It's all that matters.
It's all that matters.
Says him in a discussion thread based on an article about the game :P But yeah I get what you are saying, it's not like it's the next GTA or something. But I think I saw a lot of excitement from gamers and media during E3 and in the deliberations after. Easy Allies currently has it between DMC5 and Smash in their desire index (rank 11). There will be more talk when there's more to show.Hope it does well. But nobody it talkin about it. Not a good sign.
Hope it does well. But nobody it talkin about it. Not a good sign.
Remedy got boned on QB
They designed the entire game around a TV format to mix and match with the TV media stuff on the Bone that Ms just totally forgot about roughly a month into the bone's lifespan. What we got left with is the haphazard leftovers that were mixed together from the original template =\
Hell the got fucked over by Ms on AWake as well. Why MS thought putting that game out day and day with Red Dead Redemption was a good idea is something the people at remedy will be asking themselves for the rest of the life of the company.
You know the TV aspect was Remedy's idea right? not a shoe horned in MS initiative, Remedy has always been fascinated with FMV in their games. This was before the whole MS multimedia Xbox One craze.Quantum Break being good is a miracle when you consider it's the only project to have survived Microsoft's obsession with TV in the 360-Xone bridging period, iirc every other project with those kinds of ambition was killed unceremoniously.
Really sounds like they regret the way that partnership worked out though, wonder what it was like behind the scenes on that project.
yes but it was designed with Ms' big tv push and content delivery system in mindYou know the TV aspect was Remedy's idea right? not a shoe horned in MS initiative, Remedy has always been fascinated with FMV in their games.
It actually wasn't, they simply planned to work with MS tv studios after that became a thing. Alan Wake 2 original had live action episodes as well, it simply got designed into a new IP with QB. Even their game after QB was going to follow the same direction, it wasn't dependent on MS multimedia future: https://gamerant.com/remedy-quantum-break-tv-show-452/yes but it was designed with Ms' big tv push and content delivery system in mind
Once that was gone the game's format suddenly made no sense and they had to rework it for the big $60 release thing. It's kinda a bummer because I could easily see a world where Quantum Break would have been a star as a weekly release on gamepass today, but eh it is what it is.
... because MS was making a big push in that sectorIt actually wasn't, they simply planned to work with MS tv studios.
Even if MS didn't make a big push into multimedia, it still would have been the same.
I was really hyped for Control until they said it's going to have a co-op option with gaas focus. Will wait and see how it is implemented before getting this.
That's quite an assumption not really backed up by anything.Even if MS didn't make a big push into multimedia, it still would have been the same.
It's backed up by the points I gave and what Remedy has said, you just seem to be ignoring them to believe your own idea which isn't backed up by anything.That's quite an assumption not really backed up by anything.
It's sort of like saying Skyward Sword would have been the same had Nintendo never made the wiimote
Smart really. Get MS to pay for years of development time on Quantum Break. Then basically just repurpose that entire thing into a new game and self-publish.
No it is not. You can't rewrite history and say just because remedy wanted to make a game like that that QB ever would have been greenlighted and planned like it was at MS studios had the TV push never happened.It's backed up by the points I gave and what Remedy has said, you just seem to be ignoring them to believe your own idea which isn't backed up by anything.
The Wiimote example doesn't work because the sword fighting is dependant on a console being designed for it , TV episodes in QB aren't dependant on some new way to control a game. Remedy's previous games have had FMV, without any MS studios TV company or focus. There is no reason to believe that wouldn't have continued.No it is not. You can't rewrite history and say just because remedy wanted to make a game like that that QB ever would have been greenlighted and planned like it was at MS studios had the TV push never happened.
Much like the skyward sword example, I'm sure someone on the Zelda team always wanted to make a game with 1:1 sword fighting but that game never would have been made without the wiimote.
Previous remedy games weren't designed as a TV show that had literal hours of sitting down your controller to watch literal episodes of it.The Wiimote example doesn't work because the sword fighting is dependant on a console being designed for it , TV episodes in QB aren't dependant on some new way to control a game. Remedy's previous games have had FMV, without any MS studios TV company or focus. There is no reason to believe that wouldn't have continued.
The natural progression of what they were doing.... the idea that came from Alan Wake 2. One they wanted to continue to do after QB even.Previous remedy games weren't designed as a TV show that had literal hours of sitting down your controller to watch literal episodes of it.
Really? I didn't know it'll have co-op, got me more excited now.I was really hyped for Control until they said it's going to have a co-op option with gaas focus. Will wait and see how it is implemented before getting this.
I wasn't that hot on the reveal. It looks like they've just repurposed Quantim Break's assets, style and tone into a new game, and considering how mediocre QB was I can't say that fills me with much faith. Reeks of a company cutting corners in desperation for a hit.
That already happened. The company changed these last years. They are a IPO now and do alot work for hire also now.I'm not sure this will work, and control looked slightly ok IMO. I think remedy needs a complete culture change. the days of long ass development cycles for 80 or wors metacritic games have to be a thing of the past.
That's the natural progression of NOTHING. Not one developer in existence has shoe horned hours of tv into a videogame.The natural progression of what they were doing.... the idea that came from Alan Wake 2. One they wanted to continue to do after QB even.
The whole game is just one story in a big universe, there are lots of lines which went unfinished and the main theme of causality can be developed a lot further. It's pretty obvious that they've planned for a sequel or two with QB and it's a pity that we'll likely never see them.What about that game requires a continuation? It's a finished (and great) story from beginning to end. It doesn't need a DLC or a sequel. Just like Alan Wake.
There's no reason to be down on this game for such a trivial reason.
The game looked great but they didn't show enough of it to get the hype machine going. It's reveal during the Sony conference too was a little weird, as it was made to look like a smaller indie game, instead giving it the song and dance that AAA games usually get.
I'm not sure this will work, and control looked slightly ok IMO. I think remedy needs a complete culture change. the days of long ass development cycles for 80 or wors metacritic games have to be a thing of the past.
Well, we did have a full behind closed doors demo running all three days at E3, so I think we did show plenty of Control especially for a first reveal :)