Cold Steel 1 in Japan where the performance was abysmal only getting fixed because Sony stepped in for near-day-one patches.Would developing for PS4/Switch be harder than PS3/Vita? From my understanding they're using the PhyreEngine, which both console now support, and the gap in power isn't worse than PS3 vs Vita.
Mind explaining?
NISA has proven countless times how bad they are at localising games.Ys 8 is just one game, it's not guaranteed every Falcom game from them will end up the same way.
Likewise as someone who'll play the japanese version eventually and only play on Switch, I hope we have a long term collaboration between these two companies.
Mind explaining?
All I am seeing is quantity over quality. Falcom's games can't be done justice with NISA.
Well for your case then I hope you are mistaken since I think we can agree it's realistic that this isn't the last Falcom game NISA will translate.NISA has proven countless times how bad they are at localising games.
Their history is out there.
If someone else was doing the porting and localising then I would agree. NISA however isn't someone I want touching Falcom's games because of how much they fuck up. It is not even exclusive to Falcom's games.Would you mind explaining? Why would having a game being multiplatform mean lower quality?
It would never not be bollocks
If someone else was doing the porting and localising then I would agree. NISA however isn't someone I want touching Falcom's games because of how much they fuck up. It is not even exclusive to Falcom's games.
They ruined so many games after touching them, both in performance and localisation.
This is more about NISA completely and utterly botching the Ys 8 localization. XSEED has never needed to almost completely rewrite AND redub almost the entire game with new voice lines to match the new translation because of how shitty and rushed the original translation is.Would you mind explaining? Why would having a game being multiplatform mean lower quality?
It would never not be bollocks
Did I say otherwise?
Well in the future, if NISA can give them a Switch version and Xseed can't, it does make their choice easier... I don't think they're too worried about some technical hiccups.This is more about NISA completely and utterly botching the Ys 8 localization. XSEED has never needed to almost completely rewrite AND redub almost the entire game with new voice lines to match the new translation because of how shitty and rushed the original translation is.
I would much rather have XSEED properly localize the game and possibly not get a Switch version because of it - and yes, I'm aware the Switch version uses the 'fixed' translation because it came out well after the initial release.
The complete and total fuckups in localization, months and months of delays re: the PC port, and the forcible outbidding of XSEED all make me really despise what happened here, although Falcom isn't exempt from blame here since Kondo is friends with the president of NIS.
Then I would rather it doesn't happen.Realistically Switch versions will only happen if NISA pick up the game so it's a semantic discussion in the end.
I'd rather play the games vs not play the games so hopefully NISA secures Falcom's entire catalogue in the future.
That would mean a fuck you to the fanbase. I know I won't be the only one not grabbing their games if this happens.I'd rather play the games vs not play the games so hopefully NISA secures Falcom's entire catalogue in the future.
A fuck you to the XSEED fanbase maybe, the people who like Falcom games will continue to buy em you know - like Tokyo Xanadu & YsVIIIThat would mean a fuck you to the fanbase. I know I won't be the only one not grabbing their games if this happens.
That's true, in the end. It took a pretty huge outcry and appearing on Japanese gaming news sites for them to publicly apologize about how crappy the translation is and bother to fix it. I'm glad they did (and the finished product is still worse, even after that, compared to XSEED translations, but it's at least 'good' now) but XSEED is a company that has single-handedly established Trails in the West and revived Ys' popularity through their efforts. It kind of feels like NISA swooped in and wanted to profit off of the foundation that XSEED set up because of how amazing Ys 8 was, and we know for a fact because of employee admission that XSEED did not give up Ys 8 willingly - they fought for it, but NISA 'promising' Falcom a Switch version and a French translation (which was also garbage) as well as NIS' president being cozy with Kondo won out.Well in the future, if NISA can give them a Switch version and Xseed can't, it does make their choice easier... I don't think they're too worried about some technical hiccups.
A fuck you to the XSEED fanbase maybe, the people who like Falcom games will continue to buy em you know - like Tokyo Xanadu & YsVIII
using "XSEED fanbase" is such a meme to divert attention from quality vs. quantityA fuck you to the XSEED fanbase maybe, the people who like Falcom games will continue to buy em you know - like Tokyo Xanadu & YsVIII
Out of interest, have you played any of their games outside of Ys 8? Like, I'm pretty sure we'd all be agreeing with you if they hadn't done such an abysmal job with it, especially in comparison to all the other Falcom games brought over by other companies.I'd rather play the games vs not play the games so hopefully NISA secures Falcom's entire catalogue in the future.
They sure as hell won't get my money anymore.NISA bringing Ys to Switch has a good chance to bring in more new fans to Falcom though and long term increase their audience.
That's true, in the end. It took a pretty huge outcry and appearing on Japanese gaming news sites for them to publicly apologize about how crappy the translation is and bother to fix it. I'm glad they did (and the finished product is still worse, even after that, compared to XSEED translations, but it's at least 'good' now) but XSEED is a company that has single-handedly established Trails in the West and revived Ys' popularity through their efforts. It kind of feels like NISA swooped in and wanted to profit off of the foundation that XSEED set up because of how amazing Ys 8 was, and we know for a fact because of employee admission that XSEED did not give up Ys 8 willingly - they fought for it, but NISA 'promising' Falcom a Switch version and a French translation (which was also garbage) as well as NIS' president being cozy with Kondo won out.
It's probably going to happen again, but I really hope it doesn't considering NISA had ONE chance to show everyone that was freaking out about Ys 8's localization pre-release, and then falling flat on their fuckin' face and doing exactly what everyone thought they were going to do.
Money.Honest question, what stops XSEED of adding Switch and translators for french to their portfolio/staff?
I don't think they hate Nintendo, but this is such an odd answer. Just say you're focused on PS platforms for now and will support other companies bringing your games over.
I see the discussion went into Xseed vs NISA again. A thinly veiled way for console warriors to show their colours.
Atleast then one platform would suck. Not everything. And I doubt XSEED would fuck up.So if XSeed manage to bring Ys to Switch w/o quality issues, would people here still singing the same song?
Because all this sounds consolewaresque as hell
Tbh I stopped reading since the part when that guy wants falcom to stick to ps4 only, because he will definitely backpedaling once being called out. It's console warring, no matter which way you look at itI see the discussion went into Xseed vs NISA again. A thinly veiled way for console warriors to show their colours
Atleast then one platform would suck. Not everything. And I doubt XSEED would fuck up.
Stop turning this into console war because it is not.
Furthermore, while on-paper that was the additional checklist that was offered by NISA that surpassed XSEED's offerings, there were clearly more factors beyond that too.
While we wouldn't know how fast XSEED's team would've translated it, NISA promised a relatively ambitious localisation-release timeline - within a year of the Vita release. On top of that, NISA usually has a bigger marketing budget relatively speaking compared to XSEED. Things like bringing Kondo over to AX, etc etc.
On paper - there were so many things that NISA was offering in terms of additional platforms, more language options, bigger marketing support, etc etc. All of those, AND also promising to get them out faster? That's hard to beat.
Of course, NISA ultimately flopped the execution of all of the above. But the dotted line was signed before any of the above even started.
I didn't say it would. I was saying it would better if one version sucked than if every version sucked.
Furthermore, while on-paper that was the additional checklist that was offered by NISA that surpassed XSEED's offerings, there were clearly more factors beyond that too.
While we wouldn't know how fast XSEED's team would've translated it, NISA promised a relatively ambitious localisation-release timeline - within a year of the Vita release. On top of that, NISA usually has a bigger marketing budget relatively speaking compared to XSEED. Things like bringing Kondo over to AX, etc etc.
On paper - there were so many things that NISA was offering in terms of additional platforms, more language options, bigger marketing support, etc etc. All of those, AND also promising to get them out faster? That's hard to beat.
Of course, NISA ultimately flopped the execution of all of the above. But the dotted line was signed before any of the above even started.
I think it would have been easier to do. It would either be the classic bump to attack combat or classic Zelda. I think the main reason they changed the game play would be because they wanted to do something new.Seems a bit of an odd choice to change the structure of a Ys game when pitching it at the DS. Was it at the stage in DS development where it looked like everyone felt they had to fully leverage the touchscreen? (At which point I could understand looking at a command RPG)
Did/Do they have financial problems? I know translators aren't cheap, so disregarding the additional french translation, it seems strange that a company that was able to support nearly all platforms in the past (even the Wii U of all things ffs) to miss out on a current one, especially if the "logical" predecessor in terms of high-end handhelds is on it's way out. Any information about them getting into problems?
Falcom should make sure the next contract, if there is one, has a paragraph for using actual translators from the beginning on and not only when everyone complains and laughs about the "translation". ^^
At the end of the day(from what Anihawk had said) Ys 8 was already the best selling Ys game at retail before the introduction of the Switch SKU, which has nearly doubled the sales of the game. .
If Kondo should learn anything from the email campaign and media fallout for Ys VIII outside East Asia, it's that experience and reliability matter. NIS can prove they have that, but they're forced to deal with NISA's continuing fumbles while Marvelous doesn't have to worry about XSEED ruining their reputation through action.Of course, NISA ultimately flopped the execution of all of the above. But the dotted line was signed before any of the above even started.
I was there when he divulged the info and IIRC the pre-Switch physical sales matched Memories of Celceta's Vita SKU. The Switch release seems to have done great, something I expected, but it's still making up for losses on PC. So it's basically become a race between NISA's console leverage (plus earned notoriety) and XSEED offering sufficient bid items which they know they can deliver without harming players' expectations of their releases.At the end of the day(from what Anihawk had said) Ys 8 was already the best selling Ys game at retail before the introduction of the Switch SKU, which has nearly doubled the sales of the game.
It's why the argument that choosing to work with NISA in the future is a "fuck you to the fanbase" rings a bit hollow. The pre-existing fanbase probably isn't even a majority any more and the amount of them who won't just continue to buy them is probably even smaller.
I also wonder if Falcom won't be able to just hand off all localisation programming duties to NIS if they continue to work together, which means they can concentrate purely on their next release in Japan.
I was there when he divulged the info and IIRC the pre-Switch physical sales matched Memories of Celceta's Vita SKU.
tl;dr XSEED ain't skipping on Switch if they've done their research and know the stakes of losing Falcom IPs to a historically larger competitor, and I think the crux of this constant debate comes down to us getting the best possible releases of this games where they count. I'm fine with NIS(A) getting Ys if that means XSEED gets the more niche games like Trails, for example.
At the end of the day, Falcom sticks to making their own yearly games (with increasing help from contract teams) for Sony platforms until a paradigm shift forces them to migrate. This could be anything from dwindling home console sales to Sony pulling technical and localization support.
Fair correction. Still, I wonder where he gets the numbers from. He's including the LE, too, which got a lot of effort and marketing put into it which evens out the net revenue.I think you are mistaken. Originally Anihawk said he believes Celceta is still the best selling Ys game but he later corrected that; he was confusing it with the sales of Muramasa on Vita. He then said that Ys 8 PS4/Vita was already the best selling Ys at retail.
As to XSEED/MMV porting games to Switch, that seems like wishful thinking. The only port MMV has done for Switch was Fate/Extella last year and despite that the sequel Fate/Extella Link is not being ported to Switch, even for western release.