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Budi

Member
Oct 25, 2017
13,883
Finland
Hope it does well. But nobody it talkin about it. Not a good sign.
Says him in a discussion thread based on an article about the game :P But yeah I get what you are saying, it's not like it's the next GTA or something. But I think I saw a lot of excitement from gamers and media during E3 and in the deliberations after. Easy Allies currently has it between DMC5 and Smash in their desire index (rank 11). There will be more talk when there's more to show.
 
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Kage Maru

Member
Oct 27, 2017
3,804
Cannot wait for Control, really hope it does well for them. What we've seen so far looks amazing.
 

LabRat

Member
Mar 16, 2018
4,231
control looks great at the same time i don't understand why they don't work together with rockstar to make max payne 4?! they could implement some metroidvania elements or even introduce a hub world somewhere in snowy new york. i just really would love to see them return to their roots, grounded but great feeling shooting and a noir atmsophere.
 
Oct 26, 2017
6,151
United Kingdom
Hope it does well. But nobody it talkin about it. Not a good sign.

There's no reason to be down on this game for such a trivial reason.

The game looked great but they didn't show enough of it to get the hype machine going. It's reveal during the Sony conference too was a little weird, as it was made to look like a smaller indie game, instead giving it the song and dance that AAA games usually get.
 

JINX

Member
Oct 25, 2017
7,472
Remedy got boned on QB

They designed the entire game around a TV format to mix and match with the TV media stuff on the Bone that Ms just totally forgot about roughly a month into the bone's lifespan. What we got left with is the haphazard leftovers that were mixed together from the original template =\

Hell the got fucked over by Ms on AWake as well. Why MS thought putting that game out day and day with Red Dead Redemption was a good idea is something the people at remedy will be asking themselves for the rest of the life of the company.

Quantum Break being good is a miracle when you consider it's the only project to have survived Microsoft's obsession with TV in the 360-Xone bridging period, iirc every other project with those kinds of ambition was killed unceremoniously.

Really sounds like they regret the way that partnership worked out though, wonder what it was like behind the scenes on that project.
You know the TV aspect was Remedy's idea right? not a shoe horned in MS initiative, Remedy has always been fascinated with FMV in their games. This was before the whole MS multimedia Xbox One craze.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
You know the TV aspect was Remedy's idea right? not a shoe horned in MS initiative, Remedy has always been fascinated with FMV in their games.
yes but it was designed with Ms' big tv push and content delivery system in mind

Once that was gone the game's format suddenly made no sense and they had to rework it for the big $60 release thing. It's kinda a bummer because I could easily see a world where Quantum Break would have been a star as a weekly release on gamepass today, but eh it is what it is.

You can't just say "well remedy liked fmv before!" when looking at QB as a game considering the time when it was pitched MS wanted games like those specifically for a TV service that never existed when the game came out. QB would have been a radically different game had it been greenlighted even a year later than it was.
 

JINX

Member
Oct 25, 2017
7,472
yes but it was designed with Ms' big tv push and content delivery system in mind

Once that was gone the game's format suddenly made no sense and they had to rework it for the big $60 release thing. It's kinda a bummer because I could easily see a world where Quantum Break would have been a star as a weekly release on gamepass today, but eh it is what it is.
It actually wasn't, they simply planned to work with MS tv studios after that became a thing. Alan Wake 2 original had live action episodes as well, it simply got designed into a new IP with QB. Even their game after QB was going to follow the same direction, it wasn't dependent on MS multimedia future: https://gamerant.com/remedy-quantum-break-tv-show-452/
 

LordBaztion

Member
Oct 27, 2017
3,809
Lima PerĂş
It' always better when a developers owns it's IP.
Control looks cool and I'm eager to play it but they need strong marketing to make it successful.
 

shaneo632

Weekend Planner
Member
Oct 29, 2017
28,989
Wrexham, Wales
I wasn't that hot on the reveal. It looks like they've just repurposed Quantim Break's assets, style and tone into a new game, and considering how mediocre QB was I can't say that fills me with much faith. Reeks of a company cutting corners in desperation for a hit.
 

JINX

Member
Oct 25, 2017
7,472
That's quite an assumption not really backed up by anything.

It's sort of like saying Skyward Sword would have been the same had Nintendo never made the wiimote
It's backed up by the points I gave and what Remedy has said, you just seem to be ignoring them to believe your own idea which isn't backed up by anything.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
It's backed up by the points I gave and what Remedy has said, you just seem to be ignoring them to believe your own idea which isn't backed up by anything.
No it is not. You can't rewrite history and say just because remedy wanted to make a game like that that QB ever would have been greenlighted and planned like it was at MS studios had the TV push never happened.

Much like the skyward sword example, I'm sure someone on the Zelda team always wanted to make a game with 1:1 sword fighting but that game never would have been made without the wiimote.
 

JINX

Member
Oct 25, 2017
7,472
No it is not. You can't rewrite history and say just because remedy wanted to make a game like that that QB ever would have been greenlighted and planned like it was at MS studios had the TV push never happened.

Much like the skyward sword example, I'm sure someone on the Zelda team always wanted to make a game with 1:1 sword fighting but that game never would have been made without the wiimote.
The Wiimote example doesn't work because the sword fighting is dependant on a console being designed for it , TV episodes in QB aren't dependant on some new way to control a game. Remedy's previous games have had FMV, without any MS studios TV company or focus. There is no reason to believe that wouldn't have continued.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
The Wiimote example doesn't work because the sword fighting is dependant on a console being designed for it , TV episodes in QB aren't dependant on some new way to control a game. Remedy's previous games have had FMV, without any MS studios TV company or focus. There is no reason to believe that wouldn't have continued.
Previous remedy games weren't designed as a TV show that had literal hours of sitting down your controller to watch literal episodes of it.
 

JINX

Member
Oct 25, 2017
7,472
Previous remedy games weren't designed as a TV show that had literal hours of sitting down your controller to watch literal episodes of it.
The natural progression of what they were doing.... the idea that came from Alan Wake 2. One they wanted to continue to do after QB even.
 

Net_Wrecker

Member
Oct 25, 2017
2,734
I wasn't that hot on the reveal. It looks like they've just repurposed Quantim Break's assets, style and tone into a new game, and considering how mediocre QB was I can't say that fills me with much faith. Reeks of a company cutting corners in desperation for a hit.

I don't see how it repurposes QB's tone/style at all. QB is Hollywood as hell, and I'd argue that some of Remedy's weirdness was lost due to it. Control seems to be leaning into that strangeness much more, even beyond Alan Wake. There are obvious signals that point to this being a Remedy game in the way things are rendered, lit, the post processing, the art design etc, but many devs show similarities across titles. Naughty Dog, for example, has been perfecting certain animation techniques and overgrown environments for like 5 straight games.

And even if they are cutting corners in that fashion, so what. Game development is dangerous. Anything they can do to speed up development and get more titles to market for less money is a win, as long as quality isn't compromised.
 
Nov 11, 2017
2,744
I'm not sure this will work, and control looked slightly ok IMO. I think remedy needs a complete culture change. the days of long ass development cycles for 80 or wors metacritic games have to be a thing of the past.
 

erlim

Member
Oct 26, 2017
5,502
London
Remedy is awesome. Max Payne 2 will always be one of my favorites, and QB was one of the best console exclusives this gen.
 

Theorry

Member
Oct 27, 2017
60,973
I'm not sure this will work, and control looked slightly ok IMO. I think remedy needs a complete culture change. the days of long ass development cycles for 80 or wors metacritic games have to be a thing of the past.
That already happened. The company changed these last years. They are a IPO now and do alot work for hire also now.
 

dgrdsv

Member
Oct 25, 2017
11,846
Alan Wake is Remedy's IP but since it was published by MS I'd think that MS has publishing rights for a sequel(s) as well which make it hard to develop if MS doesn't want to fund such sequel(s) despite Remedy owning the IP.

What about that game requires a continuation? It's a finished (and great) story from beginning to end. It doesn't need a DLC or a sequel. Just like Alan Wake.
The whole game is just one story in a big universe, there are lots of lines which went unfinished and the main theme of causality can be developed a lot further. It's pretty obvious that they've planned for a sequel or two with QB and it's a pity that we'll likely never see them.
 

Thomas Puha

Head of Comms at Remedy Entertainment
Verified
Jan 15, 2018
147
Espoo, Finland
There's no reason to be down on this game for such a trivial reason.

The game looked great but they didn't show enough of it to get the hype machine going. It's reveal during the Sony conference too was a little weird, as it was made to look like a smaller indie game, instead giving it the song and dance that AAA games usually get.

Well, we did have a full behind closed doors demo running all three days at E3, so I think we did show plenty of Control especially for a first reveal :)
 

Thomas Puha

Head of Comms at Remedy Entertainment
Verified
Jan 15, 2018
147
Espoo, Finland
I'm not sure this will work, and control looked slightly ok IMO. I think remedy needs a complete culture change. the days of long ass development cycles for 80 or wors metacritic games have to be a thing of the past.

The company has always been changing and that's one of the few constants in the video games industry: change. We've been pretty loud about the fact that we dont want to take such a long time developing our games at Remedy, but to get more games out there faster. Everybody here is working hard to achieve that. Well, once they get back from their summer vacations that is ;)
 
Oct 26, 2017
6,151
United Kingdom
Well, we did have a full behind closed doors demo running all three days at E3, so I think we did show plenty of Control especially for a first reveal :)

Oh lol, hi Thomas. Thanks for responding to my post.

Since I'm not a journalist I wasn't privy to the behind the scenes demo (which I'm geniunely not often very keen on, tbh).

Just to be clear though, I though what was shown at the Sony conference looked great, I just would have expected a more significant reveal at the Sony conference for such a huge game, than a few second trailer buried in a trailer montage.

I'm looking forward to seeing more, as I haven't played a Remedy game since Max Payne 2, but clearly you guys are very talented developers.