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Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
Kinda feel like this article is a little early? I mean, it just came out and there are no substantial sales numbers anywhere yet. It's selling out, it's clearly popular, but having an editorial about how it's such a big hit before knowing how much it sold and how much it will sell overall, just seems pointless? Persona 5 sold over 2 million and Nier Automata sold over 3 million. Xenoblade 2 sold over a million and counting. Where will Octopath land? How can a statement like "It's not very often that a JRPG makes a dent on the national sales charts and reaches mainstream success." exist when there are no national sales charts yet?


Maybe instead of just recommending the full article, you can link it? :P

Yeah, I also feel that it's quite early when we don't have any number for it. They're doing that based on nothing.

That's not true though. I am Setsuna and Lost Sphear don't look old at all. That's probably the biggest problem. They don't look like old JRPGs, they look like cheap Unity Store asset me-too indie games. The new generation of RPGMaker stuff everyone ignores.

Yup, that's one of it's problems. The people at Tokyo RPG Factory needs to observe the success of Octopath and what it did right to make their future games.

Dont underestimate worldwide launch.

Same with world. Same with Xenoblade2. Etc.

Single hype cycle. Consolidated marketing. Etc.

All publishers should aim for worldwide launches. I've been saying this for a while.

That's quite difficult but yeah, all of them should. Nintendo is reaching that point with almost all of their releases now being WW and others too, but some still don't have such thing.

Fyi, Nintendo publishing Square titles in the West is a testament to the strength of their business relationship rather than any doubt in their games. It means their so close Square allows Nintendo to treat their games on the level of their first party entries in both marketing and release window(and in many cases localization, which is why several stay exclusive).

Yup, exactly it. And it's doing well for them since for the majority of the titles published by Nintendo in the west, most of were a success

SE is one of the biggest Japanese publishers and they have to ask for Nintendo's help to release OT worldwide simultaneously.
Worldwide release is not cheap and not something everyone can do.

It's not that they can't do it since they do for their other releases, it's probably some kind of deal between them.

I expect over time we will see more third party Switch support, especially from Japan, so glad.

At least from BD11 you can expect more titles (they're the ones who did Octopath). But also titles from other divisions of Square and other companies too.
 

P-Switch

Alt Account
Member
Jul 15, 2018
966
There is zero proof or precedent that that is the case. It's just an assumption on your part.

There is also an assumption that a Western published FPS will sell better on the XboxOne than a Nintendo machine. Or on a playstion than a Nintendo machine.

Those are assumptions...but they are true. :P

A jrpg with SNES throwback aesthetics is a genre that sells better on a modern day Nintendo machine than a modern day PlayStation or Xbox machine. Absolutely.

Sure, it's my assumption....but I'm telling you it wouldn't get this reception if it were an XboxOne exclusive lol.

Being portable is just icing on the cake.

This game wouldn't have been AS well received on the Wii U in 2016 either, tbh.
 

Jaded Alyx

Member
Oct 25, 2017
35,369
Nintendo publishes a lot of Square-Enix's games in the west. Dragon Quest, Bravely Default etc.
I wouldn't look at it as them not having faith in it, there's likely just some deal going on in the background.
SE had no intention of releasing BD in the west. It was made strictly for Japanese tastes. They didn't think anybody in the West would want to play it. Nintendo stepped in and said "don't be stupid", and brought it over.
 

Rmagnus

Member
Oct 28, 2017
1,923
Your approval flatters me.

Luis-Suarez-dp-profile-pics-1495.jpg
 

leehom

Member
Nov 30, 2017
310
Been wanting a FF6 successor and we finally have a spiritual one. Didn't know anything about this game until I looked at a thread about it a month ago. Didn't read anything, saw the graphics and was sold.
 

Medalion

Banned
Oct 27, 2017
12,203
I have no intention of buying this game because it's not the sort of game or gameplay I enjoy, however I really hope it does gangbusters and even convinces non-Swtich owners to jump aboard who like these kind of games
 

Etrian Oddity

Member
Oct 26, 2017
3,429
They got the lead-up right too.
Reveal game.
Short demo
Feedback
Tweak game
Slightly longer demo where you can carry your save over.

Their response to feedback was excellent and fixed a lot of minor annoyances (pathfinding in dungeons, movement speed).
And they swear there is no DLC/withheld content and this is a complete game.

Projects as fucking well-done like this deserve wild success.
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
SE had no intention of releasing BD in the west. It was made strictly for Japanese tastes. They didn't think anybody in the West would want to play it. Nintendo stepped in and said "don't be stupid", and brought it over.

"You might have noticed that at one point Square Enix tried to make games for the whole world - not just for the Japanese market. We tried to make global games for everyone. On the opposite side, though, with Bravely Default - we really thought it'd just be for Japanese people. But when it was released, Nintendo got in touch and said many players outside of Japan would like to play the game. So what could we do? Together we released a game, even though at first we had no intention of selling it outside of Japan. Finally, it did well! The sales were good outside of Japan."

That's what the Producer said.
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
yeah, each NPC has a lot going on which is great. All the path actions and how they interact with sidequests is nicely done. (I got hyped when I stole an Axe with like 200+ attack power. It had a 3% success rate. There's probably an easier way later in the game, but none available to me at that point).

The overworld and mapping is pretty mediocre. It kinds of depends on your expectations.
I suppose I'm okay with it, because I'm really enjoying it as my "open up game, and just go" game.
I don't need some huge guide, I don't need to remember 10 things from what I was doing my last play session. I don't get lost. The mapping is pretty simple and straight forward.

but if someone was expecting expansive maps with interactions, and verticality, then exploring might be disappointing.
I like the simplicity so far. Plus the Battle system is great

I don't know, I fuck with the whole map pretty much. I'm in the middle of the chapter twos so maybe it changes but there's a lot of variance in the environments (grass with dirt paths, grass with stone paths, all grass, all slate color stone rocky areas, red clay cliffs, desert, snow, beach and water, grassy with creeks/rivers, forests) the foreground background stuff is neat to find chests, there are areas to uncover with the shrines and dungeons, I found a nice balance between a bunch of narrow paths and wide open areas (for wider areas the early desert next to prim's town, there's a nice grassy hill area where you can walk all over the hills between a chapter 1 and 2 town, there's a snow area on the way to prim's chapter 2) I also did find some nice verticality with the cliftlands and how that whole area is set up with the two sides, gap, and multiple bridges across and paths down each side, and bolderfall with it's 2 screen set up with the top being on top of the cliff and the bottom screen being an area nestled under. I also got to stonegard recently which is set up on an incline.

it's really hitting with me in that aspect. it also really helps that it's got this great diorama stop motion sort of look so it honestly looks nice to just see the game in motion, move the characters, see the shadows of what look like 2D cutouts in a 3D world, the lighting on everything and the little twinkles with the light on the sand, snow, and water
 

Mory Dunz

Member
Oct 25, 2017
36,370
I don't know, I fuck with the whole map pretty much. I'm in the middle of the chapter twos so maybe it changes but there's a lot of variance in the environments (grass with dirt paths, grass with stone paths, all grass, all slate color stone rocky areas, red clay cliffs, desert, snow, beach and water, grassy with creeks/rivers, forests) the foreground background stuff is neat to find chests, there are areas to uncover with the shrines and dungeons, I found a nice balance between a bunch of narrow paths and wide open areas (for wider areas the early desert next to prim's town, there's a nice grassy hill area where you can walk all over the hills between a chapter 1 and 2 town, there's a snow area on the way to prim's chapter 2) I also did find some nice verticality with the cliftlands and how that whole area is set up with the two sides, gap, and multiple bridges across and paths down each side, and bolderfall with it's 2 screen set up with the top being on top of the cliff and the bottom screen being an area nestled under. I also got to stonegard recently which is set up on an incline.

it's really hitting with me in that aspect. it also really helps that it's got this great diorama stop motion sort of look so it honestly looks nice to just see the game in motion, move the characters, see the shadows of what look like 2D cutouts in a 3D world, the lighting on everything and the little twinkles with the light on the sand, snow, and water

You're a little farther than me so I haven't seen as much, so it could change.
I think the mapping is great. It's pretty and gives a sense a space really well. For instance descending into the canyon like area in Bolderfall and finding a cave.

I'm saying you are pretty much just running and finding treasure.
If someone was expecting puzzles or different ways of interacting to break things up., that'd be a miss.
all about expectations or whatever.
 

billysea

Banned
Nov 18, 2017
773
The fact that Nintendo published it helped it immensely and gave the game positive and mass-appeal image since its reveal.

This definitely contributed to the final reviews and impressions the game ended up getting.

If the game was solely published by SquareEnix I am sure the amount of discussion this game is getting is just the same as another obscure JRPG.
 

Ishaan

Member
Oct 27, 2017
1,702
Fyi, Nintendo publishing Square titles in the West is a testament to the strength of their business relationship rather than any doubt in their games. It means their so close Square allows Nintendo to treat their games on the level of their first party entries in both marketing and release window(and in many cases localization, which is why several stay exclusive).

Alternatively, it means those games wouldn't come over without Nintendo having to publish and market them for Square each time.
 

Deleted member 36622

User requested account closure
Banned
Dec 21, 2017
6,639
Oh yes, i love how Switch audience is treating JRPGs almost as AAA releases (as it should be), i bought the system for these games.

Also Octopath Traveler is such a fantastic game, i'm really enjoying the combat so far.
 

N.Grim

Member
Nov 30, 2017
117
"How well can a game that looks like it came from the SNES era"

What kind of Snes did this guy have?
 

fourfourfun

Member
Oct 27, 2017
7,682
England
There is zero proof or precedent that that is the case. It's just an assumption on your part.

It is assumption, but over the years haunting these forums, I certainly picked up the sentiment that certain types of games were preferred if they were able to be taken mobile. This is from Vita too.

It isn't a slight against the system, it is kind of like saying RTS games do better on PC. I certainly found games that languished in a Steam backlog were suddenly unlocked by being on a portable platform.
 

Ishaan

Member
Oct 27, 2017
1,702
When was the last time Square published any physical game on a Nintendo system in the west? even DQ Builders was published by Nintendo.

Just off the top of my head, they published Final Fantasy Explorers, Theathrythm, and Lost Sphere. None of them were particularly ambitious games, or well marketed.

The fact is, if Nintendo needs to publish every Square Enix game on their platform in the West, it means Square—a company perfectly capable of publishing these games themselves—is not willing to do so themselves. This then means that either:

a) Nintendo are extending a helping hand to strengthen their relationship with Square Enix (and yet, Final Fantasy games curiously continue to avoid Nintendo platforms)
b) Square does not have enough faith in their AA games to self-publish and market them in the USA/Europe themselves
Frankly, I'm surprised games like SaGa Scarlet Grace and Octopath Traveler were developed at all, given Square's recent history with their AA titles.
Also, I maintain a thread of quotes from Square Enix regarding their approach to AA, but until we see more of a push in this space, it continues to be a bunch of promises and not much else.
 

Marukoban

Self-requested ban
Banned
Oct 29, 2017
2,298
It's not that they can't do it since they do for their other releases, it's probably some kind of deal between them.

I'd say SE just doesn't think it's worth putting money to publish OT according to their projection for the game.
Meaning it's not as easy/cheap to do simultaneous worldwide release as many people here believe.
 

Dynamite Cop

Banned
Oct 25, 2017
3,002
California
User Warned: Console War post.
For me, it's because everything else is a port of 2 year old indie games. Oh, and it reminds me of SaGa.

I bought the Switch for exclusives, not lazy ports brought on by the annoying, begging userbase.
 

Apa504

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,291
Its a really good game, great combat, beatiful art style and charming stories.
 

Metallix87

User Requested Self-Ban
Banned
Nov 1, 2017
10,533
I actually hope that Square-Enix sees this success and further invests on Switch. I'd personally love to see updated remakes of Dragon Quest 3 and Final Fantasy 6 done in a similar style as Octopath on Switch.
 

duckroll

Member
Oct 25, 2017
11,191
Singapore
I actually hope that Square-Enix sees this success and further invests on Switch. I'd personally love to see updated remakes of Dragon Quest 3 and Final Fantasy 6 done in a similar style as Octopath on Switch.
Like how Square Enix saw the success Bravely Default had and then further invested in it by lowering the budget? Lol.
 

Snowfruit

Teyvat Traveler
Member
Jun 8, 2018
1,770
United States
This game is pushing me to get a Switch already. I was happy waiting until the new Fire Emblem or Pokemon came out but I just want to play this now.
 

Metallix87

User Requested Self-Ban
Banned
Nov 1, 2017
10,533
Because Square only has so many resources and it's not easy to do both. If I had to pick one over the over I want brand new games like Octopath. Finally, a high quality game from Square is what I want.
Yeah, but green-lighting entirely new productions en masse is much more costly and much harder to do than sequels and remakes, thus I think it's largely reasonable, especially given their track record, to expect some number of remakes to capitalize on this success. Thus, I think it's perfectly acceptable to hope for the remakes I'd like to see.
Let's be optimistic together! :(
I feel everyone should hope for more of this on Switch. Everyone should be optimistic.
 

JustJavi

Member
Oct 27, 2017
4,116
New Zealand
Even some EB Games in New Zealand don't have physical copies anymore, and we don't usually run out of gaming related things.

Great game, I'm grateful I managed to get a copy on day 1 without a pre-ordering.
 
Nov 3, 2017
2,223
It is assumption, but over the years haunting these forums, I certainly picked up the sentiment that certain types of games were preferred if they were able to be taken mobile. This is from Vita too.

It isn't a slight against the system, it is kind of like saying RTS games do better on PC. I certainly found games that languished in a Steam backlog were suddenly unlocked by being on a portable platform.

While your assumptions intuitively make sense to me, this forum is a terrible place to get a read on the market. We're a massive bubble that regularly gets it wrong, to an almost comical extent
 

regenhuber

Member
Nov 4, 2017
5,211
Maybe it's because turn based RPG's are the perfect genre for the Switch?

As far as I'm concerned, I only use my pro controller. Don't really like playing real time action titles like Zelda or Odyssey in handheld mode, because my hands are too big for those tiny joycon buttons & triggers.

In turn based combat games this isn't really and issue because I can take my time and don't have to perform complicated moves.
Moreover, I can out my Switch to sleep and jump right back into battle.
 

hussien-11

Member
Oct 27, 2017
4,315
Jordan
FF Explorers on 3DS I think.
Just off the top of my head, they published Final Fantasy Explorers, Theathrythm, and Lost Sphere. None of them were particularly ambitious games, or well marketed.

The fact is, if Nintendo needs to publish every Square Enix game on their platform in the West, it means Square—a company perfectly capable of publishing these games themselves—is not willing to do so themselves. This then means that either:

a) Nintendo are extending a helping hand to strengthen their relationship with Square Enix (and yet, Final Fantasy games curiously continue to avoid Nintendo platforms)
b) Square does not have enough faith in their AA games to self-publish and market them in the USA/Europe themselves
Frankly, I'm surprised games like SaGa Scarlet Grace and Octopath Traveler were developed at all, given Square's recent history with their AA titles.
Also, I maintain a thread of quotes from Square Enix regarding their approach to AA, but until we see more of a push in this space, it continues to be a bunch of promises and not much else.

Yeah... Lost Sphere aside (it didn't have a physical release right?) those are old. and not only SE, other Japanese publishers avoided publishing physical games on the Switch in Europe (like RE Revelations Collection).

a) Correct. I think Nintendo also prefer to publish those games and keep them exclusive. they seem to me more focused on that than having multi-platform games from those companies (even for big titles).

b) they published a lot of smaller titles on PlayStation physically themselves in US and EU though. I think they just think their games don't sell that well on a Nintendo platform.

I also think that Octopath Traveler was developed because Nintendo wanted an exclusive rpg game from Square that is reminiscent of the SNES era , there was a focus for Nintendo on bringing games that invoke nostalgia with the Switch.

I wonder if they will give the Bravely series another shot now.
 

Deleted member 36622

User requested account closure
Banned
Dec 21, 2017
6,639
Is it? Please tell me more! I want to like this game but the beginning is crazy slow. It is like they did the traditional slow start of an RPG times 8. And when is the combat becoming interesting?

It depends on which character you choose to start, with Olberich you're being thrown into battles early on.
 

K Samedi

Member
Oct 27, 2017
4,990
Gaming journalism can be weird sometimes. Im sure the game is selling well and I expect this game to sell way above 1 million but we dont have any concrete numbers for anything. The only thing we have is that it charted high everywhere and that its sold out but we have no clue about the initial shipment.

On the positive side, I do like how the game is getting good word of mouth and good press. Will help the game sell well.
 

Metallix87

User Requested Self-Ban
Banned
Nov 1, 2017
10,533
Yeah... Lost Sphere aside (it didn't have a physical release right?) those are old. and not only SE, other Japanese publishers avoided publishing physical games on the Switch in Europe (like RE Revelations Collection).

a) Correct. I think Nintendo also prefer to publish those games and keep them exclusive. they seem to me more focused on that than having multi-platform games from those companies (even for big titles).

b) they published a lot of smaller titles on PlayStation physically themselves in US and EU though. I think they just think their games don't sell that well on a Nintendo platform.

I also think that Octopath Traveler was developed because Nintendo wanted an exclusive rpg game from Square that is reminiscent of the SNES era , there was a focus for Nintendo on bringing games that invoke nostalgia with the Switch.

I wonder if they will give the Bravely series another shot now.
It did. I own the physical release of it. You're thinking of I Am Setsuna, which only had a physical release in Asia.