Considering you can buy genesis games on steam for a dollar each, with mods and online no less, its incredibly bad value.
And yes we should just be getting the taxman versions.
I swear at this point the main reason I want Sega to release the Taxman versions for other systems is so people stop doing this every time.The emulator used in the Steam sega Classics collection is sketchy at best. These are made by the best guys in the industry and are worth every penny.
Also, this is a collection by M2, so would you guys please stop with the Taxman version?
If anyone needs a reason to buy Thunder Force IV, listen to this.
Yeah. No concrete date for Europe and NA outside of Summer 2018, though.
Why is there no widescreen support? Looks like the stealth mobile version is still the best one.
I don't believe so?I don't have my 3DS near me to check, but didn't most if not all of the 3DS M2 games have widescreen support among the various display options? Maybe it's such a trivial thing to them they didn't bother listing it.
And even still, there will be people complaining that the 8-10 bucks the games will cost is "too much".
How/where do I download these? Nintendo Store?
$8 for Thunderforce IV is fine by me.
Thanks! "Summer 2018" isn't too long to wait.Yeah. No concrete date for Europe and NA outside of Summer 2018, though.
Might just dip into the JP eShop to play these depending on how far out they release from the US release.
I think I remember them saying lack of time was the reason most games didn't receive the treatment, it's apparently more complicated to add it to sidescrollers too. It's a shame they missed the mark on this again.Yeah, some quick googling says that Sonic 1/2 did not, but most of the arcade games (After Burner II, Outrun, Galaxy Force II, Power Drift, etc) did, which is what I was remembering. Weird.
When's that hori dpad sadcon dropping? I'm gonna need that to be good if I'm gonna play retro stuff like this on my switch 1 and emulation on switch 2.
Ah that makes sense then, I only played Sonic 1, 2 and Shinobi 3 on 3DSYeah, some quick googling says that Sonic 1/2 did not, but most of the arcade games (After Burner II, Outrun, Galaxy Force II, Power Drift, etc) did, which is what I was remembering. Weird.
Yeah, the Genesis games were all in their regular screen size, while the arcade games (Except for Fantasy Zone 1, I think) were in widescreen.Ah that makes sense then, I only played Sonic 1, 2 and Shinobi 3 on 3DS
There's actually DIY joycon shell kits from Basstop that you can order to give your Joycons a D-Pad. Has all the functionality of the regular joycons too, so it's actually better than the Hori alternative:Some time before the end of the month, though it appears to be sold out most everywhere. I'm thinking about opening mine up to see if I can somehow combine it with a normal joy-con to make a fully functional version lol.
Why is there no widescreen support? Looks like the stealth mobile version is still the best one.
I would imagine implementing a widescreen mode on emulated 16-bit games is probably way more work than this project would have the budget for. They'd practically have to rebuild the entire game.
Considering the price of Sega Genesis Classics, which has a ton of games, I would say that it is too much.And even still, there will be people complaining that the 8-10 bucks the games will cost is "too much".
Sega have already done exactly that (or at least commissioned Taxman & Stealth to do so). I am asking why they are not using that version.I would imagine implementing a widescreen mode on emulated 16-bit games is probably way more work than this project would have the budget for. They'd practically have to rebuild the entire game.
Couldn't they just port the taxman versions? If it can run on a iPhone 5 it can run on the Switch.
I don't understand why Sega wouldn't do that. Have Taxman port Sonic 1, 2, CD, have M2 work on other gems.
Definitely not buying this.
Considering the price of Sega Genesis Classics, which has a ton of games, I would say that it is too much.
They have issues, yes, but still, over 50 games for $30 makes the price for these games seem high.
I swear at this point the main reason I want Sega to release the Taxman versions for other systems is so people stop doing this every time.
They have issues, yes, but still, over 50 games for $30 makes the price for these games seem high.
That's a silly stance to take, but okay.You know, i want them to absolutely shutdown any possibility of the games ever getting out of mobile. Only to see the meltdowns
The enhancements detailed are not enough to warrant $10.And even still, there will be people complaining that the 8-10 bucks the games will cost is "too much".
You know, i want them to absolutely shutdown any possibility of the games ever getting out of mobile. Only to see the meltdowns
Considering the price of Sega Genesis Classics, which has a ton of games, I would say that it is too much.
I'm ok with these existing and M2 does great work, but would it kill Sega to just put out a $30 collection with Taxman's remasters on them? In fact, this was originally the plan for Mania back when it was called Sonic Discovery, before they decided to make a full game out of it.These games have been available in other forms before, true, and maybe cheaper. If you are happy with those previous versions, then good for you. But M2 stuff is for those who demand a better version.
The Taxman versions of Sonic are good, no question about it, but the switch to wide screen means that they are not accurate to the original experience. The M2 stuff is about being as accurate on emulation, while also offering some nice bonuses that only the hardcore will appreciate. Every M2 release feels like it was made by fans of the original games.
Taxman is faithful to the intent of the Sonic Games, M2 Stuff is accurate to the technical aspects of the experience.
The Steam and other ROM collections on the other hand, are about quantity above quality, as they do have numerous issues, rendering them neither faithful nor accurate. It does not meant that they cannot be enjoyable, but they are not the ideal versions.
Kinda like the SNK collections on the Wii. They were super cheap, but they only offer 480p o 480i, with no support for 240p on CRT or upscalers, and filters that soften the graphics that cannot be disabled. While on the virtual console, the Neo Geo stuff by M2 had no graphic filter and could display 240p for an accurate experience.
There's actually DIY joycon shell kits from Basstop that you can order to give your Joycons a D-Pad. Has all the functionality of the regular joycons too, so it's actually better than the Hori alternative
I'm fine with leaving Sonic 1 as-is. Making every stage some variation of "go fast" is how we ended up with garbage like Sonic 4.For example, Sonic 1 is kind of dull compared to its sequels. Half the levels are well-remembered for introducing going fast. The other half... I only remember them fondly for the music. It would be amazing to see Sega or M2 to expand on and smooth out level design for Green Hill Zone and such a la Mania. Going further to completely redesign Marble and Scrap Brain Zones to also be about going fast would be phenomenal. I'd gladly pay $15 or more for that.
It feels better than I initially thought it would. It's a little clicky, but it feels great. Being that it's essentially a D-Pad shell over the separate button contacts though, you can kinda press everything at once, but I'm finding that even in spite of that, I don't get any missed or improper inputs, especially in fighting games.Cool, I've considered trying a d-pad replacement shell. How does it feel? Does it have a nice center pivot point to roll on, or can you just press the whole thing down at once?
To be honest, I am a stickler for official/OEM accessories and the Hori joycon, missing functionality aside, looks just like the stock joycon with an added d-pad. I've had some aftermarket shells for my GBA and GBC before and whatever plastic they used always felt cheap and "off" to me. That said, I backed the Flip Grip, so I'll probably end up looking into a conversion kit eventually anyway...unless I actually can hack the Hori joycon somehow.
I wish Nintendo would just release an official solution already, there's obviously demand.
Gosh, I really don't think I need to buy another port of Sonic 1 agai-
>drop dash
The Super-Scaler arcade games were all ported. The MegaDrive, Master System and 2D arcade games were emulated though.Yeah, some quick googling says that Sonic 1/2 did not, but most of the arcade games (After Burner II, Outrun, Galaxy Force II, Power Drift, etc) did, which is what I was remembering. Weird.
And Sonic 2, 3, CD and Knuckles, widely regarded as superior games.Making every stage some variation of "go fast" is how we ended up with garbage like Sonic 4.
3DS version didn't either. No emulated version does.No 16:9 support in Sonic? Why??? The 3DS port had that and it was also by M2.
Not gonna bother with it then, sadly.