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ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
"Catches a _____ price if sold" are all meant to be sold, correct?
I've been hoarding those items cause I'm worried they'll be important at some point
 

retrobotjr

Member
Jan 10, 2018
2,024
I don't recommend Merchant for Cyrus. Burns too many turns/BP to get the MP back with rest.
Thief/Merchant works better and can give MP to everyone. Since rest costs 0 MP he can boost MP share up to 200% and still be able to recover with rest.
Better work JP to get merchant last passive and/or the one that gives MP back each turn.
Olberic as a merchant works too, for side step/attraction (the Cleric can add magic mirror to cover every non AoE attack).
oh but damn this is good too! Guess I'll do some shuffling around and see what feels right
 

TheRightDeal

Member
Oct 27, 2017
1,591
Pumping a Warrior's crit and accuracy makes Thousand Spears absolutely ridiculous. Olberic is doing insane damage with it and God forbid the enemy is vulnerable to it.
 

Gotdatmoney

Member
Oct 28, 2017
14,501
That's kinda what I feared. I've read impressions from someone I know of the game and they are very similar to yours, and another one got bored very quickly.
I guess I'll wait to find this game on sales. Frankly, I don't think the game is "bad" per see, but I'm getting the feeling that part its success is due to the lack of RPGs on Switch and good advertising.

Why is everytime some game does well its lack of rpgs and good adbertising? There is a thread full of people in love with the game. How is this your take away?
 

ZiggyPalffyLA

Banned
Nov 2, 2017
4,504
Los Angeles, California
This is a fairly mainstream JRPG and you're expecting one of its main characters to be gay? Hah!

...In all seriousness, no, they're not. They're just super good pals. You're not the only one in thinking that (I got romantic vibes between them, too), but later in the game they're both made out to be straight. But hey, H'aanit totally has the hots for Ophilia, so that's something.

That's too bad. I guess the H'annit/Ophelia stuff is ok but it's always been a lot safer to portray a lesbian relationship in any kind of media than a gay relationship. When will Japan finally get over their weird homophobia?

Alf and Zeph are totally gay in my heart.

Mine too, even if it's non canon :-/
 
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ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
That's too bad. I guess the H'annit/Ophelia stuff is ok but it's always been a lot safer to portray a lesbian relationship in any kind of media than a gay relationship. When will Japan finally get over their weird homophobia?
I don't think they ever intended them to be gay. It just came across that way to just about everyone. Who knows if the Japanese script even has those vibes?
 

ZiggyPalffyLA

Banned
Nov 2, 2017
4,504
Los Angeles, California
They're good to sell. Sidequest items usually have more detailed item descriptions.

Speaking of these items, are the $1 items like the bone and dusty old claptrap or whatever it's called for selling too? Are they just joke items?

I don't think they ever intended them to be gay. It just came across that way to just about everyone. Who knows if the Japanese script even has those vibes?

It's strange how Japanese companies try to cater to their gay audiences with alternate costumes (Square w/ shirtless Gladio in FFXV, Capcom w/ leather Chris in RE5) but showing anything beyond subtext, let alone overt homosexuality, within the actual narrative is still not commonplace.
 

Xavi

Member
Oct 27, 2017
14,773
Lightning for Smash
Question, does the SE comes with a sealed copy inside? I accidentaly ordered a normal copy the day of release and the wayfarer's edition is coming today. I may sell the copy that comes with the WE if it's sealed.
 

Timeaisis

Banned
Oct 25, 2017
6,139
Austin, TX
This town > dungeon > boss thing is starting to get a little grating. Is there any point in the game where something interesting happens that is not finding some evil dude in every town then dungeon and killing him? It's incredibly repetitive.
 

AtmaPhoenix

Member
Oct 25, 2017
4,001
The Internet
I just beat up an old woman who was blocking her husband in because she didn't like that he went out to the bar every night, and then for good measure seduced the husband with Primrose so now he's following her around all over town.

I feel like I'm a bad person.
 

Arcus Felis

Unshakable Resolve
Member
Oct 26, 2017
3,123
There's lack of RPG on every consoles though if you go that route. For how young the Switch is it certainly has more RPG than the average.

No the appeal is the openness, artstyle, music, the good balance, how original it feels and so on...

It's way more than that. The game has a lot of heart to it. The music and art direction are amazing. They manage to tug nostalgia heartstrings while feeling very original. The battle system is insanely good, and even reviews that knock the game seem to praise that aspect. The story and writing feels fresh compared to a lot of JRPGs. It has a tone that doesn't target the sort of anime audience that JRPGs are really stereotyped as doing. And the premise of 8 stories is really unique.

Yes there are flaws. There's some repetition and there are some things they could have done better, but what game doesn't have those? What JRPG doesn't have those? I mean Persona 5 was one of the highest rated JRPGs of the last decade or so and it's a game I fucking love, but it also has repetition and structural problems.

On the whole this game manages to wonderfully straddle the line of nostalgia and really bringing some new ideas to the table. It feels old by atmosphere but not by a lot of conventions. That's why it has success. Yes lack of RPGs on switch might hurt but you're saying that on a forum where most of us have access to a ton of other consoles and handhelds. I could be playing a bunch of different other JRPGs but I'm having an amazing time with Octopath. I didn't need something on my switch. If I did then I'd probably own I am Setuna and Lost Sphear right now. Me and a lot of others don't.

So yeah it has flaws and some of those flaws can definitely rub some people the wrong way, but a lot of us are loving this on the merits and really notice the incredible heart put into this game.

Not at all, the game is a masterpiece.
Amazing art direction, amazing soundtrack, amazing battle system and boss designs.

All the complaints are about the structure and the story, which is what make this game really different.
And it's just that many people don't like slice-of-life short stories and it's just a matter of taste here.
If you read mangas, it's the same people that loves One Piece and don't like masterpieces like Watashitachi no Shiawase na Jikan.
Does it means that the first one is better than the second ? Not at all. Just more accessible and more popular.

Why is everytime some game does well its lack of rpgs and good adbertising? There is a thread full of people in love with the game. How is this your take away?

I really wasn't expecting all of this (especially since I am not the one who critized in-depths the game, as I was merely reacting to 鬼作.'s post). Critiques of the game target quite often the story structure, and judging by 鬼作.'s post it does seem to be something that could disappoint (especially when they mention that Romancing SaGa does it better). Reading that the game follows a very repetitive pattern (something which is echoed in a post right above mine) with what seems to be uninspired dungeons without much design left me a little disappointed.
I am not going to list every 鬼作.'s argument, but if they are mistaken, please, correct them.

I will retract my previous "lack of RPG" argument, as it seems to be considered inflammatory, and I don't want the discussion to revolve around that.
 

Łazy

Member
Nov 1, 2017
5,249
oh but damn this is good too! Guess I'll do some shuffling around and see what feels right
That's why it works so well. Many ways to do stuff but with tiny differences.
I just finished my rogue playthrough.
All noble characters are level 6 lol, but I'm looking forward to what I can do on their way to create new strategies.
I neve had to grind and since I've yet to do some side quests/areas I know I won't have to grind for them either. I'll throw a few bewildering for some bonus and that's it.
Never killed a cait either. They always flew from the battle.
 

Yukinari

Banned
Oct 25, 2017
4,538
The Danger Zone
This town > dungeon > boss thing is starting to get a little grating. Is there any point in the game where something interesting happens that is not finding some evil dude in every town then dungeon and killing him? It's incredibly repetitive.

Olberic's chapter 2 seems like the most varied so far considering its a tournament with multiple mini bosses in a row.

But yeah the structure could use variety. Maybe having to travel to a nearby town or needing multiple skills.

I feel like they did this just to encourage shorter play sessions but this is the same system with xenoblade 2 on it.
 

ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
This town > dungeon > boss thing is starting to get a little grating. Is there any point in the game where something interesting happens that is not finding some evil dude in every town then dungeon and killing him? It's incredibly repetitive.
It can be repetitive so I've been exploring a bit around world. My one gripe is I wish you could turn off encounters in areas where you're well above the danger level. Like if your characters are 5 levels above you should be provoked. Xenoblade is like that
 

Clix

Banned
So when the game asks you to divide your team into primary and secondary party at the end, what it actually means is have all your good people in the "secondary" party. Would have been good to know. I'm not going to bother with levelling a bunch of people in their high 30s so they have enough HP to survive the most basic attacks and defeat 8 bosses again to get another chance at the final boss. This is really annoying without a save point, so this is where I stop.

All in all, I'm very disappointed with the game. I like the way it looks and sounds, the basics of the battle system are decent but everything else feels very half assed.

For the story to work, an attempt to link them together in a more elaborate fashion should have been made. If you want them to be entirely separate, they should have been significantly meatier, with maybe every character getting his own party, or have a more dynamic world Romancing SaGa -style. The way it works now is just a complete farce, with stories not satisfying enough on their own, somehow even worse as a whole. Eight separate JRPG short-stories with zero party dynamics, entirely held together by a poor man's version of skits / party chat and text dumps in the post game to make a feeble attempt at connecting the stories together. I don't think the way this story was presented could have been handled any worse.

From a game design perspective it's the same thing: it feels extremely unsatisfying. The structure for every chapter is exactly the same: story sequence in town, followed by an extremely short dungeon right next to the town and a boss fight at the end. Because there is absolutely nothing interesting about the field- and dungeon design and them being so short, the game almost feels like a boss rush at times. Teleport to town, look at story sequence, go through short dungeon, look at pretty boss sprite. Repeat again and again. But seriously, why is there no field- and dungeon design at all? There are no puzzles in the game whatsoever, they're way too short to be classified as labyrinths, the entire game is forks in the roads with chests at the end.

Lack of imagination and ambition in general is pretty obvious. What I liked about the old 16-bit RPGs included stuff like the opera sequence in FF6. The millenium fair at the beginning of Chrono Trigger. The town building side quests in Terranigma. Where is any of this kind of stuff in Octopath? Where are the mini-games? The sub-systems? The elaborate story sequences? Actual dungeon design (even lame labyrinths would have been better)?

This game just feels empty as fuck. 8 short-stories that have the character development and scope of what other games include in side-quests while having to watch the game pretend that these people travel together is just not enough for me. I don't even know how to make a check list on how to make a better sequel. It's like: try again with the concept and actually think about what you're doing this time. I can't believe a game now exists that makes me think: this should have been more like SaGa.

I don't think I have ever disagreed so hard with any post on GamingEra, but I'll respect it. One person's great experience can be another's not great experience and vice versa.
 

Timeaisis

Banned
Oct 25, 2017
6,139
Austin, TX
Not at all, the game is a masterpiece.
Amazing art direction, amazing soundtrack, amazing battle system and boss designs.

All the complaints are about the structure and the story, which is what make this game really different.
And it's just that many people don't like slice-of-life short stories and it's just a matter of taste here.
If you read mangas, it's the same people that loves One Piece and don't like masterpieces like Watashitachi no Shiawase na Jikan.
Does it means that the first one is better than the second ? Not at all. Just more accessible and more popular.

I've played this game for like 20 hours and almost nothing interesting has happened. Battle system is fun, at least.
 

Łazy

Member
Nov 1, 2017
5,249
Finished the rogue path.
Cyrus was definitely the highlight and Primrose a pain to follow. H'aanit was good overall, Therion was inconsistent but I liked some parts.
Now onto the 4 lvl 6 nobles lol.
I really wasn't expecting all of this (especially since I am not the one who critized in-depths the game, as I was merely reacting to 鬼作.'s post). Critiques of the game target quite often the story structure, and judging by 鬼作.'s post it does seem to be something that could disappoint (especially when they mention that Romancing SaGa does it better). Reading that the game follows a very repetitive pattern (something which is echoed in a post right above mine) with what seems to be uninspired dungeons without much design left me a little disappointed. I am not going to list every 鬼作.'s argument, but if they are mistaken, please, correct them.

I will retract my previous "lack of RPG" argument, as it seems to be considered inflammatory, and I don't want the discussion to revolve around that.
The "simple dungeons actually have at least 2 or 3 things on the top of my head making them more interesting than say... most Tokyo RPG Factory games dungeons :
- They're short
- They look amazing
- The way to some chests is fun to find and isn't just path left or right.
How many (J?)RPG have at least that ?
Also if needed, there are 2 VERY EASY to get passives that can reduce the rate of battles and make fleeing fight secure.
You (in general, not you you : p) can't really blame the story structure for this "repetition", it's just a new type of narration. What can be criticised however is the writing/coherency of some parts.
And even that seems to be felt differently from people to people.

Overall it's a pretty enjoyable game with a much better balance than lots of other RPG. It gives a very much appreciated freedom we barely see in old school type/turn based RPG.
 
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rzmunch

The Fallen
Oct 25, 2017
1,800
Argentina
Olberic chapter 2 is the best... Is there something like this in chapters 3 and 4?

Another thing... Should I leave the sidequest until the endgame? Or is better to do all of them as soon as posible?

Game is great. I think I'll put more than 80hs in this.
 

鬼作.

Banned
Oct 28, 2017
394
I respect your opinion, but personnally I love this story format.
When I read words such as "scope", "elaborate", "meatier" I just think that you don't get it.

Did you ever read/watch short slice-of-lives books/manga/series/movies format ?
The stories are very simple, short and have no scope, but they often left you a stronger feeling and memory in the end.
I've got a lot of examples. Being long and elaborate is not always the best way to tell a story.

About dungeon design, they are designed to be as quick as possible, which is important for not losing the focus on the story between the starting and the ending sequence.
Maybe they could have been better with the same length, but that's not the focus here and that's perfectly right for me. However, the optional dungeons/zones could had better design, so I would give you half a point here. The side quests and post-game content seems not great too, even if I'm not at this point yet. But I wouldn't complain about the story part.
Sure, short stories can be good. Often they are good because they are short, they make up for the fact that they can't be going all out some way or the other. But with this game less is actually less. The stories being short is not used as a means to tell something more profound. Like, tastes differ and all, but I really feel that it would be very hard to argue that the stories as presented in Octopath are significantly more poignant or interesting than your average JRPG stuff. I doubt anyone finishes Tressa's story and goes, "wow, what a riveting tale!". I've seen better side quests in "Tales of" -games and Shadow Hearts.

I'm arguing that if the stories on their own are short and uninteresting (they are), at least an effort should have been made to put them together into something that can be seen as more than a sum of its parts. Because otherwise you end up with this 60 hour game that makes the player go "that's it?" 8 times in a row. There's no pay-off.

If you can't do that, go all out with the games' systems. Make the world crazy reactive and replayable as fuck. Have 8 shitty, short and forgettable stories by all means, but make them interact and intertwine in interesting, unpredictable ways. But that's not happening either. What Octopath Traveler is, is 8 rather unremarkable short stories. Nothing more and very often less. I also don't understand how dungeons being short is supposed to be an excuse for why they are so bad.
 

Bonejack

Member
Oct 27, 2017
16,654
My God this game becomes such a grind in the post game, almost to the point of ruining it. What's the fastest way of leveling up?

If you're feeling lucky, Bewildering Grace, if not it's hoping for a Cait to appear. And if you're super lucky with balls of steel, it's using Bewildering Grace while fighting a Cait. ^^
 

RDreamer

Member
Oct 25, 2017
14,106
I really wasn't expecting all of this (especially since I am not the one who critized in-depths the game, as I was merely reacting to 鬼作.'s post). Critiques of the game target quite often the story structure, and judging by 鬼作.'s post it does seem to be something that could disappoint (especially when they mention that Romancing SaGa does it better). Reading that the game follows a very repetitive pattern (something which is echoed in a post right above mine) with what seems to be uninspired dungeons without much design left me a little disappointed.
I am not going to list every 鬼作.'s argument, but if they are mistaken, please, correct them.

I will retract my previous "lack of RPG" argument, as it seems to be considered inflammatory, and I don't want the discussion to revolve around that.

I think the point is that people don't mind in depth criticism of the game because it does have flaws, but someone quoting that, admittedly not actually playing the game, and then blaming the popularity on it being on Switch will garner some responses. Real criticism is fine.
 

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
I've heard that the Level 58 forest dungeon near Wispermill is great for leveling, as well. With the accessory and Warmaster skill that increases EXP growth, grinding there won't be too bad, I hope.

Speaking of these items, are the $1 items like the bone and dusty old claptrap or whatever it's called for selling too? Are they just joke items?
Yep.
 

Yukinari

Banned
Oct 25, 2017
4,538
The Danger Zone
If they do a sequel can they please drop the idea of needing a character just to open chests?

Feels like some field skill bullshit and i have to run to town and switch to therion everytime i see a purple chest. They usually have very useful equipment too that gold chests never have.
 

donkey

Sumo Digital Dev
Verified
Oct 24, 2017
4,861
Finished all 8 character stories. Fantastic stuff.

I absolutely love how all their stories have come together with Lyblac being behind everything that's happened so far. Great pay-off! Just got wiped by the big bad, so I need to grind out some of my neglected crew. Having to go through the final dungeon all over again hurts. XD

Perhaps there should be an Octopath spoiler thread?
 

ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
If they do a sequel can they please drop the idea of needing a character just to open chests?

Feels like some field skill bullshit and i have to run to town and switch to therion everytime i see a purple chest. They usually have very useful equipment too that gold chests never have.
At the very least, they should have let anyone with the theif sub job open them as well. It hasn't bothered me too much cause Theiron is typically in my party but I have seen it a few times.
 

ccieag

Banned
Oct 28, 2017
1,339
Vail, CO
Okay, that is just too damn awesome for Tressa. Went to buy a 74K staff before starting chapter 2, said sure why not. Tressa gets an 18K discount for "haggling". I guess using her as one of my mains is really starting to pay off. Staff was totally worth it too, because I can run around with two scholars, and level up low people in very, very little time.
 

Phonzo

Member
Oct 26, 2017
4,817
Question, does the SE comes with a sealed copy inside? I accidentaly ordered a normal copy the day of release and the wayfarer's edition is coming today. I may sell the copy that comes with the WE if it's sealed.
Yes, however the sealed copy has a "Not for Resell" logo on the back, so the backcover is a bit different.

Anyway, i am now prepping my party for the final boss.
 

Bjones

Member
Oct 30, 2017
5,622
One thing I don't understand. When you have the merchant in your party and you enter an area and it says " sees $1,000 left by an unfortunate soul " do you automatically get it? Or do you have to find it?
 

Shifty1897

Member
Oct 28, 2017
702
The fondest memories I have of the 16 bit JRPG era are the story setpieces: Hitching a ride with the Runaway Five in Earthbound, forging the Masamune in Chrono Trigger and using it to open Magus's lair, the opera sequence (honestly pretty much every sequence) in FFVI, those are the things that stay with you long after the game is over. Octopath has none of that. In that regard, it reminds me of Final Fantasy V: A game with a great battle and job system that I never thought about again once I beat it.

Sure, Octopath has awesome mechanics and pretty graphics and a fantastic soundtrack, and I'm having a great time with it. But once I beat the game I won't ever think about it again. That's just me.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
I'm enjoying a lot the short chapter format, even if I agree that the structure is really repetitive. It makes Octopath a good game to play for 1-2 hours and advance through the plot. Lots of JRPGs have long cutscenes and chapters and sometimes you need to play for 5+ hours to feel like you're advancing in the plot, and OT presents a nice alternative IMO.

I hope that SE gives more budget to the OT/BD team next time, and they can deliver a game with more gameplay variety and more setpieces.
 

coconut gun

Banned
Nov 1, 2017
682
So many people seem to feel burned by the lack of a traditional JRPG throughline and while I understand where that's coming from, I also have to ask "why do you want every JRPG to have that story structure?"

The vast overwhelming majority of JRPGs of this style are structured as a group of young adults who group up to save the world. Octopath is 8 short stories about each characters intensely personal quests that don't really have anything to do with a bigger picture.

Which is rad in its uniqueness alone. Could the concept use some smoothing out? Sure. Nothing's perfect, but this game gave us something JRPGs typically don't: grounded stories in a world that feels real. Scrutinize/Inquire are better world building tools than they have any right to be.

There's also something to be said of brevity, honestly. Especially in a genre known for 80+ hour games. And while Octopath might hit that for completionists, you can get a handful of satisfying and personal stories knocked out in around 20 hours.

While I'm ranting there's also more to effective storytelling and character building than the plot. The way character specific music swells in cutscenes and segues into the boss battle music is choice as hell. The way bosses have buffs that have unique quotes is also very good. I also like how some of the cutscenes end with the boss running directly at you to initiate the battle. I mentioned imquire/scrutinize before but they really are extremely effective tools. So many of the NPCs having incredibly mundane, but very human backstories makes for a more immersive world, if you choose to stop and smell the roses.

To the point about it being hard for you to believe these characters are traveling together, I think about what the first Etrian Odyssey's director said about using imagination a lot...

pJkmDnY_d.jpg


It's really not all that hard for me to come up with my own reasons these characters are friends, given how much of each characters personality you get from their stories. They even give you the travel banter as a jumping off point for how they interact.

I think this game is probably gonna age pretty well. I look forward to the LTTP threads over the course of the next few years.
 
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Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
Perhaps there should be an Octopath spoiler thread?
I made one here but unfortunately it's not getting much traffic, as expected to be honest. Most people are not in a position yet to talk about the game as a whole with no concern about spoiler tagging.
I love how Therion literally steals candy from babies.
He doesn't if you don't make him, you terrible person! :p
I think this game is probably gonna age pretty well. I look forward to the LTTP threads over the course of the next few years.
I'll go one step further and say that I think this game has the potential to be a real turning-point and landmark in how JRPG narratives are structured. I really hope it proves influential moving forward.
 

Mbolibombo

Member
Oct 29, 2017
7,043
So I've beaten Chapter 1 with all characters and Chapter 2 with Primrose and still no sign of a secondary job... have I missed them? Do they show up later? Or what up
 

coconut gun

Banned
Nov 1, 2017
682
Does anyone else use inquire to justify stealing to themselves lmao

Like this woman outside the church in Goldshore has a nice staff, but inquire says that she's a great person who treats everyone with respect. So I was like fuck, fine I'll buy it with Tressa instead.

A woman in noblecourt who's shrewd and only cares about getting more money, though? Say goodbye to your stuff lady, it's mine now.
 

BriGuy

Banned
Oct 27, 2017
4,275
Looking at my characters' stats from the menu, my Cyrus has a base elemental attack of about 680 or so. With his staff and bow though, it's a blue 999. Have I hit his damage cap, or is there room to make up with his base stats and magic nuts? I don't want to waste them if he's already as powerful as he's going to get.
 

rhandino

Member
Oct 25, 2017
2,615
So I was doing Therion Chapter 2 and since I am a bit overleveled I decided to also do Primrose Chapter 3 and I... I...

I
sSqAwWL.gif


Her interactions with Olberic about his definition of Honor was so sweet and her convo with Alfyn in which he confirmed my head canon about him being the one that patch them while on the road was T_T

Does anyone else use inquire to justify stealing to themselves lmao
I do that =3

Like, I cant bring myself to steal that really item from an NPC because the Inquire/Scrutinize dialogue says that he helps orphans in his free time.