That means unless you do something cool, you might get stuck on a repeat of the A melody.
They already speak about what engine DMC gonna use? 60 fps its really nice.
Looks more like a custom UE4, but still very nice to see using others engines.It is using the REengine (Resident Evil 7 and the one being used for REmake 2)
Hype, but I'm a bit nervous on the "no motion canceling."
I don't play Devil May Cry for photorealism. I'm here for CRAZY.
It's not really like SFV:It's going to be just like street fighter V
the key is to cancel the body animations but not the clothing artifacts, hair, scarfs and such.
It tricks the eyes into thinking there was a continuous flow , but it reality body joint animations were cut away.
Also body motion blur will play a big role in this process.
You will feel the change in gameplay, it's not just a visual change.For example, when you turn around you'll feel the weight behind the character movement. However, this brings another problem of having a slower response. The team struggled in finding a way to keep the responsiveness while giving it a more photorealistic appearance.
It's not really like SFV:
You will feel the change in gameplay, it's not just a visual change.
It sound more like they found a sweet spot between the two, the weight thing is obviously talking about what made it into the game, and there wouldn't be any feeling of weight if it was just a visual thing like in SFV.That quote states that they fixed the issue or are improving it.
Is it just pure inspiration or is the game actually set in London, as parts of that trailer looked like both Piccadilly Square and Tower Bridge.
Hmm, I had a feeling Nico and "V" were connected in some way, due to the tats. Definitely interested in seeing how that goes.
For everything else, I'm just opting to trust Itsuno practically unconditionally. He and his team got this.
What if V is Nico's lover/boyfriend (who used to work at a tattoo parlor) trying to help Nero (Nico's partner in crime) with his demon hunting job, in order to capture Nico's heart and set up for that perfect moment to propose to her?
For now my theory is that Nico is V, but with a touch of demonic-possession.
- The background music changes as you pull off combos. For example it'll change to a B melody then to a C melody to hype things up.
- That means unless you do something cool, you might get stuck on a repeat of the A melody.
Capcom's goal is to make Devil May Cry 5 the peak of action games in the Heisei period (1989 to ~April 2019)
- Previously, the focus was on response so players were able to motion cancel, but for Devil May Cry 5 it'll take the input but it won't skip through animation.
- The developers say that if you could do the same thing (motion skipping) as before but with the photorealistic quality of Devil May Cry 5, it would look strange. This is something Capcom is calling "the uncanny valley of action."
I will reserve judgement until I see the final game
Never forget, jump cancelling was originally a glitch.
Although it isn't set in London it looks London as fukIs it just pure inspiration or is the game actually set in London, as parts of that trailer looked like both Piccadilly Square and Tower Bridge.
Tries a few of these games but never could get into them. My favourite was DMC2
Yeah it's not a glitch, more like an exploit. It's in there to facilitate the fast gameplay but it's just taken to an extreme extent by people like Donguri.It wasn't. That's an oft-repeated misconception. At least, we don't have confirmation that it was one. Other staff behind DMC1 said that it was added in by the programmers, which seems more likely.
Tries a few of these games but never could get into them. My favourite was DMC2 but never completed it at the time due to work/life constraints in those days!
Anywhoo, played the DMC4 on PS3 a couple of weeks ago and still not feeling it - feels like move to an arena bit and spawn enemies, rinse and repeat. Hmmm... strangely looking forward to this new one though - just wish it had more bigger set pieces like old GOW games and if it did would replace that old GOW formula perfectly for me.
It's probably too difficult compared to GOW when it geta going but I always felt it was more button mashy probably became it was more complex than GOW and the only way I can play it.
Maybe this will play better for casual noon like me!
Yeah it's not a glitch, more like an exploit. It's in there to facilitate the fast gameplay but it's just taken to an extreme extent by people like Donguri.
In the DMC3 high-level gameplay clips you get on the disc there's some very basic jump-cancelling. Enemy step is always something that's been programmed in.
I will admit I'm not a huge fan of the very high-level jump-cancel stuff with Dante cause I just think it looks really dumb, but I'm glad also that the game is fast and responsive enough to allow it.
That's in the trailer. You can freeze frame it and see his sleeves and veiny facei just wanna see my boy vergil
hope he makes a return in some form or another, even with the whole nelo angelo thing. hoping that was him in the trailer taking nero's arm
You will be ashamed of your well functioning arm, and demonic ass kicking.