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Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
Breath of the Wild sales show that Nintendo should risk more with their franchises.

On the one hand, some franchises don't have much potential to change. Mario Kart and Smash are an example of this---here, more-of-the-same is what actually drives forward the series.

On the other hand, some franchises might see more experiments; Kirby and Pikmin are an example of this and I'm pretty sure the next Kirby will be 3D and the next Pikmin more open-world-ey.

Pokémon can still be faithful to its formula but adopt a much more organic and open worldmap.

You'll be pretty disappointed when you see that Hal won't make a 3D Kirby game and Pikmin will follow the path of 3. lol
 

ASaiyan

Member
Oct 25, 2017
7,228
I was expecting this.

But are those really the abbreviations we're using for the games? Because I will never stop reading them as "LeafGreen Pikachu" and "LeafGreen Eevee". Lol.

Was it by choice or for technical reasons?

(Assuming you know. I don't, but in my defense it's the only example and it's from almost 20 years ago.)
Iirc they added too many new things to the Pokemon themselves (natures, abilities, etc.) and it was just too hard/not worth it for them to implement. Nowadays, you can in fact transfer 'Mons from the Virtual Console releases to the latest games, and for the missing data it just randomly selects among the valid possibilities for that species upon transfer.
 
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lvl 99 Pixel

Member
Oct 25, 2017
44,652
So it looks good since phone games are in almost the same level or better than a Switch.

Thats... kind of true these days. My crappy phone does run PubG lol. Id say the best looking switch games still look noticeably better for now.

Sun and Moon were a step in the right direction. I feel they could have applied the same approach to Let's Go instead of remaking 1:1 the worldmap.

It might have been better, but either they didn't have full faith in this new concept yet or they're saving most of the new stuff for next year. I have to assume if this does well, then the next attempt at a Lets Go series would be significantly different.
 

WrenchNinja

Member
Oct 25, 2017
18,734
Canada
But we'll probably be able to transfer them to Gen 8 so it's fine
Well I sure hope so

Couldn't transfer Pokémon from Gold & Silver to Ruby & Sapphire and those were core games
I don't know why you keep bringing this up when you know exactly why they did it and they have always regretted it. Enough so that they made sure the VC rereleases were transferable.

This gating is intentional and dumb.
 

unicornKnight

▲ Legend ▲
Member
Oct 27, 2017
13,174
Athens, Greece
3123449-gif.gif
What is this?
 
Oct 26, 2017
2,430
Basic forward compatibility wouldn't surprise me, but there's no way in hell they'll let you bring Pikachu or Eevee forward. They have buffed stats and movepools, they appear in every cutscene, there are mechanics in the game that apply only to them, and it would kind of kill the whole mood of the game if you were able to transfer away this Pokemon that's formed an extra special bonded-for-life type relationship with the trainer.

They can be boxed and forgotten tho as far as we know, which is pretty much the same thing.
 

MistaTwo

SNK Gaming Division Studio 1
Verified
Oct 24, 2017
2,456
If you're gonna go armchair designer, you should really fully commit.

Open world? That is so 2016.

We need a Pokemon Battle Royale.
151 players. Everyone gets a random Pokemon and dropped into the Kanto area.
Trainers slowly close in on the island catching any poor Pokemon that linger too long outside the circle.

Last pokemon standing wins. WINNER WINNER FARFETCH'D DINNER
 

Ahri

Lying PR
Verified
Oct 25, 2017
207
Gaming was a mistake.

Y'all will never be happy, no matter what and that's so sad. Do you even enjoy playing games and Pokémon? If you don't, move on with your lives.
 

Galkinator

Chicken Chaser
Member
Oct 27, 2017
8,947
Honestly I think GameFreak devs should stfu. I don't know what the hell they are doing with their PR efforts about LGP/LGE but they've done an absolutely terrible job at selling their game or even explaining basic stuff about it.
Embarrassing.
 

Ghos

Member
Oct 25, 2017
3,986
Honestly I think GameFreak devs should stfu. I don't know what the hell they are doing with their PR efforts about LGP/LGE but they've done an absolutely terrible job at selling their game or even explaining basic stuff about it.
Embarrassing.

I'm sure most people are thrilled for the games.
 

KillstealWolf

One Winged Slayer
Avenger
Oct 27, 2017
16,071
Couldn't transfer Pokémon from Gold & Silver to Ruby & Sapphire and those were core games

Since then though they've created Pokemon Bank and Pokemon Transfer. An Annual Paid Service that handles transfer of pokemon between generations (And store up to 3000 of your pokemon as well).

...So why are they being Koi on the ability to transfer pokemon to the next generation? It's an expected feature now, has been for the last 5 years and one poeple have been paying an annual fee for. If it's not there they will either not renew, or they are going to be really frustrated that they have already paid for the year and have no ability to use PokeBank for the big pokemon title that year (Which is likely the case for those that have been with Bank from the start, they would have paid for this year back in either December or February depending on which part of the world they are in.)
 

sfortunato

Member
Oct 25, 2017
6,739
Italy
Yeah I want wide open spaces with nothing in them too...

Oh wait...

Have you even played the game...? You can also have wider areas with more dense contents.

For example, Yo-kai Watch is NOT open-world but it has big areas that are literally FILLED with contents.

Are you fucking for real?
34-beachfront.jpg


Also good way to show you've never touched Pokémon games

I loved Sun Moon but that was a two-street town with few buildings you can enter into.

Have you ever played Yo-kai Watch? Towns in Yo-kai Watch are beautiful because they have a developed and realistic design, with plenty of areas to discover, small streets, undergrounds, shops and houses to visit:

800px-World_Map.png


It's true that Pokémon has a full world so many towns but even smaller towns in Yo-kai Watch feel more developed and organic:

kemamoto-mura.gif


In this area, you can walk everywhere, even between rice fields. You can reach houses in many ways, even jumping from above if possible.
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
Honestly I think GameFreak devs should stfu. I don't know what the hell they are doing with their PR efforts about LGP/LGE but they've done an absolutely terrible job at selling their game or even explaining basic stuff about it.
Embarrassing.
Let's Go Pikachu and Let's Go Eevee are huge on social media.
 

Galkinator

Chicken Chaser
Member
Oct 27, 2017
8,947
First of all let's go back to the whole time of announcements. There were contradicting statements for about 2 weeks each and every time regarding many aspects of the game - especially online features.
Then the whole thing about the 2019 game, it's pretty clear that they don't really know how to market LGP/LGE. Is it for kids? Is it for Go players? Do they treat it as a "core" game or they acknowledge it as a "spin off" to quench the thirst for a "core" pokemon game that will come later on? (Using quotes cause of the whole talk about core games in the franchise which confused the hell out of me)

Now these quotes by Masuda, I don't know what the hell he's talking about. "i want to try an change that if i can" - lol so the director of the game is unsure about his ability to include a very important feature in his game. Suuuuuure.

I may have been a bit aggressive in my post, but this whole game seems like an unprofessional low effort at best. Clearly the devs also don't give much of a shit about it, so why should we?
 

Glio

Member
Oct 27, 2017
24,497
Spain
Comparing the cities of Yo-Kai Watch with those of Pokémon is as if you compare the Tokyo of Persona 5 with the cities of Skyrim.

They are not on the same scale.
 

sfortunato

Member
Oct 25, 2017
6,739
Italy
Comparing the cities of Yo-Kai Watch with those of Pokémon is as if you compare the Tokyo of Persona 5 with the cities of Skyrim.

They are not on the same scale.

?

I'm comparing the design, not necessarily the scale.

Have you played both series? Yo-kai Watch towns, even the small villages, have complex maps that stimulate exploration + they are filled with contents. Pokémon towns are not; they are mostly a few streets and very few buildings you can enter into. There are exceptions, of course, but when you think that the biggest town in Sun/Moon is a couple of streets...
 

Glio

Member
Oct 27, 2017
24,497
Spain
?

I'm comparing the design, not necessarily the scale.

Have you played both series? Yo-kai Watch towns, even the small villages, have complex maps that stimulate exploration + they are filled with contents. Pokémon towns are not; they are mostly a few streets and very few buildings you can enter into. There are exceptions, of course, but when you think that the biggest town in Sun/Moon is a couple of streets...
The design is subordinate to the scale in which you work.
 

Ereineon

Member
Nov 8, 2017
1,214
i THINK its monster hunter stories, maybe with some kind of zelda dlc?

Have you even played the game...? You can also have wider areas with more dense contents.

For example, Yo-kai Watch is NOT open-world but it has big areas that are literally FILLED with contents.



I loved Sun Moon but that was a two-street town with few buildings you can enter into.

Have you ever played Yo-kai Watch? Towns in Yo-kai Watch are beautiful because they have a developed and realistic design, with plenty of areas to discover, small streets, undergrounds, shops and houses to visit:

800px-World_Map.png


It's true that Pokémon has a full world so many towns but even smaller towns in Yo-kai Watch feel more developed and organic:

kemamoto-mura.gif


In this area, you can walk everywhere, even between rice fields. You can reach houses in many ways, even jumping from above if possible.

thats why i said that i doubt that we will see that level of complexity (and we really dont need to), the size of pokemon cities are ok for the scale of the world, but they need a little more life in them, being able to at least enter/use those buildings that they model even if its only to find people to transfer pokemon with.

but i would love to see that level of grafical fidelity to the world. i think maybe with switch they will be able to make many more thing in terms of populating the world (at least we are not as restrained as with 3ds... the jump could be a little bit bigger)
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,118
First of all let's go back to the whole time of announcements. There were contradicting statements for about 2 weeks each and every time regarding many aspects of the game - especially online features.
Then the whole thing about the 2019 game, it's pretty clear that they don't really know how to market LGP/LGE. Is it for kids? Is it for Go players? Do they treat it as a "core" game or they acknowledge it as a "spin off" to quench the thirst for a "core" pokemon game that will come later on? (Using quotes cause of the whole talk about core games in the franchise which confused the hell out of me)

Now these quotes by Masuda, I don't know what the hell he's talking about. "i want to try an change that if i can" - lol so the director of the game is unsure about his ability to include a very important feature in his game. Suuuuuure.

I may have been a bit aggressive in my post, but this whole game seems like an unprofessional low effort at best. Clearly the devs also don't give much of a shit about it, so why should we?
The conflicting statements were down to translation issues

The 2019 thing is irrelevant. They treat Let's Go as a main game (even saying as much in the reveal) and say it's for the GO players and for kids. They have literally said this.

Then this quote is him saying he's hoping to have connectivity from Let's Go to future titles.

It's not them providing confusing stuff, it's you confusing yourself. None of this is confusing
 

Ahri

Lying PR
Verified
Oct 25, 2017
207
First of all let's go back to the whole time of announcements. There were contradicting statements for about 2 weeks each and every time regarding many aspects of the game - especially online features.
Then the whole thing about the 2019 game, it's pretty clear that they don't really know how to market LGP/LGE. Is it for kids? Is it for Go players? Do they treat it as a "core" game or they acknowledge it as a "spin off" to quench the thirst for a "core" pokemon game that will come later on? (Using quotes cause of the whole talk about core games in the franchise which confused the hell out of me)

Now these quotes by Masuda, I don't know what the hell he's talking about. "i want to try an change that if i can" - lol so the director of the game is unsure about his ability to include a very important feature in his game. Suuuuuure.

I may have been a bit aggressive in my post, but this whole game seems like an unprofessional low effort at best. Clearly the devs also don't give much of a shit about it, so why should we?

Hey buddy, since you seem so sure of yourself, and skilled, I found a cool site for you: https://www.gamefreak.co.jp/recruit/english.html

Good luck! Please let us know the status.
 
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Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
Have you even played the game...? You can also have wider areas with more dense contents.

For example, Yo-kai Watch is NOT open-world but it has big areas that are literally FILLED with contents.



I loved Sun Moon but that was a two-street town with few buildings you can enter into.

Have you ever played Yo-kai Watch? Towns in Yo-kai Watch are beautiful because they have a developed and realistic design, with plenty of areas to discover, small streets, undergrounds, shops and houses to visit:

800px-World_Map.png


It's true that Pokémon has a full world so many towns but even smaller towns in Yo-kai Watch feel more developed and organic:

kemamoto-mura.gif


In this area, you can walk everywhere, even between rice fields. You can reach houses in many ways, even jumping from above if possible.
While I agree with parts of what you're saying, if Yo Kai Watch didn't have waypoints then I would have no idea where to go. It nails creating a busy and thriving world but it's not a progression format that I would call intuitive. Pokemon on the other hand has a certain element of minimalism to its world that doesn't require the use of waypoints. You're not being sent around from point A to point B, you're just always looking for the new point A.
 

scamander

Member
Oct 27, 2017
522
Is it? in terms of single player games maybe, but games like Smash, Pikmin, Kirby, Mario Kart (and other spinoffs) are just as, if not more iterative. Nintendo loves their formulas, and I don't blame them when they're successful on that level. Zelda definitely was on that static formula before BOTW.

Smash and Mario Kart evolve as much as they can within their respective genres. It's true they don't reinvent the wheel each time, but I don't see how that's even possible for a Kart racer and a 2D fighting game. They are still evolving from a technical standpoint and include various new gameplay mechanics and lots of content with each iteration, while Pokémon is cutting back on actual meaningful content for generations and is replacing it with more and more gimmicks instead.
It also doesn't help that Pokémon has become an iterative franchise, while Nintendo makes sure to release only one Smash or Mario Kart per generation.

With Zelda and Pikmin I don't see your point at all. There are a lot of changes between Zelda and Pikmin entries. Of course up until BotW the underlying gameplay mechanics have been the same between all 3D Zelda games, but the series has evolved just fine. BotW was a revolution of the series, not an evolution. Pikmin on the other hand only got three (mainline) games so far in over 15 years, which is not enough to become stale, even without evolving. On top of that each game offered two new Pikmin types and in Pikmin three you could control up to three characters at the same time, sending them each on their way to fulfil specific tasks, which really deepened the underlying core mechanics and added another layer for players who want to manage their time as efficiently as possible.

I wouldn't even agree on Kirby. Even though they are releasing a lot of Kirby games, they are always experimenting with the series (Canvas Curse, Epic Yarn) and with the classic Kirby platformers they at least introduce interesting new gameplay mechanics with each game (several layers in Triple Deluxe or the robots in Planet Robobot).

Honestly, the Nintendo franchise which comes closest to being as stale as Pokémon is probably New Super Mario Bros and even there it's purely from an artistic point of view.

it still followed the linear dungeon to dungeon style via a hub field with an instrument and sidekick to get some number of relics and featured recurring characters and items+weapons.
it was formulaic to the point where the series had a massive change that it was praised for?

Most of the gameplay was still finding small keys to get the dungeon item to get the big key to fight the bosses.

And still in terms of atmosphere, storytelling and gameplay focus, there are lots of differences between the 3D Zelda games. Pokémon games are all about catching 'em all, becoming the very best, stopping the evil team of the season and beating eight gym leaders. No one is asking them to get rid of that. But just as Breath of the Wild or Super Mario 3D Land were trying to refocus on their series' origins and retroactively incorporate design elements of the 2D games into the 3D ones, GameFreak have to take a step back and look at what made Pokémon appealing to a lot of kids in the first place. For me at least, the feeling of going on an adventure in a (seemingly) open world is a big part of that, which has been lost thanks to their increasingly heavy focus on boring story-telling and linear level-design.

I don't at all actually. Pokemon is about accessibility to anyone of any age. The current formula is perfect for that, an open world is not.

Open world games can be accessible to all. Heck, the original Pokémon games were much more open in design than modern ones and they were still primarily played by kids.

it's cute that people imply that GF doesn't get it when they are probably the absolute best in the business at keeping a franchise alive and kicking over such a long time.

McDonald's is a multi-billion dollar company, operating almost 40,000 stores in 120 countries worldwide. Doesn't make it good.
 
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KartuneDX

Banned
Jan 12, 2018
2,381
I am because that notion implies that what they're doing is wrong and that they need to "evolve" a certain way to be relevant

Don't they though? It's clear a lot of core fans are disappointed with the series stagnating in level/world design, handholding progression, and lacking endgame content. It doesn't need to evolve a certain way (open-world, full 3D third-person perspective, etc.) but these are the increasing expectations for the genre. Even Yokai Watch is making great visual leaps as it makes its way to the platform.

I guess to answer my own question here, Pokémon won't ever really struggle to stay relevant, but longtime fans are thirsty for a legitimate leap in quality bigger even than the leap from the B/W to X/Y.

It is strange how the topic of conversation has steered into an argument over visuals and ambition when it's about Masuda's dumbass response to making sure Let's Go players get to transfer their Pokémon to the the next game while we can't transfer any of our Pokémon from the actual core games to Let's Go.

Pokemon LetsGo is headache inducing when I try to process it. So, we can't transfer Pokemon to if from Sun and Moon? But, it is a core game? God, my head hurts.

Realistically, why the expectation for this? It's clear we won't be able to transfer because they're just not doing the work required to have all 800+ overworld sprites.
 

sfortunato

Member
Oct 25, 2017
6,739
Italy
The design is subordinate to the scale in which you work.

Care to explain?

I'm also comparing towns of the same scale.

While I agree with parts of what you're saying, if Yo Kai Watch didn't have waypoints then I would have no idea where to go. It nails creating a busy and thriving world but it's not a progression format that I would call intuitive. Pokemon on the other hand has a certain element of minimalism to its world that doesn't require the use of waypoints. You're not being sent around from point A to point B, you're just always looking for the new point A.

I think that the greatness of Yo-kai Watch is that you have to learn how the town is structured, incentivizing to always discover new things. Waypoints are not a negative thing: as the world is more organic, these might be necessary. Of course if you have a streamlined design these are not useful. The trade-off is acceptable to have a greater feeling of exploration.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,118
Don't they though? It's clear a lot of core fans are disappointed with the series stagnating in level/world design, handholding progression, and lacking endgame content. It doesn't need to evolve a certain way (open-world, full 3D third-person perspective, etc.) but these are the increasing expectations for the genre. Even Yokai Watch is making great visual leaps as it makes its way to the platform.

I guess to answer my own question here, Pokémon won't ever really struggle to stay relevant, but longtime fans are thirsty for a legitimate leap in quality bigger even than the leap from the B/W to X/Y.
Don't mistake the vocal minority for the majority

And you can't make that claim for Yo-kai based on 1 screenshot. PLUS, how many times do we need to reiterate it on a gaming forum, visuals do not make a game good

Also, again, the game has been full 3D since 2013
 

Ereineon

Member
Nov 8, 2017
1,214
Care to explain?

I'm also comparing towns of the same scale.



I think that the greatness of Yo-kai Watch is that you have to learn how the town is structured, incentivizing to always discover new things. Waypoints are not a negative thing: as the world is more organic, these might be necessary. Of course if you have a streamlined design these are not useful. The trade-off is acceptable to have a greater feeling of exploration.

in games where you are suposed to spend more time on the same area, you will have more content also, is not only about the size of the map.
pokemon games are about traveling in your adventure, so thats why tipically towns are more like the usual stops for shoping/healing/gym and little more... the thing is that while they are growing now as the normal step to growing for 3D, game freak should consider enough loops for making the cities meaninful, maybe exploring some underground areas also, more competitions etc. they have explored plenty of ideas through the games that eventually i hope will be used together when they finally tackle a BIG pokemon game.
 

KartuneDX

Banned
Jan 12, 2018
2,381
Don't mistake the vocal minority for the majority

And you can't make that claim for Yo-kai based on 1 screenshot. PLUS, how many times do we need to reiterate it on a gaming forum, visuals do not make a game good

Also, again, the game has been full 3D since 2013

Dude you know what people mean when they say 3D! We're talking dual-analog, right stick to look around, third-person perspective. And visuals absolutely don't make a game good, but they don't hurt. Especially for a series that has stayed on the safe side for a long, long time.

And to add, the vocal minority/majority thing.. You're right for sure about that, but the thing is this: the majority more often than not don't know or care about series direction and will gladly accept what they get, especially if it's a product with Pikachu's face on it! To say the games have been lacking in real change isn't a discredit to the fan base at all. It's just a fact that Pokémon is up there with Nintendo's safest franchises. Most would love some actual evolution to the formula, whether that be graphically, design wise, etc. These new games are pure regression.
 

Glio

Member
Oct 27, 2017
24,497
Spain
Care to explain?

I'm also comparing towns of the same scale.



I think that the greatness of Yo-kai Watch is that you have to learn how the town is structured, incentivizing to always discover new things. Waypoints are not a negative thing: as the world is more organic, these might be necessary. Of course if you have a streamlined design these are not useful. The trade-off is acceptable to have a greater feeling of exploration.
That when you have to do a whole region, you can not have the same level of detail in the cities as Yo-Kai Watch. Each game has different scales.

For example, Persona 5 has areas of Tokyo recreated almost 1/1 because it ONLY has that. Skyrim has cities where 30 people live because they have to make a whole province.

The problem is that in Pokémon it is more noticeable because they are modern cities, but if you think about it carefully, it is as ridiculous as an imperial capital in Oblivion with 200 inhabitants.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,118
Dude you know what people mean when they say 3D! We're talking dual-analog, right stick to look around, third-person perspective. And visuals absolutely don't make a game good, but they don't hurt. Especially for a series that has stayed on the safe side for a long, long time.
So games are only full 3D if they've got a free camera?

This is the whole Super Mario 3D World bullshit again

Also Pokémon has a third person perspective. Gen 7 was rarely top down. Again, for reference

34-beachfront.jpg
51.jpg
 

KartuneDX

Banned
Jan 12, 2018
2,381
So games are only full 3D if they've got a free camera?

This is the whole Super Mario 3D World bullshit again

Also Pokémon has a third person perspective. Gen 7 was rarely top down. Again, for reference

34-beachfront.jpg
51.jpg

That's not what I'm saying at all. I just see you're purposely being asinine about the whole "3D" terminology here. Free camera, fine, that's what I meant, that's what everybody who said "full 3D" meant. But I'm certain you know what everyone means.
 

Ereineon

Member
Nov 8, 2017
1,214
funny enough, even though sun/moon are more 3d than xy, i felt/remember the cities as more lively in XY. we had many buildings as "closed blocks" on the last pokemon games..
 

LucidMomentum

Member
Nov 18, 2017
3,645
Man I'm not sure I wanna transfer all my PoGo Pokemon if it's not forward compatable so that'll be something I hope will be real.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,118
That's not what I'm saying at all. I just see you're purposely being asinine about the whole "3D" terminology here. Free camera, fine, that's what I meant, that's what everybody who said "full 3D" meant. But I'm certain you know what everyone means.
Then people should say free camera rather than full 3D because the games are full 3D and they're using the same term.

That's like if there was a picture of a square, you said circle, meant square and I say that it's square and then you just go at me because it's clear that a square is what people mean by circle
 

Deleted member 426

User requested account closure
Banned
Oct 25, 2017
7,273
So games are only full 3D if they've got a free camera?

This is the whole Super Mario 3D World bullshit again

Also Pokémon has a third person perspective. Gen 7 was rarely top down. Again, for reference

34-beachfront.jpg
51.jpg
I don't know if you're being purposely obtuse, or whether you genuinely don't see the difference (the problem is I suspect it's the former, out of pure stubbornness), but much like A Link Between Worlds, or FF3 and FF4 remakes, Pokemon games are 3D games designed with 2D sensibilities.
 

GhostTrick

Member
Oct 25, 2017
11,305
That's not what I'm saying at all. I just see you're purposely being asinine about the whole "3D" terminology here. Free camera, fine, that's what I meant, that's what everybody who said "full 3D" meant. But I'm certain you know what everyone means.



Dont bother. A lot of people have the same issue and provided exemples. It's okay if Pokemon still play like a 2D top down view game with thebsame kind of level design. Every other jrpg moved to 3D anyway.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,652
That's not what I'm saying at all. I just see you're purposely being asinine about the whole "3D" terminology here. Free camera, fine, that's what I meant, that's what everybody who said "full 3D" meant. But I'm certain you know what everyone means.

Then just say Free Camera? I couldn't understand what it meant the first few times i saw that used either. Its just gibberish.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,118
I don't know if you're being purposely obtuse, or whether you genuinely don't see the difference (the problem is I suspect it's the former, out of pure stubbornness), but much like A Link Between Worlds, or FF3 and FF4 remakes, Pokemon games are 3D games designed with 2D sensibilities.
Not my fault if people are intentionally using the wrong terms.

Like what the hell are "2D sensibilities" for Pokémon? Have you played a Pokémon game recently?
 

Deleted member 426

User requested account closure
Banned
Oct 25, 2017
7,273
Not my fault if people are intentionally using the wrong terms.

Like what the hell are "2D sensibilities" for Pokémon? Have you played a Pokémon game recently?
Of course. Free camera would be one thing, but the main thing are environments designed from the top down. I know movement isn't grid based any more, but the environments are designed in the same way.

It's not a bad thing, and there is a double standard. No one called MGS1 a 2D game, and that's exactly the same thing. 3D game but really 2.5D.

But I know you know the difference, and that you know what people are asking for when they say this. So I don't understand why you play dumb every time and try to argue semantics.