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PshycoNinja

Game Developer
Verified
Oct 25, 2017
3,223
Los Angeles
1. Final Fantasy 7: Unrivaled atmosphere, great music, great art, incredible characters.
2. Nier Automata: Best ending in the history of gaming and really good music and characters. Great directing.
3. TWEWY: Really great combat system that has a great rhythm to it, really nice character interactions.
4. Deus Ex: Questionable whether or not it's an RPG, but an incredible sandbox game with beautiful interaction with the level design
5. Nier 1: The writing from the enemy's perspective is handled with the subtly of a brick to the face, but the game otherwise is beautiful (not in its art obviously but... other things) and varied and strange and original and has some really great music. Probably the best cast of characters in the history of video gaming.
6. Valkyria Chronicles: Great, great, great gameplay that feels great. Really loved the characters. Art is obviously great.

Honorable mentions: FF9, Fire Emblem Radiant Dawn, Paper Mario TTYD, Bloodborne

<HIGHLIGHT VOTE - 4 points>

Final Fantasy VI

</ HIGHLIGHT VOTE - 4 points>

<FULL POINT GAMES - 2 points>

Final Fantasy XV

Wxysgfy.jpg


Chrono Trigger

Final Fantasy VII

Kingdom Hearts

Final Fantasy X

Kingdom Hearts II

Final Fantasy VIII

Dragon Quest VIII

Final Fantasy Tactics

Nier Automata


</ FULL POINT GAMES - 2 points>

<HONORABLE MENTIONS - 1 point> Pokémon Gold

Drakengard

Final Fantasy VII Crisis Core

Final Fantasy IV

Kingdom Hearts Birth by sleep

Final Fantasy IX

Shining Force II

Valkyrie Profile Lenneth

Valkyrie Profile Silmeria

Valkyrie Profile Covenant of the Plume

Final Fantasy XII

Undertale

Pokémon Yellow
</ HONORABLEMENTIONS - 1 point>

I don't believe the formatting in these will work. Please adhere to the formatting seen in the OP and in numerous other posts.
 
OP
OP
kswiston

kswiston

Member
Oct 24, 2017
3,693
We are down to the final 10 hours.

It's midnight here, so this is going to be my final end of voting warning until just before the wrap up. If you are pressed for time, you can post a list now, and then edit in explanations past the close of voting as long as you doing change your ballot at the bottom (or top) of your post when voting closes. The raffle will take place later in the coming week, so I will accept some late explanations as qualification to that, as long as they are done in the next 2-3 days.

I don't believe the formatting in these will work. Please adhere to the formatting seen in the OP and in numerous other posts.

Thanks for pointing that out. I fixed a couple of ballots that had minor errors, but I don't have time to fix all of the improper ballots. If you want your vote to count, make sure that you check to see what others are doing. Also make sure you stick to 1 highlight game, 9 other full point games, and 10 honorable mentions. I don't want to toss everyone's list out, but we have over 350 participants this year, which makes for a lot of tallying work, even with some automation to scrape lists!
 
Oct 27, 2017
704
Highlight Vote

The Witcher 3: Wild Hunt
An amazing open world filled with engaging characters, interesting tales, deadly monsters, and those who would behave monstrously. My favorite RPG of the current generation, and a fitting culmination to a trilogy I've loved.

Full Point Games

Dark Souls
A game that is bleak but beautiful, and harsh but rewarding. Throw in some of the genre's best combat, iconic boss fights, invasions, and jolly cooperation and you have a winner.

Dragon Age: Origins
The game that bridged the gap between the Bioware of yesteryear and the one of the modern era. Maybe it hasn't aged as well as some of the others on this list, but the characters are still by turns lovable, comedic, relatable, and infuriating.

Dragon's Dogma: Dark Arisen
This game is here for one reason, the combat system - on the remastered version it is silky smooth and fluid at 60 fps. It gives you the ability and tools to turn yourself into a meteor flinging, arrow spamming, hammer swinging whirlwind of death.

Divinity Original Sin 2
A game that features a smartly written cast, an interesting story, wonderful music, and challenging combat. One of the best games to come out of the modern CRPG revival.

Deus Ex: Human Revolution
With each new ability unlocked, the player gains access to new paths, can unlock new information, and is provided with different means to fulfill their objectives. If you can forgive the combat oriented and build specific bosses, this game will continue to entertain you through multiple playthroughs.

Fallout: New Vegas
It begins with a bullet to the head and finishes as a three way power struggle over a post apocalyptic desert wasteland. Make a few friends, more enemies, and watch out for those cazadors.

Fire Emblem: Awakening
A large and varied cast, an interesting twist, and great music. Love it or hate it, the game that saved the franchise and provided the blueprint for those that came after it.

Mass Effect 2
A cover shooter with slick gunplay and interesting abilities. While the overarching plot felt like a step backwards from the original Mass Effect, the individual tales and character struggles felt more fleshed out and meaningful.

XCOM 2
A game improved upon the systems and skills of its predecessor and one that will have you feeling the most euphoric highs and the most soul-crushing, depressing lows. Be prepared to lose some of your favorite soldiers, and hope that their sacrifice wasn't made in vain.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
The Witcher 3: Wild Hunt
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Dark Souls
Dragon Age: Origins
Dragon's Dogma: Dark Arisen
Divinity Original Sin 2
Deus Ex: Human Revolution
Fallout: New Vegas
Fire Emblem: Awakening
Mass Effect 2
XCOM 2
</FULL POINT GAMES – 2 points>

--VOTE INFO END--
 

Slime Stack

One Winged Slayer
Member
Oct 25, 2017
1,189
Puerto Rico
Highlight: Persona 3

  • Where do I even begin? I guess I can start by saying that while P5 managed to give the franchise a some much needed quality of life changes, I still hold Persona 3 in my heart as my favorite rpg ever. In terms of tone, this is the perfect blend between the dark psychological themes of mainline SMT and the lighthearted anime-ness of the later Persona games. The cast is also fantastic and, in my opinion, the greatest cast in any rpg. Every character is useful both in battle and as an actually interesting to get to know. Aigis' social link still stands as my favorite social ever. The entire cast all have distinct personalties but not so overboard as to turn into memes. The music is the best here as well. Shoji Meguro and Lotus Juice are the peanut butter and chocolate of video games that I never knew how much I wanted. The set pieces here are among the strongest I have ever seen in a video game. Anyone who has played the game knows what I'm talking about. I cried when I finished Persona 3; as, just like the cast, I was also finishing high school. And just like the cast had to move on with their lives into a brave new world, I had to leave the world of Persona 3. A world where I fell in love with during my 100 hour visit. If I could go back in time and experience it all again I would.


Full Point Games

2. Final Fantasy V
  • I think I'm the biggest FFV fan on this board. I was seriously considering putting it on as my highlight game and everything. Now, I'm a big gameplay over story kind of guy, so I think my list reflects that well enough. Final Fantasy V is the most gameplay over story game in the franchise. The job system in FFV is a gameplay mechanic I absolutely adore. The ability to mix and match jobs leads itself to practically unlimited possibilities. It also adds a personal touch the game, as any party set up the player forms will be their own. A party set up of one player will be different from another's. FFV is when Square really got dungeon design right. No extremely gimmicky but not a walk in the park either. Each dungeon tries something new to stimulate the player into playing cautiously. The boss battles are amazing too. Before FFV, most bosses depended on having a bigger number than the enemy. This game actually comes up with interesting strategies to actually make the player think about their job setups and stimulate critical thinking. Now, I don't want to give you the impression that Final Fantasy V is all gameplay with no story at all; quite the contrary. FFV has an amazing story, but it takes a different approach. Instead of the melodrama of later Final Fantasies, V uses a more humorous and lighthearted approach. Gilgamesh and Galuf steal the show with how hilarious some of their lines are. If you wanted to play the most customizable, most refined Final Fantasy that can also make you laugh, this is the one.
3. Persona 5
  • Simply put, the coolest game I've ever played. The HUD, the menu transitions, the sound design, all of it feels so unique and explosive. This one does a lot to remove some of the archaic design choices that were plaguing the older Persona games. Fusion is not rng based anymore, dungeons are actually interesting to explore, the quality of the social links are now consistently good. This is a game where literally every girl is a contender for best girl! And that's because the characters have been written in a much more realistic way. And I'm not talking about just the main cast, I mean every character the protagonist can interact with is interesting. This lends P5 an element of world building that wasn't really present in P4 and P3, making Tokyo a place the player really got to experience completely. The character design is also Soejima's best work to date.
4. Shin Megami Tensei IV
  • The Press Turn system is the greatest battle system in any rpg ever. The press turn system is all about risk and reward. You hit an enemy with their weakness, you gain a turn, but if that enemy hits your weakness, they gain turn. This can spiral completely out of control leading to your party gaining 4 extra turns and possibly doing 10 times the damage they would normal do. But they can do that to you. Every battle in SMT4 is tense and high pressure, always. In a sadistic power play, Atlus decided to add an extra element to the press turn system, the smirk status. If the player is smirking, they are basically untouchable and will probably land a critical hit (which also adds a turn). But the enemies can smirk as well. You don't know what true fear is until you faced a boss with smirk status. SMT4 also removed all the rng nonsense from fusion which is super appreciated. While this game is harder than 75% of rpg's out there, it's probably the most accessible one to get into if you're interested in SMT.
5. Persona 4
  • Last Atlus game I swear! Persona 4 is probably the comfiest and most wholesome rpg Atlus has ever made. The music is so nice and cheery, all the characters are so bubbly and outgoing. This game as a whole is just such a feel good experience. Persona 4 was the first game in the series where getting to know and befriend the cast was an active part of the experience.
6. Mass Effect 2
  • Mass Effect 2 was the perfect blend of ME 1 and 3. Few worlds have managed to capture my imagination the way Mass Effect has. The space politics, the magical space settings, and especially the cultures of all the different alien species. The conflict between the Geth and the Quarians, the genophage of the Krogans, how the Asari looked down on those that would breed with their own species, that one species that has to announce their emotions before speaking because they can only pronounce words in a certain way. The world of Mass Effect is one I wish I could live in. Mass Effect 2 manages to capture the magic of its own world while also being fun to play. ME2 also have my favorites characters out of the franchise. Grunt, Thane, and Legion are all super interesting and the best part of the normandy segments. And how can I forget the very model of a Salarian Scientist, Mordin Solus!
7. Fire Emblem
  • The game that got me into the franchise. As I played more of the franchise and familiarized myself with the older and newer games, FE7 is still the best game in the franchise all these years later. With some of the best unit balance in the series, players can use whomever they want and find success with them. The game is welcoming to new players while also being challenging for experienced players with high difficulty modes. Map design is consistently good, with maybe one stinker in particular but definitely doesn't reach the lows of FE6, FE4 or Awakening. There's good variety in the objectives as well, seize, rout, defend. This is good as the player is not doing the same thing over and over.
8. Chrono Trigger
  • I don't have to say that much about this game do I? This another of those games that really captured my imagination. Getting to explore the world at different points in time made me feel like I truly knew the setting inside and out. When I saw the future and saw how hard the lives of its people were, I genuinely wanted and save them from Lavos. Some my favorite set pieces of all time are here as well. The Frog and Magnus solo duel that you actually get to play, leaving Robo to tend to the forest for 400 years; those two moments really got to me. The gameplay is awesome as well as it lends itself to a lot of variety with all the crazy combinations of party members, all of which can combine their abilities to make more powerful attacks. The side quests are also some of the best in gaming and absolutely essential to the experience. The narrative pacing is great as well, making repeat playthroughs a lot of fun since the player is quickly thrown into the thick of it early. Add to that the classic, timeless art of Akira Toriyama and an all time great soundtrack from Yasunori Matsuda and Nobuo Uematsu: and this game is Square's magnum opus. Damn now I'm working myself to play it again.
9. Elder Scrolls IV: Oblivion
  • I have never played a game like Oblivion before. The concept of an open world rpg that you played in first person was such a novel concept to me. Back in 2006 my mind assumed the open world moniker was for games like GTA, certainly not an rpg. But when popped in my Oblivion disc and heard the Elder Scrolls theme for the first time, my jaw dropped. Getting to experience all the customization options for you character, the different weapons you can wield, the different armor to wear, all of it in the huge and beautiful world of Cyradil across 200 hours is one of my personal favorite moments in games. You can be anything you want to be, play however you want, do quests in whatever order you pleased; Cyradil was your oyster and it was limited only by your imagination.
10. Dark Souls
  • I'm not going to say much on Dark Souls since everyone knows why this game is so special. My favorite part about Dark Souls and why it's on this list is the level design. Growing through a shortcut without even realizing it and finding out when you reach a previous area is simply mindblowing. And these shortcuts are everywhere, making a completely interconnected world that the player becomes an expert in as the they progress through the game. Anyone who has played the game can probably draw you a map detailing both paths from Blighttown to the Undead Burg no sweat. Dark Souls stimulates its players sense of direction by using memorable locations, distinct shortcuts and even unique enemy placement.

Honorable Mentions (no real order)

  1. Fire Emblem Binding Blade: Very rocky map design with some of the best chapters in the series, but also the worst chapters in the series. Characters and music are good but nothing particularly special. Normal mode is a little too easy and hard mode is too brutal, which means that unless you play in a very specific way you're not beating the chapter.
  2. Fire Emblem: Genealogy of the Holy War: One of my favorite narratives in gaming. The multigenerational struggle of Sigurd and Seliph feels like a greek epic. I cried at the end of FE4, the only game since Persona 3 to have made me do so. However, the moment to moment gameplay is a mess. Maps are absolutely massive that a lot of time is doing spent just reaching the appropriate location on the map. The difficulty is way too easy as there are literal save states in the game.
  3. Fire Emblem Awakening: The comfy Fire Emblem game. I love the characters and the music is among the best in the series, but the gameplay is shallow. Pair up breaks the entire game and makes it way too easy. Not only that but the map design is really uninspired with what amounts to flat ground on 80% of the chapters. Still, this game has Tharja so it must be great.
  4. Final Fantasy IV: Yes the story is tropey and full of fake deaths with unnecessary melodrama to rile up the player, but I love regardless. Cecil's arc of going from gloomy dark knight to a paladin warrior of light is simple but very effective. The beginning moments of the game really allows the player to sympathize with Cecil's struggle as he fights to find inner peace between his desire to do good and loyalty to his kingdom. And the rest of the cast is fairly interesting and unique.
  5. Final Fantasy VI: I don't need to talk about FF6 do I? It has the best story out of the entire franchise, the most memorable characters, it's Uematsu's greatest work; it's a masterpiece in every sense of the word. I was seriously debating putting this one over Dark Souls maybe tomorrow I'll consider it to be the best rpg, but right now it gets a honorable mention.
  6. Shin Megami Tensei: Nocturne: The greatest atmosphere in an rpg. Tokyo is dark, gritty, and pulls no punches. However, in a weird gamey sense it's fairly inviting as the music is fantastic and getting to recruit demons is fairly addictive. I've said before that the Press Turn system is the greatest battle system of any rpg and Nocturne introduced it to the world. While I said SMT4 is harder than 75% of rpg's Nocturne is harder than 90% of them. It's brutal and pretty hard to get into, this is why it only gets an honorable mention. But Demi Fiend's cannot be denied as one of the all time greats.
  7. Shin Megami Tensei: From the game that introduced SMT to the modern era to the one that started it all. SMT has aged remarkably well despite how old it is. That's because the story was told in a particularly modern fashion. SMT takes the time to focus on how everyday lives are affected due to the demon infestation. Police are everywhere, shops close down while others start selling weapons openly; there's a general sense of dread and fear when talking to the npc's in this game. That being said, the game only gets an honorable mention as exploring the dungeons is a huge drag, even if the battles themselves are awesome.
  8. Super Mario RPG: I was seriously considering putting this on the main list as well and if there was an eleventh spot, Super Mario RPG would be there. This game adds the welcoming charm intrinsic to Mario games to the, at the time, very serious rpg genre. Square did a better job than Nintendo at letting the player get to know the Mushroom Kingdom. The characters in wacky, crazy and delightfully humorous. Mallow and Geno are two of my favorite characters in the Mario universe and it's a shame we haven't them since. The concept of having Mario, Peach and Bowser team was pretty novel at the time as well. While the battles play out more as minigames than actual fights, I really enjoy them as they add a layer of interactivity to them.


If you made it this far, thank you for reading. This list is very personal and was made out of the love I have for rpg's. Thank you RPG community for putting this together!​





--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Persona 3
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy V
Persona 5
Shin Megami Tensei IV
Persona 4
Mass Effect 2
Fire Emblem
Chrono Trigger
The Elder Scrolls IV: Oblivion
Dark Souls
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Fire Emblem: The Binding Blade
Fire Emblem: Genealogy of the Holy War
Fire Emblem Awakening
Final Fantasy IV
Final Fantasy VI
Shin Megami Tensei: Nocturne
Shin Megami Tensei
Super Mario RPG
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
Last edited:
Oct 25, 2017
4,126
My age, let me show it to you... Old skool gamers represent!

1) NetHack - As arguably the game that made "roguelikes" a major RPG subgenre, it's criminal that it gets as little love in these lists as it does. Probably not my top choice on a personal level, but definitely my top "essential" choice.

2) The Bard's Tale (1985) - Probably my personal favorite. Of all the early CRPGs, Bard's has the UI that is the least painful to modern players, has tight gameplay, an interesting plot and lore, and a manageable scope. I can navigate Skara Brae to this day and the bard's tunes are still in my head.

3) Icewind Dale - The Infinity Engine games are a wonderful, natural, and accessible translation of the complex D&D rules to computers. The Icewind Dale series beats out the Baldur's Gate series because I get to play role more of my choosing and less of the author's and I love the winter setting.

4) Baldur's Gate - As great as Icewind Dale is, Baldur's Gate forged the path for it. I haven't played enough of BG2 to consider it for this list, but I think I might still end up preferring BG1 for the smaller scale of the narrative.

5) Final Fantasy - Yes, no number on this one. Recently replaying Dragon Warrior/Quest 1 had reminded me how much FF1 stepped up the JRPG game. I appreciate being able to define my party, again, I feel like I'm telling my story, not the author's.

6) Fire Emblem - Although this was when my gaming time was in serious decline, this turned me on in a big way on to the SRPG subgenre and even got me to dig out Final Fantasy Tactics which I hadn't really touched since it came out (although I still never put more than an hour or two in to FFT, thus its omission from my list.)

7) BattleTech: The Crescent Hawk's Inception - One of the few games that I've actually beaten (Bard's and FF1 are the only other ones on this list,) and even then, it was due to a game breaking development in what should have been early in the second act, but became the middle of the third thanks to it. I suspected it was due to a glitch for the longest time until I heard other people say it was intended. Still, I loved sci-fi setting of the BattleTech franchise and walking around in a huge mech.

8) World of Warcraft - Since the last installment of this list, I finally broke down and played my first MMORPG. I'm not really a multiplayer kind of player, but I love the exploration and setting. Art direction is fantastic.

9) Brogue - Who says ASCII is ugly? Much less punishing than NetHack.

10) Pokemon Mystery Dungeon: Red Rescue Team - Introduction to Roguelikes 101.

Honorable Mentions

11) Rogue
- Definitely outpaced by it's offspring, but too essential to leave off.

12) Ultima IV: Quest of the Avatar - I played much more of Ultima 1 & 2, but this is really where the series cemented itself.

13) Final Fantasy VII - This is kind of where I lost my enthusiasm for JRPGs because I felt like I was just walking through the plot rather than telling my own story and it's so damned long, but I recognize it's importance.

14) Xenoblade Chronicles - Not really enough time in this one to push it up in to the main list, but I like what I've seen.

15) Shadowrun (SNES) - I've avoided ARPG's, but this one feels less action-y than most enough to put it as an HM.

16) Battleheart - iOS RPG that's perfect for picking up at random moments and playing. Combat can get a little clustered on the small screen, but is still fun.

17) Beyond Zork - Has some RPG elements to it, but more of an interactive fiction title to include in the main list.

18) Dwarf Fortress - I've never actually played Adventure Mode, but if it holds even 1/10th of Fortress Mode's candle, it needs some recognition.

19) Stonehearth - I'm kind of miffed at how they're exiting Early Access, but it's an accessible Dwarf Fortress-like.

20) Etrian Odyssey - Ok, I've never played this, but it's the one I intended to play before making this list. Perhaps by the next iteration of this list...



--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
NetHack
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
The Bard's Tale (1985)
Icewind Dale
Baldur's Gate
Final Fantasy
Fire Emblem
BattleTech: The Crescent Hawk's Inception
World of Warcraft
Brogue
Pokemon Mystery Dungeon: Red Rescue Team
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Rogue
Ultima IV: Quest of the Avatar
Final Fantasy VII
Xenoblade Chronicles
Shadowrun (SNES)
Battleheart
Beyond Zork
Dwarf Fortress
Stonehearth
Etrian Odyssey
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--

#listomania
 
Last edited:

FrontierGamer

Banned
Jan 31, 2018
1,010
We are down to the final 10 hours.

It's midnight here, so this is going to be my final end of voting warning until just before the wrap up. If you are pressed for time, you can post a list now, and then edit in explanations past the close of voting as long as you doing change your ballot at the bottom (or top) of your post when voting closes. The raffle will take place later in the coming week, so I will accept some late explanations as qualification to that, as long as they are done in the next 2-3 days.



Thanks for pointing that out. I fixed a couple of ballots that had minor errors, but I don't have time to fix all of the improper ballots. If you want your vote to count, make sure that you check to see what others are doing. Also make sure you stick to 1 highlight game, 9 other full point games, and 10 honorable mentions. I don't want to toss everyone's list out, but we have over 350 participants this year, which makes for a lot of tallying work, even with some automation to scrape lists!
I don't believe the formatting in these will work. Please adhere to the formatting seen in the OP and in numerous other posts.

I have corrected everything now :)

Wxysgfy.jpg


P.S .: I have also decided to change my vote.
Exchange the first with the second.

And that is giving 4 points to Final Fantasy XV, and 2 points to Final Fantasy VI.
(because thinking about it, I think Final Fantasy XV deserves it more in the end)
 
Last edited:

Bauzz

Member
Oct 27, 2017
54
I want to give some brief comments on a few of my picks and their placing...

Highlight: Final Fantasy VIII - Sitting between some of the most talked about Final Fantasy games lies the experimental Final Fantasy VIII. It's developers took risks and it shows. The game can be messy due to these risks, such as with a battle system and mechanics that some players may not fully understand. Yet, overall the risks pay off and make for one of the msot memorable Final Fantasy games.

One of the biggest strengths of VIII are its themes. Most notably that of time, which it often depicts as a restorative force, despite the joys and sorrows within it. Themes of love also are prominent. Romantic love, fatherly love, love of comrades and friends all are present as are other forms.

While not a notable factor in it being highlighted, VIII does have one of the best minigames in the series. It also is nicely optional so people can just skip it if they want to.

Its final dungeon is one of my favorites in any series and the music within it is outstanding. Of course the music in this game is outstanding throughout. In fact, it is one of Uematsu's best works.

If you don't mind a game that's a little rough around the edges, then Final Fantasy VIII may be the game for you. If your willing to stick with it, then you may seem one of the best RPG's blossom forth.

Also for background info, I have beaten every Final Fantasy game excluding IV: The After Years, X-2, XI, XIV, and XIII Lightning Returns. Final Fantasy VIII was also one of the last Final Fantasy games I played so I do not have nostalgia for it.

Other picks worth mentioning:

Dark Souls III as a Full Point game and Dark Souls as an Honorable Mention - Why this way and not the other way around. To be honest Dark Souls is the game that got me into Action RPGs and the first half of the game has some of the best level design in all of video games. Dark Souls has slow, meticulous game play. Dark Souls III has fast combat. Unfortunately in light of the more recent Souls games and the recent Remaster, there is a higher amount of Jank in the first entry than I remembered. Dark Souls second half unfortunately is not as good as its first. Dark Souls III has a high level of consistency throughout it and IMO the highest ratio of good to bad bosses in the series. It however does not see the peak of level design that the first Dark Souls. Thus, both games have strengths and weaknesses when compared to each other. What caused Dark Souls III to get the full point nod over Dark Souls was its more polished nature and higher consistency throughout than the first game. This makes it the Souls game I would recommend someone play if they can only play one Souls game. Also I certainly can understand a preference for Dark Souls 1 because when Dark Souls shines it truly is "grossly incandescent."

Previously I asserted that the original Dark Souls featured level design that was among the best in gaming and that Dark Souls 3 took the Souls formula and refined it into a smooth, consistently high-quality experience. Thus, if level design, gameplay, and consistency of quality have already been described as more notable in other entries in the series, then what is left to make Dark Souls 2 a notable Souls game? It had a troubled development causing large amounts of content and narrative to be cut. It also had bosses with highly variable levels of quality and a tendency to have regular and some boss enemies swarm players. It certainly is a game with flaws. Yet, Dark Souls 2 does bring some unique features to the series and excels in some areas. In fact, one of my complaints against Dark Souls 3 is the lack of some Dark Souls 2's more notable features.

Dark Souls 2 introduces Bonfire Aesthetics, which allow for enhanced replayability of areas and bosses. Have you ever fought an amazing boss and wanted to fight them again without having to go through the entire game again? Dark Souls 2 has you covered. By using a Bonfire Aesthetic you can change an area to the next NG level and in the process resets the area. This allows you to replay the area right away at a harder difficulty and more importantly fight the boss over again. The game also allowed for more novel dual wielding than the other Souls incarnations. Yes, Dark Souls 3 did have some weapons (paired weapons) that when used allowed for a moveset that incorporated weapons being held in both hands. Yet, this was an aspect of a relatively small amount of weapons. In Dark Souls 2, most weapons can be used with at least some other type of weapon for dual wielding. Dual wielding compatible weapons allows a user to utilize a power stance, which changes attack animations and increases their damage output. This offers characters a new incentives to try palystyles not heavily featuring shields or two handing their weapons. It also added a new dynamic to PvP.


Speaking of PvP, Dark Souls 2 in many ways has the best multiplayer in any Souls games. This is especially true for cooperative play, which is where the game really shines. Unlike other Souls games, Dark Souls 2 is arguably balanced for Coop. The areas and bosses typically feel more oriented for it and honestly I consider Coop the best way to play through most of the game. Whereas, the other games I felt were more oriented to solo playthroughs (though its fine if you prefer to coop them). Some bosses in Dark Souls 2 are definitely better fought in solo fashion, but a decent amount of them are group fights that seem meant for jolly good cooperation. In fact, one of the DLC bosses I consider to be the best Coop fight in the series. Several areas in the game also tend to have enemies swarm solo players and cause players to either run past enemies or go through a very slow process of separating and splitting up enemy groups as they progress through an area. This can make areas occasionally feel unfair, slow, or frustrating, instead of satisfyingly challenging. Yet, when Cooped these areas gain a new dynamic and can be moved through in a quicker more fluid fashion while importantly remaining reasonably challenging. Whereas in other Souls games Coop usually turns the game into a walk in the park. Dark Souls 2 certainly can be beaten and enjoyed solo. Yet, this Souls entry is best equipped to handle the extra firepower associated with two player Coop.

Thus, the more Coop-oriented nature of Dark Souls II, the presence of Bonfire Aesthetics, and the ability to dual wield power stance weapons allowed this game to have its own unique merits and highlights among the esteemed Souls series. It is certainly a game worth experiencing for any Souls or Action RPG fan.

Disclaimer: Dark Souls 2 is not my favorite souls game.



Nioh also just squeaked on as a last second honorable mention. It solely made the list due to the strength of its gameplay.

NieR as a Full Point game and NieR: Automata as an Honorable Mention. I loved both of these games. NieR: Automata is much more polished, but what made me give NieR the full point nod was its erratic, eccentric nature. Yes, the first NieR actually manages to be more eccentric than Automata. Why was this endearing? Its experimental nature led to a variety of gameplay in one game. One example being the text adventure section of the game. The first NieR managed to both poke fun at and critique other games in many of its areas and overall was just an extremely memorable experience. While both games had excellent music, I preferred the first games. I did feel Automata had more thought provoking themes and substantially more polished gameplay (thanks Platinum Games). Though I did not enjoy the flying shooter sections, especially when I went through them the second time. There was also a section that felt really repetitive to me, but I don't want to get into it since it may be considered a spoiler. Yet, there's something about NieR. The eccentric mixture of gameplays, the marvelous music, and traveling with a wisecracking book, a scantly clad foul-mouthed women, and Emil that I found highly endearing.

Both NieR and NieR: Automata are excellent choices for full point games, but I decided I wanted to only put one of the two entries in as a full point game. Hence, I choose the one I preferred as the full point game.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Final Fantasy VIII
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy X
Final Fantasy XII
Dark Souls III
Final Fantasy VI
NieR
Super Mario RPG
Yakuza 0
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Vagrant Story
Dark Souls
NieR: Automata
Crisis Core: Final Fantasy VII
Dark Souls II
Nioh
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
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duckroll

Member
Oct 25, 2017
11,161
Singapore
XENOGEARS
This year is the 20th anniversary of one of the most memorable JRPGs ever made. A game that launched the careers of the people who would eventually be known as Monolithsoft, and arguably the first and only RPG to succesfully bring the new wave mecha anime tone from the 90s into videogame form as an original work that stands on its own. A stunning soundtrack, great designs all round, a rich world filled with history, lore, and solid characterization. Even 20 years later, it is no less as impressive as it was back then.
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Infinite Space
This gem is a mix of text driven visual novel, light simulation elements, and JRPG style combat. It's low on production values but astonishingly high in ambition and scope. A galaxy spanning adventure told over decades, with a cast of over a hundred characters, filled with intrigue, politics, religion, and other scifi hooks, it's the perfect blend of East (Captain Harlock, Galaxy Railroad, Legend of Galactic Heroes) and West (Childhood's End, 2001, Flash Gordon) for oldschool scifi fans who yearn for grand visions of space and escalation of scale. Definitely deserves more attention than it got.
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Shadow Hearts 2
One of the most unique JRPGs of the PS2 generation in terms of setting and characters. It's not-so-secretly the best Devilman game ever made, just without the license. It has a really good battle system that is a mix of timing skill and also turn order strategy. Something Xenosaga Episode 2 and Lost Odyssey both attempted to have but were not anywhere as successful with in terms of depth and execution. Plus, it features a dog party member who has a stealth story dungeon. Just the best.
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Growlanser
When the team behind the Langrisser series decided to make something new, they dropped their reliance on turn based strategy and created a brand new form of strategy RPG. A mix of realtime strategy and encounter based design, it would be the start of one of the more unique tangents in the SRPG subgenre. The original is still one of the best in terms of balancing strategic design, RPG gameplay, and having a story that's interesting without being overly convoluted. Had the best character designs too imo!
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Vagrant Story
This is the game that first made me truly believe that a Japanese game could be released in English in a completely superior form as intended by the creator. Language is art.
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--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Xenogears
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Infinite Space
Breath of Fire: Dragon Quarter
Shadow Hearts 2
Panzer Dragoon Saga
Phantasy Star IV
Growlanser
Romancing SaGa Minstrel Song
Fallout 2
Vagrant Story
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Crimson Shroud
Etrian Odyssey
Shin Megami Tensei Strange Journey
Tactics Ogre Let Us Cling Together
Suikoden 2
Dragon Quest VII
Shin Megami Tensei 3
Diablo 2
Arc the Lad 2
Legend of Zelda Breath of the Wild
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
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SatoAilDarko

Member
Oct 25, 2017
2,824
I went for more highlighting games that wouldn't be heavily voted on with only my absolute favorites still in the top ten. And the honorable mentions has just a lot of strange/different stuff people may want to check out.


Top Ten:

Baten Kaitos: Eternal Wings and the Lost Ocean


My favorite turned-based system. It's card based with both a defensive and offensive phase and individual decks for each characters. The time limit per hand gives a sense of tension usually missing from most turned-based battle systems. They key is to play cards in increasing and decreasing order. With four corners for four numbers and nine cards in a hand with quick thinking you could do a 1 to 9 or 9 to 1 straight which is super satisfying. It makes me prefer it to the more solid battle system on the prequel.

The prerendered backgrounds look marvelous and the characters have a very unique look to them. Though up close they may not look the best. The music is also an extreme high point.

The story is somewhat typical boy meets girl and picks up other varied party members to defeat the evil villain but very solid with some interesting twists. One of which is very inventive. There are also several neat sidequests including a wonderful one about getting a man's huge family to visit him before he dies.

Baten Kaitos Origins

The best video game prequel I've played. A 2-way prequel it answers all the questions you may have had and allows for the first game to be given some more depth through it.

The battle system is overhauled and overall better (though I still prefer the first's). Gone is the useless defense section. There is only one deck for all three characters and only one number per card with straights going to 6 and cards replenishing as you use them.

Presentation was it's identical to the first in both graphics and music. You go to mostly the same locations as well. There's some neat side content and secrets. Be sure to look up how to get the extended ending before attempting the final part of the game.

Fragile Dreams: Farewell Ruins of the Moon

This is the game I felt was an actual experience as opposed to simply a game. The janky gameplay combined with the atmosphere limited music, stories you discover and abandoned areas you explore gel together to make something amazing.

This is a story of loneliness and needing human relationships. It's message is told beautifully and touches you deeply. The special attraction are the many memory items you can find in the world. Each tells a short story that says something about feelings.

The special flashlight you get to reveal messages written by others is great. Even backtracking after you find it reveals new information. Also the graffiti a lot of which was user-submitted is great. The presentation overall is great.

Xenoblade Chronicles X

A game that I was perhaps the most hyped for and astoundingly exceeded my expectations. My favorite video game.

XBX is a unique JRPG. It had elements you would usually see in Western RPG's. An Open-World Sci-fi exploration game with an insane amount of content much of it up to you to pursue along with an optional co-op component.

It's just a joy to play. The movement is amazing for an RPG. You run so fast and jump so high. The mechs are incredibly well designed and the transformation aspect is also incredible. This allows for unbridled exploration of the massive and varied environment.

Xenosaga Episode III: Also Sprach Zarathustra

Xenosaga is a flawed series. It was announced as a six-part series. Before the second game it was to be four total parts until finally it was only three installments.

The first feels like the ending third was cut out. Which is the beginning of the second game which the remaining plot also felt slight introducing a villain out of nowhere. Now with only one game to wrap this up they somehow do it successfully but essentially have to put two games worth of plot in. I often consider the series as a trilogy with the first two episodes have the plot of one game and the third episode having the plot of two games.

Still this is the game where they hit it. They combine the more anime look of the first with the realistic look of the second. The gameplay is solid. The mech and on-foot sections are solid. The story is the best and most fullfilling.

Opoona

Opoona is one of the most unique RPG's ever. It's unique in several respects. First is it's art style with the main family modeled with more geometric shapes. Next is that the entire game can be played one handed with only the nunchuk. A third its world has a ton of depth to it and lots of culture to soak up.

Final Fantasy Crystal Chronicles: Crystal Bearers

So I'm not sure I consider this an RPG but it's listed as one everywhere and others are listing games I don't consider RPG's so why not?

If your typical RPG game is a season of a show then Crystal Bearers is a two hour movie. Tells a solid story for 8 hours of gameplay along with plenty of action set pieces. Has my favorite motion-control combat in any game. It just felt good tossing enemies to the ground with telekinesis. That's not even getting into the ridiculous reactions possible between things and people in the world.

Pandora's Tower

A very good romance through the dating Sim aspects. Solid combat and it's just enjoyable to go through each tower.

Paper Mario: Color Splash

The writing is the best it's ever been. Also looks fantastic. I don't think the battles were good but I didn't mind them.

Tokyo Mirage Sessions #FE

This is a weird game and that strongly appeals to me. It's not weird in the mindscrew/sci-fi sense like Nier. It's weird because it's a really upbeat SMT system game about idols who team up with Fire Emblem characters. It's so beautifully ridiculous. My favorite Fire Emblem game.


Honorable Mentions:

Xenogears

Anime mindfuck. A very amazing and large story full of craziness. While I'm not a personal fan of the Active Time Battle System but the battle system in game it's perfectly fine. I enjoyed the switch between on-foot and mech combat.

Not a huge fan of the 2D sprites on 3D backgrounds in the game either. But the anime cutscenes are wonderful. I love the look of 90's Anime which is in spades here.

It's the story that's the star of this game. Really deep and very mysterious as a huge fan of Sci-Fi, mystery, religion and mindfuck I loved it.

Avalon Code

A 3D action-RPG, my favorite type, Avalon Code has one of the most unique things I've seen a game. So you have a book and you can identify things and record them in the book. In fact that's the point of the game as there is an apocalypse coming. What's interesting is everything is made up of "codes" or properties. You're free to move the codes around. For example taking away an enemy's stone armor or rusting a sword, or giving sickness to a character.

Arc Rise Fantasia

A pretty standard JRPG. It gets an honorable mention for two reasons. One it has a very pleasing different art style (not realistic, chibi-like, or generic anime) by the same character designer as Eureka Seven. Second it has an amazingly awful English dub.

Contact

A strange RPG that has a lot more going on than appears. Utilizes the two screens of the DS.

Dokapon Kingdom

It's a party board game only with RPG mechanics. It's fascinating and wonderful.

The Last Story

A unique combat system utilizing cover not often seen in JRPG's. It tells a very tight story with one central town that is expanded upon.

Magical Starsign

Sequel (the only connection being some teachers as there is a large time gap). I'm putting it on the list because it is the most average or meh video game I've ever played. Everything is functional, the writing and battles enjoyable but there's absolutely nothing that makes it stand out. I mean I've played a lot of games and this game still astounds me for being the most okay game.

Deep Labyrinth

A 3D first-person RPG with touch screen slashes. Again interesting with solid music and story.

Baroque

I didn't have a super fun time playing baroque but I hate rogue-likes which this game shares some traits of. But it's story is very weird/dark and worth checking out.

Sonic Chronicles: The Dark Brotherhood

It's a Bioware-developed Sonic RPG. That's something to experience. Personally my favorite part of the Sonic games is honestly the characters and how serious the stories can get. So I loved this. Unfortunate there'll never be another.

Also this is one of the tracks from the game.



--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Xenoblade Chronicles X
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Baten Kaitos
Baten Kaitos Origins
Fragile Dreams: Farewell Ruins of the Moon
Xenoblade Chronicles X
Xenosaga: Episode III
Opoona
Final Fantasy Crystal Chronicles: Crystal Bearers
Pandora's Tower
Paper Mario: Color Splash
Tokyo Mirage Sessions #FE
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Xenogears
Avalon Code
Arc Rise Fantasia
Contact
Dokapon Kingdom
The Last Story
Magical Starsign
Deep Labyrinth
Baroque
Sonic Chronicles: The Dark Brotherhood
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
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Budi

Member
Oct 25, 2017
13,883
Finland
Witcher 3 blew me away, even as a big fan of the series I couldn't have imagined W3 being that good. It raised the bar for videogames and personally I will always remember it as one of the greatest gaming experiences among Mario 64 and Link to the Past.

My list is quite western RPG heavy, my time with JRPG:s is much less. Besides Final Fantasy series I haven't tried a lot, Chrono Trigger, Valkyria Chronicles etc. But I haven't finished those so they don't appear in the list, as good as they are. I'm also quite loyal to franchises, I'll keep giving a chance to Fallout games too. Bethesda has only disappointed me so far, but atleast Obsidian got to take a crack at it too. I wasn't sure about including XCOM, while it's one of my all-time favorite franchises I struggle calling it an RPG. But I saw it mentioned so many times, I have to include it in case it's eligible. And yes you read it correctly, I voted Diablo 3 and not the earlier games. I was there for the releases of them all and D3 was the most fun to engage in from the start. Now certainly the patches and content updates have improved the game, but I had a blast right out of the gate. People also might notice votes for Bioware but none for Mass Effect. That's because I've barely played the franchise, around 12-14 hours on the first one but dropped it then for something else. It seemed to be just as great as many other Bioware games, but I rather vote for the games I've actually finished already. TBH, I haven't finished 100% of the games on my list, KOTOR 2, Planescape: Torment (just bought it few months ago but I was impressed) and the first Fallout

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
The Witcher 3: Wild Hunt
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
The Witcher
The Witcher 2: Assassins of Kings
Deus Ex
Deus Ex: Human Revolution
World of Warcraft
XCOM 2
Wasteland 2
Star Wars: Knights of the Old Republic
Fallout 2
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Fallout: New Vegas
Deus Ex: Mankind Divided
Planescape: Torment
Jade Empire
Fallout
Star Wars: Knights of the Old Republic 2
Dragon Age: Origins
Final Fantasy VII
XCOM
Diablo 3
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
Last edited:

matthews

Member
Dec 25, 2017
219
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Persona 5
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Persona 4
Persona 3
The Legend of Heroes: Trails in the Sky
NieR: Automata
Tales of Vesperia
Bravely Default
Final Fantasy Tactics
Final Fantasy IV
Final Fantasy VI
Secret of Mana
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Dragon Quest
Tales of Berseria
Tales of Graces f
Eternal Sonata
Ni no Kuni
Odin Sphere
Suikoden
Xenogears
Chrono Trigger
World of Final Fantasy
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

Deleted member 26768

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
1,765
My writeup will follow later as my document crashed (╯°□°)╯︵ ┻━┻

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Utawarerumono: Mask of Deception
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Drakengard
Final Fantasy VIII
Legend of Legaia
NieR
Suikoden 2
The Legend of Heroes : Trails in the Sky 3rd
Transistor
Xanadu Next
Ys VI: The Ark of Napishtim
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Dragon Age: Inquisition (DLC)
Final Fantasy VI
Final Fantasy XII
Final Fantasy XIV: Heavensward
Kingdom Hearts: Birth by Sleep
NieR: Automata
Persona 3
Tales of Berseria
The Legend of Heroes IV: A Tear of Vermillion
Ys I+II Chronicles+
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
Last edited:

Robin

Restless Insomniac
Member
Oct 25, 2017
3,502
Write-up to come later, want to make sure I get my vote in.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
The Elder Scrolls III: Morrowind
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Super Mario RPG
Chrono Trigger
Mother 3
Dragon Quest VIII
Undertale
Nier: Automata
Final Fantasy XII
Deus Ex
Persona 4
</FULL POINT GAMES – 2 points>

--VOTE INFO END--
 
Oct 27, 2017
3,257
Highlight:
Xenoblade Chronicles 2
xenoblade-chronicles-2-megaslide.jpg


I love everything about this game. The combat is a huge step over the last two entries. The sense of world building is phenomenal. Xenoblade 2's world of Alrest felt like a big, living world. Each of the titans felt different, and exploring them was a joy. This game's soundtrack is one of the best. The character interactions worked great. This game has my second favorite cast in a JRPG. The story kept me hooked, and towards the end it turned into one hell of a wild ride.

Full Point Games:
1. Dragon Quest VII

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This game has a great sense of adventure. The way it all starts off so simply. You are a son of a fisherman, on a fairly small island, the only island in the whole world! But you wind up traveling through time, and save another island, then another, then another! You slowly rebuilt the world piece by piece. The different stories of the islands were all great, and not all of them had a happy end, but they were very well written. Plus this game has a cool job system, what more isn't to love?

2. Xenoblade Chronicles
xenoblade-chronicles-3D-featurette-711x400.jpg

Shulk's story was compelling beginning to end. He starts off as a simple scientist, who goes on a journey of revenge. All of the different party members were very memorable and had some badass moments, (looking at you, Dunban!). The game had some great villians, and all of the twists towards the end of the game? Beautiful. The game kept me hooked throughout. The gameplay is a bit rougher than it's sequel, but it is still enjoyable enough for me to wholeheartedly recommend. Xenoblade 1 (this game) even has a city you can rebuild, which is nice touch I always love to see in games (looking at you, Breath of the Wild!).

3. Persona 4
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My favorite cast in a JRPG! After I beat this game, I was bummed out really badly for a few days, Having to say goodbye to everyone was so hard. They felt like real people I knew. I could really connect with the whole "trapped in a small town" situation of the protagonist. The structure of the game is awesome, playing out the year of a high school student was really fun. I loved the games turn based combat and Pokemon-esque collection of monsters. The bosses, the sense of style, even the menu and UI design was a delight. One of my favorite games ever!

4. Tokyo Mirage Sessions
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Such an overlooked gem. The style was exactly what I was looking for after beating Persona 4 twice. The session system was a lot of fun to use, not to mention the flashy ad-lib attacks. The recreation of parts of Tokyo as an over-world was really cool. The game has some amazing presentation. This game is so colorful and Japanese, and I love it for that.

5. Fire Emblem Awakening
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I really enjoyed the story of this game, the time travel was done quite well. Chrom, Lissa, Lucina, and Robin had a good dynamic, in fact all the characters were enjoyable, I found myself constantly trying to fit my favorites into my active army. I thought the maps were pretty great. I liked how I could determine the second generations stats/abilities through pairing up the first generations abilities. This game had a lot of memorable moments, which I won't list to spoil anyone. I did particularly like the choice you were given at the end of the game.

6. Fire Emblem Echoes: Shadows of Valentia
This game brought a number of improvements over Awakening. Full voice acting was a huge plus. Also the turn wheel that lets you turn back time if you make a mistake was a welcome addition. I also do classic mode (permanent death for units), so not having to constantly reset the game was nice. The presentation was a step above Awakening. I liked having two separate armies with (somewhat) different story's This one I like less than Awakening, largely due to the maps being worse and all of the enemies constantly spawning unending waves of minions.

7. Bravely Default
The job system was addicting. Being able to mix and match both a primary and secondary job made experimenting with different combinations fun. Also the ability to save turns and take them in advance was an enjoyable strategic addition.

8. Star Wars: Knights of the Old Republic
I liked the sense of role playing in this one. Making my own jedi, unlocking new force powers (Jedi mind trick was a lot of fun), was so enjoyable. I loved the ability to pick dialog options and how it affected the games plot. Also the twist was great.

9. Octopath Traveler
This one is so low only because it is so new. I have not yet beaten it, but I can already tell this one is special. The ability to recruit characters in any order is great, and the turn based battles are fast and flashy, I particularly like the break mechanic.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Xenoblade Chronicles 2
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Dragon Quest VII
Xenoblade Chronicles
Persona 4
Tokyo Mirage Sessions
Fire Emblem Awakening
Fire Emblem Echoes: Shadows of Valentia
Bravely Default
Star Wars: Knights of the Old Republic
Octopath Traveler
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Star Wars Knights of the Old Republic 2
Xenoblade Chronicles X
Yakuza 0
Pokemon Crystal
Pokemon Sapphire
Dragon Quest VIII
Yakuza 3
Yakuza 4
Pokemon FireRed
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
Last edited:

Paltheos

Member
Oct 25, 2017
1,679
Ok. Done. Generally these aren't in order, except the top 2 and if you were to ask me on a different day allot of my other picks could be switched around or replaced but I did spend allot of time thinking about this.

01) HIGHLIGHT VOTE Valkyrie Profile
- There was a moment when I was playing Valkyrie Profile that I realized that all the planets had to have aligned to make this game. Maybe it was a happy accident, maybe it's true brilliance. Tri-ace has a penchant for experimenting on new IPs and they have a... spotty track record, but nearly everything in this game works.

As a representative of Odin, lord of the gods and Valhalla, you are set to task collecting worthy heroic souls from Midgard for Ragnarok and purifying the land of disruptive forces up to no good on it. The first thing this game does right is, after the tutorial stage, letting you do everything at your own pace. Want to go collect a soul now? Go ahead. Want to dungeon dive? Have at it. And it does all of these things well.

The very first vignette I read was told with a sad beauty and subtlety rarely found in the genre (often told to a wonderful track literally titled "Epic Poem to Sacred Death"), and I loved it. The dungeons and combat are on the opposite end of the tonal spectrum, with balls to the walls rock blaring as you dash and leap through levels and fight enemies in a turn-based but fast-paced timed button press-combination battle system (that I'm sure only tri-ace would come up with), and somehow the game suffers from no tonal whiplash.

Did I mention that this game is beautiful? It is. The character portrait work is absolutely without peer for any game I've ever played, and the sprite work is no slouch either. Every image of the protagonist Lenneth is simple beauty in motion. Motoi Sakuraba, more commonly known for mixedly received Tales of games soundtrack contributions, operates fully in his element here and at the peak of his ability. Sakuraba generally does a couple things really well: Anything with an ominous undertone, and heart-thomping action, and he's a perfect match with what tri-ace produced here. I can think of a handful of a scant tracks that aren't great.

There are a few flaws to the game, or at least things that might turn some off. The game practically requires a strategy guide from the beginning to get the true ending although oddly I didn't mind using one even a bit here - Likely because of how the chapters in the game are divided up. One dungeon in hard mode of the final chapter has an obnoxious gimmick of expelling you back to the world map if you miss a platform or are knocked into the void by an exploding chest. The dubbing, although largely very good (particularly for Lenneth), is also performed by the same cast that acted in Slayers and the old Pokemon anime, which if you've seen those shows sometimes results in their performances here feeling a bit... disorienting. Finally I'd note that while the main story progression (just the short stories, in other words) are 10/10 material for me, the actual main plot and the conclusion of in particular is just 'good'. Feint criticism but I judge this game by the highest standards because it really is this damn fantastic so I feel obliged to mention everything I can.

02) Shin Megami Tensei: Nocturne - After this, the order starts getting muddy, but Nocturne is without a doubt my #2 pick. Most people will talk about the incredible artistry and amazing atmosphere this game produces, but I think the best summation of what Nocturne is is a title that begins and remains intensely interesting. Much of the surreal atmosphere and the desperate combat at the start becomes more normal and easier (respectively) as your options open up - And the early third or so is my favorite part of the game - But the game somewhat compensates for this by continuing to throw new ideas and different sights at you and forces you to adapt in combat by leveling up your demon teammates at a slow rate, forcing you to fuse them into higher-leveled, different demons whose chemistry with your current team and compatibility for the dangers ahead is an unknown.

Nocturne is not an easy or forgiving game (although relatively speaking to other SMT games, it is!), but it's the most rewarding. Most of the other titles in the series fall on a flat law-chaos alignment system. Or they aren't as visually interesting. Or they have an awful UI (I'm looking at you SMT4). Nocturne has some flaws, particularly related to character specing (although I believe that systematically randomizing fused demon abilities like in Nocturne is better than in later SMT and Persona titles), but what it accomplishes is something unlike anything else I've seen in the genre.

03) The Elder Scrolls V: Skyrim - I'm generally not a fan of large, open-world western RPGs (this is the only one on my list!). I tried, hated Fallout 3. The Witcher was a slog. A contrast with the former I think is more illustrative of why I love Skyrim. Fallout is flat, barren, brown, and quiet. Skyrim is bursting with life, color, and sound at every turn. It's a world that the first time you step out of the starting town invites you to run in *every* direction at once... or just stop to look around where you are now and listen to whatever wonderful tune is playing.

*Sure*, allot of the dungeons are samey, and combat's not particularly elegant, but there's so much around every corner. Any NPC you feel could give you another quest that just gives you an excuse to go out, wander more, maybe pick up some loot, fight a dragon, or get some cool spell. It's just relaxing to play.

04) Xenogears - The one and only. I think it's impossible to discuss Xenogears with anyone who's heard the name and doesn't know it's famous for its story. Xenogears is a massive undertaking (for the player and the developers), an ambitious title I often believe that for its scope we'll never quite see the likes of again. Yes, Xenogears is famous for its story. It's long, it's demanding. And it's good.

Other details are largely superfluous but worth mention. The combat is generally just serviceable but at least is visually interesting. Platforming in certain sections has bothered people but I think in general the amount of freedom in movement the games gives you in exploring is net positive. Disc 2's style is very contentious but without spoiling, after thinking on this for a while, I think the game is better for it (PM me if you want to talk about it). Also the Mitsuda soundtrack is really good although you'll probably notice is a little... limited. For the time, Xenogears has a very low track count, but almost all of them being great largely makes up for it. I also think people sell the cinematography short in this game - It really helps sell the story.

05) Grandia - In my mind, Game Arts as a company is most memorable for making light-hearted adventure games focused on telling coming of age stories where inevitably the hero must conquer some evil. And with some romance elements in there for good measure. Very basic stuff, but they are very, *very* good at it. Better than anyone else I'd argue, and this point may be contentious among Game Arts fans (I legit don't know - how many of you are out there?) but I think Grandia is where they peaked, where their form and technique they'd nurtured from developing Lunar for years had matured the most and technology allowed them to do as much as they wanted but before they either lost talent, technology left them behind, or costs became prohibitively expensive (Grandia II is their last good title imo).

Grandia is a title that earns its name, and I think the spirit of the game is best captured in its theme song, one of my favorites of all time:
https://www.youtube.com/watch?v=i36tXq7yK6c
From excitement for the adventure ahead, to apprehension, to wonder, to somber appreciation, to sadness, to tears, to geting up and journeying on. Grandia wears its tone on its sleeve.

Plenty of others have talked about the game's really fun and cool combat system. Everything about that from its implementation to character skill development is really fantastic and not really replicated anywhere. ... Unfortunately it's also let down by the game being kinda easy. It's still a big draw for the game but generally light difficulty is a notable asterisk.

06) Final Fantasy XII - I'm simultaneously excited and apprehensive every time I recommend Final Fantasy XII. On one hand, it is without a doubt one of the most intoxicating gaming experiences I've ever had. When I was still in school I once binged it... for 36 hours straight. Then I slept for around 10 hours, got up at 9:30 PM, prepared breakfast, and sat down right back in front of the TV to eat and play. Progression in quests and hunts, exploring, and macro-managing combat in its still unparalleled Gambit system always keep enticing you back to do one more thing, fight one more battle, explore one more area. Unfortunately it also takes a long time to get there. By which I mean to say it takes a long time to 'get good', an ominous sign in any such discussion. In particular, I'd say Final Fantasy XII takes *20 hours* to get there, which is so much just to find out if you'd enjoy it. But I really can't in good faith still not recommend it, to anyone willing to take the deep dive. I ended up putting in a grand total 150 hours into the game, and that beginning slog was easily worth the difference.

And there are the typical beats - This is a Matsuno game (largely, mostly) so much of the storytelling is fantastic, if not quite as good as Final Fantasy Tactics. The English localization is wonderful, if the audio itself is a bit muddled. And Sakimoto is in form for the soundtrack.

07) Final Fantasy X - Fight me, ERA, but after replaying this one recently, I think Final Fantasy X might be the title I'd most recommend newbies to the series to play first for 'the Final Fantasy experience', by which I mean a title most like something I can see Sakaguchi making and why people love these games. Even after having played so many of them though I'm having trouble describing what exactly that is. Instead I'll just leave it at that and describe exactly what I like about this one in particular.

Final Fantasy X has a fantastically realized world, probably the best in the series. Ephemerality is weaved into nigh-everything in this world, from the architecture, lifestyles, religion, and customs of the land, all consistently contrasted well against its foreign protagonist. The NPCs you encounter and re-encounter along the long road go a long way in building on what you see and putting together a picture of Spira.

I'd also forgotten that this game is... kinda hard! Far more than any of the Playstation 1 outings at least. The game really puts you to task for getting the most of every member of your team particularly in boss battles (in its well-organized and straightforward battle system, by the way!), especially if you experiment in character builds in expert mode.

08) Radiant Historia - Promotional materials for this game put it forward as a successor to Chrono Trigger. I'm not entirely sure I agree. You skip around in time in Radiant Historia in much smaller intervals than Chrono Trigger, cutting down the variety of different environments to explore, but the scope and intent of these jumps is much different. They're largely investigative and reflective of many, smaller choices that could be made to avoid The Bad End. It's a smarter game, with a smarter protagonist (Stocke is one of my favorites). If a high flying adventure is what you want, play Chrono Trigger, but I found myself more attracted to this one. I enjoyed its slow progression, I loved the oh so fitting Shimomura soundtrack, and I think the grid, push-based combat system is a straight up improvement over Chrono Trigger's.

09) Resonance of Fate - Another tri-ace game! (The only other one on my list, unfortunately) Tri-ace is an experimental developer, but this one can be listed in the win column. You're put in control of a group of three mercenaries from various backgrounds as they take odd jobs in the... somewhat strange, tower world they inhabit. The strength of the storytelling here is in the character interactions on the jobs and solid performances from the dubbing, particularly from Nolan North on 'daddy' Vashyron. The main scenario itself is unfortunately Japanese tripe that not even the dubbing can save but thankfully the good stuff composes the vast majority of the game's cutscenes and is almost completely isolated from the main story.

Combat is turn-based on a large field, most closely resembling Valkyria Chronicles I suppose (if you're familiar with that title), featuring... high-flying, acrobatic gunplay. Listen, it works, ok? And weapon customization whose endgame is physically impossible firearms. ... Resonance of Fate is a weird game. It's intensely focused on style. There are hundreds of outfits and cosmetics you can change on any of your characters on a whim. And the combat system, though complicated, once figured out doesn't offer that much more depth. It just looks really cool. As a game, it has some problems - A brutally difficult beginning, seemingly random and massive difficulty spikes, and a recovery system for mistakes that's so unforgiving it might as well be a game over most of the time. It's also one of the most different RPGs I've played, and I recommend it in a heartbeat to anyone looking for something off the beaten path.

10) Persona 4: Golden - I won't repeat what many have almost certainly already said for one of the most popular RPGs on ERA. I'll just explain why I listed this title over other series' titles I've played, Persona 3 and Persona Q.

Persona 3 is less evenly paced. It's strongest at the beginning and end where the experience is most personal imo (and indeed, last month Persona 3 is better than anything Persona 4 has to offer I think). Most of Persona 3 feels like... a business exchange. Your teammates are just that - teammates - not friends, and the insidiousness of some of the 'correct' choices for the Social Links, the NPC character interactions, disengaged me. Some of these elements are intentional but not as engaging. Persona 4 is clearly designed, from beginning to end, to be as personal as possible, and it succeeds seemingly effortlessly.

Persona Q I didn't pick because... you need to have played Personas 3 and 4! I think Persona Q is the best of the lot, fixing the poor dungeon design that's been a sore spot for the mainline games and expanding on the character customization and combat to something a little more interesting, but the barrier to entry is way too high for an 'essentials RPG' list, so I leave it as a footnote here.

11) Lufia II: Rise of the Sinistrals - This right here, this one right here is what I refer to as 'the quintessential Super Nintendo RPG'. It's tough to describe to the uninitiated, but as someone who had played most of the major RPGs for the system except for this one prior to a few years ago, I confidently put forward this claim.

Lufia II is a standard 'hero embarks on a quest to save villain trying to take over the world' and no veneer for it being anything but on top. It is wholly and totally committed to this and to its benefit adds no long, overarching fluff on top to get in the way. It just does this all really well and... sorta grabs ideas from wherever else it feels like if it feels like doing so well make the game more fun. For instance, you get a bow&arrow and bombs and a *hookshot* to explore your environment. You get pocket monsters that you can train and evolve to fight alongside the rest of your team in combat. You collect magical balls that summon a dragon to grant you a wish. You can explore a 100-floor procedurally generated dungeon for items and to fight a boss at the end for more stuff.*

*-For those of you keeping track, in order - The Legend of Zelda, Pokemon, Dragon Ball, and Disgaea, although Lufia II does predate Pokemon and Disgaea at least!

Lufia II is just a fun game. If you're looking for that type of game, an RPG with the style and aesthetic of a game from the Super Nintendo's era, one that you probably haven't played before, pick it up. I doubt you'll be disappointed.

12) Bravely Default - This one was contending with a spot with Final Fantasy V, for which Bravely Default is a closely designed spiritual successor, but despite that game's many strengths in endgame content, I elected to go with the newer title for its many quality of life improvements. Bravely Default is a job-type, turn-based RPG. Similar to allot of the older Final Fantasy titles in design, the particular hook here being that you can assign your characters various 'jobs' - Black Mage, Knight, Summoner, Ninja, etc. - Through which they can learn various abilities that they can in part mix and match with other jobs that combined with general leveling up allows you to create progressively stronger and more versatile builds to deal with whatever combat scenario the game throws at you. That's it. The game does some other stuff alright, but that's the main catch and it does this well.

13) Breath of Fire V: Dragon Quarter - Dragon Quarter is another odd title. It's one of the shortest Japanese RPGs I've played. Casual playthroughs can run through it in a dozen hours or fewer (speedrunners in under an hour, and this is a game with no major sequence breaks). Part of the allure comes from how layered the otherwise simple story can be, how much the game is ready and willing to let you *go back* to a previous save point or to the very beginning with a little extra strength to start over. Dragon Quarter is a game that early on puts in a timer, a % meter at the top-right corner of your screen, one that you can keep low by just fighting encounters, tough as some may be, as normal or giving in and using an effective "I win" button that transforms you into a nigh-invincible beast that skyrockets the meter. Either way, once you hit 100%, you're dead. It asks allot from you in managing that or deciding to figure out how to handle some very difficult encounters on your own. But, if you do decide to go back, you're rewarded with additional story content. Also, depending on how well you performed during your playthrough, when you complete the game, you can restart over in a New Game+ that offers new content and new cutscenes.

I'm a little on the fence about my recommendation. Dragon Quarter is fun game with a unique combat system, but it's also been a very long time and I have wondered to myself how much the experience is buoyed by Sakimoto's soundtrack (which, even for him, I think is his best output, outdoing even his Final Fantasy Tactics and XII work).

14) Breath of Fire IV - A tough pick here, as I'd decided one of either this one or Breath of Fire III. I went with IV because I think it probably holds up *a little* better. Breath of Fire IV is the (then) latest installment of Capcom's RPG series in which you play the role of a young man from a dragon clan (of sorts) who can transform into various creatures (usually dragons, unsurpsingly) in combat as he journeys to come to grips with his power and place in the world and inevitably fights an evil of some sort. Breath of Fire IV is... a little long-winded as it takes a very long time to reach climaxes and unfortunately the bulk of your dragon powers too. The more insightful though would also identify though that this one's what we call 'a slow burn'. Breath of Fire IV has some great payoffs but takes a long time (definitely too long at some points) to get to them. It also features one of my favorite game villains, the god emperor Fou-Lu, a fantastical, powerful immortal who's just sick of everyone's shit but sees and experiences allot on his own journey, one which functions as a narrative and literal parallel to the hero's own journey. The game also has presents generally great sprite work from Capcom.

As a game, the combat is much without the superb dragon gene system from III but largely makes up for it by refining the combat mechanics to the best in the series, allowing you to combo abilities together for extra firepower that's sometimes required to break through or to switch allies on the fly, and carrying over and improving the master-apprentice system from III... and also the Faerie Village (and fishing, but IV does fishing worse by not letting you see the damn silhouettes!)

15) Undertale - Whoa, hey, hoo, it's Undertale. This one's deep in HM for me, and I don't have anything nor do I want to say anything that hasn't been covered already. It's Undertale. Play it three times: The first time blind, second Pacifist, third Genocide. That's the correct way to do it.

16) Lunar 2: Eternal Blue Complete - My heart told me another Game Arts game should fit into my top 20. Sadly Ryudo's peerless snark and his natural chemistry with Elena can't overcome Grandia II's other shortcomings, and Lunar: SSSC is too... uh, short, so that leaves Eternal Blue. Lunar 2 improves on the first game by, well, there just being more of it. I don't remember how much larger my final endgame time was comparatively, but it's at least twice as long (I think). Of particular note is the postgame content, which might be some of the best I've ever seen: A handful of full, entirely new dungeons with new stuff in order to reach the true ending credits. Fun stuff.

Lunar's about the same kind of story as Grandia. To quote myself from before about Game Arts' productions: "[They make] light-hearted adventure games focused on telling coming of age stories where inevitably the hero must conquer some evil. And with some romance elements in there for good measure. Very basic stuff, but they are very, *very* good at it." NPC interaction can also be a big part of the experience, as friendly villagers will often have several, different trees of dialogue you can scroll through. Ironically, their best game imo, Grandia 1, is the one out of the set I mentioned so far it's not in, but it is in Lunar! And it had the now defunct Working Designs at the helm for the localization, a team I was a big of fan of.

Combat in Lunar is a little more rudimentary comparatively: Basic turn-based, but Lunar 2 notably improves on the first game by giving you more of and an evolving skillset to play with on all your characters.

A few things I don't like about Lunar 2 is that some of the extra content is a little too fillery and your actions don't always feel as weighty as the first game's. Not being able to control Lucia in combat is also a minor annoyance but nothing too bad.

17) Disgaea 4: A Promise Unforgotten - This entry I think best captures the Disgaea experience. Those who claim that the chemistry between the main trio of the first game and the writing in that game is the best... are correct. None of the subsequent entries have matched it. Later entries have however generally all built on the game systems though, and Disgaea 4 strikes that balance the best.

If you don't know what the "Disgaea experience" is, it's a grind. It's a grind in order to grind just to grind more. It's an exercise in maximizing your efficiency at grinding so that you can see big numbers on the screen when you hit enemies. You also sometimes play with various field effects on stages in order to best improve your position in combat. You don't worry about defending too much. Just kill everything in sight. (Although there are some stages that require you to think).

18) Tales of Graces f - This game is dumb. It makes little effort in hiding how dumb it is, from the hilariously simple environments and political spheres you encounter to the inability of any of the cast to recognize that their friend just might have been possessed by some obviously malevolent demonic force.

It also however has the most exciting combat system I've ever played with in an RPG period. It's so good. Tales of games are action RPGs where you chain artes that you've learned together - The ones you can combine are (at the very least) restricted by what you preset to certain inputs, so in the past there was generally only so much you can do. Graces instead sets them for you, based off your different directional inputs and your count in the combo, exponentially increasing the number of moves you can perform in combat without changing your presets. But that's not all. The presets are all generally very well positioned and compatible with your other moves, and combat in Graces in particular feels fast-paced and varied. It's the only Tales game I've felt comfortable and excited for picking up almost any member of the cast to play. The Tales team also best incentivizes you to play every one in this game, as titles provide skills and new artes and are rewarded based off player action. Really, Namco could pack it up now - You could make minor tweaks I'm sure but there's no improving on that, and every entry since Graces has just been a pale imitation (I mean, except Xillia, but we don't talk about Xillia).

Of note is that the character writing is generally.. still pretty good. Even with the worst story in the series (that I've seen), character skits are something that Tales team has to try to be bad at it. The writing also substantially improves in the several-hour epilogue which was written for the PS3 port. Pascal is my favorite character throughout - As Tales' "the smart one" characters go, she's my favorite. She's ridiculously quirky and super cute for it. Some people have reported that they can't get over how creepily clingy she is to Sophie at the start. Yeah, that first scene is pretty bad, and when you think about that being her stated, primary motivation for sticking around, it maybe should bother me, but I think it doesn't bother me because I'm just shoving it and most other details of the main plot out of mind.

19) Tales of Berseria - The latest and greatest(?) entry in the Tales franchise. This one's pretty neat for *not* ultimately becoming another Tales story about love and friendship. It's a story about a bunch of seriously fucked up people traveling together for plainly selfish ends who will do... just about whatever it takes to achieve their goals. I mean... sorta. There is some lesson learned near the end in a Tales-like anime fashion, but it's not quite the pure, lawful good message these games usually feed us. I'd have thought this kind of story would be hard to write and the solutions are surprisingly simple - Including one character with some kind of moral compass but under dubious circumstances and another whose state of mind would deteriorate if the rest of the cast morally completely jumped off a cliff and whose state of mind would be of peripheral concern to them - But it works (did that sound simple? It is in-game).

Most stuff is typical Tales fare. Plain environments and designs. Some of the character art designs are sketchy - I promptly changed out of Velvet's default outfit because it's dumb as bricks that an otherwise smart woman hellbent on murderizing a high-profile political target would be traveling the globe in literal rags.

Combat is an imitation of Graces, which makes it good, but still worse as it's running Zestiria's 'use arte x *thousand* times to improve your overall abilities' system, which encourages you to stick to one character, and because it throws dozens of artes at you and lets you set them however you like. Strictly speaking this is objectively better, but I always found myself struggling to find comfortable combinations that could handle most enemy types while also allowing me to accumulate arte experience.

This isn't too much of a deal though, as Velvet is super broken. I feel confident in saying she's the most OP Tales character ever. Play the game. You'll quickly understand why.

20) Final Fantasy VII - Another title I don't feel I need to say much on. ... Full disclosure - I've also been writing for like 5 hours now and I just don't want to write anymore and I thought, "Should I just add Skies of Arcadia here?" And decided - Nah.

Miscellaneous comments: Star Ocean 4 is the best Star Ocean game for actually sending you on a goddamn space adventure, and Suikoden I is a better game than Suikoden II for not loading you out with runes and consistently sending the leader of the rebel army on miscellaneous fetch quests and forcibly and at random removing members of your party while it's at it.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Valkyrie Profile
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Shin Megami Tensei: Nocturne
The Elder Scrolls V: Skyrim
Xenogears
Grandia
Final Fantasy XII
Final Fantasy X
Radiant Historia
Resonance of Fate
Persona 4: Golden
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Lufia II: Rise of the Sinistrals
Bravely Default
Breath of Fire V: Dragon Quarter
Breath of Fire IV
Undertale
Lunar 2: Eternal Blue Complete
Disgaea 4: A Promise Unforgotten
Tales of Graces f
Tales of Berseria
Final Fantasy VII
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
Last edited:

Jisgsaw

Member
Oct 27, 2017
3,361
Man, almost missed this thread!

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1. Shin Megami Tensei: III Nocturne (/Lucifer's Call)

I'm not too sure what I could add that FiveSide hasn't already put more elegantly than I could.
This game combines one of the best atmosphere ever, carried by a breathtaking art style, incredible art by Kaneko and strong soundtrack, with one of the best turn based battle system ever, and tops it of with the addictive collecathon/fusion of mythical gods.
Even the story, while taking a backseat during most of the game, is thematically much more interesting than your standard jRPG.
All this make it still a worthwhile RPG to play today, in 2018.

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2. The Witcher 3: The Wild Hunt
There's not much I could say that wasn't said already about this great game: increadible wolrd, excellent characters, perfect MC, serviceable combat, great story, beautifull music and sceneries...
The first Witcher was my second favorite game, and I honestly was a bit scared when CDPR anounced the massive open world and how they would introduced two of my favorite characters of the books (Yennefer and Ciri), but god did they deliver for both. And then managed to top themselves again with both expansions.

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3. Nier: Automata
The first Nier was one of my biggest surprise ever, to put it mildly.
Having a sequel, still directed by Taro, with Platinum at the helm for the gameplay was like a dream come true. The game delivers above expectations: the story is still as crazy and poignant as ever when Taro is involved, the soundtrack actually manages to be as good as in the first game (which is no small accomplishment for me, as the first game as probably my favorite OST from any medium ever), the gameplay is good (though sadly not well balanced), and the storytelling is again masterclass.
Everybody should experience the escalating craziness of routes C/D, culminating in probably the most impactful ending ever.

A bit less janky than its predecessor, this game is the best entry point for anyone that wants to experience the craziness of Yoko Taro.

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4. NieR: Gestalt
Nier is an interesting game: taken separartly, everything in this game ranges from mediocre to bad, except for the music that is god tier.
But put together, a synergy becomes visible which turns in a very emotional, harrowing experience (especially the NG+); the melancholic feel of the game is hard to top. I especially liked how the gameplay switches (A-RPG, shoot'em up, Light Novel, RE-like) introduced a change of pace to the storytelling, which was better used here than in the sequel.
I'll definitively look forward to Taro's next games. His views on game developing are quite refreshing ( 40 minute conference on GDC, with spoilers of Nier ).
Also, have I mentioned this has the best original soundtrack ever?

While Automata improves on a lot of aspects of the game, the first NieR will forever hold a special place in my heart due to the amazing ragtag cast of Nier / Kaine / Emil / Weiss. The first couple lines of the intro ("Weiss, you dumbass!...") will forever be etched in my mind. It'll be hard to top their banter.
As such, for someone not afraid of a bit of jank, I'd actually recommend to star with this game over its sequel.

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5. Persona 5
The most stylish game ever, coupled with an impressive soundtrack.
While in my opinion the social links and story are more interesting in Persona 3, and the cast more likeable in Persona 4, Persona 5 is quite clearly the best Persona game of the bunch, due to non-random dungeons, much faster combat and its stylish presentation. Still present are of course the SMT staple of mythological demon/god collecting and fusing, which is the main appeal of the main series, coupled with the post_Persona 3 Persona staple of a social sim intertwined with the gameplay.
The game does also have some interesting themes, sadly dragged down by a very slow pace; it's easy to get burned by this game.

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6. Divinity: Original Sin 2
The first D:OS was a great game.
Its sequel improves in every way imaginable. While the battle system still is the best turned based system in the medium, this time around the story and setting is also worthwhile. Especially the sidequests offer a great degree of liberty for their completion.

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7. Final Fantasy X
I'll never get the hate for this game. For me, it will forever be a masterclass example of storytelling, with simple but strong themes, presented in an easily digested way. With remasters out, it still looks great (the FMVs are also still amazing to look at), and the gameplay offers of fast paced, interesting turn based combat, with lots of customization.

8. Resonance of Fate
Tri-Ace always has a knack to make great combat systems. Resonance of Fate may very well be their masterpiece in that regard. Turn based, the combats are decided by your placement and movements compared to your ennemies and allies. The tutorials are... let's say not very good, but once you get the hang of it, it's great.
This is compled with a nice steam punk universe, and crazy character and gun customization.
Tri-Ace also has a knack on not being great on the stroytelling department. This is sadly also true for this one. While the story itself is rather interesting, it's relegated to some couple scenes at the start and end of each chapters. The first chapters are mroe "slice of life" scenarios 'which are great), but this results in almost all the story being relegated at the end of the game, and not much being explained about it.

9. Bloodborne
I was hesitant to put it here, as I consider it more of an action game than an RPG, but as I saw it mentioned pretty often, here it is.
Like most of my games in this list, Bloodborne has an incredible atmosphere, supported by amazing art direction. It also has one of the most addicting combats in games, with seemingly every encounter being carefully crafted, and the maps offering a clever layout. The more passive storytelling is also great, though a bit obscure.

10. Atelier Escha & Logy
This will be my vote for the Atelier series in general, I just picked the one I personally liked the most (even though I'm one of the only one that seem to like this specific entry).
The series really deserves a place here for how addictive its alchemy is, and how it manages to come up for different variations of it for every entry.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Shin Megami Tensei 3: Nocturne
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
The Witcher 3: The Wild Hunt
NieR: Automata
NieR
Persona 5
Divinity: Original Sin 2
Final Fantasy X
Resonance of Fate
Bloodborne
Atelier Escha & Logy
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
South Park: the Stick of Truth
Valkyria Chronicles
Lightning Returns: Final Fantasy XIII
Mana Khemia 2
Alpha Protocol
The Last Story
Pandora's Tower
Xenoblade Chronicles X
The Last Remnant
Deus Ex: Human Revolution
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

Lafiel

Member
Oct 25, 2017
311
Melbourne, Australia
PLANESCAPE TORMENT

"What can change the nature of a man?"

A role-playing experience that has never being topped in terms of writing and setting. It boasts one of the most fascinating and evocative settings in a RPG, but more than that it's a incredible interactive experience with a brilliant cast of characters, a story and plot that's filled with many twists and turns, and presents you with genuine choices with consequences abound.

DEUS EX

One of the most endlessly replayable games of all-time - it's a mix of genres, rpg, first person shooting, stealth and it's packaged in a pretty awesome cyberpunk setting that set a benchmark for the genre that has never being truly replicated since apart from Vampire Bloodlines and the sequels to the game that are not named Invisible War.

MOTHER 3

It's my favorite j-rpg ever and profoundly says a lot about life, but it's also about death, family and a awesomely satirical and surreal to boot. The fact that this was never officially released in the west is a crime against humanity.

FINAL FANTASY IX

Apart from the slow battle speed, I think this is the one Final Fantasy game that gets everything right, the pacing is great, the battle system is good, the story is consistently strong, and it boasts one of the best casts in a FF or j-rpg and I loved every single one of their stories. I've finished this over three times and it never fails to move me every time.

XENOGEARS

In terms of japanese rpgs this one probably had the story I enjoyed the most - it's grand in scale with lots of nonsensical references to religion, philosophy and science, but what really elevates it for me is that it has characters you genuinely care about, and ones whose interactions always filled me with glee and optimism, and to top it off they are put in a plot that spans thousands of years, filled with twists, turns and a mythology that is massive in it's scope.

SHIN MEGAMI TENSEI III: NOCTURNE

The best SMT game ever in terms of dungeons, settings, difficulty, there's not a single flaw this game has and no subsequent SMT game has really compared to it.

BALDURS GATE 2

The perfection of the Infinity War RTWP DND rpg formula, it's got hundreds of hours of game play, lots of dungeons, fantastic side-quests, great NPCs, playing this is akin to reading through a epic fantasy novel except it's interactive nuff said.

FALLOUT 2

Best fallout game that's infinity replayable with the amount of possible character builds, choices and crazy shit you can do in the game.

DRAGON QUEST VII

This is my favorite DQ game and while I never gotten around to finishing it, I loved the time travelling setting, the vignettes were profoundly moving and everything else that makes DQ great from it's exploration, to charm was all in full force and there was a lot of it.

DARK SOULS

While I'm pretty fatigued with the Souls formula this game was literal perfection by taking the Souls formula in a Metroidvania open world, I don't think video games can get any better than this.




--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Planescape Torment
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Deus Ex
Mother 3
Final Fantasy IX
Xenogears
Shin Megami Tensei III: Nocturne
Baldurs Gate 2
Fallout 2
Dragon Quest VII
Dark Souls
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>

Nier Automata
Dragon Quest V
Persona 4
The Witcher 3
Elder Scrolls III: Morrowind
Xenosaga Episode 3
System Shock 2
Chrono Trigger
Icewind Dale
Vampire Bloodlines
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

Ayahuasca

Banned
Nov 6, 2017
1,456
Xenogears
Could Xenogears have been told better? Sure. Is there a better videogame story out there? That's up to debate. What I do know is no videogame story I've seen has been as ambitious. It wins best RPG because, damn it, it tried the hardest. The deep antagonists have to be mentioned in my review. You may find a better cast of protagonists in some other game (FFVI) but you won't find a better cast of bad guys to analyze and dispatch. So many scenes from Xenogears are burned but not buried in my head. Xenogears was something else. It still is something else. It's still with me! It's the best RPG. I can not imagine this game without the Master of Emotion Yasunori Mitsuda and his epic score. This game wrecked me by eye and ear.

Final Fantasy VI
Final Fantasy VI has the most endearing main cast in an RPG. They struggled so much it's amazing they even made it with all the destruction in each characters wake. And beyond that they still continue to love the world around them (despite their best efforts to escape the pain). These are the bravest damn heroes you'll ever meet in any medium. The story is told to perfection! All the beats are hit at the right time. This game needs to be moved to another medium: Big screen, small screen, mini-series, something. It needs more viewers. It's that damn special. It's there. It's already told perfectly. Just transfer it.

Chrono Trigger
The greatest teaching game of all time. Everything you do is effecting everything else now and into the future but what if you could go back and change things? Would you? At what cost? What if someone went back and changed events so you wouldn't be here? What if someone went back to ensure that you were? That is Chrono Trigger. This isn't a videogame. This is Shakespeare. To be or not to be...

Final Fantasy X
X brings forth waves of symbology. The world is fleshed out in ways which make the grandiose characters seem small. Fate vs Faith. That is what this game is all about.

Final Fantasy VIII
As someone else eloquently stated, VIII's theme of love is really hard to be topped. It touches those bases from every angle and in fine form at that.

<HIGHLIGHT VOTE– 4 points>
Xenogears.
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy VI
Chrono Trigger
Final Fantasy X
Final Fantasy VIII
</FULL POINT GAMES – 2 points>
 
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cj_iwakura

Banned
Oct 25, 2017
10,195
Coral Springs, FL
-VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Shin Megami Tensei Nocturne
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Dragon Force
Persona 2: Eternal Punishment
Lunar II: Eternal Blue
Growlanser II
Devil Summoner: Soul Hackers
Vampire The Masquerade Bloodlines
Digital Devil Saga
Final Fantasy VI
Chrono Trigger
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Fire Emblem: Path of Radiance
Wild Arms 2
Half Minute Hero
Demon's Souls
Shadowrun Returns
The Witcher
Persona 3
Devil Summoner: Raidou Kuzunoha VS The Soulless ARmy
Alberty Odyssey: Legend of Eldean
Mystaria: The Realms of Lore (aka Blazing Heroes)</HONORABLE MENTIONS – 1 point>
 
Last edited:

Deleted member 8861

User requested account closure
Banned
Oct 26, 2017
10,564
I'll be posting a song along with each of my favorite picks. Ultimately, the music in these games was a big reason I fell in love with them all.

#1: Persona 4 Golden (Vita) /// A way of life
OST Pick: Heartbeat, Heartbreak
Persona 4 Golden might be my favorite game of all time. It's not because it's the game that introduced me to JRPGs. It's not even because it's my most-played game on my favorite console.
It's because P4G made me feel I belong.
This is a game that perfectly meets- nay, often exceeds- its potential. Inaba, the backwater town you're going to spend 70 hours in, morphs from a crushingly boring setting into a wonderland pulsating with life. Its cast goes from a bunch of annoying characters to people who I feel inclined to call lifelong companions. The game's songs don't just fit the tone and setting of the game extremely well, but they also became songs I was virtually obsessed with for years.
With a story centered around nostalgia for childhood, the search for truth, and finding meaning through interpersonal bonds, Persona 4 is one of the most entertaining, engaging and memorable experiences I've had with any work of fiction.
It's far from flawless- from copy-paste dungeons to less-than-nuanced treatment of some sensitive issues- but to this day, I've yet to find another game that pulled me in as wonderfully as Persona 4.
I started the game wondering how I'd spend my time (because nothing felt worthwhile) and I finished the game wondering how I'd spend my time (because each day was more precious than the last). And I think that's the highest praise I can give to Persona 4 for what it was trying to do.

#2: Dark Souls (Remastered) (PC) /// Drifting embers
OST Pick: Souls of Fire
Dark Souls simply has the best world design I've ever seen in a game. Lordran hasn't impressed itself upon my mind for its virtuous knights, mighty dragons or fancy spells. Instead, I remember particular moments of thematic, atmospheric, technical excellence: Taking the elevator down from the Parish and realizing where I was, talking to a giant carving wood on top of a tower, severely damaging a grotesque demon by dropping on top of it, finding the immortal dragon, opening the door to Blighttown and seeing the lighting change color, picking up a weapon and realizing it belonged to someone I killed 30 hours ago. With my nameless avatar, traversing Lordran felt like I was utterly lost- dripping through the cracks in a dying, uncaring world in pursuit of some goal that perhaps didn't even matter anymore. The way it conveys its story and lore, and combines that with ingenious world design makes Dark Souls one of my favorite RPGs.

#3: Persona 3 (PS2/PSP) /// Memento mori
OST Pick: Burn My Dread
I got into JRPGs with Persona 4, but it was with Persona 3 that I understood how intricately a theme could be woven into a game. The story of a mismatched bundle of teenagers being slowly crushed under the weight of their common task -and their own unspoken troubles- felt like an ordeal that made me feel as lost in it as the characters themselves. From the tedium of navigating Tartarus (a 200-floor dungeon that barely changes) to battling bosses during the Full Moon to trying to form relationships in school, I felt that Persona 3 taught me perseverance by forcing me to persevere. The story's culmination in an excellent final arc and my favorite final boss battle of all time cemented its status as one of my favorite games of all time.

#4: NIER (PS3) /// Dadventures in a mad world
OST Picks: Gods Bound By Rules and Song of the Ancients (Popola)
For a game that I've only partly played myself, NIER has no place being so high on my list. But as always, it pulls the rug out from under me.
I'm not sure if I can express what makes this game so special. It might be the intimate, loving story of a father trying to find a cure for his daughter's sickness.
It might be the sun-bleached overworld, the run-down locales, the glossy character models, it might be your companion Grimoire Weiss, a talking book with an attitude.
It might be the unique, perplexing music, which is sung in a language that might be what Gaelic or French might sound like after millennia.
NIER has my favorite soundtrack in perhaps any game, there isn't a single track that is not utterly perfect for what it's trying to convey.
In the end, NIER made me care, for reasons I still do not understand. And I think that is a precious thing.

#5: Bloodborne (PS4) /// "Do the gods love their creations?"
OST Pick: Hunter's Dream
Bloodborne has my favorite gameplay in any game. Full stop.
I could say that the healing and attacking mechanics complement the game's extraordinarily fast playstyle. I could sing praises of the boss design, or I could talk about the myriad shortcuts of Central Yharnam that make it possibly the best-designed area in From Software's repertoire.
But that wouldn't convey the little things that actually make Bloodborne such a satisfying experience. It doesn't convey the feeling of transforming Ludwig's Holy Blade into a greatsword. It doesn't convey the feeling of parrying Martyr Logarius, or the sheer dread of the Upper Cathedral Ward.
Bloodborne isn't just a masterclass action game. It, like Dark Souls, is an unforgettable journey that I am unable to fully describe because it defies description.
If you should choose to not miss out on what might well be the game of the generation anymore... I wish you luck.
May the good blood guide your way.


#6: NieR Automata (PC) /// Perpetually trapped
OST Pick: Bipolar Nightmare
This is the game that got me into Yoko Taro's work (with the E3 2016 demo), and I'm indescribably glad it did. A game about a perpetual war between androids -already human-like- and machines -a hive mind desperately trying to imitate humanity-, it might very well have my favorite science fiction setting. It asks questions about identity, and meaning, and asks the answer by causing suffering (upon the player). It's a game full of mistakes, amazing music, tragedy, iconic character designs, unforgettable fights, and an ending that could take me hundreds of gushing, incoherent words to adequately praise.

#7: System Shock 2 (PC) /// Panting and sweating
OST Pick: MedSci 1
Before Dishonored and Bioshock and Deus Ex, there was System Shock 2. It was an RPG and survival horror at the same time. It made you feel lonely on a spaceship where you felt sure every step was being watched. It was a game where you could flush toilets, loot extra guns for their ammo -or in case yours jammed- and had to make choices from the get go that shaped how you approached everything. It's an excellent game.

#8: Planescape Torment (PC) /// "Have you come to see first-hand the misery you have wrought?"
OST Pick: Deionnara's Theme
Planescape Torment took me to places I wasn't expecting. I'd encourage you to look up screenshots of the dialogue- through simply text, Torment is more effective at creating wonder, arousing curiosity (and suspicion), and involving you in the affairs of Sigil and your place in it compared to the most glamorous open worlds and the most intricate graphics. Had an excellent ending, too.

#9: Soul Sacrifice Delta (Vita) /// A prison of our own making
OST Pick: Hope And Future On The Same Page (Instrumental)
In a world where the aftermath of a racial war has left nature (and society) corrupted and irreversibly scarred, sorcerers take on the manifestations of corrupt human desires knowing that ultimately they too will turn into a monster. Soul Sacrifice takes this setting and places great characters, harrowing lore and music by Yasunori Mitsuda within it expertly.

#10: Final Fantasy X Remastered (Vita) /// It really is wonderful
OST Pick: Hymn Of The Fayth (Remastered)
FFX is just a beautiful game. From Spira's locales to the main cast to the music to the temples, there's something awe-inspiring in everything about this game. The serene music in the temples, Yuna's dance, Wakka's development, and Tidus' relation to the story... It's precious indeed.



--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Persona 4 Golden
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Dark Souls
Persona 3
NIER
Bloodborne
NieR Automata
System Shock 2
Planescape Torment
Soul Sacrifice Delta
Final Fantasy X
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Dark Souls 2
Dark Souls 3
Final Fantasy VI
The World Ends With You
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

GTVision

Member
Oct 28, 2017
1,068
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
BioShock
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy VII
Bloodborne
Final Fantasy X
Vagrant Story
Demon's Souls
Dark Souls
The Elder Scrolls V: Skyrim
Diablo 3
Kingdom Hearts
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Deus Ex: Human Revolution
The Witcher 3
Mass Effect 1
Baldur's Gate
Persona 4
Baldur's Gate: Dark Alliance
Mass Effect 2
Kingdom Hearts 2
Fallout 4
The Elder Scrolls IV: Oblivion
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--

1. BioShock
It's the perfect game for me. The world they created just oozes atmosphere. The idea behind Andrew Ryan' vision, the art deco design, the music, the deep combat variations, the preparations before taking on a Big Daddy, exploring every nook and cranny, everything about this game I love, even today.

2. Final Fantasy VII

The memorable characters, the great villain, a fantastic world, great mechanics with the Materia system and absolutely amazing music.

3. Bloodborne
The faster and more stylized combat in combination with the fantastic art design elevates it above the already amazing 'Souls-predecessors'.

4. Final Fantasy X
The feeling of companionship they created in this game is really well done. Partly due to the simple yet effective pilgrimage structure. I loved most of the characters, including the voice acting (yes, even Tidus). And let's not forget Blitzball, my most played mini-game ever :-)

5. Vagrant Story
At the time Vagrant Story was a totally unique experience for me. Never before had I played such a dark and atmospheric game that actually makes you think about your next move. The boss introductions and their death scenes wear also really well done. And let's not forget about the amazing graphics and sound effects of all the special and magic attacks. It's one of the games I really miss in the modern era...a remake or a sequel would be so awesome.

6. Demon's Souls
The Asian import version is where my love for the 'Souls-like' games started. This harsh (but fair) game had a fantastic atmosphere, a great world filled with great enemies and the perfect risk/reward mechanic. Especially because of it being the first of it's kind, it was great to learn every little detail this game had to offer on your own.

7. Dark Souls
Arguably a better game than Demon's Souls, the impact it had on me was a bit less due to it being an indirect sequel. It lost the 'getting to know how everything works' feeling a bit, but even so, the game and it's level design are so amazing.

8. The Elder Scrolls V: Skyrim
'Exploring' is the keyword for why I love Skyrim. I love Skyrim as long as i'm just exploring the world, finding secrets, coming across random encounters and stumble upon great viewpoints. For me it's the best game for 'exploring'. If only the story, characters and voice acting were better, that would skyrocket this series to number 1.

9. Diablo 3
This game is all about gameplay for me. It feels so smooth, fun and deep. I love me some loot-based games with great graphics and sound effects, and Diablo 3 delivers on that in spades.

10. Kingdom Hearts
Kingdom Hearts is all about the Disney worlds, amazing music, action-packed gameplay and great graphical effects for me. It does all these things so well that I take the weird and convoluted story for granted.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Ended up waiting up until the last minute because I wanted to try a different approach from the one from my last list. This time I tried thinking of games that I consider essential in the sense that everyone should try, but also games that feel very personal to me and that may or may not be a bit more obscure. I tried to strike a good balance between both, so some games I absolutely love but are very well-known, like FF6, I had to leave out, which was pretty hard, but oh well!

Highlight Vote


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Shin Megami Tensei: Nocturne is the kind of game that simply can't be matched in terms of quality and the balance found in it. Better games could be made, but this is the product of a group of developers being at the absolute top of their game and in complete sync.

It has a striking art style that conveys the somber and harsh nature of its world, a soundtrack that's as aggressive and unique as its combat system, which not only is extremely fun, but very evocative of the main narrative and your character's goal: Everyone here is on equal ground and they're all out to get the same as you, so fight with everything you have and don't hold back. You blink, you die.

There is a logic and balance to everything Nocturne tries to do, and since there's no filler, imitation or anything extra at all, in my opinion, it succeeds in all of it. I love exploring its weird and threatening world, the thrill of its turn based, yet in a way, frantic combat and its very stylish soundtrack, and I can never get enough of any of it.

Full-Point Games

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Earthbound Beginnings is pretty much the poster child of what I want my list to be, a combination of games that are essential in the sense that I feel everyone should give a try, games that feel personal because of how strong of an impression they left on me and games that I consider are among the best I've played. EB Beginnings is all of those.

Yes, it's not as pretty as Earthbound and yes, it's more difficult and less friendly, but hear me out, it all enhances the experience in a way. It's a game about a boy with psychic powers going on an adventure in a weird world where adults are not as reliable as you'd expect them to be, everything can be a threatening enemy and the only people you can trust to help you are other children… And there are aliens involved too? Yeah, the world of EB B may seem funny and even dumb, but it can be pretty scary at times.

There's so much hidden meaning in almost every corner of this game, and the atmosphere, tone and soundtrack are so on point. I love how it starts as a seemingly disjointed sequence of weird adventures, only to reveal that there's been a purpose to everything you've done and how all of it is related to the first paragraph you're greeted with starting the game. I adore how the game shifts from endearing to sad and scary constantly, but never in an unnatural way. Earthbound Beginnings is so genuine in everything it does, part of the charm is how weird and funny everything in it can be, but turns out nothing is random, everything is supposed to evoke a certain feeling or has a reason to be.

As for why it's essential, well, on top of being one of the most surprisingly clever RPGs I've played in many ways, it's also the first game in my favorite trilogy in games period, Mother, and don't let others fool you, all three are absolutely connected and playing this will enhance your experience with it and make it all the more satisfying in the end.

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Digimon World is a monster raising game where you have to recover a town's former glory by bringing back digimon who deserted and find out the reason they did. You do this by exploring the island and completing quests or straight up beating them up.

It all sounds pretty straightforward, but the catch is that your digimon has a limited lifespan and once it dies (either due to age or by losing three battles), you receive an egg with a new baby digimon for you to raise, so you essentially start the process all over again (they do inherit the skill tree). The game gives you some hints about it, but there's no way to track how much time left it has (it's consistent though, so once you figure it out you can keep track with the in game clock and calendar), so you want to explore, train and fight to progress as much as you can before your monster dies, all while making sure to treat it well (you have to take it to the bathroom and feed it accordingly) and not to push it too hard because that affects their lifespans too.

It sounds super punishing/tedious and no fun at all, and it's the reason most people drop it after their first monster dies, but it creates a pretty cool situations where you want to know the fastest routes, know the NPCs' schedules (the game has a day/night cycle) and want to plan what NPC digimon to tackle next, because when they come back to the city they either unlock new quests and areas or start offering you services that will in turn help you making the gameplay loop a bit easier, with stuff like readily available shops or even fast travel. It all makes for a pretty quirky and a bit clunky (which is why I decided to be a bit more in depth about it), but fairly engrossing experience. Learning the ins and outs of how the game is structured and how digimon lifespans work can be really rewarding, making it entirely possible to beat the game with just one monster, and the sense of wonder and adventure is pretty enjoyable and makes you want to take risks exploring every new area despite the very real danger of having your companion die in any wrong turn you could take. It's experimental, weird and doesn't tell you half of what you need to know to even stand a chance to complete it, but I wouldn't have it any other way.

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Undertale is similar to the next game in places, but has its own identity and embraces its premise and themes in ways I never expected from a game. I mean, it's easy to claim you have an RPG where non violence is a viable route, but to take that concept and base your entire game around it, going as far as making non violent "combat" that's inventive, hilarious, but most importantly, extremely fun, like Undertale does, takes a lot of skill and commitment.

I adore games that can tell an impacting, entertaining stories while also embracing the fact that they're games and making full use of the medium, and Undertale is a masterclass in that department. It's hard to paint a clear picture of everything that's so brilliant about this game without spoiling all the neat surprises in it, but you'll have to trust me (and the hundreds of other people screaming about it everywhere online). Undertale is hilarious, endearing, dark, fun and full of hope, but most importantly, Undertale is unique and 100% genuine; there's nothing like it and I doubt there will ever be.

This game has been hyped to death and I realize sometimes it gets annoying, but it can't be overstated how special and good it is and it absolutely deserves all the praise.

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Mother 3 is the most perfect closure to a series I've ever seen, with wonderful dialogue, music, and very fun and clever combat. The fantastic art direction and scenario writing make the most out of a relatively simple art style too, which is a very impressive achievement in and of itself, and I think its cute, simple look is in part deliberately so in order to surprise with its bold, tragic (and heart-warming!) narrative. Mother 3 is about loss and depression, but also about growing up and getting back up despite overwhelming hardships.

One aspect of the game that's rarely talked about is its combat, that yes, it's almost the same as Earthbound's, HP roulette and all, but the added quirk of having a rhythm-based combo system that consists on having to press a button to the beat of the many different battle themes in the game gives it an extra layer of interactivity and fun. It's relatively optional but pretty cute and kind of funny at times. Every character plays a different instrument with its combos and there's a certain charm to pulling off 16-hit combos that help you just barely defeat that difficult boss at the very last moment, all with the sound of Lucas' guitar or Duster's bass. Mother 3 is all about facing the bad by looking at the bright side and having fun, after all.

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Dark Souls is what I never knew I wanted from an action RPG but in hindsight it was so clear. It feels like a translation of what I like in turn-based ones: it has the methodical and relatively slow nature to combat that rewards a careful approach and punishes recklessness. Most enemies are bound by the same rules as you, so when you fail, you know it's your fault and you can see an opportunity to learn and try to do better next time.

No matter how many times I replay it, I always find something new to it that surprises me, be it how cohesive its world feels, how superb the atmosphere is realized with its imagery and background sound effects or how carefully planned every encounter feels. It's things like this that make Dark Souls probably the most engrossing game I've ever played. It's harsh and punishing, yes, but it hooks me in such a way that I can forget every real world problem for as long as I decide to dive into it. Demon's Souls and Bloodborne are incredible too, and in some ways, I even prefer them, but neither of them really accomplishes the same fantastic world and feeling Dark Souls does, which is ultimately what defines it as the superior RPG to me.

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NieR Automata is a weird beast. As a fan of PlatinumGames, I can't help but be a bit disappointed at it from a mechanical standpoint, it's simply not as solid of a game compared to the rest of their biggest titles, and yet it's one of the most amazing things I've ever played.

I may criticize its gameplay, but it's still a very solid action RPG with great movement and pretty respectable variety of fighting styles. It also combines elements from extremely different genres to deliver some pretty spectacular moments… Which brings me to one of the elements that I love so much about it: Just like Undertale, Automata is a game that has no qualms in reminding you of what it is, and it's all the better for it; it's remarkable story would simply not be the same if it didn't make use of many elements inherent to the medium.

The world of Automata is one that transcends its characters and I even consider it a much more important element than them and the main star in it. It's ruthless, morally ambiguous, uncomfortably real, but very human too. It intrigues you at first, then it convinces you that you have everything figured out, only to then hit you in the face with the cold reality of what's been happening in the background all along.

I didn't really expect Taro to surpass what he did with the original Nier, but boy, did he deliver.

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Dragon Quest III was recently the closing act on the series of revelations that was getting into the DQ series to me. I decided to play these from the beginning, and I swear, playing the first three in order has been one of the most rewarding experiences I've had with games in a long time.

The NES games (including IV) constantly surprised me with how ahead of their time they were even though I didn't really play them in their original versions. The amount of things I've taken for granted in JRPGs especially, or that I thought other games pioneered, stuff I don't even want to talk in detail because they're best left as surprises, but Dragon Quest is full of them, and III in particular was the one that surprises me the most.

I love freedom in my RPGs and DQ3 has it in spades, only your protagonist is set (you choose your gender tho!) and everyone else in your party you create and manage as you like, then it throws you into its vast world with little direction, but it's designed in such a way that you'll always walk the intended path as long as you explore the world and talk to the very lively NPCs. Then there's the class system which is a blast to experiment with and further shows the confidence the game has in letting the player tackle the adventure however they see fit.

There's a story in there too which reaches surprising highs for a non-story driven game… Let's just say the first three DQ games form my second favorite RPG trilogy of all time for reasons best left unsaid. The surprises waiting in it are amazing for a game of its time.

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Devil Survivor: Overclocked is an unlikely combination of things I never knew I wanted let alone expected to work so well, but they really do and make it my favorite strategy RPG ever.

It uses a premise similar to the original Shin Megami Tensei, which is already a huge plus, but the main attractions are its 7 day system, where you follow the events of the story in a visual novel-esque fashion, choosing which events to see at every hour, which characters to talk with and by choosing different dialogue options, which characters you eventually side with to tackle the closing act. It's a pretty effective take on the alignment system from the mainline SMT series and in some ways I feel it surpasses most of them in how it's handled. There's real and coherent weight in the choices you make and the different paths are all equally satisfying (except when it makes sense for it to be the opposite!) and the characters fairly compelling.

All of it wouldn't make for such a great package without the other star of the show though, the combat. Devil Survivor combines traditional, grid-based SRPG gameplay with turn-based combat of all things. You move your characters within the maps and choose which enemy unit to attack, this triggers a turn-based battle between your character and their demons against an enemy party. They usually only consist of two turns and follow traditional SMT press turn combat for the most part, so they can be pretty challenging and tense. It all works so well, though, DeSu's simplified presentation with story-relevant choices and surprisingly fast-paced, yet deep and demanding gameplay mesh very well with its grim and constantly escalating story. It works great for a handheld title and they always leave you wanting more.

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The World Ends With You is a special little RPG, it's one of those games that's so brimming with originality, charm and its own personality that it's very unlikely that you'll every play something else like it. Its art style, soundtrack and combat all contribute to an experience that's very consistent and confident in being its own thing and not conforming to any pre-established rules for the genre.

The story in TWEWY follows Neku, an individualist, extremely apathetic teenage boy who doesn't want anything to do with anyone, but sees himself involved in a life or death game where he has to follow a variety of objectives in the span of seven days, fighting surreal monsters and sometimes other people in an alternate version of the Shibuya district of Tokyo. He's armed with the magical powers provided by special pins he can collect, but the catch is that he can't fight on his own, he needs a partner, so he's forced to open to co-operate with a stranger and the gameplay is reflective of this. The game's combat sees you controlling two characters at once (in the DS version at least), each shown in one of the screens and it's messy at first, but it becomes second nature with the time and can pretty satisfying. I like to think it mirrors the way Neku's relationship with others grow slowly from being messy and awkward to a genuine friendship.

Watching Neku grow up as a person as the story unfolds is very endearing, and wandering the extremely stylish recreation of Shibuya to the beat of the energetic and catchy soundtrack while fighting enemies and collecting pins with new abilities to customize your fighting style is such a unique experience. There's nothing else like TWEWY out there.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Shin Megami Tensei: Nocturne
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Earthbound Beginnings
Digimon World
Undertale
Mother 3
Dark Souls
NieR Automata
Dragon Quest III
Devil Survivor: Overclocked
The World Ends With You
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Final Fantasy Tactics
Kingdom Hearts II: Final Mix
Shin Megami Tensei: Strange Journey
Final Fantasy V
Xenoblade Chronicles
Monster Hunter Stories
Shiren The Wanderer: The Tower of Fortune and the Dice of Fate
Z.H.P. Unlosing Ranger vs Darkdeath Evilman
Bravely Default
Dragon Quest IV
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
Last edited:

hiro42

Member
Apr 2, 2018
129
Here are some edited thoughts on the games on my list.

Chrono Trigger: This game is an absolute masterpiece. Everything about the game is amazing. The epic story, the fantastic cast, and of course the beautiful OST. The gorgeous 16-bit graphics give it a timeless look. Being able to use different characters to unleash special combo techniques made combat a joy. Also being able to see your enemies before combat and not having to transition to a "battle screen" is brilliant. This is not only my favorite rpg but my favorite game of all time. Must play game for pretty much everyone.

Final Fantasy VI: FFVI creates a huge world blending fantasy and steampunk elements. There is no one main character but a nice diverse cast of interesting and memorable characters. The soundtrack like most Squaresoft games at the time was amazing.

Super Mario Rpg: This was an amazing collaboration between Nintendo and Squaresoft. The combat was great. I wish more turn-based rpgs would include an action-command battle system. Being able to use Princess Peach to whack mobs with a frying pan is awesome. Plus, who doesn't love Mallow and Geno?

Final Fantasy VII: The opening cinematic blew my mind. It looked gorgeous back in its time. The graphics look dated now but the soundtrack was, is , and will be masterful forever. The music and characters are iconic. People who don't even play videogames will probably recognize them.

Fallout: This was probably my first crpg. The freedom to do whatever you want was amazing. I loved the post-apocalyptic setting. Punching an enemy in the eyes and seeing them explode is quite satisfying in a full suit of armor.

Fallout 2: The sequel expands upon what Fallout did. The world is more fleshed out, with more diverse locations to explore and do as you please. You can be a pacifist, genocidal maniac, or anything in between. Being able to solve quests through dialogue instead of combat was refreshing.

Star Wars: Knights of the Old Republic: When I first played Kotor, I wasn't even a Star Wars fan. This game is just so much fun. The story and characters are really engaging. I was able to go back and give the movies another chance (original trilogy was good, prequels not so much). Plus HK-47 is the best robot ever.

Baldur's Gate: This was my first foray into D&D games. The world, lore, and story is great. It's awesome leveling a character up and questing across the Sword Coast. Side note, I still remember the insane amount of time I spent trying to roll a 90 plus character. Sad but it was fun.

Baldur's Gate II: The sequel has more of the excellent writing and finishes off the epic story. Magic is greatly expanded. In this game you can truly feel like an invincible demi-god. I still love casting timestop and hacking enemies to death with dual katanas.

Planescape: Torment: Amazing writing and story. The characters are all interesting and the banters is well written. In this game, the dialogue choices you make matter. Your decisions carry weight.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Chrono Trigger
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy VI
Super Mario Rpg
Final Fantasy VII
Fallout
Fallout 2
Star Wars: Knights of the Old Republic
Baldur's Gate
Baldur's Gate II
Planescape Torment
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Final Fantasy VIII
Final Fantasy IX
Mass Effect
Neverwinter Nights
Gothic 2
The Elder Scrolls 3: Morrowind
Star Wars: Knights of the Old Republic 2
Final Fantasy IX
Final Fantasy Tactics
Chrono Cross
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
Last edited:

StormEagle

One Winged Slayer
Member
Oct 29, 2017
672
Vampire the Masquerade Bloodlines

I have played the P&P RPGs of Vampire for ages as a player and storyteller. It is the system I played the most. It is my favorite and this game is quite close to the real experience. It is my favorite for all the things it does differently from regular RPGs. The main difference that leads to the others is: You don't get XP from killing enemies. You get XP from finishing "Quests" and you get extra XP for doing things right. Where killing everything is not always the best answer. And it gives possibilities to resolve quest through talking or trickery in addition to pure violence. It lets you roleplay unlike most RPGs. The active and not turn-based nature of the game makes the experience also more immediate and immersive. And the modern noire setting is also quite refreshing for RPGs.


Terranigma
The best RPG on the Super Nintendo. An epic story that has you actively shape the world and its history. With many moments that go quite deep. And just great gameplay.

Illusion of Time
Another RPG from the developers of Terranigma. With a capturing story that does not shy away from some heavy and dark blows.

Secret of Evermore
Similar to Secret of Mana as the name already suggests, but with a few tweaks. The alchemy system for magic and the time travel like progression really change it up in a good way.

Secret of Mana
A great game, as everyone already knows. It is just a joy to play. A lot of nostalgia too. Playing it together with two friends made it even better.

The Legend of Zelda A Link To The Past
I count it. You progress and get stronger in this game. Your XP (heart tanks and items) are just bound to finishing quests (dungeons) or exploration.

Star Wars: Knights of the old Republic
Great RPG that really catches the Star Wars feeling. And it has a great story too.

Star Wars: The old Republic
The Octopath Traveller of the mmo genre. You get eight stories in a sequel timeline to KotoR I & II that passively intertwine in the 'singleplayer' parts and more actively in the multiplayer missions. The stories are also between ok and great with a very interesting narrative with the 'addons'.


The Elder Scrolls: Morrowind
Wonderful open world RPG with an epic scale I haven't seen before. The freedom you get in Morrowind was awesome. You can go where you want and mostly do what you want. You can even completely ignore the main story. And the strange world of Morrowind with blighted deserts, mushroom trees and non standard monsters makes the exploration that much better as you encountered a world that did not always follow the old tropes.

Octopath Traveller
Might be the first turn-based JRPG I finish. That is how good it is. Some of the stories really capture me and don't let me go. The presentation is wonderful and the gameplay is not awful.


The Elder Scrolls: Skyrim
Like Oblivion and Morrowind, but more refined in its streamlined approach. Not as much freedom as Morrowind but a better setting and story than Oblivion. And it has dragons and some of the best side quests of the franchise.

Silver
A unique RPG on the PC. It takes low poly characters on pre-rendered beautiful backgrounds from Final Fantasy games and applies it to an action RPG with a unique combat system. In it you use mouse gestures for different attacks. Quite fun.

Final Fantasy VI
The best Final Fantasy game. Great story and characters that let me overlook that it is a turn based JRPG and the only FF game to hold my interest long enough to make it more than halfway through and trying to play the game through. One day I might actually finish this game.

Seiken Densetsu 3
Secret of Mana 2. I never got to play this through otherwise it might be higher.

Undertale
Great take on JRPGs. The changes it has on the combat and RPG system with the meta narrative woven into the game and its story. Really good.

Borderlands The Pre-Sequel
All Borderlands games are great but I chose the Pre-Sequel as you can play this game with the best character in the franchise: Claptrap. The Borderland games are really quite fun and funny. Just a joy to play and even better in coop.

Lands of Lore: Guardians of Destiny
Can't say much about it, since I only played it once forever ago, but the few memories I have are very positive. And since no one else would vote for it, it's in my honorable mentions.

Castlevania: Dawn of Sorrow
Like all the Igavania games it has quite a strong level up and loot system. A very fun game that benefits from the 'RPG mechanics'. The freedom of creating your own build (weapons and souls) really strengthens the more open approach of the castle exploration in Igavanias. I chose this over Symphonie of the Night, as the souls give it a bit more 'RPGness'. And it is the first Igavania I played.

-----

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Vampire the Masquerade: Bloodlines
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Terranigma
Illusion of Gaia
Secret of Evermore
Secret of Mana
Octopath Traveller
The Elder Scrolls III: Morrowind
The Legend of Zelda: A Link to the Past
The Elder Scrolls V: Skyrim
Star Wars: The old Republic
Star Wars Knights of the Old Republic 2: The Sith Lords
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Final Fantasy VI
Silver
Star Wars: Knights of the old Republic
Fallout 3
Undertale
Seiken Densetsu 3
Mass Effect
Castlevania: Dawn of Sorrow
Lands of Lore: Guardians of Destiny
Borderlands: The Pre-Sequel
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

Solus

Member
Oct 26, 2017
304
The method outsources the question to the voting public and you end up with a "consensus" view on what an RPG is and also on what an essential RPG is.

I use the scare quotes because you don't end up with a delineated view with a delineated perspective on the various games in the list but rather just a list that says something vaguely about what we, as a community, see as essential RPGs.

Still, I like the method used by kswiston because it encourages people to give individual ballots about what they see as RPGs and, moreover, as essential RPGs, rather than what they see as essential among a previously established grouping of games. It encourages voters to express their own thinking about the genre when, as you point out, there isn't a clear-cut consensus definition that would leave people happy.

Now, plenty of us are probably confused in our own thinking. I know I am. As I said to FiveSide on the first page or so, I do not know what I mean by essential, personally: it seems to have something to do with a conversation among the chosen games, but rather a multiplicity of conversations as my difficulties with ranking Persona underlie; it seems to have to do with games that were important developmentally in constructing my understanding of the genre, namely old favorites and games that produced my passion; it seems to have to do with certain measurements of quality as I see it, namely it has to do with what I think an RPG should be, or, rather, the multiple things I think an RPG should be; etc. Sure, ultimately, it is some form of recommendation, but on what grounds? (and that's not even getting into questions of to whom).

Some of us aren't so confused, yes, but I think, at the end of the day, the methods in the OP allow the voting, rather than endless debate, decide these things for us.

Why do I say endless? Well, starting from essential, I think pretty much all the considerations I put forward and many others are pretty good ideas of what makes a game essential. And, again, I think you'd find a similar situation with RPG.

Previous ballots have turned out a list that pretty much looks how you'd expect without anything "weird" precisely because lots of people vote and not a lot of people think the "weird" picks are RPGs or at least don't feel comfortable comparing them as such.

....

Beyond this, I'd encourage you to vote! The point isn't entirely the final list (that's really cool and a lot of fun) but also the individual ballots and what people write about their choices.

Oh yeah I agree that it somewhat sorts itself. At least where there is a large consensus. However there's also a large number of great games where there isn't a large consensus. So it's hard to draw the line, at least for me. For example, if I counted Zelda (ALTTP for me), it would not only possibly top my list, I'd also have to consider numerous other games if they fit the criteria or not. And it becomes an endless task. So, for convenience sake, I'm going to try to avoid those. If traditional, typical RPG mechanics aren't part of the main focus of said game, I'm not going to count it. Why I pick Prey, but not Bioshock, even though they're closer to one another than Prey is to traditional RPG's. And Symphony of the Night, but not other Metroidvania's. Plenty of posters probably use a completely different criteria though so a list of sorts might have helped with that.

Anyway here goes:

Dark Souls
I picked Dark Souls, but it's honestly more of a recommendation for the whole series. Demon's/Dark Souls is a brilliant amalgamation of old school (Japanese) survival horror and a highly customizable action-RPG. A game that feels confident enough in its mechanics not to rely on overly long cutscenes to present its world, on overabundant dialogue to tell its story or on excessive handholding, tutorials and low difficulty settings to guide you into it. It sheds all of that to give us an unrelenting, oppressive, highly atmospheric and often nerve-wrecking experience. A dungeon-crawler where the way forward is not always obvious and where every single enemy you encounter has the potential to kill you. And many often will. Not to forget the many immense bosses that will surely take you several tries before you can best them. One of the very few games that 'clicked' with me several times throughout and every time I loved it more. Finding your way to your first shortcut, finally defeating that difficult boss or even finding and upgrading a weapon you like. DS isn't a game you simply play through, it's a game you beat. And on top of that is the most original multiplayer layer I have seen. Summon other players into your world so they can help you or invade their world to try and kill them. I have to give Dark Souls an extra nod because I love the Metroidvania-inspidered interconnected-world. I'm not sure what's truly essential in gaming, but anyone who likes dark settings, action-RPGs and doesn't shy away from a little difficulty, should give this series a shot.

Chrono Trigger
Quite possibly the quintessential (J)RPG. It's a very easy game to get into. Its turn-based combat is simple yet engaging. Its saturday-morning-cartoon story about time-travel is simple, yet entertaining. And most of all, it has excellent pacing. Sections never drag on, there are no random encounters to deal with, fights are fast and there's a great amount of variety. It never outstays its welcome and it even has multiple endings, making it very replayable. Finish that off with a timeless look achieved with some excellent sprite work and one amazing soundtrack. Modern JRPG's wish they were as good as this.

The Witcher 3
The final chapter in CDprojekt Red's fan-fiction continuation of Geralt of Rivia's story. Anyone who likes traversing medieval fantasy worlds in games will find a gorgeous example here with a stunning amount of attention to detail for a game of its size. And anyone who likes plenty of story in their games will find them quickly engrossed in the Witcher's world as it is filled to the brim with lore and dialogue. All of it is well written and the choices you are presented with have severely different consequences. Very rarely has a game managed to hold my attention for so many hours.

--VOTE INFO START—

<FULL POINT GAMES – 2 points>
Dark Souls
Chrono Trigger
Witcher 3
Final Fantasy 7
Planescape: Torment
Prey
Castlevania Symphony of the Night
Deus Ex
World of Warcraft
Xenogears
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Baldur's Gate 2
Secret of Mana
Darksiders 2
Witcher 2
Skyrim
Dawn of War 2
Star Wars Knights of the old Republic
Vagrant Story
XCOM
Fallout 2
Yakuza
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--

I'm running out of time. I might add some more comments later, but I'm not sure I'll find the time before the deadline.
 
Last edited:

stan423321

Member
Oct 25, 2017
8,676
I hate RPGs.

So what am I doing in this thread?

Simple, I'm stealing your chances for a raffle prize.

Now, a word of introduction. I don't hate many games even though my tastes are quite narrow. But RPGs, I hate, because they tend to pair up really well thought up stories with gameplay I find unbearable. This doesn't mean I'm going to hate on those of you who like RPGs (unless you want to rank them above games I like in an objective way, but that's asking for my annoyance anyway), in fact I even have a few recommendations, just like with orange juice with pulp.

Planescape Torment receives the highlight vote due to combination of following factors: it has a really nice story, it doesn't go too far with the gameplay insanity of RPGs, it still has it present so that you don't forget you're playing an RPG, and it's so old it just couldn't know much better, yet it somehow still works alright.

Mass Effect 3 is, probably, the game I enjoyed the most on this list, though it can be somewhat far away from what some people would consider an RPG. A lot of people would probably prefer Mass Effect 1 or 2 to be here if they made this list, but I'm making it so, well. Mass Effect 1 did not refine gameplay as much, which I don't expect to be a controversial opinion unless you hate shooters. What I expect to be more controversial is that I think Mass Effect 2's story is screwed up. Sure, Mass Effect 3 has the infamously screwed ending, but to me personally it's less of a problem overall than the overall story structure of Mass Effect 2 wanting to both be episodic and not. Both Mass Effect 1 and Mass Effect 2 receive honorable mentions nonetheless, for somewhat different reasons.

Pokemon Ultra Sun and Ultra Moon is a completely different kettle of fish. I tend to ignore most of Pokemon games, because they couple gameplay I don't like with stories that are not well thought up. Now, Pokemon games have been trying to get an interesting story, some have been better at that and some have been worse. This installment takes, in my opinion, second best attempt the series had made and scrubs it all over the floor, resulting in essence of what I don't like about this bestselling series. We're voting on essential titles, right?

Fire Emblem Awakening is similarly not a game I enjoy, but it was a market hit and repretesents a bunch of things that do seem to show up a lot in RPGs. Tactical gameplay is somewhat interesting. To compensate for that, the story was somewhat less interesting than a typical RPG people write home about tends to. The character synergy system is a thing that I don't have a set opinion on, but right now I tend to be negative on it, especially if it goes romantic. Figures that this gets popular in RPGs. As I said, we're voting on essential titles, right?

Fallout 2 gets points for original good use of a setting, with Fallout 1 getting a mention for helping to establish it. I imagine there are loads of RPGs with a setting like that, but Fallout is synonymous with it, and for a good reason; later games were just built upon them from my viewpoint. Fallout 3 and Fallout New Vegas get honorable mentions still. Fallout 4 is... significantly less interesting if we're specifically talking about RPGs.

Similar argument can be applied to Earthbound. Again, other two games in series get honorable mentions. Earthbound Beginnings is a little less zany due to setting development being kinda still in progress, I guess, and lacks trademark gameplay complications. Mother 3 improves the gameplay, but the story, if you distance yourself from the import/port/translation/hype thing, is something that I don't think works nearly as well.

I never would have thought of HoMM games as qualifying on RPG list despite them not having much non-RPG gameplay, but if OP allows it, I'm not going to protest. Heroes of Might and Magic V gets the full recommendation. Heroes of Might and Magic III gets a honorable mention. If i made this list for myself I would probably throw every game in the series I touched into it.

Have I mentioned that RPG games tend to be trainwrecks to translate? Have I mentioned that this used to block them from an European release, and now that it doesn't it still less people can play them than something... else? Enter the full spite vote. Final Fantasy VI is probably the underliner here. Sure, people love Final Fantasy VII, but I kinda wonder: how different the whole thing with that game would be if Final Fantasy VI was released in Europe already. Also, its gameplay is alrightish, I guess. Chrono Trigger gets an honorable mention, as does Live a Live to make Americans feel a little more spite, even though that was kinda supposed to be covered with Mother 3, but hackery, but hackery again. Oh boy.

I think I could easily end here without fooling any less people about my true motivations of posting this, which is, against, lowering your chances to win the raffle things. But to screw with voting a little more, Star Wars: Knights of the Old Republic and Paper Mario (yes, the N64 one) get a full vote each as examples of good licensed RPGs.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Planescape Torment
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Mass Effect 3
Pokemon Ultra Sun and Ultra Moon
Fire Emblem Awakening
Fallout 2
Earthbound
Heroes of Might and Magic V
Final Fantasy VI
Paper Mario
Star Wars: Knights of the Old Republic
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Live a Live
Chrono Trigger
Heroes of Might and Magic III
Fallout
Fallout 3
Fallout New Vegas
Earthbound Beginnings
Mother 3
Mass Effect
Mass Effect 2
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

shoptroll

Member
May 29, 2018
3,680
Kingdom Hearts 358/2 Days: Essential story. Essential progression system (how do more RPGs not have something like the panel system?). Definitely not essential game play due to the limitations of the DS.

And here I thought I was the only person on the planet who liked the panel system! Someone seriously needs to nick that system for a new game. Playing inventory Tetris with your skills is a lot more fun than a simple points allocation system.
 

J_Ark

Member
Oct 27, 2017
165
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Suikoden 2
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Chrono Trigger
Final Fantasy VII
Xenoblade Chronicles
Undertale
Terranigma
Suikoden
NieR
Persona 5
Valkyrie Profile
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Wild Arms
Alundra
Breath of Fire 3
Kingdom Hearts
Persona 4
Valkyria Chronicles
Chrono Cross
Suikoden III
Radiant Historia
Final Fantasy X
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

Durante

Dark Souls Man
Member
Oct 24, 2017
5,074
As always for these threads, I restrict myself to one game per series (I still think this should be a rule, maybe then I'd be less annoyed at the results :P), and I try to include as many RPG sub-genres as possible.

Main choices:

Planescape: Torment
Best writing, story, setting and characters in any RPG ever. The only game that made me feel a real emotional attachment to the characters' fate, like a good book does. Unmatched.

Ar Tonelico 2
The best entry in the Ar Tonelico series, which features one of the most interesting settings in JRPGs. Also has a very unique battle system, and integrates some gameplay elements from japanese Visual Novels. Fantastic, distinctive music that's different from anything else out there. The characters and story are also much better than you'd expect, even despite the bad translation.

Vampire the Masquerade: Bloodlines
A first person RPG of a very different type compared to the popular Bethesda games. A lot more focused on (and better at) story and characters. Even with it feeling slightly rushed toward the end it's still my favourite first-person RPG of all time based on the strength of its writing and setting. Othe strong competitors for this spot include Alpha Protocol and Deus Ex HR.

Breath of Fire: Dragon Quarter
Very different from most other JRPGs and the games in the series in terms of battle system and setting. The mechanics of the game explicitly prevent grinding, which makes it one of the most tactically challenging JRPGs ever, particularly if you choose not to use the restart feature.

Pillars of Eternity 2
I've replaced Baldur's Gate 2 with PoE 2 for this year. From a modern perspective, I believe it provides the best representative of the traditional party-based, isometric, tactical RtwT WRPG. It's also incredibly underappreciated as far as I am concerned. Also, everyone knows BG2.

Neverwinter Nights 2: Mask of the Betrayer
The party-based tactical RPG is my favourite subgenre, so it gets 3 games in this list. Mask of the Betrayer is the closest any modern game has come to Planescape: Torment in terms of the quality of the writing, story and characters. I also enjoy the huge amount of features and character options available in the latest version of the NWN2 engine.

Ultima VII
The oldest game in my list, Ultima VII is -- to me -- the best entry in its series and one of the most forward-looking games ever released. Many of the features it pioneered, like NPC schedules, are only now slowly reaching other RPGs (Bethesda were the first to jump on that). The world was also highly interactive to an extent rarely seen to this day.

The Legend of Heroes: Trails in the Sky SC
While the series is a slow starter, its world building and level of detail in NPC interactions is exceedingly rare in JRPGs, and it combines that with a solid tactical battle system and my favourite JRPG protagonist.

Divinity: Original Sin 2
The combination of world interactivity, novel synergies between a large variety of positional effects with a solid action point/free movement base results in what might be the best turn-based battle system in any RPG ever. That alone already makes D:OS 2 an essential experience, and the marvelously integrated co-op and party conversation system adds on top of that.

Dark Souls 2
While there's no doubt that Dark Souls 1 is a seminal, incredible influential ARPG, I personally prefer its sequel. It's more stat-heavy, and as such fits with the idea of an RPG thread.​

Counted honorable mentions:

Valkyria Chronicles
The only SRPG featured on my list, Valkyria Chronicles is one of the very rare games that combines true genre innovation with a high amount of polish. The battle system, while not perfectly balanced in some cases, was unlike anything seen before, and combined with the wonderful presentation (including the art style, in-game graphics, music and even the menus) makes VC a unique title to this day. It's sad that the sequel did not live up to the standards set by the first game.

Atelier Totori
My favourite Atelier game, a series which is unique in the realm of JRPGs for its non-linear structure and not being particularly battle-focused.

Might & Magic X: Legacy
While arguably not as amazing as World of Xeen, I think Legacy is a better fit for a list like this, as it is much easier to get into for someone new to the sub-genre or series. And it's certainly a deserving game to represent turn-based party-based first person blobbers in my list.

Alpha Protocol
While the most notable feature of Alpha Protocol is its conversation system and reactive NPCs/story, I also enjoyed the very RPG-heavy stealth system.

Shadowrun: Dragonfall
The third and final 2014 game I'm putting on my list. It's rather rare these days to see a sequel which does literally everything better than its predecessor, but Dragonfall is such a case. It's also a wonderful adaptation of the Shadowrun setting, a long-time favourite of mine. While its sequel adds some polish in terms of gameplay, Dragonfall is the slightly better overall package.

Nier
In much earlier lists of mine Xenogears took this spot, but I feel like Nier outdoes it in its most memorable features (insane plot twists). The music is also sublime, up there with the Ar Tonelico series as the best the genre has to offer. Unlike some other people I also greatly enjoyed the variety of gameplay featured in Nier, including pretty solid standard action-RPG, text adventure, horror, isometric action and bullet hell sequences.
It's hard to decide between this and Automata.

Fallout New Vegas
Arx Fatalis
Suikoden 5
Gothic 2

Additional honorable mentions:

Morrowind
I was very close to giving this spot to Skyrim, but I feel like despite its outdated gameplay, Morrowind is still the best representation of what Bethesda's first-person exploration based RPGs want to offer. The variety of locales and cultures is unmatched in the later games.

Baldur's Gate 2
Still a great RPG, it just had its slot taken by Pillars of Eternity 2.

Diablo 2
Deus Ex Human Revolution
Xenogears
Final Fantasy X
The Witcher 1 or 2 or 3 (I wish I could make space for one of them on my main list)
Mass Effect 1
The World Ends With You (the only portable title on I mentioned I think -- very unique gameplay, setting and story)
Chrono Trigger
Mana Khemia 2
Might and Magic IV + V: World of Xeen​


--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Planescape: Torment
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Ar Tonelico 2
Vampire the Masquerade: Bloodlines
Breath of Fire: Dragon Quarter
Pillars of Eternity 2
Neverwinter Nights 2: Mask of the Betrayer
Ultima VII
The Legend of Heroes: Trails in the Sky SC
Divinity: Original Sin 2
Dark Souls 2
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Valkyria Chronicles
Atelier Totori
Might & Magic X: Legacy
Alpha Protocol
Shadowrun: Dragonfall
Nier
Fallout New Vegas
Arx Fatalis
Suikoden 5
Gothic 2
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

crazillo

Member
Apr 5, 2018
8,179
While it was a very close race with Chrono Trigger and Persona 4, my Highlight Vote is The Elder Scrolls V: Skyrim. A game released seven years ago is still being talked about more than many other great RPGs that have launched since then. The reason for it is commitment to taking fundamentals of the genre seriously: exploration, freedom, becoming better at skills you are using, reaction of the world and its NPCs to your actions, deep lore. It's not a game free of faults, but the active modding community can tweak the game to almost anything a hardcore RPG fan enjoys. Skyrim is the one game I always seem to be coming back to. It would also be my one game to take with me to a deserted island.

My list would probably change if I had played everything I need to have played, but then that's always the case.


--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
The Elder Scrolls V: Skyrim
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Chrono Trigger
Dark Souls
Dragon Age: Origins
Dragon's Dogma: Dark Arisen
Final Fantasy VII
Persona 5
Persona 4
Mass Effect 2
The Witcher 3: Wild Hunt
Xenoblade Chronicles
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Bloodborne
Divinity: Original Sin 2
Fallout: New Vegas
Final Fantasy IX
Kingdom Hearts 2
Secret of Mana
The Elder Scrolls III: Morrowind
The Elder Scrolls IV: Oblivion
The Witcher 2
Xenoblade Chronicles 2
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

hemtae

Member
Oct 25, 2017
110
It looks like I'm going to run out of time so my descriptions are unfinished. I'll edit them in after voting if only to reuse some of them next year.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
The Age of Decadence
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Baldur's Gate II: Shadows of Amn
Chrono Trigger
Divinity: Original Sin II
Dragon Quest VII
Fallout 2
Final Fantasy VI
Jagged Alliance 2
Planescape: Torment
Suikoden II
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Dark Souls
Deus Ex
Dragon's Dogma
Gothic II
Shin Megami Tensei: Nocturne
Ultima IV: Quest of the Avatar
Ultima VII
Underrail
Undertale
Vampire: The Masquerade – Bloodlines
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--

The Age of Decadence - The cure to what ails modern RPGs. Unless you think what ails RPGs is that they play too much like a low budget game from 2004 but everything else aside from presentation is top tier. The meat of the game is the choices and consequences you make. From character creation where you decide whether you want to talk things out, mash things out or both, to the plot where you can act as a power broker between various factions. The combat is also deceptively good. There's a wide variety of aimed strikes and items that when used properly can give the player the edge and then suddenly the encounters weren't the RNG-fest they seemed before. If you can stomach the presentation, Age of Decadence is easily one of the best RPGs released this generation and one of the best of all time.

Baldur's Gate II, Fallout 2 - The two quintessential 90s WRPGs with BG2 championing party based stuff while FO2 is more single character (although does have some tactical options for companions). Both share a clear table top lineage. BG2 adapts the ruleset and setting from D&D Forgotten Realms while FO2 has the quest design and choice and consequences ideas. These two games are packed with content and almost all of it is good and worth doing. Twenty years later and Bioware and Obsidian are still trying to live up to these games.

Chrono Trigger, Final Fantasy VI, Suikoden II - These are the quintessential 90s JRPGs.

Divinity: Original Sin II, Jagged Alliance 2 -

Dragon Quest VII, Planescape: Torment -

Dark Souls, Dragon's Dogma -

Deus Ex, Vampire: The Masquerade - Bloodlines -

Gothic II -

SMT3 Nocturne -

Ultima IV, Ultima VII - The only series that has two entries on my list and that's because its probably the most important series in video game RPGs.

Underrail -

Undertale -

Notable Omissions - World of Xeen and Wizardy 8 are both at the top of the blobber sub-genre. Dragon Quest V can give VII a run for its money. Tactics Ogre and Final Fantasy Tactics are both great Japanese SRPGs with Tactics Ogre being slightly better. Final Fantasy VII has had an undeniable impact on RPGs. Countless arguments have been made about Fallout 1 being superior to Fallout 2 because of setting consistency. Arcanum at its peak is the best RPGs have to offer, unfortunately, its rarely at its peak. Morrowind has an atmosphere for exploration that has been brutally undercut by casualization in Bethesda's recent games. Temple of the Elemental Evil is the closest we've come to D&D combat but unfortunately the encounters are lackluster. Knights of the Old Republic 2 and Mask of the Betrayer are the closest we've come to Planescape: Torment. Baten Kaitos Origins is secretly Monolith's best game. Persona 4 is probably the closest we've come CT/FF6/Suikoden 2 since then in spirit and quality. Dragon Age: Origins and Pillars of Eternity are good intros in Infinity Engine type games and are probably better than 3 out the 5 of them. Fallout: New Vegas is the standard bearer for quest design in open world RPGs right now. Shadowrun: Dragonfall is excellent at what it tries to do. Divinity: Original Sin has better combat than its sequel with worse everything else. The Witcher 3 is probably the standard for AAA WRPGs now.
 

FatGoron

Member
Oct 27, 2017
51
1) Paper Mario: The Thousand Year Door - One of the best, if not the best, RPGs developed by Nintendo. Fun, charming, and surprisingly great world building.
2) Pokemon HeartGold/SoulSilver - I have to admit that this one may be due to nostalgia, but it's still one of the RPGs I remeber fondly, and the remake had enough QOL improvements to keep the overall design updated.
3) Xenoblade Chronicles 2 - A more recent one. Actually, just as great as the first one. Massive and greatly designed world, lovely cast and story, and a fantastic battle system.
4) Final Fantasy XII - I've actually only played the HD release, and it's as if it was made yesterday. Ageless design, and best template for a modern Final Fantasy game.
5) Fire Emblem: Radiant Dawn - Truly epic tactical RPG. Love the different perspectives, and how they tried to push further (and merciless) the scope of the series.


--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Paper Mario: The Thousand Year Door
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Pokemon HeartGold/SoulSilver
Xenoblade Chronicles
Xenoblade Chronicles 2
Final Fantasy XII
Final Fantasy VI
Fire Emblem: Radiant Dawn
Fire Emblem (GBA)
The Elder Scrolls V: Skyrim
Tales of Vesperia
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Paper Mario
Final Fantasy VII
Xenoblade Chronicles X
Persona 5
Earthbound
Tales of Symphonia
Dragon Quest IV
Mario & Luigi: Bowser's Inside Story
Pokemon FireRed/LeafGreen
Chrono Trigger
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

daiquiri

Member
Jan 24, 2018
119
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
The Elder Scrolls III: Morrowind
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Deus Ex
Deus Ex: Human Revolution
Bloodborne
Dark Souls
World of Warcraft
Diablo II
Final Fantasy IX
Fallout: New Vegas
</FULL POINT GAMES – 2 points>

--VOTE INFO END--


Write up later(!)
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
Replaced a few of the HMs on my list as follows:

Dragon Quest 3 -> Dragon Quest 5
Skies of Arcadia -> Age of Decadence
Vagrant Story -> Octopath Traveler
Demon's Souls -> Terranigma

I've updated my ballot accordingly and that about wraps it up for me. Great write-ups this year guys and gals. Looking forward to seeing the completed list!
 

futurememory

Member
Oct 27, 2017
143
Decided at the last minute to do this, even though I haven't played a bunch of RPGs in the past few years. Wanted to get that highlight vote in, no descriptions, but that's okay!

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Legend of Mana
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Pokémon Red/Blue
Final Fantasy VII
Dragon Quest
Final Fantasy Tactics Advance
Kingdom Hearts
Kingdom Hearts II
Fire Emblem
Mass Effect
Final Fantasy V
</FULL POINT GAMES – 2 points>

--VOTE INFO END--
 

Wibblewozzer

Member
Oct 27, 2017
710
Portland, OR
I would have liked to type more but here's the minimum I can get done while trying to type quietly with someone sleeping next to me. My goal is to get Chrono Trigger and Earthbound as low as possible by taking part in this top 100 with worthier games earning their spots.

Final Fantasy 6 - I don't know if this will ever be toppled off my list. It's easily my most played offline RPG. I think most every character has an interesting story and all the secrets in the game are simply amazing.

Chrono Cross - I was surprised how perfect this game felt for me. It would get my highlight vote except I think it wouldn't help enough to put it above Chrono Trigger (a rather boring, bad game). The complaint about a large cast is silly as the main characters all have a fleshed out plot. And every character has a small story bit to get their ultimate move if you wish to hunt it down. The twist caught me off guard much like a Kojima game, too. Lastly, it may have the absolute best soundtrack in RPGs.

World of Warcraft - If top RPGs were decided by time spent in them this would take spots 1-100 for me. I've played off-and-on for 12+ years but that's added up to at least half a year of in-game time. There's so much to do you can never be done yet despite there being millions of players it's still possible to feel like your character is unique in whatever you decide to do with them and the paths they take. I haven't played for over a year but the itch to come back is strong. And to think a year ago I thought I may finally be done.

Persona 5 - The hardest decision I've ever had to make was deciding on my romance option in Persona 5. I always knew it would be Makoto but that meant not taking things further with my teacher or the doctor. Alas, I made the right call and Makoto and I will be together forever. The rest of the game is great with fantastic style, too. The end drags a bit too much for a 100+ hour RPG but it's still one of the best.

Disgaea 2 - I'm not much on nostalgia or having an emotional vote but this is the game for that. I did love the second game a lot, but ultimately I just feel I can't not vote for at least one of the games considering I have a Laharl tattoo and have followed and played a lot of the games in the series. For the subgenre of turn-based strategy I think this series can't be topped. The second game excelled in having most encounters feel like a puzzle to pull off with my weak team and was really satisfying to complete. And of course you can always brute force through an encounter with the insane ability to level to 9999.


<HIGHLIGHT VOTE– 4 points>
Final Fantasy 6
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Chrono Cross
World of Warcraft
Shin Megami Tensei: Persona 5
Disgaea 2
Final Fantasy 12
Suikoden 5
Final Fantasy 10
Suikoden 3
Shin Megami Tensei: Digital Devil Saga
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Shadow Hearts: Covenant
Fable 2
Mass Effect 2
Final Fantasy 9
Fable 3
Tales of Vesperia
Diablo 3
Final Fantasy Tactics
Kingdom Hearts 2
Dark Cloud 2
</HONORABLE MENTIONS – 1 point>
 

SofNascimento

cursed
Member
Oct 28, 2017
21,288
São Paulo - Brazil
1. Mass Effect 2: I've been playing games for quite some time now and played a lot of fantastic ones. Mass Effect 2 is easily the best. It brings the glory of space and the magic that a role-playing game can be all in one, and has as awesome and engaging combat to boot. No other game allow the player to shape its character and offer a cinematic storytelling like Mass Effect 2 does, by the end of the game you really feel it was your story, your Shepard and the relationships you build with the characters around you are real and meaningful. And I'm not even talking about the awesome and creative universe created by Bioware, which builds on past sci-fi stories but also adds in own unique flavor, both with characters and places. And did I mentioned already it might have the best final mission in gaming? Because it does! To finish, to enjoy the game at its best you ought to have played ME1 before, which is a fantastic game in its own right. The entire trilogy is a hallmark in gaming, but its the second installment that rises the highest.

2. Star Wars: Knights of the Old Republic: If you're a fan of Star Wars, all that I have to say about KoTOR is that this is the closest thing you'll ever be to be a part in a Star Wars story, or better yet, to live your own Star Wars story. If you're not a fan of the franchise, you still should play it! The story of this game is legendary and there is a moment that you will never forget, just don't google about this game and get yourself spoiled. Be ready to take on a journey that will bring you to great places and force you to deal with impossible situations. I might also add that if you like Robots/AI, this game probably has the most awesome of them all.

3. Bauldur's Gate 2: Shadow of Ann: I played this game relatively recently. After I played some of the most well regarded RPGs in gaming. And I believe the most precise description of Baldur's Gate 2 that I can give is that if the game was relase today it would still be considered a masterpiece. It's less that the game aged well and more that it didn't age at all. Sure, there are some clunckness with the controls and menus that are less intuitive then you come to expect in modern games, but all the meat of the game stands up. The combat is still fun and challenging, the places you go are beautiful, the exploration is top notch, the story brilliant and the dialogues very well written. You create your character, wake up in a misterious dungeon and that's the beggining of a jouney that you'll never forget. Oh, and before I forget, it has an incredible villain.

4. The Withcer 3: Wild Hunt: There are some games that change your expectations of that games can be. The Witcher 3 is one of those. It succesfully created an RPG that was both open world and cinematic, and that's no easy task. When it comes to the RPG part, The Witcher 3 is as good as any other top notch game, what truly elevates it is the world that was created to set the game. It felt alive, full of people and animals (and mosters!). It was not just a space to set a game on, it was truly a world, and a very beautiful one at that. It wasn't the first game to accomplish that, but it might have been the first RPG to do so so well. It's no wonder that many games are changign themselves to be more like TW3. If you play it, you won't fail to understand why.

5. Dark Souls 2: Scholar of the First Sin: Generally what I like the most about an RPG is the dialogue. It's creating my character and then reacting to the world and characters in an awesome story. Dark Souls 2 has none of that, or, to be honest, you can still create your character and there is a few yes or no question that are asked to you. But the star of the game is combat, combat and exploration. In this game you will slowly uncover a rotten world (while you rot yourself) that will at every turn try to muder you. There are some incredibles enemies and even more incredible bosses that you will test your reflexes, muscle memory and patience. But if you endure the challenges thrown at you will be rewarded with a game that makes you feel you earned to be in its universe. Maybe what I like the most about this game however is that if you don't build your character through dialogue choices, it feels like you build it through combat. Choosing the best weapons that best fit your play style, the kind of armor you wear, how you play it, magic, etc. By the end you will have shaped a warrior that feels your own.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Mass Effect 2
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Star Wars: Knights of the Old Republic
Bauldur's Gate 2: Shadow of Ann
The Withcer 3: Wild Hunt
Dark Souls 2: Scholar of the First Sin
System Shock 2
Divinity: Original Sin 2
NieR: Automata
Planescape: Torment
Jade Empire
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Dragon Age 2
Mass Effect
Mass Effect 3
Dark Souls
Dark Souls 3
Star Wars: Knights of the Old Republic 2: The Sith Lords
Diablo 2
The Witcher 2: Assassins of Kings
Prey
Divinity: Original Sin
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
Last edited:

Knurek

Member
Oct 26, 2017
4,335
I'll do some writeups whenever I have the time.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Chrono Trigger
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Lufia II: Rise of the Sinistrals
The Legend of Heroes: Trails in the Sky SC
Mass Effect 2
Final Fantasy XII
Vagrant Story
Dragon Quest V: Hand of the Heavenly Bride
Nier: Automata
The Witcher 3: Wild Hunt
Final Fantasy Tactics
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Etrian Odyssey III: The Drowned City
Lunar: Silver Star Story Complete
Might & Magic X: Legacy
Final Fantasy V
Dragon Quest VIII: Journey of the Cursed King
Cosmic Star Heroine
The Legend of Heroes: Trails in the Sky 3rd
Anachronox
Valkyria Chronicles
South Park: The Stick of Truth
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

Slime Stack

One Winged Slayer
Member
Oct 25, 2017
1,189
Puerto Rico
Whew, took me forever but I managed to sneak in my list with some basic write ups at the last second. I thought I wouldn't be interested in voting but when I saw that it was the final day I found myself really wanting to do my part.
 

Megatron

Member
Oct 27, 2017
5,445
Dragon Quest 8 - I honestly go back and forth between which is my favorite, dq8 or DQV. Today it looks like I'm going with dq8. I found the game to be completely charming, I loved the monster capturing aspect and the arena. The game felt huge! The presentation, gameplay, voice acting and music all hit the right notes for me.

Dragon Quest V. I loved DQ5's generational approach. The story felt so compelling and tragic, And this was the game that introduced monster capturing, before a certain Nintendo franchise.

Skies of Arcadia - This along with Chrono Trigger, feels like the game everyone loves, but nobody bought, at least not enough to make Sega want to do a sequel. Hell I would take a remaster happily. This game felt like a breath of fresh air when I first played it on my dreamcast. I loved the characters, and the air ship setting.

Final Fantasy 8 - A game that gets way too much criticism. I loved this game so much.i loved the junction system. Such a completely original idea! Too bad we never saw it again because people complained about it. This game badly needs a follow up. Seeing the fully formed characters, in a realistic style, as opposed to ff7's deformed look was something that really appealed to me as a kid.

Project Octopath - The newest game on he list. I am still playing it and absolutely loving it. The job system is really compelling, as is walking around exploring for shrines.

Persona 4 - I had never played a Persona game until last year. P5 was about to come out and I had owned p4 for years and never played it. So I finally jumped in and fell in love. I loved the characters and the gameplay. I loved the school setting, the fusion system, everything about this game is first class.


--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Dragon Quest 8
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>

Dragon Quest V: Hand of the Heavenly Bride
Skies of Arcadia
Final Fantasy 6
Final Fantasy 8
Final Fantasy Tactics
Persona 4
Octopath Traveller
Star Wars Kotor
Super Mario Rpg

</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Mario and Luigi superstar saga
Wild Arms
Mass Effect 2
Dragon Quest 2
Ni No Kuni
Lunar Silver Star Story
Golden Sun
Final Fantasy V

</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--[/QUOTE]
 
Last edited:
Oct 25, 2017
340
Pillars of Eternity
I recall one of the Pillars devs saying that their goal was to make the game that would be made today if people never stopped making IE-style games, and I think that's still the best description of Pillars. It captures what made the old games great, but with a much improved interface, more cohesive mechanics, and more attractive graphics.

A particular standout is the setting, which manages to feel like a real place, populated with real people, even while adhering to the tropes that people expect from a traditional fantasy world. Eora is imbued with a rich sense of history and more depth and complexity that you would expect to be communicated in a single game (perhaps only Mass Effect has done a good as good a job at establishing its setting in one game).

Pillars also made great use of "scripted events", branching narritive events that make use of characters' stats and abilities. These, among other elements of the game, make playing Pillars the closest thing to playing in a real PnP RPG session you can get in a single player game.


Pillars of Eternity II: Deadfire
Fallout
Fallout 2
Fallout: New Vegas
The Witcher 3: Wild Hunt
Planescape: Torment
Mass Effect
Nethack
Alpha Protocol



--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Pillars of Eternity
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Pillars of Eternity II: Deadfire
Fallout
Fallout 2
Fallout: New Vegas
The Witcher 3: Wild Hunt
Planescape: Torment
Mass Effect
Nethack
Alpha Protocol
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
Last edited:

Tamazoid

Member
Oct 28, 2017
302
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Fire Emblem (GBA)
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Xenoblade Chronicles
Alpha Protocol
The Legend of Zelda: Breath of the Wild
Radiant Historia
Paper Mario: Thousand Year Door
Pokémon Ruby
Dragon Age: Origins
Baten Kaitos: Eternal Wings and the Lost Ocean
Tales of the Abyss

</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Star Wars: Knights of the Old Republic
Valkyria Chronicles
The Witcher
Pokémon: Heart Gold
Infinite Space
Bravely Default
The Banner Saga
Tahira: Echoes of the Astral Empire
Crimson Shroud
Tokyo Mirage Sessions: #FE

</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--

Fire Emblem (GBA):
It would not be an exaggeration to state that Fire Emblem on the GBA played a vital part in solidifying my continued love of video games, ensuring that it continued past my childhood. It sealed my love of both JRPGs and Strategy RPGs genres. Finally in a period of my life where I struggled to motivate myself to completely finish a game it remained one of the few games that I persevered with. I will never forget the utter triumph I felt fully completing the main story of Fire Emblem for the first time as it proved the perfect culmination of my adventure. I truly fell in love with the characters and setting of this game, a feeling that I hope to experience whenever I embark on playing a RPG, though that feeling is rarely emulated.

Xenoblade Chronicles:

So much has been said of Xenoblade over the years. In a generation where many JRPG players were disappointed by the ad naseum assault of the Lightning trilogy levelled by Square Enix Xenoblade provided a spark of hope that the once much-beloved genre was not yet deceased.

Alpha Protocol:
Whether Alpha Protocol is a "good game" or not is a point that I constantly consider whenever I think of the game. Ultimately, it provided a vehicle for me to live my childhood dream of playing a detail and nuanced RPG that is reminiscent of the movies I grew up watching. While it fails spectacularly in the gameplay department, having one of the most frustrating gameplay system I have struggled with, Alpha Protocol triumphs in its narrative and presentation, bestowing upon the player the feeling that they are playing as their favourite international secret agent, whether it be Bond, or Bourne or Hunt.

The Legend of Zelda: Breath of the Wild:
Whilst it remains contested whether Breath of the Wild is a RPG or not, for me personally, the vast world it offers that is so easy to fall in love with together with a simple story that still remains interesting and compelling throughout the adventure reveal aspects that are core to my general enjoyment of RPGs.

Golden Sun:
Along with its interlinked sequel Lost Age, Golden Sun has proven the last hurrah of the golden age of Camelot JRPGs that included gems such as Shining Force 3 and Shining and the Holy Ark. It is an exemplar of how to design a handheld RPG together with a lighthearted setting that still manages to portray the heights of triumph and the depths of despair.

Paper Mario: Thousand Year Door:

Honestly a game I suggest everyone plays, even those who are apathetic to the genre as a whole. The writing of this game is simply genius, representing some of the wittiest lines I have read in gaming. Move over 2D and 3D platformers: Thousand Year Door is easily one of my favourite Mario titles.

Pokémon Ruby:

My most played game during my childhood. Other Pokémon games in hindsight probably provided superior experiences, such as Heartgold and even Sun, but Ruby wins out purely due to the personal nostalgia it holds for me.

Dragon Age: Origins

Origins remains a shining example on how to craft a fantasy world. I would argue that its superior in this area than many fantasy novels. Tied together with the sheer depth of the gameplay systems Origins remains the game that for me managed to merge my love of fantasy novels and video games.

Baten Kaitos: Eternal Wings and the Lost Ocean:

While a game that I am yet to complete, Baten Kaitos makes my top ten due to its sheer uniqueness of setting and brilliant battle system. I am looking very forward to rocking out to Motoi Sakuraba's killer OST when I return to finishing Baten Kaitos in the near future.

Tales of the Abyss

When discussing Tales of the Abyss, I find myself in the minority camp. I thoroughly enjoyed the narrative and character building in this game, being thoroughly gripped by Luke's transformation throughout the game and the twists and turns it entailed.
 

weemaster

Member
Oct 25, 2017
112
I love RPG's but I've only started playing them much more recently when compared to other people and other gaming genres. I've always thought of them as bland and repetitive. Boy, i was wrong. It turned to be one of my favourite genres containing many of my top games. So i really look forward to see ERA's list being finished to get playing more and more of great RPG's.

Since I've only started recently my list may lack a few notable "classics" and or must plays in the genre but I plan to get it done (i hope).
So without further ado, this is my list:

Persona 4: Golden - One of the most (if not the most) magical, memorable, and special piece of media I've ever had the pleasure of consuming. Amazing and catchy soundtrack with characters you call friends by the time you finish the game. And a mystery that keeps unfolding little by little that kept me excited to know what's next. When i am asked "what RPG should i play?" my answer is always P4G as it is a wholesome experience.

The Legend of Heroes: Trails in the Sky: SC - I never expected to like Trails as much as i do now. It is slowly but surely becoming my favourite RPG series ever. Each NPC has his/her own story that spans multiple games. A great cast of characters (and arguably the best main character in a JRPG ever). Not to mention the best world building I've seen yet.

Dark Souls - A classic

Persona 5 - Met my high expectations with passing stars. Never wanted the experience to end.

Persona 3 Portable -
My first RPG and made me fall in love with it.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Persona 4: Golden
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
The Legend of Heroes: Trails in the Sky: SC
Dark Souls
Xenoblade Chronicles 2
Persona 5
Persona 3 Portable
Yakuza 0
Nier: Automata
Bloodborne
The Legend of Heroes: Trails in the Sky
Final Fantasy IX

</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Etrian Odyssey IV: Legends of the Titan
Valkyria Chronicles
Dissidia 012: Duodecim Final Fantasy
Disgaea 4: A Promise Unforgotten
Yakuza Kiwami
Demon's Souls
The Legend of Heroes: Trails of Cold Steel II
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

Xarius

Member
Oct 28, 2017
1,487
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
The Witcher III: Wild Hunt
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Bloodborne
Kingdom Hearts II
Persona 5
Mass Effect 2
Dark Souls III
Final Fantasy X
Xenoblade Chronicles
Dragon Quest VIII: Journey of the Cursed King
Skies of Arcadia
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Xenoblade Chronicles 2
Dark Souls
Final Fantasy IX
The Elder Scrolls III: Morrowind
Dragon Age: Origins
Tales of Vesperia
Persona 4: Golden
Persona 3
Divinity: Original Sin 2
Divinity: Original Sin
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--

The Witcher III: Wild Hunt is probably my favorite game of all time. The narrative, writing, characters, and world-building are all exemplary, and unparalleled in the AAA space. A fantastic conclusion to the series, with two very well-made expansions to boot.

Bloodborne has the most satisfying combat I've experienced in a game. The variety between the trick weapons is astounding, and visceral attacks never get old. The setting, art direction, and music are great as well.

Kingdom Hearts II is another contender for the best combat system I've experienced. There is a plethora of tools at your disposal, each of which is invaluable when challenging the game at the hardest difficulty. It also features one of my favorite bosses ever, in Lingering Will.