OK this sounds much better than what I had going on, thank you!Cyrus with merchant. REst gives him tons of SP to burn.
Ophelia with sancer for support
Olberic with hunter for bow and axe.
Therion with apothecary for support.
OK this sounds much better than what I had going on, thank you!Cyrus with merchant. REst gives him tons of SP to burn.
Ophelia with sancer for support
Olberic with hunter for bow and axe.
Therion with apothecary for support.
oh but damn this is good too! Guess I'll do some shuffling around and see what feels rightI don't recommend Merchant for Cyrus. Burns too many turns/BP to get the MP back with rest.
Thief/Merchant works better and can give MP to everyone. Since rest costs 0 MP he can boost MP share up to 200% and still be able to recover with rest.
Better work JP to get merchant last passive and/or the one that gives MP back each turn.
Olberic as a merchant works too, for side step/attraction (the Cleric can add magic mirror to cover every non AoE attack).
That's kinda what I feared. I've read impressions from someone I know of the game and they are very similar to yours, and another one got bored very quickly.
I guess I'll wait to find this game on sales. Frankly, I don't think the game is "bad" per see, but I'm getting the feeling that part its success is due to the lack of RPGs on Switch and good advertising.
This is a fairly mainstream JRPG and you're expecting one of its main characters to be gay? Hah!
...In all seriousness, no, they're not. They're just super good pals. You're not the only one in thinking that (I got romantic vibes between them, too), but later in the game they're both made out to be straight. But hey, H'aanit totally has the hots for Ophilia, so that's something.
They're good to sell. Sidequest items usually have more detailed item descriptions."Catches a _____ price if sold" are all meant to be sold, correct?
I've been hoarding those items cause I'm worried they'll be important at some point
I don't think they ever intended them to be gay. It just came across that way to just about everyone. Who knows if the Japanese script even has those vibes?That's too bad. I guess the H'annit/Ophelia stuff is ok but it's always been a lot safer to portray a lesbian relationship in any kind of media than a gay relationship. When will Japan finally get over their weird homophobia?
They're good to sell. Sidequest items usually have more detailed item descriptions.
I don't think they ever intended them to be gay. It just came across that way to just about everyone. Who knows if the Japanese script even has those vibes?
There's lack of RPG on every consoles though if you go that route. For how young the Switch is it certainly has more RPG than the average.
No the appeal is the openness, artstyle, music, the good balance, how original it feels and so on...
It's way more than that. The game has a lot of heart to it. The music and art direction are amazing. They manage to tug nostalgia heartstrings while feeling very original. The battle system is insanely good, and even reviews that knock the game seem to praise that aspect. The story and writing feels fresh compared to a lot of JRPGs. It has a tone that doesn't target the sort of anime audience that JRPGs are really stereotyped as doing. And the premise of 8 stories is really unique.
Yes there are flaws. There's some repetition and there are some things they could have done better, but what game doesn't have those? What JRPG doesn't have those? I mean Persona 5 was one of the highest rated JRPGs of the last decade or so and it's a game I fucking love, but it also has repetition and structural problems.
On the whole this game manages to wonderfully straddle the line of nostalgia and really bringing some new ideas to the table. It feels old by atmosphere but not by a lot of conventions. That's why it has success. Yes lack of RPGs on switch might hurt but you're saying that on a forum where most of us have access to a ton of other consoles and handhelds. I could be playing a bunch of different other JRPGs but I'm having an amazing time with Octopath. I didn't need something on my switch. If I did then I'd probably own I am Setuna and Lost Sphear right now. Me and a lot of others don't.
So yeah it has flaws and some of those flaws can definitely rub some people the wrong way, but a lot of us are loving this on the merits and really notice the incredible heart put into this game.
Not at all, the game is a masterpiece.
Amazing art direction, amazing soundtrack, amazing battle system and boss designs.
All the complaints are about the structure and the story, which is what make this game really different.
And it's just that many people don't like slice-of-life short stories and it's just a matter of taste here.
If you read mangas, it's the same people that loves One Piece and don't like masterpieces like Watashitachi no Shiawase na Jikan.
Does it means that the first one is better than the second ? Not at all. Just more accessible and more popular.
Why is everytime some game does well its lack of rpgs and good adbertising? There is a thread full of people in love with the game. How is this your take away?
That's why it works so well. Many ways to do stuff but with tiny differences.oh but damn this is good too! Guess I'll do some shuffling around and see what feels right
This town > dungeon > boss thing is starting to get a little grating. Is there any point in the game where something interesting happens that is not finding some evil dude in every town then dungeon and killing him? It's incredibly repetitive.
It can be repetitive so I've been exploring a bit around world. My one gripe is I wish you could turn off encounters in areas where you're well above the danger level. Like if your characters are 5 levels above you should be provoked. Xenoblade is like thatThis town > dungeon > boss thing is starting to get a little grating. Is there any point in the game where something interesting happens that is not finding some evil dude in every town then dungeon and killing him? It's incredibly repetitive.
So when the game asks you to divide your team into primary and secondary party at the end, what it actually means is have all your good people in the "secondary" party. Would have been good to know. I'm not going to bother with levelling a bunch of people in their high 30s so they have enough HP to survive the most basic attacks and defeat 8 bosses again to get another chance at the final boss. This is really annoying without a save point, so this is where I stop.
All in all, I'm very disappointed with the game. I like the way it looks and sounds, the basics of the battle system are decent but everything else feels very half assed.
For the story to work, an attempt to link them together in a more elaborate fashion should have been made. If you want them to be entirely separate, they should have been significantly meatier, with maybe every character getting his own party, or have a more dynamic world Romancing SaGa -style. The way it works now is just a complete farce, with stories not satisfying enough on their own, somehow even worse as a whole. Eight separate JRPG short-stories with zero party dynamics, entirely held together by a poor man's version of skits / party chat and text dumps in the post game to make a feeble attempt at connecting the stories together. I don't think the way this story was presented could have been handled any worse.
From a game design perspective it's the same thing: it feels extremely unsatisfying. The structure for every chapter is exactly the same: story sequence in town, followed by an extremely short dungeon right next to the town and a boss fight at the end. Because there is absolutely nothing interesting about the field- and dungeon design and them being so short, the game almost feels like a boss rush at times. Teleport to town, look at story sequence, go through short dungeon, look at pretty boss sprite. Repeat again and again. But seriously, why is there no field- and dungeon design at all? There are no puzzles in the game whatsoever, they're way too short to be classified as labyrinths, the entire game is forks in the roads with chests at the end.
Lack of imagination and ambition in general is pretty obvious. What I liked about the old 16-bit RPGs included stuff like the opera sequence in FF6. The millenium fair at the beginning of Chrono Trigger. The town building side quests in Terranigma. Where is any of this kind of stuff in Octopath? Where are the mini-games? The sub-systems? The elaborate story sequences? Actual dungeon design (even lame labyrinths would have been better)?
This game just feels empty as fuck. 8 short-stories that have the character development and scope of what other games include in side-quests while having to watch the game pretend that these people travel together is just not enough for me. I don't even know how to make a check list on how to make a better sequel. It's like: try again with the concept and actually think about what you're doing this time. I can't believe a game now exists that makes me think: this should have been more like SaGa.
Not at all, the game is a masterpiece.
Amazing art direction, amazing soundtrack, amazing battle system and boss designs.
All the complaints are about the structure and the story, which is what make this game really different.
And it's just that many people don't like slice-of-life short stories and it's just a matter of taste here.
If you read mangas, it's the same people that loves One Piece and don't like masterpieces like Watashitachi no Shiawase na Jikan.
Does it means that the first one is better than the second ? Not at all. Just more accessible and more popular.
The "simple dungeons actually have at least 2 or 3 things on the top of my head making them more interesting than say... most Tokyo RPG Factory games dungeons :I really wasn't expecting all of this (especially since I am not the one who critized in-depths the game, as I was merely reacting to 鬼作.'s post). Critiques of the game target quite often the story structure, and judging by 鬼作.'s post it does seem to be something that could disappoint (especially when they mention that Romancing SaGa does it better). Reading that the game follows a very repetitive pattern (something which is echoed in a post right above mine) with what seems to be uninspired dungeons without much design left me a little disappointed. I am not going to list every 鬼作.'s argument, but if they are mistaken, please, correct them.
I will retract my previous "lack of RPG" argument, as it seems to be considered inflammatory, and I don't want the discussion to revolve around that.
Sure, short stories can be good. Often they are good because they are short, they make up for the fact that they can't be going all out some way or the other. But with this game less is actually less. The stories being short is not used as a means to tell something more profound. Like, tastes differ and all, but I really feel that it would be very hard to argue that the stories as presented in Octopath are significantly more poignant or interesting than your average JRPG stuff. I doubt anyone finishes Tressa's story and goes, "wow, what a riveting tale!". I've seen better side quests in "Tales of" -games and Shadow Hearts.I respect your opinion, but personnally I love this story format.
When I read words such as "scope", "elaborate", "meatier" I just think that you don't get it.
Did you ever read/watch short slice-of-lives books/manga/series/movies format ?
The stories are very simple, short and have no scope, but they often left you a stronger feeling and memory in the end.
I've got a lot of examples. Being long and elaborate is not always the best way to tell a story.
About dungeon design, they are designed to be as quick as possible, which is important for not losing the focus on the story between the starting and the ending sequence.
Maybe they could have been better with the same length, but that's not the focus here and that's perfectly right for me. However, the optional dungeons/zones could had better design, so I would give you half a point here. The side quests and post-game content seems not great too, even if I'm not at this point yet. But I wouldn't complain about the story part.
My God this game becomes such a grind in the post game, almost to the point of ruining it. What's the fastest way of leveling up?
I really wasn't expecting all of this (especially since I am not the one who critized in-depths the game, as I was merely reacting to 鬼作.'s post). Critiques of the game target quite often the story structure, and judging by 鬼作.'s post it does seem to be something that could disappoint (especially when they mention that Romancing SaGa does it better). Reading that the game follows a very repetitive pattern (something which is echoed in a post right above mine) with what seems to be uninspired dungeons without much design left me a little disappointed.
I am not going to list every 鬼作.'s argument, but if they are mistaken, please, correct them.
I will retract my previous "lack of RPG" argument, as it seems to be considered inflammatory, and I don't want the discussion to revolve around that.
Yep.Speaking of these items, are the $1 items like the bone and dusty old claptrap or whatever it's called for selling too? Are they just joke items?
At the very least, they should have let anyone with the theif sub job open them as well. It hasn't bothered me too much cause Theiron is typically in my party but I have seen it a few times.If they do a sequel can they please drop the idea of needing a character just to open chests?
Feels like some field skill bullshit and i have to run to town and switch to therion everytime i see a purple chest. They usually have very useful equipment too that gold chests never have.
999 max with gearQuestion...
The 999 max for stat is without gear or with ?
Can we go beyond ?
999+gear ?
Yes, however the sealed copy has a "Not for Resell" logo on the back, so the backcover is a bit different.Question, does the SE comes with a sealed copy inside? I accidentaly ordered a normal copy the day of release and the wayfarer's edition is coming today. I may sell the copy that comes with the WE if it's sealed.
Wow.. easy to max out.
You get it automaticallyOne thing I don't understand. When you have the merchant in your party and you enter an area and it says " sees $1,000 left by an unfortunate soul " do you automatically get it? Or do you have to find it?
Oh damn, thanks.Yes, however the sealed copy has a "Not for Resell" logo on the back, so the backcover is a bit different.
Anyway, i am now prepping my party for the final boss.
I made one here but unfortunately it's not getting much traffic, as expected to be honest. Most people are not in a position yet to talk about the game as a whole with no concern about spoiler tagging.
He doesn't if you don't make him, you terrible person! :p
I'll go one step further and say that I think this game has the potential to be a real turning-point and landmark in how JRPG narratives are structured. I really hope it proves influential moving forward.I think this game is probably gonna age pretty well. I look forward to the LTTP threads over the course of the next few years.
Search for the shrines (They look like three pillars on the map). You can find them near or on the road to their chapter 2 towns/locations.So I've beaten Chapter 1 with all characters and Chapter 2 with Primrose and still no sign of a secondary job... have I missed them? Do they show up later? Or what up
I do that =3Does anyone else use inquire to justify stealing to themselves lmao