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Nov 1, 2017
187
IMO you don't need to grind and 3 level difference is pretty much nothing in this game, so I would either just try again with slightly different strategy, change up the team or if you really want to get more levels just explore the map some more.

At NO POINT during the main story would I advise active grinding, as in going into a map and walking around to get encounter, it is just plain not needed.
As for me I switched my whole party every 2nd chapter I played (except my main) and I'm now done with half the stories and every character is above lvl 50 already, I haven't actively grinded for a second.

Thanks for the advice. Maybe I should get the other characters first. I only have 4.
 

TheWorthyEdge

Member
Oct 25, 2017
6,814
Need some help identifying a song.

What's the track that plays while Tressa is talking to Olaf or whomever in his mansion after the battle?
 

Kain-Nosgoth

Member
Oct 25, 2017
15,532
Switzerland
Get the Rune Glaive from Grandport (steal an NPC there). It has 363 elem atk.

welp, can't equip it with my current sorcerer, can't use lances... and even if i could i would still be at 840 elemental damage only...

I'm actually only at 979 atm because I switched away from the elemental hat I used before but I'm also not using the best gear as I haven't reached post-game yet (only 4/8 chapter 4 done)

DiztXa8UYAIPIrn.jpg


My Tressa is lvl58 atm, I did use a few Magic Nuts but not too many.

what are the stats of that dragon's scarf and the sorcere's robe and historian hat? thanks!
 

Jin

Member
Oct 25, 2017
553
welp, can't equip it with my current sorcerer, can't use lances... and even if i could i would still be at 840 elemental damage only...



what are the stats of that dragon's scarf and the sorcere's robe and historian hat? thanks!

Dragon's scarf gives SP each turn, historian hat also only gives SP each turn and phys/ele def, Sorcerer robe gives 50 ele atk
 

鬼作.

Banned
Oct 28, 2017
394
Also I definitely don't remember 16bit JRPGs (or... Really very many JRPGs at all, modern or not) being particularly dense with puzzles in their dungeons. There are certainly some block pushing puzzles and and take sphere from here and out sphere there stuff scattered across the genre, but uh...?

They don't need to be dense with puzzles. A locked door that you need a key for. Defeat two mini-bosses somewhere which opens the path to the real boss. Pitfalls that drop you on a lower level. Have some scripted story scenario (like my Cyrus example) play out that limits you in some fashion. Have some kind of gimmick somewhere. I'm not asking for much. I'm asking for the slightest hint of level and game design, anything at all. Because Octopath Traveler has absolutely nothing.

And I like the characters too. Their stories are also fine in a typical JRPG sidequest way. I just don't think they are anywhere close to good enough to make an entire game out of.
 

Łazy

Member
Nov 1, 2017
5,249
hot damn... guess i'll never do it unless there's a consistent way to get exp x 100 with primerose... i'm just 51 with my 4 main team after finish all their main story

I'm too bored to grind the rest... well i'll do the other story and see what level i'm at, if i can't do it, then i'll just watch it on youtube... requiring all your characters to be a certain level is quite bullshit imo, your main 4 should be enough
but if you got your 4 characters at 50 why not do the stories of the others. You'll easily be at the same level or more thanks to the gear/knowledge you accumulated.
But if you didn't want to see their story then whatever : P.
 

Basileus777

Member
Oct 26, 2017
9,198
New Jersey
Sure, short stories can be good. Often they are good because they are short, they make up for the fact that they can't be going all out some way or the other. But with this game less is actually less. The stories being short is not used as a means to tell something more profound. Like, tastes differ and all, but I really feel that it would be very hard to argue that the stories as presented in Octopath are significantly more poignant or interesting than your average JRPG stuff. I doubt anyone finishes Tressa's story and goes, "wow, what a riveting tale!". I've seen better side quests in "Tales of" -games and Shadow Hearts.

I'm arguing that if the stories on their own are short and uninteresting (they are), at least an effort should have been made to put them together into something that can be seen as more than a sum of its parts. Because otherwise you end up with this 60 hour game that makes the player go "that's it?" 8 times in a row. There's no pay-off.

If you can't do that, go all out with the games' systems. Make the world crazy reactive and replayable as fuck. Have 8 shitty, short and forgettable stories by all means, but make them interact and intertwine in interesting, unpredictable ways. But that's not happening either. What Octopath Traveler is, is 8 rather unremarkable short stories. Nothing more and very often less. I also don't understand how dungeons being short is supposed to be an excuse for why they are so bad.
Octopath would have been a better game if they ditched the character chapters altogether and just made it a completely open world game with less structure. The combat is great, there are some neat systems, but going through the actual character chapters is the worst part of the whole experience.
 

Exentryk

Member
Oct 25, 2017
3,234
It annoys me that the game doesn't have options like turning off EXP. Coming from Bravely, this really is a step down in terms of QoL.
 

Kain-Nosgoth

Member
Oct 25, 2017
15,532
Switzerland
Dragon's scarf gives SP each turn, historian hat also only gives SP each turn and phys/ele def, Sorcerer robe gives 50 ele atk

weird, wonder where is the 200 difference then... the weapon only have 63 difference and i have the same robe (i play in french so i wasn't sure)... i also have the elemental hat that gives +65 elemental and the accessory that give +100.... guess tressa have better elemental attack overall?

but if you got your 4 characters at 50 why not do the stories of the others. You'll easily be at the same level or more thanks to the gear/knowledge you accumulated.
But if you didn't want to see their story then whatever : P.

i will do the other stories... but they will definitely be lower than 50 cause i already explored all the map with the other team, and since i can teleport yeah they'll definitely be like 30-40 when i finish their story
 
Oct 25, 2017
479
Am I in danger of ruining any side quests or story elements by selling any of the items with the "fetches a ___ price if sold" description?
 

Timeaisis

Banned
Oct 25, 2017
6,139
Austin, TX
Yeah, the travel banter, while adding flavour and character insight, is completely irreconcilable with the core narrative. At no point do the chapter villains and NPCs acknowledge the presence of party members; at some times they explicitly treat the main character as though they were alone. It's actually kind of surreal and hilarious.



Someone else in this thread accurately described OT as verbose. If it was up to me, I would trim out 25% of the script. Use those beautiful sprites to express how the characters feel in silence instead of repeating meaningless words. There were specifically scenes with Alf and Tressa where I was like, just have them look wistfully out at the sea or a sunset and end it. I don't need to hear about your yearnings for the fifth time.

Agreed 100%. Especially the scenes with Alf and Tressa you mention. It's very verbose.

Olberic's chapter 2 is the only one that's different. The other 31 are identical. It's a glaring flaw that seriously cripples what could've been an amazing JRPG.

Man, that is super disappointing. :\
 

鬼作.

Banned
Oct 28, 2017
394
Octopath would have been a better game if they ditched the character chapters altogether and just made it a completely open world game with less structure. The combat is great, there are some neat systems, but going through the actual character chapters is the worst part of the whole experience.
Yeah, if this game was structured like Romancing SaGa Minstrel Song, they could have made something interesting.
 

Deleted member 18400

User requested account closure
Banned
Oct 27, 2017
4,585
So I'm fighting the Chapter 2 boss for Primrose and have him almost dead (he was in the Red and I'd hit him a few times).

Primrose turn comes up, and I'm feeling ballsy so I use Bewildering Grace to see what I can get.

It summons a monster that heals the boss for 32,000 health (back to full essentially), and I had to in essence fight him all over lol.

I was mad, but also laughing my ass off. Luckily the fight was cake and I still won....

Love this shit lol.
 

Vire

Banned
Oct 27, 2017
5,591
Damn... boss fights feel like they go on forever in the later chapters. It's a bit much no?
 

necrosis

Banned
Oct 26, 2017
847
bewildering grace rules so much

i'm halfway through chapter 2 and have gotten both 100x exp and 100x jp

for comparison, i've encountered four or five caits total
 

choog

Member
Oct 27, 2017
618
Seattle
I feel like I don't really understand this game... at all, to be honest. I started as H'aanit, beat her boss, left her village and then met Ophelia, but now I'm doing Ophelia's boss and it's so difficult I feel like I must have taken a wrong turn somewhere. I can survive against it fairly well, but then it summons two Gastlys that explode after three turns, and I just don't have the attack power to take them both out in time. If I go in hard I can just manage to kill one of them in time, but even guarding the other one's explosion takes a huge chunk of health.

Can I just forget Ophelia's boss and go and find another one of the main characters, or am I locked into Ophelia's thing until I finish it? I guess I don't understand the game's structure enough to know whether I'm expected to grind until I can beat the boss or if I can just try something else. I'm literally only two hours into the game and I'm hitting a wall :P

I think Ophelia's first boss is about learning to use Break on a boss. If you focus on Breaking the boss before the summon then the Gastlys never appear.


Does anyone else use inquire to justify stealing to themselves lmao

Like this woman outside the church in Goldshore has a nice staff, but inquire says that she's a great person who treats everyone with respect. So I was like fuck, fine I'll buy it with Tressa instead.

A woman in noblecourt who's shrewd and only cares about getting more money, though? Say goodbye to your stuff lady, it's mine now.

This absolutely matches how I roleplay it. Haven't taken candy from even mean kids, though.
 

Vire

Banned
Oct 27, 2017
5,591
Does anyone else use inquire to justify stealing to themselves lmao

Like this woman outside the church in Goldshore has a nice staff, but inquire says that she's a great person who treats everyone with respect. So I was like fuck, fine I'll buy it with Tressa instead.

A woman in noblecourt who's shrewd and only cares about getting more money, though? Say goodbye to your stuff lady, it's mine now.
Oh man, I felt pretty guilty stealing from some random townsperson who was homeless or the woman who said she couldn't pay off her family debts. But I needed that dagger so w/e.
 

Holundrian

Member
Oct 25, 2017
9,135
One of the saddest saddest things in JRPGs is how the genre doesn't seem to like learning from itself.
Musing over it it's really sad that the people that worked on Bravely Default dropped the ball so hard on certain usability features when they already did such a great job in Bravely Default. That Octopath has no save loadout options for gear/class/skills is like crazy. Not having sped up battle speed is super dumb as well.
 

Kain-Nosgoth

Member
Oct 25, 2017
15,532
Switzerland
So what better between these two sorcerer's passive skills?

Stronger Strikes : increase damage dealt to an ennemy weak point
Augmented elements : increase damage dealt by elemental attacks

i always target the weak point i guess stronger strike would deal more damage?

Since i want to equip the skill to get over 9'999 HP, i need to get rid of one of these!
 

Łazy

Member
Nov 1, 2017
5,249
weird, wonder where is the 200 difference then... the weapon only have 63 difference and i have the same robe (i play in french so i wasn't sure)... i also have the elemental hat that gives +65 elemental and the accessory that give +100.... guess tressa have better elemental attack overall?



i will do the other stories... but they will definitely be lower than 50 cause i already explored all the map with the other team, and since i can teleport yeah they'll definitely be like 30-40 when i finish their story
Throw some more dances in the middle to get x2+ exp regularly and get back some of this exp ha ha : P.
Or maybe have a setup for caits for when you're running in dungeons.

Maybe one dance per boss at the end of each chapters may result in a surprise helpful bonus on top of the already good boss result ? Or even 2 if you still have primrose to finish.
 

Kain-Nosgoth

Member
Oct 25, 2017
15,532
Switzerland
Throw some more dances in the middle to get x2+ exp regularly and get back some of this exp ha ha : P.
Or maybe have a setup for caits for when you're running in dungeons.

Maybe one dance per boss at the end of each chapters may result in a surprise helpful bonus on top of the already good boss result ? Or even 2 if you still have primrose to finish.

i died too often with the dance, it's not worth it against bosses cause it could spawn an ennemy that gives him full life and physical and elemental buff... better keep it for small ennemies, and even then it's really rare that i got the exp...
 

Disclaimer

Member
Oct 25, 2017
11,459
So what better between these two sorcerer's passive skills?

Stronger Strikes : increase damage dealt to an ennemy weak point
Augmented elements : increase damage dealt by elemental attacks

i always target the weak point i guess stronger strike would deal more damage?

Since i want to equip the skill to get over 9'999 HP, i need to get rid of one of these!

Both are 20% damage increases that are inferior to the 50% increase options available (Elemental Edge / BP Eater).

https://gamefaqs.gamespot.com/boards/204212-octopath-traveler/76820685
 

Totakeke

Member
Oct 25, 2017
1,673
The problem isn't the concept, it's the execution. Short and intensely personal stories would be rad. They kind of have to be good though. If the are not all that great (and let's be honest, they are not exactly fucking spectacular), do something interesting with the connecting element. The game executes that part extremely badly too. It doesn't get any more low effort than the current post-game.

Like, here's the most damning thing about OT: even though the concept is interesting as hell, the game squanders it all. A game like this needs ambition, and unfortunately there is none to be found in this game. It tries to hide behind great audio-visuals, but this game is budget as fuck. I've seen people in this thread ask if there is more stuff in the game like Olberic's chapter 2, because things start to get a bit formulaic after a while. The answer is no. 32 fucking chapters, and the only curve ball the game ever throws at you is this one part. Why can you not take part in the arena afterwards anyway? That is like the lowest effort JRPG side activity and it's not a thing in this game. Why no fishing mini-game? Why not make the part where Cyrus gets captured into a unique dungeon where you have to break out and get your weapons back? Why not have a chapter that makes you travel around to several cities and dungeons? Why are there no tame puzzles to break the monotony of dungeon "exploration", with keys to find and switches to press and mini-bosses to defeat? Why not have some interesting story set-pieces like most of the classic JRPGs?

I could go on forever with this game because it's seriously missing everything that's not towns, battles and chests placed at dead ends. It's basically Bravely Default all over again. Looks good, sounds great, fun battle system, shits the bed when it comes to absolutely everything else. If you want to be the team that provides 16-bit JRPG goodness in modern times, how about you start to put the meat and potatoes into the JRPG stew already.

Eh, you keep using the word ambition when what it mostly means to you that you want something similar to what has come before but bigger and better.

Making something different and hoping people will like it is ambitious, and possibly more ambitious than the former when you don't have unlimited budget and not necessarily mass market appeal.

Can Octopath Traveler be better? Of course. But you're mostly ignoring what it is doing well in favor of what it is not doing other jrpgs have done before. I personally think the towns and cities in this game (and there are so many of them) are really well crafted and meets or exceeds my expectations of what they represent. The flavor that is given to NPCs are fantastic as well. It is also not that simple to make an open world structure out of a JRPG either so I'm sure they had to experiment. Did they succeed in everything? Of course not, but they did try to change the standard JRPG structure and I think that's quite ambitious.
 
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Laie

Member
Jul 20, 2018
77


While I totally understood where Jason Schreier's criticism in his review are coming from, trying to fabricate a narrative of consensus seems one step too far for me, it almost feels desperate
 

Valus

Member
Nov 21, 2017
1,084


While I totally understood where Jason Schreier's criticism in his review are coming from, trying to fabricate a narrative of consensus seems one step too far for me, it almost feels desperate

Is it really fabrication? Many people in this thread are voicing those exact complaints.
 

Jin

Member
Oct 25, 2017
553


While I totally understood where Jason Schreier's criticism in his review are coming from, trying to fabricate a narrative of consensus seems one step too far for me, it almost feels desperate


Yeah I don't know about that one, so far most of the reactions here have been vastly positive.
There is valid criticism but I really don't see a majority people being bummed ouf here or from other people playing the game at the moment.

Is it really fabrication? Many people in this thread are voicing those exact complaints.

Considering that in general people that are unhappy voice their opinion louder and more often, this OT has been overly positive. There are always people disliking something but they have been few here so far.
 

GuitarGuruu

Member
Oct 26, 2017
6,473


While I totally understood where Jason Schreier's criticism in his review are coming from, trying to fabricate a narrative of consensus seems one step too far for me, it almost feels desperate


I get that sense a little bit too. I don't think the game is meant to be plowed through either which is what he did and seems like some users are doing too. Obviously its going to be repetitive if you're blazing through the stories which are indeed all structured relatively the same.
 

Totakeke

Member
Oct 25, 2017
1,673
Is it really fabrication? Many people in this thread are voicing those exact complaints.

I like it a lot even with the repetitive structure and I don't think I care about narrative cohesion so it doesn't feel disjointed to me. It's pretty much confirmation bias. He's talking as if everyone is in agreement.
 

Deleted member 1839

User requested account closure
Banned
Oct 25, 2017
11,625


While I totally understood where Jason Schreier's criticism in his review are coming from, trying to fabricate a narrative of consensus seems one step too far for me, it almost feels desperate


Pretty sure this a common complain I've seen posted not only by people in this thread but other places as well.
 

Disclaimer

Member
Oct 25, 2017
11,459


While I totally understood where Jason Schreier's criticism in his review are coming from, trying to fabricate a narrative of consensus seems one step too far for me, it almost feels desperate


What an irritating and disingenuous tweet. Reception has been overwhelmingly positive on Era—and, evidently, around the world. Yes, there have been people leaning more toward Jason's own perspective, but the vast majority have clearly not, and this narrative is entirely of his own creation.

One "flaw" that he has a personal intolerance for does not prevent Octopath from being an amazing RPG. I'm an old school fan of all the same classics as Jason, and Octopath immediately catapulted itself to being one of my favorite JRPGs of all time, for all the things that it does do, rather than the preconceived notions of what it should have been, purported by misquotations.

It didn't land everything flawlessly, of course, but nothing can live up the the nostalgic memories (read: not realities) of one's bygone favorites, which were themselves possessing of myriad flaws.
 

Jin

Member
Oct 25, 2017
553
I get that sense a little bit too. I don't think the game is meant to be plowed through either which is what he did and seems like some users are doing too. Obviously its going to be repetitive if you're blazing through the stories which are indeed all structured relatively the same.

I mean I have been plowing through it ... 66 hours since release (Got it two days earlier).

The game has flaws, yes, defintely.
But in no way can I say I'm disappointed, I'm still reading every single scrutinize/inquire, doing every sidequest I find and run around the map doing sidedungeons I find.
I'm only done with 4 out of 8 chapter 4 and I'm already seeing the bigger picture this is implying.

Framing this game as a disappointment to the masses doesn't seem right considering we have a 140+ page OT with most people saying they have a great time except a few here and there pointing out flaws or outright disliking it.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,594
Combat is the best part of this game just like Bravely default

Story is disappointing and some design decisions make me wanna bang my head against a wall

Games ok though

Hopefully they actually improve things for the eventual sequel
 

Aprikurt

▲ Legend ▲
Member
Oct 29, 2017
18,775
User Warned: Personal attacks


While I totally understood where Jason Schreier's criticism in his review are coming from, trying to fabricate a narrative of consensus seems one step too far for me, it almost feels desperate

I've always been iffy on Schreier's style of journalism, despite the praise he gets here. You don't work at Kotaku without having that sensationalist "edge". This post almost seems like he's desperately taking pleasure in establishing a narrative.

Using the phrase "reactions" here is disingenuous, he's doing this to get a rise.

EDIT: Warning was totally fair, I was a little too personal, just not a big fan of how the criticism was phrased.
 
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Deleted member 21858

User requested account closure
Banned
Oct 28, 2017
716
I agree with Jason. Game is fun, but it basically plays the same in every story. It´s mostly about combat and messing with the classes than anything else. It´s also a bummer that Primrose chapter 1 is by far the best story so far (Ive finished everyones chapter 3) and we played it in the demo already. Some of the stories are really boring and go on forever.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
Is it really fabrication? Many people in this thread are voicing those exact complaints.
The structural "flaws" are a subjective thing. I enjoy the short chapter nature of the game a lot, it allows me to feel like I advanced in the story when playing short sessions. In fact this game is designed to be played in short sessions IMO, every chapter has all the JRPG ingredients (towns, field exploration, dungeon, boss, epic conclusion) in a small scale. The lack of party interactions isn't annoying me as much as I thought, because the stories are interesting enough.

There's a certain lack of setpieces and more diverse gameplay scenarios, sure, and the game doesn't feel as epic as FF VI or Chrono Trigger, but the more realistic stories are something that I'm enjoying a lot. I hope that the new game from the team has a bigger budget that they can use to make the experience more epic.
 

Aprikurt

▲ Legend ▲
Member
Oct 29, 2017
18,775
I actually wrote that tweet after reading the last few pages of this thread, so this is a fun ouroboros.
A few pages of a thread on a very particular site doesn't seem to be the consensus that you purport it to be.

Though we often joked with the old site that journalism was self-devouring (GAF = internet) so it is sort of funny I agree. I guess it will happen when journalists are so ingrained in a community (not saying that's a bad thing)
 
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Holundrian

Member
Oct 25, 2017
9,135
As someone that has not joined in on the circlejerks before playing the game on here and as someone that is always more on the side to critic things even if I love them I think the criticism is absolutely fair. That said I think the discourse also should acknowledge that mileage can vary a lot and despite recognizing something as being less than optimal it not being really a thing that knocks a game down in an considerable way.
The media that praised FF15 should really understand this especially. A game on paper I'd argue is even more flawed than anything Octopath does but that is the example of how mileage can vary.

I just wish people could feel less attacked by critic because I think it would help having critic become more nuanced as well.

But alas I guess I have to be stuck in a world where whenever I will talk about cold steel II a game I really enjoyed to the point of platting it people would probably just think I'd hate the game hearing me muse about it.
 

Plum

Member
May 31, 2018
17,271


While I totally understood where Jason Schreier's criticism in his review are coming from, trying to fabricate a narrative of consensus seems one step too far for me, it almost feels desperate


"This Will Be the Point Where People Finally See Octopath For How Bad It Really Is," Says Increasingly Nervous Man For Seventh Time Since The Preview Thread

y7fvvbuthccs36bxdemf.jpg
 

RDreamer

Member
Oct 25, 2017
14,102
bewildering grace rules so much

i'm halfway through chapter 2 and have gotten both 100x exp and 100x jp

for comparison, i've encountered four or five caits total

Jesus christ go to a casino man.

I'm over 30 hours in and have only seen one cait. That was at about an hour and a half in that I saw it and really had almost no way to kill it because it left right away.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,594
Jesus you guys are really bitter a man doesn't like a video game

Grow up
 
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Voke

Banned
Oct 28, 2017
1,336
I finally got all 8 travelers. Is this game going to get any harder in terms of bosses and dungeons? This games seems to be a cakewalk so far, I like when my rpgs have a infuriating start to keep the drive going
 

Deleted member 1839

User requested account closure
Banned
Oct 25, 2017
11,625
Y'all gonna get this thread lock.

I finally got all 8 travelers. Is this game going to get any harder in terms of bosses and dungeons? This games seems to be a cakewalk so far, I like when my rpgs have a infuriating start to keep the drive going

Yeah. Chapter 4 bosses can be pretty rough especially.