I'm thoroughly lost after getting the dash and beating hornet. Really getting tired of running around trying to figure out where to go. Found some medusa that punish you hard if you kill them. Found two walls with a barrier one blocking the way to the map guy as I hear him humming off screen
Love the game but it could use a bit more indication. In running out of unexplored area on my map with no pay off
IMO that's one of the core ideas of a Metroidvania, exploring areas you previously couldn't access once you find a movement upgrade. I find Hollow Knight does this just as well as any other Metroidvania, if not better. Especially because once you get the next upgrade the game opens up immensely, and becomes very non-linear.
So it was easy cause you didn't do the real final boss. True final boss, NKG and final colosseum trial are the top 3 hardest challenges in the game imo
So it was easy cause you didn't do the real final boss. True final boss, NKG and final colosseum trial are the top 3 hardest challenges in the game imo
My wife loves Super Metroid. The thing is she hasn't really played a video game since Super Metroid. I bought Hollow Knight for the switch under the pretense it was 'for her', never expecting she would actually play it. Some 30-40 hours later she's still playing it all night every night. Must be a good game, I wouldn't know.
So it was easy cause you didn't do the real final boss. True final boss, NKG and final colosseum trial are the top 3 hardest challenges in the game imo
Did the first 2 Colosseum challenges but had no idea how to get the optional boss. Ended on about 70% completion iirc
Still needed 2 more metal things for the last upgrade too. Im sure those were harder but 20+ hours was already pretty long
if the vast majority of a game is kind of easy, then its safe to call a game easy. Getting a secret boss doesn't make it harder on average. Standard Last boss did kill us once though.
I didn't finish it yet, but I already consider Hollow Knight one of the best games I've played in my life. And the best Metroidvania, being even better than the games that inspired it. An easy 10/10 for me.
This game is easily one of the best I've played in my life. And the best Metroidvania, being even better than the games that inspired it. An easy 10/10 for me.
Did the first 2 Colosseum challenges but had no idea how to get the optional boss. Ended on about 70% completion iirc
Still needed 2 more metal things for the last upgrade too. Im sure those were harder but 20+ hours was already pretty long
if the vast majority of a game is kind of easy, then its safe to call a game easy. Getting a secret boss doesn't make it harder on average.
Sure but games pretty much always get more and more difficult the further into the game you get. This is how games are designed. You skipped the White Palace, you skipped the final boss (not "secret" or "optional" boss, actual boss for beating the game), you skipped the final colosseum challenge, and I can only assume you didn't defeat NKG either in that case? Idk, I get what you're saying, but games are always harder towards the end, and you chickened out before getting there.
Sure but games pretty much always get more and more difficult the further into the game you get. This is how games are designed. You skipped the White Palace, you skipped the final boss (not "secret" or "optional" boss, actual boss for beating the game), you skipped the final colosseum challenge, and I can only assume you didn't defeat NKG either in that case? Idk, I get what you're saying, but games are always harder towards the end, and you chickened out before getting there.
20 hours was more than enough. We explored most of the map, got most of the charms, upgrades and such and did most things available. Saying "but you didn't do the 1% of the game that's really hard" doesn't make it a hard game. Its not even a knock against the game, it was sufficiently challenging to figure out each new enemies patterns. Since me and my roommate were doing life or save point each He struggled with soul sanctuary more than any other part, while the hardest part for me was probably being thrown into the nonstop jumping section in the crystal peak.
My wife loves Super Metroid. The thing is she hasn't really played a video game since Super Metroid. I bought Hollow Knight for the switch under the pretense it was 'for her', never expecting she would actually play it. Some 30-40 hours later she's still playing it all night every night. Must be a good game, I wouldn't know.
For what it's worth I do agree that the overall game was fairly easy, but then again I'm not sure if I've played a Metroidvania I personally find challenging. But it's clear that's a person by person thing, many other people find it to be extremely difficult.
I also never lost any geo on either of my playthroughs, and managed to do my speed run playthrough without dying once. But there definitely are some extremely difficult bosses in the game, most notably the Nightmare King Grimm. I also found the Failed Champion and the Brooding Mawlek to be pretty hard but those are all optional like you said.
For what it's worth I do agree that the overall game was fairly easy, but then again I'm not sure if I've played a Metroidvania I personally find challenging. But it's clear that's a person by person thing, many other people find it to be extremely difficult.
I also never lost any geo on either of my playthroughs, and managed to do my speed run playthrough without dying once. But there definitely are some extremely difficult bosses in the game, most notably the Nightmare King Grimm. I also found the Failed Champion and the Brooding Mawlek to be pretty hard but those are all optional like you said.
The Colosseum stuff was super long more than anything, though its still the most entertaining Colosseum type fight in these kinds of games for how much variety it threw at you.
Maybe we'll come back to it with DLC but there are so many videogames to play, and my im trying to spend my time wisely because im really unwell.
I played Ori on hard, and while the saves are much more forgiving I must have died a hundred times over.
Come back when you have a level 4 nail, then just use quick slash and button mash. Did it first try. You will kill them so fast that you'll never even be fighting two at the same time.
if the vast majority of a game is kind of easy, then its safe to call a game easy. Getting a secret boss doesn't make it harder on average. Standard Last boss did kill us once though.
doesn´t change the fact that the game is one of the harder Metroidvania games. the game isn´t "easy" at all. it is just wrong to call the game easy, that was your experience or mine but for others it´s not an easy game.
If it was so easy for you, you should have done the more harder things like Path of Pain, Nightmare King Grimm, True Final Boss or Grey Prince Zote. you can´t say
"i have done 70%, too easy!" when you clearly haven´t done the harder things there are in the game. there are 107% to achieve, try that before saying the game is an easy game.
Come back when you have a level 4 nail, then just use quick slash and button mash. Did it first try. You will kill them so fast that you'll never even be fighting two at the same time.
If it was so easy for you, you should have done the more harder things like Path of Pain, Nightmare King Grimm, True Final Boss or Grey Prince Zote. you can´t say
"i have done 70%, too easy!" when you clearly haven´t done the harder things there are in the game. there are 107% to achieve, try that before saying the game is an easy game.
Grimm is DLC, Zote is unlocked after finishing the first or second colosseum trial, and both the path of pain and the true final boss are unlocked by completing the white palace.
No,I don't know how to get these,I am exploring all areas now looking what I missed,yesterday I found joni's blessing,I did the normal ending with 61%,I missed a lot of thinks (charms,upgrades and bosses) :/ 85% completion now.
Grimm is DLC, Zote is unlocked after finishing the first or second colosseum trial, and both the path of pain and the true final boss are unlocked by completing the white palace.
The Path of Pain is a couple of rooms above the bench in the White Palace; on the left there's a breakable wall. Zote, if you saved him and met him in the colosseum, will be in Bretta's tent.
Made it to the boss of Trial of the Fool yesterday, but died because I had no idea what that thing did.
I'm really loving nail arts, after ignoring them most of the game. They work great in Trial of the Fool because you can oneshot many pesky enemies with them. I wouldn't have gotten past the caster guys without it. They hit as hard as spells in some cases, but without a soul cost.
The fight is partly about DPS and partly about managing positioning. Try your best to avoid being sandwiched between two knights. Ideally you want both of them to be on one side of you. Once they're both on the same side, their attacks become a whole lot easier to manage.
You want high DPS to take down knights quickly. Quick Slash and a range upgrade like Longnail are super useful because you can get multiple hits in whenever a knight holds still.
Alternately, you could use a spell build because the fireball penetrates through knights and gets you tons of damage if you can hit two knights with one fireball. A build like Shaman + Flukes will let you shotgun the crap out of any knight if you can get close to one.
If it's safe, you can dream nail a knight as it wakes up to get yourself some extra soul.
Another tip:
Hit the ceiling of the room just to the left of the boss room. There's a hidden corridor there that leads to a chandelier hanging thing. Cutting it down drops a chandelier on one of the knights in the room, killing it before you start the fight.
I'm thoroughly lost after getting the dash and beating hornet. Really getting tired of running around trying to figure out where to go. Found some medusa that punish you hard if you kill them. Found two walls with a barrier one blocking the way to the map guy as I hear him humming off screen
Love the game but it could use a bit more indication. In running out of unexplored area on my map with no pay off
I'm thoroughly lost after getting the dash and beating hornet. Really getting tired of running around trying to figure out where to go. Found some medusa that punish you hard if you kill them. Found two walls with a barrier one blocking the way to the map guy as I hear him humming off screen
Love the game but it could use a bit more indication. In running out of unexplored area on my map with no pay off
Come back when you have a level 4 nail, then just use quick slash and button mash. Did it first try. You will kill them so fast that you'll never even be fighting two at the same time.
Made it to the boss of Trial of the Fool yesterday, but died because I had no idea what that thing did.
I'm really loving nail arts, after ignoring them most of the game. They work great in Trial of the Fool because you can oneshot many pesky enemies with them. I wouldn't have gotten past the caster guys without it. They hit as hard as spells in some cases, but without a soul cost.
The fight is partly about DPS and partly about managing positioning. Try your best to avoid being sandwiched between two knights. Ideally you want both of them to be on one side of you. Once they're both on the same side, their attacks become a whole lot easier to manage.
You want high DPS to take down knights quickly. Quick Slash and a range upgrade like Longnail are super useful because you can get multiple hits in whenever a knight holds still.
Alternately, you could use a spell build because the fireball penetrates through knights and gets you tons of damage if you can hit two knights with one fireball. A build like Shaman + Flukes will let you shotgun the crap out of any knight if you can get close to one.
If it's safe, you can dream nail a knight as it wakes up to get yourself some extra soul.
Another tip:
Hit the ceiling of the room just to the left of the boss room. There's a hidden corridor there that leads to a chandelier hanging thing. Cutting it down drops a chandelier on one of the knights in the room, killing it before you start the fight.
People already answered this but just as additional info all enemies respawn when you sit on a bench, so there are times when you may want to skip the bench.
Thanks for all of the encouragement guys. I definitely want to like this game, it plays so smoothly and is super immersive.
One more question - anyone play this on an LG OLED? The game really shines on my LGB7, but I'm worried about potential burn in with the health bar. I read that BOTW was bad for this with its heart display, granted those were red vs the white here.
Oh hey, what an oddly specific thing can I relate to! Yes, I've also been playing Hollow Knight on the B7. :P I try and stick to just playing at night with all the lights off, it really pops when you're in the gloomy areas... Thankfully no burn-in issues as of yet, the health bar is (usually) pure white so I don't think that gets retained as badly. But anyway yeah, beautiful game for OLED!
What a game. GOTY for me right now, I have a hard time imagining something else being better. I still need to beat those DLC bosses and then need to finish the last coliseum challenge.
Oh hey, what an oddly specific thing can I relate to! Yes, I've also been playing Hollow Knight on the B7. :P I try and stick to just playing at night with all the lights off, it really pops when you're in the gloomy areas... Thankfully no burn-in issues as of yet, the health bar is (usually) pure white so I don't think that gets retained as badly. But anyway yeah, beautiful game for OLED!
Speaking of this, do you recommend a particular set of settings? I still haven't found myself satisfied with the IQ of most Switch games in general on my B7. The only one that I truly like how it looks is Mario Kart 8.
Yeah, I was over-confident after I stomped Nosk, Hornet 2, Watcher Knights, and Collector. Then this dude beats my ass easily, and of course I didn't setup a dream gate.
Got done with the game yesterday. 107% after about 50h. Almost all of it without a guide, just wandered around exploring and made a mental note of anything looking suspicious.
Very good game. Really enjoyed my time with it. From the art, the music, the gameplay everything is on point to create a thick melancholic atmosphere
- I really liked how the gamepay seems rather simplistic on the surface but has a lot of little nuances like the bouncing, the charms, all the movement abilities, the soul system and the nail arts to keep the gameplay from getting stale. The charms especially were a neat system with how varied their effects are and how certain charms support each other
- I also really gotta praise the enemy variety. Really a huge number of different enemies and it's been fun to figure all of their patterns out
- The map is really well designed as well. Love how it was full of secrets and I also love that meaningful rewards were tucked away in most places (those items you can trade for cash were a little disappointing though, I expected the use for those to be a little cooler, didn't help that I found the guy who takes these like 70% through the game when money started to matter less). I also liked how each new ability made you see the world in a whole different light. "I can do what now? Boy that changes things a lot."
- The level of challenge in the game also felt just right. Never too easy and never too crazy
- I must say I never really cared for the lore or story though. A little too cryptic for me to be interested
Overall a damn great game and an absolute steal at 15 bucks. Crazy that this was made by such a small team.
Played this on PC at launch and didn't get into it. I didn't give it MUCH of a shot to be fair - I think I made it through just a couple boss fights. Found it drab, confusing.
BUT I'm giving it another chance on Switch since everyone insists it opens up at the 4-5 hour mark once you unlock a few more mechanics and abilities.
Those three mantis ladies weren't so bad. It's just pattern recognition. I died acouple times in each phase of the fight, and when the two ladies jumped in, I was like "OH FUCKING CHRIST." But it's just a matter of patience and not making stupid risks. But man, fuck the Deepnest. Just... fuck that place so hard.
Those three mantis ladies weren't so bad. It's just pattern recognition. I died acouple times in each phase of the fight, and when the two ladies jumped in, I was like "OH FUCKING CHRIST." But it's just a matter of patience and not making stupid risks. But man, fuck the Deepnest. Just... fuck that place so hard.
I'm at 99% and its killing me that I can't find the last piece of the puzzle.
I think I've gotten every ability except the ability to use the train/wagons. They appear quite early on so I'm guessing I missed something very obvious somehow.
I'm at 99% and its killing me that I can't find the last piece of the puzzle.
I think I've gotten every ability except the ability to use the train/wagons. They appear quite early on so I'm guessing I missed something very obvious somehow.