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Amiibola

Banned
Oct 29, 2017
2,255
Considering you can buy genesis games on steam for a dollar each, with mods and online no less, its incredibly bad value.

And yes we should just be getting the taxman versions.

The emulator used in the Steam sega Classics collection is sketchy at best. These are made by the best guys in the industry and are worth every penny.

Also, this is a collection by M2, so would you guys please stop with the Taxman version?
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
The emulator used in the Steam sega Classics collection is sketchy at best. These are made by the best guys in the industry and are worth every penny.

Also, this is a collection by M2, so would you guys please stop with the Taxman version?
I swear at this point the main reason I want Sega to release the Taxman versions for other systems is so people stop doing this every time.
 

Conrad Link

Member
Oct 29, 2017
3,644
New Zealand
If anyone needs a reason to buy Thunder Force IV, listen to this.






Yea yea Mega Drive music, robotfarts etc *presses play* how good can it b...

BfPhSx3.gif
 
Oct 27, 2017
887
Why is there no widescreen support? Looks like the stealth mobile version is still the best one.

I don't have my 3DS near me to check, but didn't most if not all of the 3DS M2 games have widescreen support among the various display options? Maybe it's such a trivial thing to them they didn't bother listing it.
 

Deleted member 15538

User requested account closure
Banned
Oct 27, 2017
3,387
When's that hori dpad sadcon dropping? I'm gonna need that to be good if I'm gonna play retro stuff like this on my switch 1 and emulation on switch 2.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Yeah, some quick googling says that Sonic 1/2 did not, but most of the arcade games (After Burner II, Outrun, Galaxy Force II, Power Drift, etc) did, which is what I was remembering. Weird.
I think I remember them saying lack of time was the reason most games didn't receive the treatment, it's apparently more complicated to add it to sidescrollers too. It's a shame they missed the mark on this again.
 
Oct 27, 2017
887
When's that hori dpad sadcon dropping? I'm gonna need that to be good if I'm gonna play retro stuff like this on my switch 1 and emulation on switch 2.

Some time before the end of the month, though it appears to be sold out most everywhere. I'm thinking about opening mine up to see if I can somehow combine it with a normal joy-con to make a fully functional version lol.
 

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
Ah that makes sense then, I only played Sonic 1, 2 and Shinobi 3 on 3DS
Yeah, the Genesis games were all in their regular screen size, while the arcade games (Except for Fantasy Zone 1, I think) were in widescreen.

Some time before the end of the month, though it appears to be sold out most everywhere. I'm thinking about opening mine up to see if I can somehow combine it with a normal joy-con to make a fully functional version lol.
There's actually DIY joycon shell kits from Basstop that you can order to give your Joycons a D-Pad. Has all the functionality of the regular joycons too, so it's actually better than the Hori alternative:


(yeah i stretched my screen size in SF, sue me)
 

Aaron

I’m seeing double here!
Member
Oct 25, 2017
18,077
Minneapolis
I hope they fix the bug in Sonic 1 3DS where Sonic was still vulnerable while Spin-Dashing. It seems they didn't implement it correctly then.
 

batfax

One Winged Slayer
Member
Oct 25, 2017
7,392
Switch can use Bluetooth controllers, right? Did those wireless classic SEGA controllers announced a while ago ever release?
 

VeePs

Prophet of Truth
Member
Oct 25, 2017
17,357
I would imagine implementing a widescreen mode on emulated 16-bit games is probably way more work than this project would have the budget for. They'd practically have to rebuild the entire game.

Couldn't they just port the taxman versions? If it can run on a iPhone 5 it can run on the Switch.


I don't understand why Sega wouldn't do that. Have Taxman port Sonic 1, 2, CD, have M2 work on other gems.

Definitely not buying this.
 

LewieP

Member
Oct 26, 2017
18,093
I would imagine implementing a widescreen mode on emulated 16-bit games is probably way more work than this project would have the budget for. They'd practically have to rebuild the entire game.
Sega have already done exactly that (or at least commissioned Taxman & Stealth to do so). I am asking why they are not using that version.

Edit: To be absolutely clear, M2 are probably the best at what they do, putting out solid emulated versions of classic games, but when a version of these classic games that eclipses what would be possible via emulators are trapped on mobile phones, it's hard not to be frustrated.
 

maximumzero

Member
Oct 25, 2017
22,903
New Orleans, LA
Couldn't they just port the taxman versions? If it can run on a iPhone 5 it can run on the Switch.


I don't understand why Sega wouldn't do that. Have Taxman port Sonic 1, 2, CD, have M2 work on other gems.

Definitely not buying this.

M2 likely doesn't have access to Christian Whitehead's code and even if they did I doubt they want to go in and try to clean it up.

Besides, that's more or less Sonic the Hedgehog rebuilt on a new engine, M2 handles emulation of older titles for accuracy to the original product.
 

ThatsMyTrunks

Mokuzai Studio
Verified
Oct 28, 2017
2,620
San Antonio, TX
I'm always happy for more ways to play Sonic 1, but it's such a shame we're not just getting the Christian Whitehead versions of Sonic 1, 2, and CD on Switch.
 

Don Fluffles

Member
Oct 28, 2017
7,055
And even still, there will be people complaining that the 8-10 bucks the games will cost is "too much".
The enhancements detailed are not enough to warrant $10.
If, however, they would add greater enhancements and content that bring them up to modern standards, I'd gladly pay more.

For example, Sonic 1 is kind of dull compared to its sequels. Half the levels are well-remembered for introducing going fast. The other half... I only remember them fondly for the music. It would be amazing to see Sega or M2 to expand on and smooth out level design for Green Hill Zone and such a la Mania. Going further to completely redesign Marble and Scrap Brain Zones to also be about going fast would be phenomenal. I'd gladly pay $15 or more for that.

And Thunder Force IV? More options such as disabling weapon loss and arranged modes that provide challenge but are still more fair.

And finally, just port over Golden Axe: Revenge of Death Adder already!

EDIT: To add, I'll likely get Thunder Force IV, but Sega needs to do more to convince us that these are the definitive versions in a world of romhacks and fangames.
 
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batfax

One Winged Slayer
Member
Oct 25, 2017
7,392
Considering the price of Sega Genesis Classics, which has a ton of games, I would say that it is too much.

New content/functionality is a major plus for these releases. It's why I'm excited to see what goes into the Phantasy Star release. I could just play it again, but possible changes like encounter rates, movement speed, automapping, music, difficulty settings, etc. are more enticing than a simple collection release. The games will also probably not be $10 here, as previous Ages releases were $5.99.

That said, there's always a chance for a physical collection of all 15 down the line. The 3DS games did it, so i don't see why not here.
 

modoversus

Member
Oct 25, 2017
5,674
MĂ©xico
These games have been available in other forms before, true, and maybe cheaper. If you are happy with those previous versions, then good for you. But M2 stuff is for those who demand a better version.

The Taxman versions of Sonic are good, no question about it, but the switch to wide screen means that they are not accurate to the original experience. The M2 stuff is about being as accurate on emulation, while also offering some nice bonuses that only the hardcore will appreciate. Every M2 release feels like it was made by fans of the original games.

Taxman is faithful to the intent of the Sonic Games, M2 Stuff is accurate to the technical aspects of the experience.

The Steam and other ROM collections on the other hand, are about quantity above quality, as they do have numerous issues, rendering them neither faithful nor accurate. It does not meant that they cannot be enjoyable, but they are not the ideal versions.

Kinda like the SNK collections on the Wii. They were super cheap, but they only offer 480p o 480i, with no support for 240p on CRT or upscalers, and filters that soften the graphics that cannot be disabled. While on the virtual console, the Neo Geo stuff by M2 had no graphic filter and could display 240p for an accurate experience.
 

Aaron

I’m seeing double here!
Member
Oct 25, 2017
18,077
Minneapolis
These games have been available in other forms before, true, and maybe cheaper. If you are happy with those previous versions, then good for you. But M2 stuff is for those who demand a better version.

The Taxman versions of Sonic are good, no question about it, but the switch to wide screen means that they are not accurate to the original experience. The M2 stuff is about being as accurate on emulation, while also offering some nice bonuses that only the hardcore will appreciate. Every M2 release feels like it was made by fans of the original games.

Taxman is faithful to the intent of the Sonic Games, M2 Stuff is accurate to the technical aspects of the experience.

The Steam and other ROM collections on the other hand, are about quantity above quality, as they do have numerous issues, rendering them neither faithful nor accurate. It does not meant that they cannot be enjoyable, but they are not the ideal versions.

Kinda like the SNK collections on the Wii. They were super cheap, but they only offer 480p o 480i, with no support for 240p on CRT or upscalers, and filters that soften the graphics that cannot be disabled. While on the virtual console, the Neo Geo stuff by M2 had no graphic filter and could display 240p for an accurate experience.
I'm ok with these existing and M2 does great work, but would it kill Sega to just put out a $30 collection with Taxman's remasters on them? In fact, this was originally the plan for Mania back when it was called Sonic Discovery, before they decided to make a full game out of it.

Sell the emulated versions separately for people who just want those games and a collection that has all of them for the masses.
 
Oct 27, 2017
887
There's actually DIY joycon shell kits from Basstop that you can order to give your Joycons a D-Pad. Has all the functionality of the regular joycons too, so it's actually better than the Hori alternative

Cool, I've considered trying a d-pad replacement shell. How does it feel? Does it have a nice center pivot point to roll on, or can you just press the whole thing down at once?

To be honest, I am a stickler for official/OEM accessories and the Hori joy-con, missing functionality aside, looks just like the stock joy-con with an added d-pad. I've had some aftermarket shells for my GBA and GBC before and whatever plastic they used always felt cheap and "off" to me. That said, I backed the Flip Grip, so I'll probably end up looking into a conversion kit eventually anyway...unless I actually can hack the Hori joy-con somehow.

I wish Nintendo would just hurry release a normal R joy-con w/ d-pad, there's obviously demand. Especially with even more retro titles coming with the online service soon.
 
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PepsimanVsJoe

Member
Oct 26, 2017
6,120
For example, Sonic 1 is kind of dull compared to its sequels. Half the levels are well-remembered for introducing going fast. The other half... I only remember them fondly for the music. It would be amazing to see Sega or M2 to expand on and smooth out level design for Green Hill Zone and such a la Mania. Going further to completely redesign Marble and Scrap Brain Zones to also be about going fast would be phenomenal. I'd gladly pay $15 or more for that.
I'm fine with leaving Sonic 1 as-is. Making every stage some variation of "go fast" is how we ended up with garbage like Sonic 4.
 

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
Cool, I've considered trying a d-pad replacement shell. How does it feel? Does it have a nice center pivot point to roll on, or can you just press the whole thing down at once?

To be honest, I am a stickler for official/OEM accessories and the Hori joycon, missing functionality aside, looks just like the stock joycon with an added d-pad. I've had some aftermarket shells for my GBA and GBC before and whatever plastic they used always felt cheap and "off" to me. That said, I backed the Flip Grip, so I'll probably end up looking into a conversion kit eventually anyway...unless I actually can hack the Hori joycon somehow.

I wish Nintendo would just release an official solution already, there's obviously demand.
It feels better than I initially thought it would. It's a little clicky, but it feels great. Being that it's essentially a D-Pad shell over the separate button contacts though, you can kinda press everything at once, but I'm finding that even in spite of that, I don't get any missed or improper inputs, especially in fighting games.

The shells themselves (at least the ones I used) are glossy, though. If the Hori joycon's D-Pad has one with a pivot point though then yeah, it might be worth looking into possibly modding that.
 

Agent Unknown

Member
Oct 26, 2017
3,660
Genesis Collections = those who don't mind sticking with bargain DVDs, M2 ports = spending a bit more on deluxe Criterion Blu Rays for certain movies you love, nothing wrong with either. And as someone else said earlier, the price difference isn't bad at all when compared to the bare bones Hamster ACA and ZeroDiv Psikyo ports.
 

Nali

Member
Oct 25, 2017
3,649
Still amused by how the drop dash has immediately become part of classic Sonic's identity. It seemed so innocuous in the first Mania trailer.
 
Oct 27, 2017
5,831
Gosh, I really don't think I need to buy another port of Sonic 1 agai-

>drop dash

200.gif

Kind of this.
Drop dash is legit. It is the perfect addition to Sonic' s moveset. I miss it when I play the older games the same way I missed the spin dash in Sonic 1 after playing Sonic 2.

I'm really interested to play Sonic 1 with it.

Although I'd still love the Taxman versions of 1, 2 and 3K to be released as a collection on all platforms.
 

hibikase

User requested ban
Banned
Oct 26, 2017
6,820
No 16:9 support in Sonic? Why??? The 3DS port had that and it was also by M2.

And why can't they just port the Taxman version, anyway?

Not gonna bother with it then, sadly.