Yeh I'm meaning the moment to moment gameplay is unintuitive and clunky, traversing terrain at speeds requiring the jetpack glitch and inventory management being a general nag. Space combat was also absurdly hard last time I played, being shot down by multiple ships in moments due to carrying valuable cargo. I just don't find the walking about and mining resources fun which most of the game revolves around. It's a shame really as I like some of the ideas like exploring space and different planets but once I've landed on a planet I've seen it all unless I'm hunting for static npcs or rocks talking in gibberish.
They fixed the gameplay feel with this patch. The movement is fluid and faster and the sprinting has been improved to be faster as well. The deadzone is better as well when it comes to aiming. You can tell they were looking into/studying 3rd person shooters when playing it.
They streamlined inventory management. Starter inventory has been expanded to 25 slots and starter ship space has been increased as well.
They have also streamlined the mining. Some resources were molded together to be one general resource(for when you have to charge things back up) and way more Flora and fauna are available to have as resources. Mining giant deposits now use a different ammunition so that you aren't running out of laser ammo too fast.
Space combat is still just alright though, at least there is now a benefit of third person camera angles for space exploration. I wouldn't mind if they just copied some things from Star fox or another good space combat game to improve it and make it more fun.
You now also get two different money resources for scanning and registering things. Scanning now zooms a bit and reveals map locations far away (like if you were using binoculars in another game).
There is a landrover esque vehicle for faster planet traversal. Doesn't take that long to find the blueprint and build.