One on one or smaller crowds I use the axe, the other stuff for big crowds.I guess I was the only person to stop using the axe entirely after the weapon switch, based on threads like these.
One on one or smaller crowds I use the axe, the other stuff for big crowds.I guess I was the only person to stop using the axe entirely after the weapon switch, based on threads like these.
Hard disagree on that. I played it on Gimme GOW and the move is incredibly useful, one of the more damaging moves in the game aside from runic moves. You just have to be smart when using it and find the correct opening. It's also particularly useful on the Valkyries as a punishment move (and I always landed one in when starting the fight).The move looks so cool but it was never practical in combat (on Hard anyway).
I think the execution moves in Doom are on par with the animations in GOW, with GOW getting a slight edge since they had to animate how Kratos' entire body reacts to what's happening rather than just the hands/feet.These were 1000x more satisfying than anything in GoW for me. Can't wait for more in the sequel, really hoping we get weapon specific animations.
A combination of the two is what's best both practically and stylistically. Once you're all powered up, you can abuse the special moves of both weapons and not have to wait on cooldown so much.I guess I was the only person to stop using the axe entirely after the weapon switch, based on threads like these.
No arguments from me. I'll even go on to say GOW 2018 has some of the best hack n slash combat in any game ever.
No arguments from me. I'll even go on to say GOW 2018 has some of the best hack n slash combat in any game ever.
They probably need to stun enemies more. The combat can be easier if you switch attacks vs. just using one kind.
Yes to all.
oh man, you missed out on one of the most fun aspects of the combat.
The thread isn't about visually satisfying movies, it's about satisfying moves period. You can find a move satisfying for its visual design and fluidity, you can find one satisfying for its mechanical complexity, you can find one satisfying for its risk-reward ratio.
To me, Soulsborne parry and backstabs are the most satisfying moves in gaming.
A lot of the time it was situational dependent. Squishier enemies called for the axe, tougher ones needed to be made more squishy with your fists first.Thanks.
So what is it? I need to 'stun only via melee all the time' or can u create an overpowered 'stun build'?
I was playing the game and remember footage of smacking a witch in the face repeatedly but never got to do it :-(
Always felt my combat wasn't gratuitous enough like the old games. Bear in mind though I'm not showing any enemy meters.
Yes, such a sweet move, the combat system in general is amazing and feels so good.
Ok, thats stating the obvious. God of War provided some impressive variety of visual feedback as well as being mechanically rewarding, thus I agreed with OP.
Id put Dooms glory kills above the parry too for similar reasons.
Landing the crushing counter with the Warden in For Honor is immensely satisfying.
I'm so hard right nowYes, such a sweet move, the combat system in general is amazing and feels so good.
Hello there. Wanna be my friend?
Absolutely agree, some of the best combat ever created. So much so it's ruining the enjoyment of other games for me. Just bought Vermintide 2 a couple of days ago but had to delete it due to horrible control, no feedback whatsoever in the Xbox One controller and no satisfaction killing things.
Yup. Specifically, the hornet ring riposte with an axe from DS1 would probably top my list personally.
The Witcher 3 gifs in a thread about satisfying combat. Now I've seen it all.
Anyway yeah the cleave is pretty great, especially when the enemy screams as it gets split in half.
Yes, such a sweet move, the combat system in general is amazing and feels so good.