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Nymphae

Member
Apr 3, 2018
554
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These were 1000x more satisfying than anything in GoW for me. Can't wait for more in the sequel, really hoping we get weapon specific animations.
 

Adamska

Banned
Oct 27, 2017
7,042
The move looks so cool but it was never practical in combat (on Hard anyway).
Hard disagree on that. I played it on Gimme GOW and the move is incredibly useful, one of the more damaging moves in the game aside from runic moves. You just have to be smart when using it and find the correct opening. It's also particularly useful on the Valkyries as a punishment move (and I always landed one in when starting the fight).
These were 1000x more satisfying than anything in GoW for me. Can't wait for more in the sequel, really hoping we get weapon specific animations.
I think the execution moves in Doom are on par with the animations in GOW, with GOW getting a slight edge since they had to animate how Kratos' entire body reacts to what's happening rather than just the hands/feet.
 

snausages

Member
Feb 12, 2018
10,359
Yeah God of War is the best implementation out there imo of one of those 'simple but brutal' character action games.

I use character action to describe it cause even if it's not aimed at the same high level hard stylish action it gets you deep into the same mentality of becoming more powerful not because of the stuff you unlock but cause you feel the power under your fingertips as you get more skilled. (The looting system undermines this however)

Like I'd say it even has deeper combat systems in it than Nier Automata, which just feels stylish at a very surface level but doesn't reward getting good in the same way.

This is my favourite, the delay offset group attack. When you notice you're surrounded (usually cause Mirmir tells you) and you just rest a sec after an attack and get into stance and fuk those dudes up, feels glorious
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Also the R2 variant which spins the enemies around in midair is insanely satisfying but not something that shows well in gif form. You really need the particles and sound effects

GoW has the best onboarding of its combat I've felt in a game like this. Comparable to the DmC reboot imo
 

manunkindh

Member
Jun 7, 2018
207
No arguments from me. I'll even go on to say GOW 2018 has some of the best hack n slash combat in any game ever.

Hello there. Wanna be my friend?

Absolutely agree, some of the best combat ever created. So much so it's ruining the enjoyment of other games for me. Just bought Vermintide 2 a couple of days ago but had to delete it due to horrible control, no feedback whatsoever in the Xbox One controller and no satisfaction killing things.
 

BossAttack

Member
Oct 27, 2017
43,007
mechanically, not visually. So its halfway there.

The thread isn't about visually satisfying movies, it's about satisfying moves period. You can find a move satisfying for its visual design and fluidity, you can find one satisfying for its mechanical complexity, you can find one satisfying for its risk-reward ratio.

To me, Soulsborne parry and backstabs are the most satisfying moves in gaming.
 

galv

Avenger
Oct 25, 2017
2,048
Speaking of satisfying mechanics in hack and slash games, ripping cyberspines out in MGR's Zandatsu mode never manages to get old. Neither does the parry system, which is one of my favorite mechanics in any game, ever.


Also NieR:Automata absolutely has combat depth.
 
Last edited:
May 18, 2018
687
They probably need to stun enemies more. The combat can be easier if you switch attacks vs. just using one kind.



Yes to all.

oh man, you missed out on one of the most fun aspects of the combat.

Thanks.

So what is it? I need to 'stun only via melee all the time' or can u create an overpowered 'stun build'?

I was playing the game and remember footage of smacking a witch in the face repeatedly but never got to do it :-(

Always felt my combat wasn't gratuitous enough like the old games. Bear in mind though I'm not showing any enemy meters.

Edit: save for the cleave attacked which I loved!
 
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lvl 99 Pixel

Member
Oct 25, 2017
44,706
The thread isn't about visually satisfying movies, it's about satisfying moves period. You can find a move satisfying for its visual design and fluidity, you can find one satisfying for its mechanical complexity, you can find one satisfying for its risk-reward ratio.

To me, Soulsborne parry and backstabs are the most satisfying moves in gaming.

Ok, thats stating the obvious. God of War provided some impressive variety of visual feedback as well as being mechanically rewarding, thus I agreed with OP.
Id put Dooms glory kills above the parry too for similar reasons.
 

snausages

Member
Feb 12, 2018
10,359
Thanks.

So what is it? I need to 'stun only via melee all the time' or can u create an overpowered 'stun build'?

I was playing the game and remember footage of smacking a witch in the face repeatedly but never got to do it :-(

Always felt my combat wasn't gratuitous enough like the old games. Bear in mind though I'm not showing any enemy meters.
A lot of the time it was situational dependent. Squishier enemies called for the axe, tougher ones needed to be made more squishy with your fists first.

Generally the hand combat had greater hitstun so certain enemies which didn't budge to your axe would more often put you into these R3 execution situations.
 
May 10, 2018
5,695
Agreed and the move is definitely useful on harder difficulties.

I hardly ever use the blades outside of runic attacks, the axe is just too damn good.
 

galv

Avenger
Oct 25, 2017
2,048
I also want to mention Yakuza's takedown moves and combat system in general, which is super satisfying to play.

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Callibretto

Member
Oct 25, 2017
9,492
Indonesia
Yes, such a sweet move, the combat system in general is amazing and feels so good.

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the dodge animation and realm shift in GoW is so good. I kinda wish in the sequel, they make it as part of the core combat rather than optional skill you get from equipment. maybe they can expand it even more like there are certain moves you can only use in realm shift state.
 

BossAttack

Member
Oct 27, 2017
43,007
Ok, thats stating the obvious. God of War provided some impressive variety of visual feedback as well as being mechanically rewarding, thus I agreed with OP.
Id put Dooms glory kills above the parry too for similar reasons.

Alright, I feel you.

The only reason I responded to your original reply was because you stated that BB was only "more satisfying in terms of risk reward." Thus, I assumed you were attempting to argue that it couldn't be included because its animations were janky and generic as opposed to you simply stating your personal reasons as to why you viewed GoW as superior. My bad.
 

MisterR

Banned
Oct 27, 2017
2,463
There is almost nothing in gaming that is as satisfying as Kratos just destroying enemies.
 

Ehoavash

One Winged Slayer
Member
Oct 28, 2017
7,238
Yeah the axe is one of the most satisfying weapons in gaming along with the sword combat in zelda skyward sword.

Skyward sword's fatal blow is the most satisfying imo

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Jan 11, 2018
9,653
Hello there. Wanna be my friend?

Absolutely agree, some of the best combat ever created. So much so it's ruining the enjoyment of other games for me. Just bought Vermintide 2 a couple of days ago but had to delete it due to horrible control, no feedback whatsoever in the Xbox One controller and no satisfaction killing things.

You know what... I'm tempted to agree with this.

::fistbumps::

Obviously it's not as silky smooth as something like Bayonetta, but the sheer WEIGHT of your attacks, and the vast amount of options you have in combat with the Axe, Runes, Talismans, Atreus, and
the blades
make it just such an incredibly satisfying combat experience. And contrary to what many have said, I think the enemy variety is actually pretty good.
 

BigTnaples

Member
Oct 30, 2017
1,752
The Witcher 3 gifs in a thread about satisfying combat. Now I've seen it all.

Anyway yeah the cleave is pretty great, especially when the enemy screams as it gets split in half.

The Wild Hunt has great and very satisfying combat. Been playing it since launch and I always get a little Burt of happiness when I come across a group of enemies I know I'm about to dance through while slicing and dicing and lighting fireworks.