Because those are so few and far between when you consider the game as a whole. The game has many repetitive parts, dungeons were incredibly basic, and cutscenes didn't have much to them. There were also smaller things that evade me at the moment since it's been so long since I beat it initially. I don't see how "vocal songs" makes it suddenly high quality. The handful of cutscenes are the only point in favor of "high quality" I can see coming from it, and even those are infrequent as I said before.
the story/characters were genuinely awful. Can we have a Japanese urban fantasy RPG that doesn't feel like a comfortable checklist of cliches and stereotypes, please?
I have no idea what the OP is talking about in regards to good pacing, it's long and a lot of pointless filler happens
At least things eventually happen in Persona stories. Like there is some payoff there. Tokyo Mirage Sessions, on the other hand...Well, if the comparison is to other persona games, which is likely given the audience for the game, it's fairly well paced, lol.
i hate the whole singing waifu stuff but strangely loved this game?
I genuinly liked all the characters and story. I was seriously hooked and battle system was awesome. It's super colourful too!
I can't quite put my finger on why i loved it so much ...
Why wouldn't it?
Do you agree that Tokyo Madonna Sessions is the best game on the Slay U?
Sounds like you dont hate the "singing waifu stuff" as much as you think, as that's the whole story pretty muchi hate the whole singing waifu stuff but strangely loved this game?
I genuinly liked all the characters and story. I was seriously hooked and battle system was awesome. It's super colourful too!
I can't quite put my finger on why i loved it so much ...