OK..?
Kinda feel like this article is a little early? I mean, it just came out and there are no substantial sales numbers anywhere yet. It's selling out, it's clearly popular, but having an editorial about how it's such a big hit before knowing how much it sold and how much it will sell overall, just seems pointless? Persona 5 sold over 2 million and Nier Automata sold over 3 million. Xenoblade 2 sold over a million and counting. Where will Octopath land? How can a statement like "It's not very often that a JRPG makes a dent on the national sales charts and reaches mainstream success." exist when there are no national sales charts yet?
Maybe instead of just recommending the full article, you can link it? :P
That's not true though. I am Setsuna and Lost Sphear don't look old at all. That's probably the biggest problem. They don't look like old JRPGs, they look like cheap Unity Store asset me-too indie games. The new generation of RPGMaker stuff everyone ignores.
Dont underestimate worldwide launch.
Same with world. Same with Xenoblade2. Etc.
Single hype cycle. Consolidated marketing. Etc.
All publishers should aim for worldwide launches. I've been saying this for a while.
Fyi, Nintendo publishing Square titles in the West is a testament to the strength of their business relationship rather than any doubt in their games. It means their so close Square allows Nintendo to treat their games on the level of their first party entries in both marketing and release window(and in many cases localization, which is why several stay exclusive).
SE is one of the biggest Japanese publishers and they have to ask for Nintendo's help to release OT worldwide simultaneously.
Worldwide release is not cheap and not something everyone can do.
I expect over time we will see more third party Switch support, especially from Japan, so glad.
There is zero proof or precedent that that is the case. It's just an assumption on your part.
SE had no intention of releasing BD in the west. It was made strictly for Japanese tastes. They didn't think anybody in the West would want to play it. Nintendo stepped in and said "don't be stupid", and brought it over.Nintendo publishes a lot of Square-Enix's games in the west. Dragon Quest, Bravely Default etc.
I wouldn't look at it as them not having faith in it, there's likely just some deal going on in the background.
And they swear there is no DLC/withheld content and this is a complete game.They got the lead-up right too.
Reveal game.
Short demo
Feedback
Tweak game
Slightly longer demo where you can carry your save over.
Their response to feedback was excellent and fixed a lot of minor annoyances (pathfinding in dungeons, movement speed).
And they swear there is no DLC/withheld content and this is a complete game.
Projects as fucking well-done like this deserve wild success.
SE had no intention of releasing BD in the west. It was made strictly for Japanese tastes. They didn't think anybody in the West would want to play it. Nintendo stepped in and said "don't be stupid", and brought it over.
yeah, each NPC has a lot going on which is great. All the path actions and how they interact with sidequests is nicely done. (I got hyped when I stole an Axe with like 200+ attack power. It had a 3% success rate. There's probably an easier way later in the game, but none available to me at that point).
The overworld and mapping is pretty mediocre. It kinds of depends on your expectations.
I suppose I'm okay with it, because I'm really enjoying it as my "open up game, and just go" game.
I don't need some huge guide, I don't need to remember 10 things from what I was doing my last play session. I don't get lost. The mapping is pretty simple and straight forward.
but if someone was expecting expansive maps with interactions, and verticality, then exploring might be disappointing.
I like the simplicity so far. Plus the Battle system is great
I don't know, I fuck with the whole map pretty much. I'm in the middle of the chapter twos so maybe it changes but there's a lot of variance in the environments (grass with dirt paths, grass with stone paths, all grass, all slate color stone rocky areas, red clay cliffs, desert, snow, beach and water, grassy with creeks/rivers, forests) the foreground background stuff is neat to find chests, there are areas to uncover with the shrines and dungeons, I found a nice balance between a bunch of narrow paths and wide open areas (for wider areas the early desert next to prim's town, there's a nice grassy hill area where you can walk all over the hills between a chapter 1 and 2 town, there's a snow area on the way to prim's chapter 2) I also did find some nice verticality with the cliftlands and how that whole area is set up with the two sides, gap, and multiple bridges across and paths down each side, and bolderfall with it's 2 screen set up with the top being on top of the cliff and the bottom screen being an area nestled under. I also got to stonegard recently which is set up on an incline.
it's really hitting with me in that aspect. it also really helps that it's got this great diorama stop motion sort of look so it honestly looks nice to just see the game in motion, move the characters, see the shadows of what look like 2D cutouts in a 3D world, the lighting on everything and the little twinkles with the light on the sand, snow, and water
Fyi, Nintendo publishing Square titles in the West is a testament to the strength of their business relationship rather than any doubt in their games. It means their so close Square allows Nintendo to treat their games on the level of their first party entries in both marketing and release window(and in many cases localization, which is why several stay exclusive).
Alternatively, it means those games wouldn't come over without Nintendo having to publish and market them for Square each time.
What era of a game does this look like to you?"How well can a game that looks like it came from the SNES era"
What kind of Snes did this guy have?
There is zero proof or precedent that that is the case. It's just an assumption on your part.
When was the last time Square published any physical game on a Nintendo system in the west? even DQ Builders was published by Nintendo.
FF Explorers on 3DS I think.When was the last time Square published any physical game on a Nintendo system in the west? even DQ Builders was published by Nintendo.
It's not that they can't do it since they do for their other releases, it's probably some kind of deal between them.
For me, it's because everything else is a port of 2 year old indie games. Oh, and it reminds me of SaGa.
I bought the Switch for exclusives, not lazy ports brought on by the annoying, begging userbase.
This game doesn't look like it came from the snes era that's for sure
Like how Square Enix saw the success Bravely Default had and then further invested in it by lowering the budget? Lol.I actually hope that Square-Enix sees this success and further invests on Switch. I'd personally love to see updated remakes of Dragon Quest 3 and Final Fantasy 6 done in a similar style as Octopath on Switch.
Listen, I have to be optimistic here.Like how Square Enix saw the success Bravely Default had and then further invested in it by lowering the budget? Lol.
Or you know they could keep making brand new games for SwitchI actually hope that Square-Enix sees this success and further invests on Switch. I'd personally love to see updated remakes of Dragon Quest 3 and Final Fantasy 6 done in a similar style as Octopath on Switch.
Why can't it be both?
Because Square only has so many resources and it's not easy to do both. If I had to pick one over the over I want brand new games like Octopath. Finally, a high quality game from Square is what I want.
Let's be optimistic together! :(
I think it's less that it looks old/new and more that the '2D/HD' effect looks unique to RPG fans that can tell the difference.This game doesn't look like it came from the snes era that's for sure
Yeah, but green-lighting entirely new productions en masse is much more costly and much harder to do than sequels and remakes, thus I think it's largely reasonable, especially given their track record, to expect some number of remakes to capitalize on this success. Thus, I think it's perfectly acceptable to hope for the remakes I'd like to see.Because Square only has so many resources and it's not easy to do both. If I had to pick one over the over I want brand new games like Octopath. Finally, a high quality game from Square is what I want.
I feel everyone should hope for more of this on Switch. Everyone should be optimistic.
It is assumption, but over the years haunting these forums, I certainly picked up the sentiment that certain types of games were preferred if they were able to be taken mobile. This is from Vita too.
It isn't a slight against the system, it is kind of like saying RTS games do better on PC. I certainly found games that languished in a Steam backlog were suddenly unlocked by being on a portable platform.
Just off the top of my head, they published Final Fantasy Explorers, Theathrythm, and Lost Sphere. None of them were particularly ambitious games, or well marketed.
The fact is, if Nintendo needs to publish every Square Enix game on their platform in the West, it means Square—a company perfectly capable of publishing these games themselves—is not willing to do so themselves. This then means that either:
a) Nintendo are extending a helping hand to strengthen their relationship with Square Enix (and yet, Final Fantasy games curiously continue to avoid Nintendo platforms)Frankly, I'm surprised games like SaGa Scarlet Grace and Octopath Traveler were developed at all, given Square's recent history with their AA titles.
b) Square does not have enough faith in their AA games to self-publish and market them in the USA/Europe themselves
Also, I maintain a thread of quotes from Square Enix regarding their approach to AA, but until we see more of a push in this space, it continues to be a bunch of promises and not much else.
Is it? Please tell me more! I want to like this game but the beginning is crazy slow. It is like they did the traditional slow start of an RPG times 8. And when is the combat becoming interesting?Getting through the incredibly slow start of each character is worth the effort so they deserve the praise.
Is it? Please tell me more! I want to like this game but the beginning is crazy slow. It is like they did the traditional slow start of an RPG times 8. And when is the combat becoming interesting?
For me, it's because everything else is a port of 2 year old indie games. Oh, and it reminds me of SaGa.
I bought the Switch for exclusives, not lazy ports brought on by the annoying, begging userbase.
It did. I own the physical release of it. You're thinking of I Am Setsuna, which only had a physical release in Asia.Yeah... Lost Sphere aside (it didn't have a physical release right?) those are old. and not only SE, other Japanese publishers avoided publishing physical games on the Switch in Europe (like RE Revelations Collection).
a) Correct. I think Nintendo also prefer to publish those games and keep them exclusive. they seem to me more focused on that than having multi-platform games from those companies (even for big titles).
b) they published a lot of smaller titles on PlayStation physically themselves in US and EU though. I think they just think their games don't sell that well on a Nintendo platform.
I also think that Octopath Traveler was developed because Nintendo wanted an exclusive rpg game from Square that is reminiscent of the SNES era , there was a focus for Nintendo on bringing games that invoke nostalgia with the Switch.
I wonder if they will give the Bravely series another shot now.