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Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
Oh wow I completely forgot about the nuts that boost stats. Like I kept getting a ton of them but forgot to pop them in prep for the final boss. Dang that would've helped a ton against it.
 

ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
Does anyone else use inquire to justify stealing to themselves lmao

Like this woman outside the church in Goldshore has a nice staff, but inquire says that she's a great person who treats everyone with respect. So I was like fuck, fine I'll buy it with Tressa instead.

A woman in noblecourt who's shrewd and only cares about getting more money, though? Say goodbye to your stuff lady, it's mine now.

I don't need justification for anything. You better believe I'm taking that five fingered discount if possible.
 

Kiro

Member
Oct 27, 2017
3,919
Ottawa, Canada
Looking at my characters' stats from the menu, my Cyrus has a base elemental attack of about 680 or so. With his staff and bow though, it's a blue 999. Have I hit his damage cap, or is there room to make up with his base stats and magic nuts? I don't want to waste them if he's already as powerful as he's going to get.

999 is cap. Period
 

Kain-Nosgoth

Member
Oct 25, 2017
15,538
Switzerland
so... which levels should the characters i don't use should be at minimum for the final gauntlet? I didn't leveled them at all and i'm affraid it will be tiring to grind them up just for that...

i hate grinding, so for my 4 main characters it was fine and i could progress niceley without any grinding... but i'm a bit demotivated to just start from the beginning with the 4 others...

I planned to do their story by just switching one member of my team to do it quickly, but by doing that i guess they don't get enough level for the final thing?
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
so... which levels should the characters i don't use should be at minimum for the final gauntlet? I didn't leveled them at all and i'm affraid it will be tiring to grind them up just for that...
My B-members were around lvl 50 but I also used extremely broken strats against the final boss, there is no way lvl 50 characters could've legitimately tanked those hits. I would consider your weakest character being at least lvl 50 a bare minimum.
 
Oct 27, 2017
1,158
My B-members were around lvl 50 but I also used extremely broken strats against the final boss, there is no way lvl 50 characters could've legitimately tanked those hits. I would consider your weakest character being at least lvl 50 a bare minimum.
Definitely will need to be 60-70 to not cheese the boss...even then it's be a bit iffy... Seems like everyone cheeses the fight which just makes it a pretty crap fight
 

Kain-Nosgoth

Member
Oct 25, 2017
15,538
Switzerland
My B-members were around lvl 50 but I also used extremely broken strats against the final boss, there is no way lvl 50 characters could've legitimately tanked those hits. I would consider your weakest character being at least lvl 50 a bare minimum.

hot damn... guess i'll never do it unless there's a consistent way to get exp x 100 with primerose... i'm just 51 with my 4 main team after finish all their main story

I'm too bored to grind the rest... well i'll do the other story and see what level i'm at, if i can't do it, then i'll just watch it on youtube... requiring all your characters to be a certain level is quite bullshit imo, your main 4 should be enough
 

Timeaisis

Banned
Oct 25, 2017
6,139
Austin, TX
So many people seem to feel burned by the lack of a traditional JRPG throughline and while I understand where that's coming from, I also have to ask "why do you want every JRPG to have that story structure?"

The vast overwhelming majority of JRPGs of this style are structured as a group of young adults who group up to save the world. Octopath is 8 short stories about each characters intensely personal quests that don't really have anything to do with a bigger picture.

Which is rad in its uniqueness alone. Could the concept use some smoothing out? Sure. Nothing's perfect, but this game gave us something JRPGs typically don't: grounded stories in a world that feels real. Scrutinize/Inquire are better world building tools than they have any right to be.

There's also something to be said of brevity, honestly. Especially in a genre known for 80+ hour games. And while Octopath might hit that for completionists, you can get a handful of satisfying and personal stories knocked out in around 20 hours.

While I'm ranting there's also more to effective storytelling and character building than the plot. The way character specific music swells in cutscenes and segues into the boss battle music is choice as hell. The way bosses have buffs that have unique quotes is also very good. I also like how some of the cutscenes end with the boss running directly at you to initiate the battle. I mentioned imquire/scrutinize before but they really are extremely effective tools. So many of the NPCs having incredibly mundane, but very human backstories makes for a more immersive world, if you choose to stop and smell the roses.

To the point about it being hard for you to believe these characters are traveling together, I think about what the first Etrian Odyssey's director said about using imagination a lot...

pJkmDnY_d.jpg


It's really not all that hard for me to come up with my own reasons these characters are friends, given how much of each characters personality you get from their stories. They even give you the travel banter as a jumping off point for how they interact.

I think this game is probably gonna age pretty well. I look forward to the LTTP threads over the course of the next few years.

Problem is, nothing in Octopath even suggests your characters interact with eachother and hang out. It's one thing to use your imagination, it's another to completely suspend your disbelief, which is incredibly hard to do with a game like this. The Chapter 2 optional convos feel even weirder because they are completely out-of-the-moment and relegated to like an overlay screen. It's weird as hell.

And a note on brevity, Octopath is not brief. It's wordy. It's incredibly wordy. The amount of time it spends saying the same thing per character story is incredible. I just finished up Tressa's chapter 2 and there was a line at the end there that was basically repeated 4 times in 4 different ways. There's more character development in some games with just one liners, seriously, it's not that hard, but Octopath decides to do things their own way. Which, more power to them, but it just doesn't work from a storytelling perspective.

The thing about RPGs of the past is they are so good at suggesting adventure, and allowing the player to fill in the gap's with their imagination. Which, to work, requires a fine balance of showing the player some things and leaving out others. Octopath chooses to leave out everything.

It would be excusable if the individual character stories were damn interesting and fast paced, but in my experience through chapter 2, that's the furthest from the truth.
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
Definitely will need to be 60-70 to not cheese the boss...even then it's be a bit iffy... Seems like everyone cheeses the fight which just makes it a pretty crap fight
Eeehhh "cheese" is a stronger word than I'd use, it was still an amazing and tense fight that took me like half an hour (might've been more actually), but yea I did use the "Tressa as Runelord, Transfer Rune + Sidestep stack for entire party" strategy which is absurdly powerful.

Other than that, having an alchemist with the Divine Skill unlocked is pretty much a necessity, as is Saving Grace.
hot damn... guess i'll never do it unless there's a consistent way to get exp x 100 with primerose... i'm just 51 with my 4 main team after finish all their main story
Have you done any of the optional dungeons or gotten the hidden jobs? Do those and you'll probably be in a comfortable position, maybe not with both teams but at least with one.
 

Instro

Member
Oct 25, 2017
15,002
This town > dungeon > boss thing is starting to get a little grating. Is there any point in the game where something interesting happens that is not finding some evil dude in every town then dungeon and killing him? It's incredibly repetitive.

I'm not far enough to say myself, but repetition in narrative/gameplay beats was what Schreier knocked the game for, so I would assume it's mostly the same throughout.
 

Deleted member 1839

User requested account closure
Banned
Oct 25, 2017
11,625
So I have a question about late game weapons.

So you can get more battle tested weapons from challenging/provoking NPC with 10 stars/shield, righ? The chances are just really low that's the catch?
 

retrobotjr

Member
Jan 10, 2018
2,023
Olberic's chapter 2 seems like the most varied so far considering its a tournament with multiple mini bosses in a row.

But yeah the structure could use variety. Maybe having to travel to a nearby town or needing multiple skills.

I feel like they did this just to encourage shorter play sessions but this is the same system with xenoblade 2 on it.
oh shit i know which C2 i'm doing next
 

Holundrian

Member
Oct 25, 2017
9,136
Definitely will need to be 60-70 to not cheese the boss...even then it's be a bit iffy... Seems like everyone cheeses the fight which just makes it a pretty crap fight
Someone beat it with a party consisting of mostly lvl 50-55 characters with I think 2 exceptions. Cyrus(being 69 I think).
Didn't even have gear that was that great and the setup was honestly pretty allrounder and not that cheesy to be honest. Just a build for attrition to last through stuff.
That said it does seem he was somewhat blessed by rng in certain spots.

https://www.youtube.com/watch?v=YFmKcpFbY1Q
 

Kain-Nosgoth

Member
Oct 25, 2017
15,538
Switzerland
Eeehhh "cheese" is a stronger word than I'd use, it was still an amazing and tense fight that took me like half an hour (might've been more actually), but yea I did use the "Tressa as Runelord, Transfer Rune + Sidestep stack for entire party" strategy which is absurdly powerful.

Other than that, having an alchemist with the Divine Skill unlocked is pretty much a necessity, as is Saving Grace.

Have you done any of the optional dungeons or gotten the hidden jobs? Do those and you'll probably be in a comfortable position, maybe not with both teams but at least with one.

i have the optionnal jobs yes, what i mean is the other party will probably be like level 30-40 by the time i get the final dungeon... that's why i'm bothered by it...

also i pretty much have the worst team as my main... cause if i want to equip the secret jobs i have to give up other useful jobs...

it's fine for now but i'm not sure it will be good enough for the final boss, didn't check any strats but we'll see
 

Jin

Member
Oct 25, 2017
553
Half of the chapter 4 done, liked Tressas, H'aanits the most so far.

I'm loving how I see everything falling into place with each characters story so far and it forming a bigger picture.

Combatwise I have broken the game, I don't think I will get into problems until maybe the last post-game fight now.
3 out of 4 people in my party can easily hit for 20k+ and my Tressa can just nuke people into oblivion with 120k+ damage after setting her up.
 

Magicpork

Member
Oct 28, 2017
230
Have 8 shitty, short and forgettable stories by all means, but make them interact and intertwine in interesting, unpredictable ways.

respectable points but this is where we differ the most, personally I think 7 out of 8 stories are very well written and much more memorable than save-the-world plots in many other JRPGs.
 

Exentryk

Member
Oct 25, 2017
3,234
3rd secret job boss done (Dreisang). It was the quickest of the three so far (after Steorra and Balogar), and the easiest as well. It tried to resist bursting, but my party said nope :P

 

Kain-Nosgoth

Member
Oct 25, 2017
15,538
Switzerland
Half of the chapter 4 done, liked Tressas, H'aanits the most so far.

I'm loving how I see everything falling into place with each characters story so far and it forming a bigger picture.

Combatwise I have broken the game, I don't think I will get into problems until maybe the last post-game fight now.
3 out of 4 people in my party can easily hit for 20k+ and my Tressa can just nuke people into oblivion with 120k+ damage after setting her up.

just how... even with the max buff, i rarely go over 9'999 and it's mostly with the sorcerer or some divine skill like therion and his speed... as for tressa, is it by buying the most expensive mercenary?
 
Oct 27, 2017
1,158
Someone beat it with a party consisting of mostly lvl 50-55 characters with I think 2 exceptions. Cyrus(being 69 I think).
Didn't even have gear that was that great and the setup was honestly pretty allrounder and not that cheesy to be honest. Just a build for attrition to last through stuff.
That said it does seem he was somewhat blessed by rng in certain spots.

https://www.youtube.com/watch?v=YFmKcpFbY1Q

I'll be honest I'm just really bitter about the fight. Saving Grace is absolutely required. I was at full health of around 2500-3500+ and my whole party was instantly killed by one attack after 30 minutes of fighting.
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
I don't understand these damage values people put up either, with max buff/debuff and cleric's Divine Skill applied for a sextuple magic hit, my absolute max for damage while full boosting is like 70k with my sorcerer and I've beaten the entire game. People talking 200k during one break, I'm like...how.

EDIT: Maybe they stack all damage increasing passives but I need those slots for Saving Grace and Patience.
 

Etrian Oddity

Member
Oct 26, 2017
3,429
Holy shit, does Apothecary's Empoison scale with boost? I forgot to deboost Alfyn and poisoned something, and the end of turn poison hit for 800 damage (he was level 19).
 

Holundrian

Member
Oct 25, 2017
9,136
I'll be honest I'm just really bitter about the fight. Saving Grace is absolutely required. I was at full health of around 2500-3500+ and my whole party was instantly killed by one attack after 30 minutes of fighting.
Hey same boat I ran a non saving grace build and somehow made it to the very end(a shit ton of dohters grace + all my jams) and got nuked out of existence in the last phase.

I don't understand these damage values people put up either, with max buff/debuff and cleric's Divine Skill applied for a sextuple magic hit, my absolute max for damage while full boosting is like 70k with my sorcerer and I've beaten the entire game. People talking 200k during one break, I'm like...how.

EDIT: Maybe they stack all damage increasing passives but I need those slots for Saving Grace and Patience.

No idea about how to get to 200k right now(well not quite true I haven used the nuts boosts yet that might take me there) but I'm consistently on the break rounds in the 130k+ range.
Warmaster Olberic does like 100k with his divine and runelord Tressa with the right rune does like 20-40k(depending on if I get a second hit).
 

Gotdatmoney

Member
Oct 28, 2017
14,487
Personally, I don't play JRPGs for story. I haven't played one besides Vagrant Story where the entirety of the time I didn't think the writing was juvenile and the plot was nothing special.

I play JRPGs for world and battle systems. If a game is good at that I'm down. The plit literally just needs to be good enough that I'm like, oh lets see what happens next. I don't actually care for superb writing since that is rarely found in games imo.

I quite like this games format. I do think it gets lost between whether it wants to be a solo adventure or a team affair though. And the chapters all have a very similar structure. Olberic's chapter 2 is definitely the best I have played thus far.
 

Kain-Nosgoth

Member
Oct 25, 2017
15,538
Switzerland
3rd secret job boss done (Dreisang). It was the quickest of the three so far (after Steorra and Balogar), and the easiest as well. It tried to resist bursting, but my party said nope :P



See below for how to set up high damage for a caster:

ozGDkqs.gif





i don't understand how you do so much damage, i pretty much used the same things (didn't have starseer), doing the divine skills on my scholar so he could do tons of damage with his spells, doing the spell two time, concentrating multiple target on only one, uping the magic attack, but even with all the buffs it didn't go over 8000-9000 per shot, which level are you in this video?

Also which skill let you do 5 turn instead of 3 for the divine skill?
 

Exentryk

Member
Oct 25, 2017
3,234
i don't understand how you do so much damage, i pretty much used the same things (didn't have starseer), doing the divine skills on my scholar so he could do tons of damage with his spells, but even with all the buffs it didn't go over 8000-9000 per shot, which level are you in this video?

Levels are shown at the end (around the 40s). Check if you Elem Atk is the same as mine, and also check if you have the same passives equipped. Another thing is making sure enemy is debuffed. You're likely missing something.
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
Hey same boat I ran a non saving grace build and somehow made it to the very end(a shit ton of dohters grace + all my jams) and got nuked out of existence in the last phase.
I wiped on my first attempt after an hour and a half, on the final section of the final phase, so I sympathize with you all. Counting the boss rush beforehand, it was total probably about 2 hours for a party wipe that happened in one turn. I tried to make it work but my defeat was inevitable as soon as I structured my parties thinking """"secondary party"""" would be a backup and not have to solo the final phase. Some real bullshit right there.
I was mainly annoyed because there's someone in another town whose info paragraph says she's a great actress, and then didn't try anything further with it
I immediately thought of this NPC too, but the problem is she's only eight years old and is talking about her future dream more so than her current reality.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,494
There's an actor looking for a partner on the next screen over.

very late on catching up on the thread, but, huh, thanks for this tip because I did not think that'd be the way you solve those two things, though I guess that makes sense...?

I was mainly annoyed because there's someone in another town whose info paragraph says she's a great actress, and then didn't try anything further with it
 

Exentryk

Member
Oct 25, 2017
3,234
Holy shit, does Apothecary's Empoison scale with boost? I forgot to deboost Alfyn and poisoned something, and the end of turn poison hit for 800 damage (he was level 19).

Poison doesn't scale by boost. Boosting only increases its turn duration.

The way Poison works is:
Bosses: 1% of their max HP every tick
Non-bosses: 10-15% of their max HP every tick
 

Jin

Member
Oct 25, 2017
553
i don't understand how you do so much damage, i pretty much used the same things (didn't have starseer), doing the divine skills on my scholar so he could do tons of damage with his spells, doing the spell two time, concentrating multiple target on only one, uping the magic attack, but even with all the buffs it didn't go over 8000-9000 per shot, which level are you in this video?

Also which skill let you do 5 turn instead of 3 for the divine skill?

My Tressa is Sorcerer so it is only setting up a nuke, my Tressa has 999 ele attack and well with ele def down and ele up + divine skill buff she goes in with 25k+ per hit.
 

coconut gun

Banned
Nov 1, 2017
682
Problem is, nothing in Octopath even suggests your characters interact with eachother and hang out. It's one thing to use your imagination, it's another to completely suspend your disbelief, which is incredibly hard to do with a game like this. The Chapter 2 optional convos feel even weirder because they are completely out-of-the-moment and relegated to like an overlay screen. It's weird as hell.

And a note on brevity, Octopath is not brief. It's wordy. It's incredibly wordy. The amount of time it spends saying the same thing per character story is incredible. I just finished up Tressa's chapter 2 and there was a line at the end there that was basically repeated 4 times in 4 different ways. There's more character development in some games with just one liners, seriously, it's not that hard, but Octopath decides to do things their own way. Which, more power to them, but it just doesn't work from a storytelling perspective.

The thing about RPGs of the past is they are so good at suggesting adventure, and allowing the player to fill in the gap's with their imagination. Which, to work, requires a fine balance of showing the player some things and leaving out others. Octopath chooses to leave out everything.

It would be excusable if the individual character stories were damn interesting and fast paced, but in my experience through chapter 2, that's the furthest from the truth.

It certainly doesn't leave out everything lmao, though the other game mentioned in the post, Etrian Odyssey, does leave out literally everything. In that game there is exactly zero writing for ythe characters in your party. Everything from their personalities to how those personalities interact is up to your imagination.

Octopath is not that. The characters are established and their relationships are hinted at via travel banter, but the rest is left to you. I can understand not jiving with it, I guess, but games are a medium where you can get away with leaving stuff to the audience's imagination, and this game does that pretty well.

As for brevity, I meant in comparison to your typical, long winded JPRG stories. An individual Octopath story only takes a few hours to go through. Obviously this games melodramatic tone lends itself to long boss soliloquies, but these scenes are often set in a gorgeous location and accompanied by an appropriate and fantastic soundtrack. The more I think about it, it feels very anime. Yes they say the same thing four different ways, but each time a bit escalated. I dunno. It works fine.

What about Tressa's chapter 2 did you not like, exactly. I found it pretty charming. Tressa's storyline in general is very refreshing for a JRPG.
 
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Kain-Nosgoth

Member
Oct 25, 2017
15,538
Switzerland
Levels are shown at the end (around the 40s). Check if you Elem Atk is the same as mine, and also check if you have the same passives equipped. Another thing is making sure enemy is debuffed. You're likely missing something.

ho yeah probably the magic defense debuff that i didn't do.... should it make such a difference? Which job or potion can debuff the magic defense? I know the thief can debuff physical but i didn't noticed where the magic debuff is...

But i'm higher level than you with like 730 elemental damage max with my wand... so it still makes me feel worse, lol, aside from that i don't know what i'm missing

My Tressa is Sorcerer so it is only setting up a nuke, my Tressa has 999 ele attack and well with ele def down and ele up + divine skill buff she goes in with 25k+ per hit.

How do you go this high in elemental power? what level are you? i'm at 730 elemental with the best wand and a +100 elemental accessory and some armor that up that too
 

鬼作.

Banned
Oct 28, 2017
394
So many people seem to feel burned by the lack of a traditional JRPG throughline and while I understand where that's coming from, I also have to ask "why do you want every JRPG to have that story structure?"

The vast overwhelming majority of JRPGs of this style are structured as a group of young adults who group up to save the world. Octopath is 8 short stories about each characters intensely personal quests that don't really have anything to do with a bigger picture.

Which is rad in its uniqueness alone. Could the concept use some smoothing out? Sure. Nothing's perfect, but this game gave us something JRPGs typically don't: grounded stories in a world that feels real. Scrutinize/Inquire are better world building tools than they have any right to be.

There's also something to be said of brevity, honestly. Especially in a genre known for 80+ hour games. And while Octopath might hit that for completionists, you can get a handful of satisfying and personal stories knocked out in around 20 hours.

While I'm ranting there's also more to effective storytelling and character building than the plot. The way character specific music swells in cutscenes and segues into the boss battle music is choice as hell. The way bosses have buffs that have unique quotes is also very good. I also like how some of the cutscenes end with the boss running directly at you to initiate the battle. I mentioned imquire/scrutinize before but they really are extremely effective tools. So many of the NPCs having incredibly mundane, but very human backstories makes for a more immersive world, if you choose to stop and smell the roses.

To the point about it being hard for you to believe these characters are traveling together, I think about what the first Etrian Odyssey's director said about using imagination a lot...

pJkmDnY_d.jpg


It's really not all that hard for me to come up with my own reasons these characters are friends, given how much of each characters personality you get from their stories. They even give you the travel banter as a jumping off point for how they interact.

I think this game is probably gonna age pretty well. I look forward to the LTTP threads over the course of the next few years.

The problem isn't the concept, it's the execution. Short and intensely personal stories would be rad. They kind of have to be good though. If the are not all that great (and let's be honest, they are not exactly fucking spectacular), do something interesting with the connecting element. The game executes that part extremely badly too. It doesn't get any more low effort than the current post-game.

Like, here's the most damning thing about OT: even though the concept is interesting as hell, the game squanders it all. A game like this needs ambition, and unfortunately there is none to be found in this game. It tries to hide behind great audio-visuals, but this game is budget as fuck. I've seen people in this thread ask if there is more stuff in the game like Olberic's chapter 2, because things start to get a bit formulaic after a while. The answer is no. 32 fucking chapters, and the only curve ball the game ever throws at you is this one part. Why can you not take part in the arena afterwards anyway? That is like the lowest effort JRPG side activity and it's not a thing in this game. Why no fishing mini-game? Why not make the part where Cyrus gets captured into a unique dungeon where you have to break out and get your weapons back? Why not have a chapter that makes you travel around to several cities and dungeons? Why are there no tame puzzles to break the monotony of dungeon "exploration", with keys to find and switches to press and mini-bosses to defeat? Why not have some interesting story set-pieces like most of the classic JRPGs?

I could go on forever with this game because it's seriously missing everything that's not towns, battles and chests placed at dead ends. It's basically Bravely Default all over again. Looks good, sounds great, fun battle system, shits the bed when it comes to absolutely everything else. If you want to be the team that provides 16-bit JRPG goodness in modern times, how about you start to put the meat and potatoes into the JRPG stew already.
 

Exentryk

Member
Oct 25, 2017
3,234
ho yeah probably the magic defense debuff that i didn't do.... should it make such a difference? Which job or potion can debuff the magic defense? I know the thief can debuff physical but i didn't noticed where the magic debuff is...

But i'm higher level than you with like 730 elemental damage max with my wand... so it still makes me feel worse, lol, aside from that i don't know what i'm missing

Mag Def debuff can be caused via Sorceror, Concoct, NPC summons, etc.

I haven't used any nuts, so if you're higher level then you likely have worse gear than me. Go find the best equipment and you'll have more elem atk than me.
 

coconut gun

Banned
Nov 1, 2017
682
What do you consider a "fucking spectacular" story? I'm not trying to be disingenuous or anything, I'm genuinely curious.

I like these characters. I like their motivations and I like watching them go through their struggles and come out on top. It's well written in the sense that the character dialogue is consistently entertaining to read and that the world building through inquire and scrutinize is effective and immersive. I think it does a lot of these things in particular better than Bravley, but I like the characters in those gsmes too.

Also I definitely don't remember 16bit JRPGs (or... Really very many JRPGs at all, modern or not) being particularly dense with puzzles in their dungeons. There are certainly some block pushing puzzles and and take sphere from here and out sphere there stuff scattered across the genre, but uh...?
 

Kain-Nosgoth

Member
Oct 25, 2017
15,538
Switzerland
Mag Def debuff can be caused via Sorceror, Concoct, NPC summons, etc.

I haven't used any nuts, so if you're higher level then you likely have worse gear than me. Go find the best equipment and you'll have more elem atk than me.

i visited all the town already, stealing everything, lol... my wand has like +300 elemental damage... maybe i'm missing an armor that adds a lot... but all my equipements adds elemental damage on my sorcerer
 

BorkBork

Member
Oct 25, 2017
1,725
Problem is, nothing in Octopath even suggests your characters interact with eachother and hang out. It's one thing to use your imagination, it's another to completely suspend your disbelief, which is incredibly hard to do with a game like this. The Chapter 2 optional convos feel even weirder because they are completely out-of-the-moment and relegated to like an overlay screen. It's weird as hell.

Yeah, the travel banter, while adding flavour and character insight, is completely irreconcilable with the core narrative. At no point do the chapter villains and NPCs acknowledge the presence of party members; at some times they explicitly treat the main character as though they were alone. It's actually kind of surreal and hilarious.

And a note on brevity, Octopath is not brief. It's wordy. It's incredibly wordy. The amount of time it spends saying the same thing per character story is incredible. I just finished up Tressa's chapter 2 and there was a line at the end there that was basically repeated 4 times in 4 different ways. There's more character development in some games with just one liners, seriously, it's not that hard, but Octopath decides to do things their own way. Which, more power to them, but it just doesn't work from a storytelling perspective.

The thing about RPGs of the past is they are so good at suggesting adventure, and allowing the player to fill in the gap's with their imagination. Which, to work, requires a fine balance of showing the player some things and leaving out others. Octopath chooses to leave out everything.

It would be excusable if the individual character stories were damn interesting and fast paced, but in my experience through chapter 2, that's the furthest from the truth.

Someone else in this thread accurately described OT as verbose. If it was up to me, I would trim out 25% of the script. Use those beautiful sprites to express how the characters feel in silence instead of repeating meaningless words. There were specifically scenes with Alf and Tressa where I was like, just have them look wistfully out at the sea or a sunset and end it. I don't need to hear about your yearnings for the fifth time.
 
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Jin

Member
Oct 25, 2017
553
ho yeah probably the magic defense debuff that i didn't do.... should it make such a difference? Which job or potion can debuff the magic defense? I know the thief can debuff physical but i didn't noticed where the magic debuff is...

But i'm higher level than you with like 730 elemental damage max with my wand... so it still makes me feel worse, lol, aside from that i don't know what i'm missing



How do you go this high in elemental power? what level are you? i'm at 730 elemental with the best wand and a +100 elemental accessory and some armor that up that too

I'm actually only at 979 atm because I switched away from the elemental hat I used before but I'm also not using the best gear as I haven't reached post-game yet (only 4/8 chapter 4 done)

DiztXa8UYAIPIrn.jpg


My Tressa is lvl58 atm, I did use a few Magic Nuts but not too many.
 

DTC

Member
Oct 25, 2017
2,582
The problem isn't the concept, it's the execution. Short and intensely personal stories would be rad. They kind of have to be good though. If the are not all that great (and let's be honest, they are not exactly fucking spectacular), do something interesting with the connecting element. The game executes that part extremely badly too. It doesn't get any more low effort than the current post-game.

Like, here's the most damning thing about OT: even though the concept is interesting as hell, the game squanders it all. A game like this needs ambition, and unfortunately there is none to be found in this game. It tries to hide behind great audio-visuals, but this game is budget as fuck. I've seen people in this thread ask if there is more stuff in the game like Olberic's chapter 2, because things start to get a bit formulaic after a while. The answer is no. 32 fucking chapters, and the only curve ball the game ever throws at you is this one part. Why can you not take part in the arena afterwards anyway? That is like the lowest effort JRPG side activity and it's not a thing in this game. Why no fishing mini-game? Why not make the part where Cyrus gets captured into a unique dungeon where you have to break out and get your weapons back? Why not have a chapter that makes you travel around to several cities and dungeons? Why are there no tame puzzles to break the monotony of dungeon "exploration", with keys to find and switches to press and mini-bosses to defeat? Why not have some interesting story set-pieces like most of the classic JRPGs?

I could go on forever with this game because it's seriously missing everything that's not towns, battles and chests placed at dead ends. It's basically Bravely Default all over again. Looks good, sounds great, fun battle system, shits the bed when it comes to absolutely everything else. If you want to be the team that provides 16-bit JRPG goodness in modern times, how about you start to put the meat and potatoes into the JRPG stew already.


Nah, the story is pretty good and well-written. Sorry you couldn't enjoy it.
 
Nov 1, 2017
187
Wow, how much health does the boss from Therion's second chapter have?
The recommended level is 22 but my strongest character is level 19. Do I have to grind my way up?
 

Jin

Member
Oct 25, 2017
553
Wow, how much health does the boss from Therion's second chapter have?
The recommended level is 22 but my strongest character is level 19. Do I have to grind my way up?

IMO you don't need to grind and 3 level difference is pretty much nothing in this game, so I would either just try again with slightly different strategy, change up the team or if you really want to get more levels just explore the map some more.

At NO POINT during the main story would I advise active grinding, as in going into a map and walking around to get encounter, it is just plain not needed.
As for me I switched my whole party every 2nd chapter I played (except my main) and I'm now done with half the stories and every character is above lvl 50 already, I haven't actively grinded for a second.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,082
This town > dungeon > boss thing is starting to get a little grating. Is there any point in the game where something interesting happens that is not finding some evil dude in every town then dungeon and killing him? It's incredibly repetitive.
Olberic's chapter 2 is the only one that's different. The other 31 are identical. It's a glaring flaw that seriously cripples what could've been an amazing JRPG.
 

DTC

Member
Oct 25, 2017
2,582
Olberic's chapter 2 is the only one that's different. The other 31 are identical. It's a glaring flaw that seriously cripples what could've been an amazing JRPG.

If they make another Octopath, I hope they make the stories vary a bit more. The repetitive structure didn't really annoy me, but I really appreciated the moments where the pace was changed (Cyrus CH 4 and especially Olberic CH 2).

I think the general structure is fine... just add a few more changes to how the chapters play out.