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Ikaruga

Member
Oct 27, 2017
1,055
Austria
From what I understand (without going into too much detail).

The stories arent connected besides maybe a side character showing up in another. The real connection is in the post game after you've beat all 8 and some specific side questlines. It unlocks a final dungeon and boss guanlet which is apparently tied to the plot.
I see, thanks, that's what I thought. And yeah it's clear everyone is doing their own main quest and helping each other out in achieving it.

This game has so much content it's insane, I'm 20 hours in and only now have finished everyones first chapter. This game will easily fake 80 to 100h to finish it, I think this also puts it in the pole position for traditional 2D JRPGs of old in terms of content.
 
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FF Seraphim

Member
Oct 26, 2017
13,737
Tokyo
Finally killed my first Cait after 8 hours (5 Cait encounters in total). Was kind of underwhelming actually. My Cyrus only got 1 measly level -.-
Also, got the dancer job. Was planning to give it to Cyrus, but Ophilia seems like the natural choice. My Cyrus is already a beast, can't wait to see what his Firestorm can do with Peacock Strut from Ophilia now.

I got luck with a Cait kill with Prim giving me like 2x xp and jumped from level 20 to 28.
 

Phoenix944

Member
Oct 28, 2017
925
So I just got 3 party members together now. And I have to say that I'm not a fan of how they're handling the team up. It's basically "hey you wanna help me?" "sure bud".
Maybe it's going to change later in the game though, I don't know... I'd like to have party members that can talk to each other.
 

Soul Lab

Member
Nov 17, 2017
2,727
Is there a way to change your appearance in the battle screen back to the original job if you have selected a 2nd job?
I dont want Olberic to look like a cleric lol
 

Razorrin

Member
Nov 7, 2017
5,236
the HELP Menu.
So I just got 3 party members together now. And I have to say that I'm not a fan of how they're handling the team up. It's basically "hey you wanna help me?" "sure bud".
Maybe it's going to change later in the game though, I don't know... I'd like to have party members that can talk to each other.

They do.

Party interactions kick in at at everyone's chapter two, where during the different events you get a prompt to start a conversation between party members, where they open up and talk about the chapter's current events. the conversations can be interesting, and every member has stuff to say, so feel free to switch up your party before you start or during a story to have your favorites talk while in the towns!
 

AkiraAkira

Member
Dec 28, 2017
1,181
I love the character interactions within the chapters. I chuckled at this one:
Ophilia just commented that H'aanit is very pretty. Long pause.
YfSJClY.jpg


Is there a collection of all the banter?

I ship it.

EDIT: And, unfortunately, there's not. Seems like a huge oversight, as I think most people would appreciate rewatching them. I'm sure they'll be posted somewhere online in the near future, at least.
 

Freezasaurus

Member
Oct 25, 2017
57,010
Okay, so my main party is mostly in the mid-30s now in terms of levels. I have most of the sub-jobs and I'm a good ways into the secondary skills.

Primrose (Cleric)
Olberic (Apothecary)
H'aanit
Ophilia (Scholar)

H'aanit is learning her final skill for her default class so she'll get a sub-job fairly soon. This seems like a solid setup, but is there anything better I could be doing here?
 

Kenai

Member
Oct 26, 2017
6,209
Alright, need subclass advice

I have H'aanit, Primrose, Olberic and Alfyn,

Out of these, Primrose has a thief subjob and no one else has anything yet.

So, how would you advice me "train" them in a way that is both
1) Effecient.
2) Doesn't limit gameplay variety through redundancy.

I have already decided to make an exception for Warrior-Hunter H'aanit because it supposedly turns her into a beast and she's already my main DPS dealer.

I am not sure on H'aanit, but I started with Alfie and I surprisingly get a lot of use out of Warrior. Turns him into a Paladin archetype with lots of weapon options, and he's tanky enough to be able to use Taunt and Cover without much worry. Plus, he can still whip out powerful AoE healing/support/element breaks with Concoction. Alternatively you could Cleric for the use of Staves, Holy element and more reliable healing, but I found out I didn't really need it since Therion/Tressa shenanigans keep his Concoction supply well stocked once I unlocked them and could fast travel around. Since that wouldn't play well with H'aanit subbing that already maybe try Thf on her?

Subbing Sch on Primrose makes her a devastating caster (she's got REALLY good mage stats, don't be fooled), and one of the hidden jobs has a nice ability that (spoiler)
makes all single target buffs effect the entire party
so that is also a good pick I think, haven't unlocked it yet. Olberic I haven't decided yet either, but now that I think about it that afformentioned hidden job might work well....
 

Firemind

Member
Oct 25, 2017
15,547
They do.

Party interactions kick in at at everyone's chapter two, where during the different events you get a prompt to start a conversation between party members, where they open up and talk about the chapter's current events. the conversations can be interesting, and every member has stuff to say, so feel free to switch up your party before you start or during a story to have your favorites talk while in the towns!
Some of them are relevant to the chapter you're in and are most welcome, but some of them are just fluff about nothing. It's inconsistent.
 
Oct 26, 2017
1,910
I didn't find Therion's ch2 boss hard. He was my first chapter 2 and I ran through him fairly easily.

I also don't have a set party of 4. Just Therion and Cyrus and cycle through the other 6.
 

Li Kao

Member
Oct 25, 2017
1,731
Hmm, is there a point to play the two demos before the final game ? I'm not huge on RPG demos so I wasn't in a hurry but now that the game is out...
I suppose the second demo has no interest and is just a taster, but what about the first ? Are there exclusive content in it ?
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Been wandering the world for the last couple of hours, just exploring the chapter 2 areas, and it's been pretty chill. You guys were right that the shrines are fairly easy to find, just finished gathering all sub jobs.

I'm still deciding who gets what, but I'm pretty comfortable with H'aanit getting warrior and especially Primrose getting scholar. Prim is my main and while she's a fairly good buffer, having her not do much more was getting dull, but now she's destroying everything, especially useful since I switched some characters and had to leave Cyrus on the bench for the first time.

Maybe I'll leave Ophilia subbing merchant too, I'm not sure. I'll try apothecary Olberic as well.

Managing equipment for eight characters is kinda stressful for me because I want to have everything covered, but I'm getting used to it... Just wish merchant and thief weren't so vital in this game because currently I'm playing without them and thinking I'll have to go back and inspect all these towns again to not miss out on good equipment is annoying, but oh well.
 

Sander VF

The Fallen
Oct 28, 2017
26,018
Tbilisi, Georgia
I am not sure on H'aanit, but I started with Alfie and I surprisingly get a lot of use out of Warrior. Turns him into a Paladin archetype with lots of weapon options, and he's tanky enough to be able to use Taunt and Cover without much worry. Plus, he can still whip out powerful AoE healing/support/element breaks with Concoction. Alternatively you could Cleric for the use of Staves, Holy element and more reliable healing, but I found out I didn't really need it since Therion/Tressa shenanigans keep his Concoction supply well stocked once I unlocked them and could fast travel around. Since that wouldn't play well with H'aanit subbing that already maybe try Thf on her?

Subbing Sch on Primrose makes her a devastating caster (she's got REALLY good mage stats, don't be fooled), and one of the hidden jobs has a nice ability that (spoiler)
makes all single target buffs effect the entire party
so that is also a good pick I think, haven't unlocked it yet. Olberic I haven't decided yet either, but now that I think about it that afformentioned hidden job might work well....
So Alfyn is good with the warrior? I hear Olberic is also great with the apothecary.

This is where the issue of of gameplay variety rears it's head though. It would get pretty stale if secondary moveset of my characters were just copies of other's primaries.

On the other hand, the jobs don't get locked in so I could just try out a number of combinations and see what's what.
 

crazillo

Member
Apr 5, 2018
8,186
I've settled for my party set-up now as well. Beat Cyrus Chapter 2 as the first of the bunch.

Cyrus - Scholar/Cleric
Alfyn - Apothecary/Merchant
Therion - Thief/Dancer
Olberic - Warrior/Hunter

The only downside to this set-up is Cyrus only can use staffs, and Olberic's multi-spear or bow ability can only be used once each turn. Other than that, I'm very happy so far. I also feel the secondary jobs match their personalities. Call me crazy but I just couldn't make Alfyn a Thief or Therion a Merchant...
 

duckroll

Member
Oct 25, 2017
11,220
Singapore
This is where the issue of of gameplay variety rears it's head though. It would get pretty stale if secondary moveset of my characters were just copies of other's primaries.
It's not stale because you can only have 4 characters in a party at a time. That means at any given time there are 4 primary jobs you don't have access to. Also keep in mind that jobs don't just bring active abilities into the picture, but the ability to equip different weapons. It's a core part of the game's design where you give yourself as many options as possible to exploit the break system.

Synergy also works differently depending on characters. Alfyn in his base class skills can heal and do physical damage but he's not super great at either function because his skills are limited. His concoction is what makes him unique, because he can use items to help break any sort of elemental weakness on enemies, and do group heals, etc. But those are limited by item resource.

On the other hand, Ophilia with the apothecary job boosts her healing functionality significantly. She can now group heal and solo heal, and recover status ailments, making more use of her function and taking advantage of how she generally has way more SP. Olberic with the apothecary job can become a boss killing monster because of Last Stand, benefiting far more from it than Alfyn can. It also means he can use more weapons - sword, lance, and axe.
 

toastyToast

Member
Oct 26, 2017
3,335
So I've got Tressa, Olberic and Primrose now. Combat still feels very limited when fighting multiple enemies. The lack of powerful multi-target damage is making group fights super tedious.

When do things start to open up? Can you do rush attacks with multi-targeting moves? That'd speed things up a ton.
 

Robin64

One Winged Slayer
Member
Oct 25, 2017
6,625
England
Go get Cyrus next. Scholar skills are insane multi-target elemental spells. Get the rod from Goldshore to make him a beast.
 

duckroll

Member
Oct 25, 2017
11,220
Singapore
The lack of powerful multi-target damage is making group fights super tedious.
Olberic, H'aanita, and Cyrus are the go to characters for multi-target damage early in the game. Ophilia works too but only for light damage, and that isn't something common to break with early in the game.

Oh the other option is to learn Tressa's Hired Help, and use a bunch of boosts with it.
 

Kenai

Member
Oct 26, 2017
6,209
So Alfyn is good with the warrior? I hear Olberic is also great with the apothecary.

This is where the issue of of gameplay variety rears it's head though. It would get pretty stale if secondary moveset of my characters were just copies of other's primaries.

On the other hand, the jobs don't get locked in so I could just try out a number of combinations and see what's what.

It hasn't felt stale to me yet. Especially when you get to the hidden subjobs (again, I am working on those). If I couldn't switch the subjobs as much as I wanted to see what works best it'd be a problem, but that's not the case. The game is super lax with what is/is not required job-wise and lets you do literally whatever you want regarding subjobs and doesn't really punish you for it either so it keeps things fun.

Alf's main problem is that he has good enough stats to subjob about anything but his base weapon selection and his non-concotion element options for dmg/breaking are poor (and wasting aoe potions on trash over and over again just isn't practical) so making him a tanky support-y healer guy with War sub let the rest of my team cut loose and gives him plenty to break when nothing needs healing/tanked. I mainly have been using him and Primrose (aoe goddess when subbing sch and Bewildering Grace is really cheesy when boosted) while trying everyone else. I like having Therion or Tressa around to keep Alf stocked up, but I like Olberic too so I switch them around as needed (I wish I didn't need Therion to open purple chests but whatever, he's cool enough).

I am curious if I will need the healing power Alf gets with Priest sub later on for the stronger bosses, but it I do it's no big deal there either.
 
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Sagroth

Member
Oct 28, 2017
6,842
I cannot believe my luck. Bewildering Grace got me 100x JP on Primrose story 2's boss. Capped out at 20,000 JP. I'm so happy right now.
 

Freezasaurus

Member
Oct 25, 2017
57,010
So I've got Tressa, Olberic and Primrose now. Combat still feels very limited when fighting multiple enemies. The lack of powerful multi-target damage is making group fights super tedious.

When do things start to open up? Can you do rush attacks with multi-targeting moves? That'd speed things up a ton.

I would say combat is a bit of an adjustment here over standard JRPGs. Multi-target spells and attacks are great, but enemy group composition won't always allow for that to be your most effective strategy. You really want to pay attention to weaknesses and inflicting break-states to maximize the use of your resources.
 

duckroll

Member
Oct 25, 2017
11,220
Singapore
I would say combat is a bit of an adjustment here over standard JRPGs. Multi-target spells and attacks are great, but enemy group composition won't always allow for that to be your most effective strategy. You really want to pay attention to weaknesses and inflicting break-states to maximize the use of your resources.
Group target high damage stuff is always great as a finisher for normal encounters though. That's where the game design shines, the finishing can be obvious, but the trick is getting to that point. A character who can high multiple targets might want to hold off and hit one enemy instead if she's the only one who can break that enemy, while the rest of the party can break the rest, and then in the next turn, the strongest group attacks finishes the fight off while they're all broken.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,394
So Alfyn is good with the warrior? I hear Olberic is also great with the apothecary.

This is where the issue of of gameplay variety rears it's head though. It would get pretty stale if secondary moveset of my characters were just copies of other's primaries.

On the other hand, the jobs don't get locked in so I could just try out a number of combinations and see what's what.

I was thinking that as well, but also keep in mind that eventually you're going to get the advanced jobs and you'll probably want to use those for at least some of your characters, in which case their base class will matter a lot more.
 

Kenai

Member
Oct 26, 2017
6,209
Group target high damage stuff is always great as a finisher for normal encounters though. That's where the game design shines, the finishing can be obvious, but the trick is getting to that point. A character who can high multiple targets might want to hold off and hit one enemy instead if she's the only one who can break that enemy, while the rest of the party can break the rest, and then in the next turn, the strongest group attacks finishes the fight off while they're all broken.

Yea, it really is fun when you get a full group of 4 and time an extra boost to chip away at that 3 shield enemy, then aoe break the rest before clobbering everything with a boosted aoe from your other characters next turn. I wanna go do it again right now, and it's like 5 am
 

Robin64

One Winged Slayer
Member
Oct 25, 2017
6,625
England
For normal encounters I have just been using my merchant to give BP to Cyrus, then on his turn I throw a level 3 11JP spell at the entire group. Weakness or not, those suckers are dead in one shot.
 

Freezasaurus

Member
Oct 25, 2017
57,010
Group target high damage stuff is always great as a finisher for normal encounters though. That's where the game design shines, the finishing can be obvious, but the trick is getting to that point. A character who can high multiple targets might want to hold off and hit one enemy instead if she's the only one who can break that enemy, while the rest of the party can break the rest, and then in the next turn, the strongest group attacks finishes the fight off while they're all broken.

Definitely. It's certainly been a learning process, because the combat is a lot more intricate than it seems at first glance. I've certainly had a number of eureka! moments. You can't just go into every fight and expect things to die when you hit them with what you think are your strongest attacks.
 

Łazy

Member
Nov 1, 2017
5,249
Hmm, is there a point to play the two demos before the final game ? I'm not huge on RPG demos so I wasn't in a hurry but now that the game is out...
I suppose the second demo has no interest and is just a taster, but what about the first ? Are there exclusive content in it ?
You don't need to play the demos at all.
I personally played the first. Didn't like so much. Bu that's because one of the 2 stories is the worst of the 8 and the other felt a little to classic but still better.
Played... 30 seconds of the second one, stopped and I thought I'd go blind from that.

Love the game.

I think a demo is rarely helpful for RPG. It often lacks lots of important details and games are too long to be expeienced well in a few minutes of gameplay.

That said, the second demo might still be ok for someone on the fence, especially as you can load your save from it on the final version.
 

Datrael

Member
Oct 25, 2017
1,450
I'm kinda regretting chosing Olberic as Starter because now I wan't haanit to take his place, so I can use therion cyrus and another interchangeable character. Therion and Cyrus seem like permanent must haves for me.
 

OmegaDL50

One Winged Slayer
Member
Oct 25, 2017
9,697
Philadelphia, PA
Does anyone know if Second Wind scales with character SP or level or does it always heal a static 8 SP every turn?

Also does Heightened Healing work on passive healing abilities like Second Wind.

Basically I am working towards getting Heightened Healing, Second Wind, and SP Saver on Cyrus so I can just spam the 2nd level Elemental spells for crowd clearing normal encounters.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Does anyone know if Second Wind scales with character SP or level or does it always heal a static 8 SP every turn?

Also does Heightened Healing work on passive healing abilities like Second Wind.

Basically I am working towards getting Heightened Healing, Second Wind, and SP Saver on Cyrus so I can just spam the 2nd level Elemental spells for crowd clearing normal encounters.
It started out healing 5 SP when I first equipped it, so I guess it scales somehow?
 

Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,041
Beat Tressa's chapter 2 boss and only got to see one attack, lol. The flexibility within the game's combat engine is so good.

Had tressa as a thief and therion in the party, steal sp uses a dagger that hits twice which was a boss weakpoint, so I was easily shaving him without spending BP at all. This meant that once the break happens, everyone is all juiced up ready to go.

Leghold trap is really damn good on bosses too.
 

duckroll

Member
Oct 25, 2017
11,220
Singapore
Why do I always forget the switch dies so fast in sleep mode, I had 3 hours of octopath planned today, but 8 % battery );
It doesn't? It almost doesn't drain at all in sleep mode for me. The game itself is a huge battery drain though. I'm not even sure if it can last 3 full hours at 100%. Might, but it'll be tight. Seems to drain a good 30% or more every hour. Unreal Engine 4 lol.
 

Inugami

Member
Oct 25, 2017
14,995
My 'main' party kind of evolved naturally...

Ophilia (Dancer)
Tressa (Apothecary)
Cyrus (Thief)
Oberon (Hunter)

The goal was to have as much coverage as possible as well as having field actions all covered. There are some really nice spell caster knives for Cyrus, and having a chance for a second attack on Oberon is incredibly nice. I also gave Ophilia scholar just long enough to get the + elem attack making her an incredibly strong caster. Between her and Cyrus they've taken down all of the chapter 2 bosses so far with absolute ease. It helps that the only spell type they don't have between them is Wind, and Tressa is in the party to cover that niche.

I have completed half of the Chapter 2's so far... The main team is already all level 30 (sans Tressa who had to sit out for Therion's chapter 2) and not looking forward to having to work the the off-team after grinding Therion up. Really wish the game had better XP balance... Much higher XP to level, but higher level enemies gave significantly more XP making power leveling more of a thing. Pretty ridiculous that leveling 13 to 22 took me nearly an hour fighting in a dungeon with aimed at level 24's.

So doesn't Era like this game? Schreier'a criticism put me off from the game for now.

Schreier is one guy, and his opinion is allowed to be different from the majority of people. OT is sitting at 85 on OpenCritic and I'd say that's a pretty accurate rating. Game is good, but it does have some of the trappings of SNES style RPGs that people don't like so just be aware of it.