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Border

Banned
Oct 25, 2017
14,859
Do you think we'll get an HD remaster of the game on PS4/X1/PC that runs at 60fps and 1080P?
 

ghostemoji

Member
Oct 27, 2017
4,816
I think it's a pretty game, but the tilt shift and vignetting are annoying at times. The low angle of the camera also makes it hard to know where I am going or have been sometimes which is frustrating.

However, I really think that Square should think about remaking FFVI in this style. It's such a charming aesthetic.
 

Skittzo

Member
Oct 25, 2017
41,037
Looks gorgeous. I can't believe I still haven't picked up this game, $$$ is kinda tight at the moment though.

Do you think we'll get an HD remaster of the game on PS4/X1/PC that runs at 60fps and 1080P?

It's very likely going to stay Switch exclusive, Nintendo seemed to have helped extensively on the marketing at least. Not too many Nintendo published games get ported to other platforms, though it does happen.
 

GhostTrick

Member
Oct 25, 2017
11,305
Great man, don't play the game and just go on forums to complain about it.

I'll be enjoying what will probably be the RPG of the year and won't let other shit like an exact resolution get in the way of what is a wonderful game.


Oh shit, it's almost like it's a fuckin DIGITAL FOUNDRY thread.
Who dares to talk tech in a tech thread.
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
I'm quite interested in seeing how the environments look when untextured
 

logash

Member
Oct 27, 2017
4,721
Do you think we'll get an HD remaster of the game on PS4/X1/PC that runs at 60fps and 1080P?
It'd be a port not a remaster and I'd be more interested in a 4k 60 version. No one really knows how likely a port is because no one knows the level of exclusivity. Nintendo is publishing it in the west but Square is doing it Japan which leaves open the possibility. The fact that it runs on UE4 potentially means a port wouldn't be too difficult but it also depends on if Square thinks there is an audience for it on the other consoles. I'd say don't expect it but I wouldn't completely dismiss it either.
 
Jan 10, 2018
7,207
Tokyo
So this is a thread about a DF video, thus focusing on the technical aspects of the game, but discussing about the said technical aspects is somehow a sensitive issue?

I'm also surprised that the game does not run at 1080p/720p, and I had no idea the effects used were as taxing as they are on the hardware.
That being said, the game still looks great, but I understand why some of us feel mildly disappointed.
 

logash

Member
Oct 27, 2017
4,721
So this is a thread about a DF video, thus focusing on the technical aspects of the game, but discussing about the said technical aspects is somehow a sensitive issue?

I'm also surprised that the game does not run at 1080p/720p, and I had no idea the effects used were as taxing as they are on the hardware.
That being said, the game still looks great, but I understand why some of us feel mildly disappointed.
Visually it doesn't look bad because of the stylized art but I personally am disappointed by the frame pacing issue. I feel it all the time while in the over world which is a bit disappointing for a game that looks like this but I suppose the effects are quite taxing on the Switch. (Is that how frame pacing works?)
 

Apollo

Avenger
Oct 25, 2017
8,090
I don't really appreciate the notion that we can't wish the game was native res undocked/higher res docked, or that anybody who does complain about it isn't playing and/or enjoying the game. I'm over 30 hours in and absolutely hooked. I think it's a very pretty game, but as somebody who plays nearly 100% undocked I really do wish that it was native res because unfortunately, I can tell the difference.
 

Duffking

Member
Oct 27, 2017
5,695
I hadn't noticed it wasn't 1080p docked but to be honest it's not really surprisng. A lot of what people think is traditionally taxing on hardware (textures, detailed models) is all pretty straightforward and non-taxing on modern hardware and is only really limited by video memory. The stuff that pushes hardware is the stuff that this game is doing a lot of. Super high quality image effects and extensive UE4 visual features, is very taxing on hardware. Just look at the shadow work mentioned in thsi video - that shit is so expensive in terms of rendering budget.

The frame pacing I had noticed but at least it's not really a twitch game to say the least.
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
Water looks alright
P21i720.gif
 

Deleted member 32018

User requested account closure
Banned
Nov 8, 2017
7,628
So this is a thread about a DF video, this focusing on the technical aspects of the game, but discussing about the said technical aspects is somehow a sensitive issue?

They spent like a minute or 2 on the resolution and framerate, which is the thing all the negative people are clinging on to. The rest of the video talks about all the graphical techniques used in OT which these negative people are just handwaving away, completely disregarding that a lot of these effects are usually stripped out of Switch ports due to the performance cost of them.

I don't really appreciate the notion that we can't wish the game was native res undocked/higher res docked, or that anybody who does complain about it isn't playing and/or enjoying the game. I'm over 30 hours in and absolutely hooked. I think it's a very pretty game, but as somebody who plays nearly 100% undocked I really do wish that it was native res because unfortunately, I can tell the difference.

Of course it's fine to discuss it but when it always goes the same in every Switch DF thread. People focus only on the resolution and framerate and ignore all of the rest of the analysis.
 

Deleted member 9584

User requested account closure
Banned
Oct 26, 2017
7,132
So this is a thread about a DF video, thus focusing on the technical aspects of the game, but discussing about the said technical aspects is somehow a sensitive issue?

I'm also surprised that the game does not run at 1080p/720p, and I had no idea the effects used were as taxing as they are on the hardware.
That being said, the game still looks great, but I understand why some of us feel mildly disappointed.
I wonder if this is just an issue with UE4 games on the hardware. Do we have ANY UE4 game that runs at native res either docked or handheld? The only ones I can think of are Fortnite, Octopath and Snakepass and they're all well below native resolution.
 

Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
unfortunate about that portable mode resolution considering the my only interest in the Switch is as a handheld.

It won't stop me from buying the game, but like Xenoblade 2, just can't help but be disappointed.
 
OP
OP

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
I wonder if this is just an issue with UE4 games on the hardware. Do we have ANY UE4 game that runs at native res either docked or handheld? The only ones I can think of are Fortnite, Octopath and Snakepass and they're all well below native resolution.

there's no issue with UE4. All of those games are demanding since UE4 is made for demanding games, and therefore are running at lower resolutions.
 

Bunkles

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
5,663
unfortunate about that portable mode resolution considering the my only interest in the Switch is as a handheld.

It won't stop me from buying the game, but like Xenoblade 2, just can't help but be disappointed.

Unlike XC2, this game looks amazing in handheld mode. I wouldn't worry about it.
 

logash

Member
Oct 27, 2017
4,721
I wonder if this is just an issue with UE4 games on the hardware. Do we have ANY UE4 game that runs at native res either docked or handheld? The only ones I can think of are Fortnite, Octopath and Snakepass and they're all well below native resolution.
If I remember right, other consoles have issues running games at native resolution with the engine too. DQXI runs 900p on base PS4 so it could just be a general issue with the engine.
there's no issue with UE4. All of those games are demanding since UE4 is made for demanding games, and therefore are running at lower resolutions.
Really? In the DF video of DQXI they mention that UE4 games running lower than a native resolution isn't uncommon. I didn't do much research and I can't pull any titles off the top of my head though.
 

Bjones

Member
Oct 30, 2017
5,622
I hadn't noticed it wasn't 1080p docked but to be honest it's not really surprisng. A lot of what people think is traditionally taxing on hardware (textures, detailed models) is all pretty straightforward and non-taxing on modern hardware and is only really limited by video memory. The stuff that pushes hardware is the stuff that this game is doing a lot of. Super high quality image effects and extensive UE4 visual features, is very taxing on hardware. Just look at the shadow work mentioned in thsi video - that shit is so expensive in terms of rendering budget.

The frame pacing I had noticed but at least it's not really a twitch game to say the least.


Yes one thing I did notice is how clean the shadows are. I've tried similar shadowing with 2d sprites in a 3d world and didn't get nearly as clean of a final product.
 

BriGuy

Banned
Oct 27, 2017
4,275
The overly defensive posts are making this thread kind of a chore to read. It's a Digital Foundry thread; dissecting (and yes, critiquing) a game's graphics are kind of the point.

Anyway, 99.9% of the time, I'd agree that a higher resolution = better than, assuming everything else is kept equal. Octopath might be exception though. The relative softness of 720p could be helping the low-fidelity sprites mesh better with the 3D elements, but I obviously wouldn't mind seeing the game at 1080p to make a better judgment. As for the downgraded visuals in handheld mode, I wouldn't be surprised if they were implemented to save power consumption; this game seems to chew through battery life and my Switch gets pretty hot after running it for a short while.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
the issue that people are pointing out is the same as always: people focusing exclusively on resolution numbers instead of watching the entire video that goes in great details about why the game is taxing that way

It also seems to be a lot of people that are surprised and disappointed each and every time. Must be exhausting.

On another note it's hilarious seeing how much port begging there is for this game when Switch owners are the ones continually copping shit for port begging.
 

Einbroch

Member
Oct 25, 2017
17,976
Looks nice, there's no doubt about that. But the scene where she walks in front of that mountain literally made my eyes water. My brain was trying to focus but it couldn't. I watched it again at that point and I have some weird pain like right where my eyebrows are. I tried the demo and the effect is just too strong for me. Dunno if I'm messed up in the head or just too sensitive to this stuff.
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
unfortunate about that portable mode resolution considering the my only interest in the Switch is as a handheld.

It won't stop me from buying the game, but like Xenoblade 2, just can't help but be disappointed.

honestly the game looks better in handheld than docked and is in no way comparable to Xenoblade 2 which looked real bad in handheld mode

the UI being native res and the extreme depth a field go a long way. for me it's one of the best looking Switch games out.
 

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
I honestly would not have guessed this was not native undocked, wow. Goes to show you how well good execution can mask for technical deficiencies!
 

Bunkles

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
5,663
The overly defensive posts are making this thread kind of a chore to read. It's a Digital Foundry thread; dissecting (and yes, critiquing) a game's graphics are kind of the point.

DF Switch threads are a chore to read in general. It doesn't matter how positive DF is about the game people will turn the thread into a conversation about two numbers.
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
the issue that people are pointing out is the same as always: people focusing exclusively on resolution numbers instead of watching the entire video that goes in great details about why the game is taxing that way
Digital Foundry seem to have made an effort of saving the resolution and frame rate portions until the end of their analysis to combat this.
 

Belvedere

Member
Oct 27, 2017
2,682
Sorry for OT - but is John ok? I know he was sorting through some personal things and I haven't seen him in a DF vid recently.