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Kaeden

Member
Oct 25, 2017
7,915
US
How well does the game, as it is right now, explain how to do stuff early on? This will be my first jump in and wondering if I should read up on anything, watch any videos or just learn as I play. I remember a while back watching some streamer and it seemed a tad confusing with the way the UI was laid out.
 

Lamptramp

Member
Oct 27, 2017
2,397
Germany
Xbox One question: Is the consensus that the pre-order bonuses are:
  • X.O Suite --> one purely cosmetic item
  • Vertic-LX --> one early-game tool that will be of little use in short order
  • Starting Boost --> a very small amount of money (10,000 units) that may as well be nothing
I think I want this game, but want to wait for Digital Foundry analysis for the Xbox One X modes first. (performance mode, etc)

I'd agree with that, Pre order stuff really is just fluff. Technically great since you don't miss anything for not preordering, but also boring if you happen to pre order :)

Don't preorder just for the fluff :)
 

thezboson

Member
Oct 27, 2017
1,251
How well does the game, as it is right now, explain how to do stuff early on? This will be my first jump in and wondering if I should read up on anything, watch any videos or just learn as I play. I remember a while back watching some streamer and it seemed a tad confusing with the way the UI was laid out.
They recently changed a bunch of things so people are probably learning themselves right now and I don't there are any guides yet.

Either way, the game is easy to understand and has an introductory quest that guides you through the basics.
 

Dussck

Member
Oct 27, 2017
2,136
The Netherlands
If someone joins specifically your game, specially as streamer, yes, I can see that, but if it also works like a little instance and you really can meet someone completely random and then you can just remove them, that's bullshit and almost game breaking, in my opinion.

Yea that's incredibly dumb. Just let the player kill you and have the option on respawning to 'not play online' so you can avoid him. Better would be if you can't easily encounter a player a 2nd time, so when you die and you respawn in that same solar system you won't get 'linked up' with the other player again. This avoids endless revenge battles and spawnkilling.

In addition to that: I would love to see some seperation in PvP and 'friendly' zones. Like in World of Warcraft. Some cluster of stars or solar systems are 'PvP flagged': big rewards to be found on the planets, but very hostile environment where players that kill you will steal your cargo. The ultimate risk and reward. A little bit like the Dark Zone in The Division as well: try to secure your loot before you get killed, or just wait somewhere in space for the planetfarmer to take off and hunt him down.
 

Kaeden

Member
Oct 25, 2017
7,915
US
They recently changed a bunch of things so people are probably learning themselves right now and I don't there are any guides yet.

Either way, the game is easy to understand and has an introductory quest that guides you through the basics.
Thanks, that's all I needed to hear. I'll be happy to wake up, update, and just roll!

Just saw this video below, some of the clips in here are very impressive.

 

Rezbit

Member
Oct 26, 2017
749
Regarding the multi, the streamer actually joined someone elses lobby from the main menu. No idea if you could "kick" people if you happen to stumble upon a random (if that's possible).
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
Yea that's incredibly dumb. Just let the player kill you and have the option on respawning to 'not play online' so you can avoid him. Better would be if you can't easily encounter a player a 2nd time, so when you die and you respawn in that same solar system you won't get 'linked up' with the other player again. This avoids endless revenge battles and spawnkilling.


Yes, also, the way they handle this makes this game an almost 100% co-op game only and meeting random people who are just doing their thing in a big living online world will be completely non existent.

To be completely clear here, these 2 things should be there, but just work completely separate from each other. Co-op should be co-op with people being able to join you and you being able to kick them, but there should be also a separate instance feature in the background that can add people randomly who are nearby you to make this world feel alive. He shouldn't be able to spawn at you, he shouldn't even been able to see you in any kind of lobby, he should just be there, doing his own thing and if he wants to "grief" you, kill him and he spawns somewhere and you probably never see him again.
But putting both together in this little co-op lobby is a bad decision.
 
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eyeball_kid

Member
Oct 25, 2017
10,240
Yes, also, the way they handle this makes this game an almost 100% co-op game only and meeting random people who are just doing their thing in a big living online world will be completely non existent.

To be completely clear here, these 2 things should be there, but just work completely separate from each other. Co-op should be co-op with people being able to join you and you being able to kick them, but there should be also a separate instance feature in the background that can add people randomly who are nearby you to make this world feel alive. He shouldn't be able to spawn at you, he shouldn't even been able to see you in any kind of lobby, he should just be their doing his own thing and if he wants to "grief" you, kill him and he spawns somewhere and you probably never see him again.
But putting both together in this little co-op lobby is a bad decision.

I believe as someone said above, this encounter was due to a feature where you can be sent to a random person that's close-by. I'm not sure what the rationale for that is, seems rife for abuse, but I don't think it was a situation where they met in the same area coincidentally.
 

Darkstorne

Member
Oct 26, 2017
6,825
England
I'm not sure having randoms be able to join and PK you is much better though. At least this way there's an option to get rid of them.
So quite literally...

2elazc.jpg
 

WarrenD

Banned
Oct 30, 2017
133
I bought this at launch but only played about half an hour before putting it down. Want to jump back in with the next update. Can't I start fresh from this or should I play a few hours now in case I need to get anything ready?
 

eyeball_kid

Member
Oct 25, 2017
10,240
I bought this at launch but only played about half an hour before putting it down. Want to jump back in with the next update. Can't I start fresh from this or should I play a few hours now in case I need to get anything ready?

Half an hour? Yeah, definitely just start over. So much has changed since you played at launch.
 

Darkstorne

Member
Oct 26, 2017
6,825
England
I bought this at launch but only played about half an hour before putting it down. Want to jump back in with the next update. Can't I start fresh from this or should I play a few hours now in case I need to get anything ready?
You can start fresh. That's what a lot of us have been doing with each major update, since the galaxy gets regenerated so a lot of the worlds we loved before look completely different. And there's a certain charm to the idea of starting afresh each time there's a new galaxy to explore =)

You can jump back in now if you want, but a lot is about to change, so it's not worth familiarising yourself with so many systems and mechanics that are about to get a big overhaul. I'd only recommend jumping in now if you want to remember what the current visuals are like before they get improved this afternoon, and even then it's easier to visit Youtube for that =P
 

thezboson

Member
Oct 27, 2017
1,251
I wonder if i should restart on normal or survival wich one is more fun long term?
More people are going to play normal. Besides, the way survival works in Atlas Rises makes it great early game, and then just horribly grindy later on.
My survival runs are usually short, since it is not even remotely fun once the challenge of the early game is over.

That said, things might change with NEXT.
 

Deleted member 37739

User requested account closure
Banned
Jan 8, 2018
908
I bought this at launch but only played about half an hour before putting it down. Want to jump back in with the next update. Can't I start fresh from this or should I play a few hours now in case I need to get anything ready?

For NEXT, the game opening has been significantly refined (completely new materials and repair process among other things). It's a stronger start to the game from both a game-play and conceptual perspective and will give a much better introduction to the universe. My advice, start afresh.
 

Dussck

Member
Oct 27, 2017
2,136
The Netherlands
I wonder if i should restart on normal or survival wich one is more fun long term?

I found survival incredibly frustrating. You always spawn on a very harsh planet, it's an enormous struggle to fix your ship and once you are in space you inmediately get attacked by space pirates who will kill you.
It's a challenge to say the least, but it felt a bit unbalanced to me (and not much fun). Maybe it gets better when you get better stuff, but getting there will take you some effort for sure.
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
Oh, I thought survival was the most preferred mode because it makes it more simulation like? Now I'm curious for myself where to start. Any more opinions?
 

Deleted member 2172

Account closed at user request
Banned
Oct 25, 2017
4,577
Yes, also, the way they handle this makes this game an almost 100% co-op game only and meeting random people who are just doing their thing in a big living online world will be completely non existent.

To be completely clear here, these 2 things should be there, but just work completely separate from each other. Co-op should be co-op with people being able to join you and you being able to kick them, but there should be also a separate instance feature in the background that can add people randomly who are nearby you to make this world feel alive. He shouldn't be able to spawn at you, he shouldn't even been able to see you in any kind of lobby, he should just be there, doing his own thing and if he wants to "grief" you, kill him and he spawns somewhere and you probably never see him again.
But putting both together in this little co-op lobby is a bad decision.
I don't understand whats the issue here. The streamer joined a lobby, attacked the host and got kicked. Being able to kick someone is a good thing and stops you from having griefers & toxic people ruining your experience.

On top of that, there is an instance feature where people nearby you will show up. I thought we all knew it was 16 player instances? People will come and go seamlessly, they just won't be in your party until you decide to actually party up together. Its not like you can kick anyone in your instance, only party members.

edit: and this will not be a 100% co-op only game. meeting randoms and having PVP battles will definitely be a thing... again: You can't kick anyone in your instance, only party members.
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
On top of that, there is an instance feature where people nearby you will show up. I thought we all knew it was 16 player instances? People will come and go seamlessly, they just won't be in your party until you decide to actually party up together. Its not like you can kick anyone in your instance, only party members.

We don't know about that yet. If it is like that, than it makes my critique redundant, of course.
 

eyeball_kid

Member
Oct 25, 2017
10,240
Oh, I thought survival was the most preferred mode because it makes it more simulation like? Now I'm curious for myself where to start. Any more opinions?

Most people play on Normal. Play Survival if you want more challenge and really like the hardcore indie survival games. From what I've heard though, by mid-game Survival isn't any harder than Normal though, at least in the current game.
 

PintSizedSlasher

The Wise Ones
Member
Oct 26, 2017
3,366
The Netherlands
Most people play on Normal. Play Survival if you want more challenge and really like the hardcore indie survival games. From what I've heard though, by mid-game Survival isn't any harder than Normal though, at least in the current game.

Yeah, the fact that you can outright buy huge amounts of resources in space stations and trading posts make survival/permadeath pretty easy once you are of your starter planet.
That's another reason to start of on Normal, unless they change that with Next.
 

mokeyjoe

Member
Dec 22, 2017
360
Oh, I thought survival was the most preferred mode because it makes it more simulation like? Now I'm curious for myself where to start. Any more opinions?

I prefer it, but most people come to it after playing a bit of Normal. I would say play Normal until you understand the mechanics, then give Survival a spin.

It's also worth mentioning that they made Normal a bit more challenging compared to launch (where it was virtually impossible to die), so Normal is better balanced now than it used to be.
 
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Kyuuji

Kyuuji

The Favonius Fox
Member
Nov 8, 2017
32,246
Oh, I thought survival was the most preferred mode because it makes it more simulation like? Now I'm curious for myself where to start. Any more opinions?
It's interesting because I like Survival but the reasons I like it are why I'd never pick it over Permadeath. I want that tough on-my-toes experience and the tension of losing it all if I'm not careful goes hand-in-hand. Without it I find Survival pretty half-baked now. So I play on Normal for the most part for progression and overall enjoyment purposes, and do Permadeath runs to get that grittier 'simulation' side of the game.
 

Lamptramp

Member
Oct 27, 2017
2,397
Germany
It's interesting because I like Survival but the reasons I like it are why I'd never pick it over Permadeath. I want that tough on-my-toes experience and the tension of losing it all if I'm not careful goes hand-in-hand. Without it I find Survival pretty half-baked now. So I play on Normal for the most part for progression and overall enjoyment purposes, and do Permadeath runs to get that grittier 'simulation' side of the game.

Actually this is a good point I've not considered since my Survival runs tend to bore me. Normal for regular play and Permadeath for everything else and just ignore survival...

(If everything isn't turned on its head in a few hours) :)
 

mokeyjoe

Member
Dec 22, 2017
360
What exactly is "perfect" about that? That's awful.

I get the advantage of setting up an own lobby to play with friends and stuff, but that there is no invisible lobby instance in the background that just adds and removes players that are nearby to your world to make it feel like a big living world (exactly like Forza Horizon 4 does it) is such a wasted opportunity, I don't even have the right words for it.
It's as immersion breaking as it can get and being able to just kick someone who is attacking you, there's NOTHING positive about that crap.



If someone joins specifically your game, specially as streamer, yes, I can see that, but if it also works like a little instance and you really can meet someone completely random and then you can just remove them, that's bullshit and almost game breaking, in my opinion.

The orb system has been there since Atlas Rises and proved how incredibly rare meeting someone is, for most it would never happen at all. It doesn't really give the impression of a living world like Forza Horizon as it's just too big.

With that said, have they even removed the orb system? Why would they remove it. The Next MP doesn't preclude the inclusion of that. Thinking back to Demon Souls there were parallel systems on that for randomly seeing player ghosts and joining someone's game.
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
Oh, I thought survival was the most preferred mode because it makes it more simulation like? Now I'm curious for myself where to start. Any more opinions?
You can get yourself pretty badly stuck on Survival. It's quite punishing. For instance, lifting off with your ship takes up like 100% of your 'takeoff' fuel or something, vs 25% of it on Normal. If you aren't experienced in exactly what to look for or easy ways to find more Plutonium, you'll be very frustrated.

Start on Normal. Once you feel you get everything and Normal feels too easy, start a Survival save. Then bounce between them based on your mood. That's how I play.
 

Deleted member 1041

User requested account closure
Banned
Oct 25, 2017
10,725
Oh, I thought survival was the most preferred mode because it makes it more simulation like? Now I'm curious for myself where to start. Any more opinions?

I would say for the first time around, try Normal. If you can get the hang of the 'loop' of the game(That is, building your ship, farming the introductory resources, learning the basic stuff of what you need to travel), switch over to survival.

But having a basic knowledge of what to do in the beginning is really important. If you start survival, and you've never played before, you'll likely get frustrated over the materials you need to fix your ship and having to deal with, well, managing your life systems.
 

BLLYjoe25

Banned
Oct 25, 2017
2,969
i'm surprised they aren't doing a sale. with previous major updates they had a sale. i got the PS4 version for £10 when Atlas Rises came out. now it's going for £35. of course this is a much bigger update so they might not do it this time. still i'd laugh if it went on sale later today once the patch goes live.
 
Nov 14, 2017
4,928
What exactly is "perfect" about that? That's awful.

I get the advantage of setting up an own lobby to play with friends and stuff, but that there is no invisible lobby instance in the background that just adds and removes players that are nearby to your world to make it feel like a big living world (exactly like Forza Horizon 4 does it) is such a wasted opportunity, I don't even have the right words for it.
It's as immersion breaking as it can get and being able to just kick someone who is attacking you, there's NOTHING positive about that crap.



If someone joins specifically your game, specially as streamer, yes, I can see that, but if it also works like a little instance and you really can meet someone completely random and then you can just remove them, that's bullshit and almost game breaking, in my opinion.
Well the MP isn't up yet (is it?) But I thought that there wasn't supposed to be client / host, I.e it's pure P2P. In that case it wouldn't be that you could get kicked out of a lovby by a host if you attack them as much as they could simply disappear offline in front of you.
 

Presskohle

Member
Oct 27, 2017
897
Germany
i'm surprised they aren't doing a sale. with previous major updates they had a sale. i got the PS4 version for £10 when Atlas Rises came out. now it's going for £35. of course this is a much bigger update so they might not do it this time. still i'd laugh if it went on sale later today once the patch goes live.
Maybe not to jeopardy their xbox sales? Its a brand new game on that platform after all.
 

Deleted member 1589

User requested account closure
Banned
Oct 25, 2017
8,576
i'm surprised they aren't doing a sale. with previous major updates they had a sale. i got the PS4 version for £10 when Atlas Rises came out. now it's going for £35. of course this is a much bigger update so they might not do it this time. still i'd laugh if it went on sale later today once the patch goes live.
I'm betting on that. Already reserved 30dollars on PSN for it just now.
 

Jedeye Sniv

Banned
Oct 28, 2017
1,327
i'm surprised they aren't doing a sale. with previous major updates they had a sale. i got the PS4 version for £10 when Atlas Rises came out. now it's going for £35. of course this is a much bigger update so they might not do it this time. still i'd laugh if it went on sale later today once the patch goes live.

IIRC the PSN sale changes over in a few days, I wouldn't be surprised is NMS was included.
 
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Kyuuji

Kyuuji

The Favonius Fox
Member
Nov 8, 2017
32,246
Updated the OT with the below:


communityhld6r.png


No Man's Sky has developed a strong community across various platforms, social services and websites. Despite the fact that up until recently there was very limited multiplayer functionality, members of the community still managed to create compelling stories of adventure and persistence, as well as forming a galactic hub - a section of the galaxy where all users could visit to share messages, view bases and see well-traversed planets for themselves. See the Galactic Hub section for more information below.

Here on ResetEra we have a strong No Man's Sky community that have shared their journey with each other through previous update until now, giving new users advice on how best to approach certain aspects of the game, sharing screenshots of the wonderful things they've discovered and made pilgrimages across the galaxy to see well known sites for themselves.

Below you will find links to help start getting involved or learning more about the community:




The Discord was set up by Lamptramp as a means to help coordinate players and provide some off-forum social platforms for ResetEra members. A way to keep in touch and chat in real time with members of the forum you know, and faciliate meeting up and playing together with ease.

The Discord is platform-agnostic meaning it's for all players of No Man's Sky.
Click the image above to join.





As mentioned earlier the Galactic Hub Project is an initiative by the community to populate a growing section of the galaxy and foster an in-game community where players can highlight planets of interest in the area, set up bases together on planets and general have a 'busier' section of space for all to visit.

This has grown into having different factions and alliances, it's own lore, a sightseeing tour of wonderful locations and life within the hub and a shopping list of where to find some of the nicest ships in the galaxy.

I will go into more detail on various parts of the Hub and its history, including the famous Pilgrim's Star, over time but for now you can click the image above to learn more.





For the same reasons as the Discord above, Lamptramp also set up the No Man's Era XB1 Club to help people on xbone find people to place with and share experiences with. Click the image above to join!


nm1x3d5b.png


nm4shd8a.png


nm3e6ei3.png
 

Box

Banned
Oct 27, 2017
6,629
Lancashire
Thanks, that's all I needed to hear. I'll be happy to wake up, update, and just roll!

Just saw this video below, some of the clips in here are very impressive.


I started the game yesterday for the first time. Found the Esc menu guide a really good resource. Started really getting into it so dropped it until Next. Stoked to get back in...
 
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Kyuuji

Kyuuji

The Favonius Fox
Member
Nov 8, 2017
32,246
Does this mean that I miss some cool new stuff if I don't start a new game?
I'm just going off of what the leaks said. I doubt it's anything worth worrying about if you want to continue your existing save, probably just something nice at the start where there wasn't much before.
 
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