This thread turned out exactly like one would expect it to, sadly
Agreed. Peeps just can't enjoy games from all systems or something.
This thread turned out exactly like one would expect it to, sadly
The game had severe performance issues at launch, though I believe it has since been fixed.Maybe you remember issues about the PC version of Forza Horizon 3. Especially complaints for stable 60 fps.
I think in general the optimization on PC version of Forza Motorsport 7 is really good.
It's the only game that I can play at 8K/60 (ultra and high settings, 1080Ti).
You will get 10Tflops and you will like it.
You will get 10Tflops and you will like it.
14 is pie in the sky. 7TF costs $500 now. It will take 3 years to get to 14TF for $500, and another year to get it for $399, which is what Sony wants.
2022 PS4? I don't think so. Now substract 2TF for each year and you get 12 TF in 2021 or 10 TF in 2020.
PS5 is scheduled to release in 2020, it's 99% certain. So 10TF it is. And I might be wrong, it might only be 8-9 TF, honestly...
You will get 10Tflops and you will like it.
14 is pie in the sky. 7TF costs $500 now. It will take 3 years to get to 14TF for $500, and another year to get it for $399, which is what Sony wants.
2022 PS4? I don't think so. Now substract 2TF for each year and you get 12 TF in 2021 or 10 TF in 2020.
PS5 is scheduled to release in 2020, it's 99% certain. So 10TF it is. And I might be wrong, it might only be 8-9 TF, honestly...
You will get 10Tflops and you will like it.
14 is pie in the sky. 7TF costs $500 now. It will take 3 years to get to 14TF for $500, and another year to get it for $399, which is what Sony wants.
2022 PS4? I don't think so. Now substract 2TF for each year and you get 12 TF in 2021 or 10 TF in 2020.
PS5 is scheduled to release in 2020, it's 99% certain. So 10TF it is. And I might be wrong, it might only be 8-9 TF, honestly...
Can you talk about what's been the water cooler talk as to the expectation of the devs when it comes to some numbers required for delivering "next gen" upgrades?
Also, what do you think will be the key factor in distinguishing last gen from next aside from obvious improvement in IQ (this gen it was PBR)?
No, 7nm should be a bigger leap than that.
Here's a good video to watch:
You really have no idea what you are talking about .
The node shrink alone mean we will get more than 8 to 9 TF .
Also it don't matter how much GPU cost because consoles maker don't pay that price .
1080p 60fps is getting stale. we need to move forward.
I'm certain the majority of the lighting is baked, a la GTSport to maintain performance?Crap guess they should tell Forza 7 on the X1X to stop existing. 4k 60fps better textures and lighting then a PS4 could do. WTF is with this stuff? Native 4k 30 fps exists now on X1X and even has some 4k 60 fps games
Honestly i'm just a humble composer/sound guy that happens to like the tech chat 8). Personally speaking the biggest increase is what the extra cpu grunt will allow given it will be quite an improvement. Do i have insider knowledge? No, fraid not.
That doesn't even make sense lolCongratulations. I do believe a lot of guys in ERA that knows you will not find that crazy funny. So what?
So you're comparing base PS4 games to Xbox One X games now? What? If you really wanna go there, why not compare base PS4 to base Xbox One? Rewind back to the base consoles, and Xbox One was struggling to hit 1080p in multiplatform games where the PS4 would easily achieve 1080p. Both launched in November 2013. No comment on that though huh?XBX has allowed many instances of running games with 2x the pixel output over pro and it's not a 8tf gpu. TF numbers isn't the whole picture and the whole system matters. Many multiplat games that are 1080p on PS4 have run in 4k on X. Bandwidth, cache sizes, memory amount, etc all take into account. The 30,000+ game profiles MS did to find all the bottlenecks on all major game engines has shown great success in games seeing substantial improvements over other systems
Looks good, problably 2nd best graphics on XboxONE after Forza Horizon 3 but not come close to Playstation top first party whole package(lighting, npc animations, facial animation, details on the environment)
I don't understand why many people persist to use the X how example when exactly proves the point of the OP. AAA most of the times choice lower res because they haven't enough grunt to offer 4k native at decent performance. It's like a bunch of exclusives lead the trend of the development. And most of the 4k games are essentially linear games.Can you list them? I don't think there are that many AAA 3rd party titles that run at a native 4K resolution. Even Far Cry 5 which DF originally thought was native was incorrect.
Fact of the matter is, 6TF isn't enough for the vast majority of AAA titles.
Looks good, problably 2nd best graphics on XboxONE after Forza Horizon 3 but not come close to Playstation top first party whole package(lighting, npc animations, facial animation, details on the environment)
https://www.resetera.com/threads/xbox-one-x-enhanced-games-all-titles-platforms-and-details.24378/Can you list them? I don't think there are that many AAA 3rd party titles that run at a native 4K resolution. Even Far Cry 5 which DF originally thought was native was incorrect.
Fact of the matter is, 6TF isn't enough for the vast majority of AAA titles.
So you're comparing base PS4 games to Xbox One X games now? What? If you really wanna go there, why not compare base PS4 to base Xbox One? Rewind back to the base consoles, and Xbox One was struggling to hit 1080p in multiplatform games where the PS4 would easily achieve 1080p. Both launched in November 2013. No comment on that though huh?
On PS4 Pro and Xbox One X: Xbox One X launched one full year after the PS4 Pro, so the weird people in this thread trying to compare newer consoles to older ones aren't really making much sense. PS4 Pro launched in November 2016, Xbox One X launched in November 2017, and yet at E3, Sony had exclusives that looked so much better than the competition's it had people thinking they were running on next-gen hardware. Just saying.
If you watched the stream, they talked about the rendering and stated that
And are any of them running in native 4k 100 percent of the time on any console?DICE Outstanding Technical Achievement Awards winners
2017 - Horizon Zero Dawn
2016 - Uncharted 4
2015 - Witcher 3
NAVGTR Technical Awards winners
2018 - Horizon Zero Dawn
2017 - Uncharted 4
2016 - The Witcher 3
It isn't just a consensus among many gamers that these were the most technically and graphically accomplished games in the years they were released (and to a large extent still are), but by industry experts and devs too. Add to that as the years go by, the benchmark is also continually being raised.
I would like to chime in.And are any of them running in native 4k 100 percent of the time on any console?
Witcher 3 its not native 4K on Xbox One X. DF already analyse that. Only if you keep looking to the sky the game get a native 4K.I would like to chime in.
The Witcher 3 is native on Xbox One X. I don't know if it's dynamic or not.
Why do you ask?
Nah, I know I heard Motorsport 7 had really bad CPU utilization that pegged one core really hard. And that they tried to say it was to reduce input latency. I never heard of it getting fixed, like I did with Horizon 3.Maybe you remember issues about the PC version of Forza Horizon 3. Especially complaints for stable 60 fps.
I think in general the optimization on PC version of Forza Motorsport 7 is really good.
It's the only game that I can play at 8K/60 (ultra and high settings, 1080Ti).
Yeah, but the games that really tax the PS4 at 1080p30 and have to run at 900p30 on the base XBOX do not run at 2160p30 on the X. And GPUs are stream processors, that scale resources with their ALU count. So, barring a bottleneck somewhere else, TFLOP per second count is a fine performance measurement. Now, yes, the X often compares very favorably to the PS4 Pro when taking into account the GPU throughput, but the Pro is an anomaly and underperforms in this respect, in some cases. (Though not when it comes to first party games) If you compare it with the base consoles, the proportion holds just fine. And yeah, there are games that are 1080p on the base PS4 and that are 4K on the X, but those are all 1080p on the base XBOX One as well. Obviously the point of reference for rendering load there is the base XBOX One.https://www.resetera.com/threads/xbox-one-x-enhanced-games-all-titles-platforms-and-details.24378/
The thread here has a pretty complete list, and there are quite a few 3rd party games at native 4K. I don't think what Xbox first party is doing should be discounted either, there are some great looking games running native 4K.
I think you missed the point of the post you were quoting, with respect to the OP. They're saying that TFs alone don't tell the story. A lot of components in the 1X come together to produce results that, at times, exceed the expected difference when compared against the Pro if your just looking at TFs only. PS4 was used as a point of comparison because of how often it does hit 1080p, and how we've seen 1080p PS4 games that are 4K on the 1X, even though the 1X is less than 4 times as powerful - which relates to the OP post saying that 4X PS4 (7.6) TF is needed.
Witcher 3 its not native 4K on Xbox One X. DF already analyse that. Only if you keep looking to the sky the game get a native 4K.
However, the title also uses a dynamic resolution scaler on Xbox One X to maintain the frame rate at 30 FPS in "4K Mode". The PlayStation 4 Pro version runs at checkerboarded 4K all the time.I would like to chime in.
The Witcher 3 is native on Xbox One X. I don't know if it's dynamic or not.
Why do you ask?
Yeah, but the games that really tax the PS4 at 1080p30 and have to run at 900p30 on the base XBOX do not run at 2160p30 on the X. And GPUs are stream processors, that scale resources with their ALU count. So, barring a bottleneck somewhere else, TFLOP per second count is a fine performance measurement. Now, yes, the X often compares very favorably to the PS4 Pro when taking into account the GPU throughput, but the Pro is an anomaly and underperforms in this respect, in some cases. (Though not when it comes to first party games) If you compare it with the base consoles, the proportion holds just fine. And yeah, there are games that are 1080p on the base PS4 and that are 4K on the X, but those are all 1080p on the base XBOX One as well. Obviously the point of reference for rendering load there is the base XBOX One.
Of course. It would be silly not to. I can play games at super high framerates too. They still don't look as good as many PS4 Exclusives.
All that, and it's still 30fps.
Drop 4k for 1080 and 60 fps would be a better target I think.
Ppl still need to remember One X games are still built with a 1.31tf gpu in mind.https://www.resetera.com/threads/xbox-one-x-enhanced-games-all-titles-platforms-and-details.24378/
The thread here has a pretty complete list, and there are quite a few 3rd party games at native 4K. I don't think what Xbox first party is doing should be discounted either, there are some great looking games running native 4K.
I think you missed the point of the post you were quoting, with respect to the OP. They're saying that TFs alone don't tell the story. A lot of components in the 1X come together to produce results that, at times, exceed the expected difference when compared against the Pro if your just looking at TFs only. PS4 was used as a point of comparison because of how often it does hit 1080p, and how we've seen 1080p PS4 games that are 4K on the 1X, even though the 1X is less than 4 times as powerful - which relates to the OP post saying that 4X PS4 (7.6) TF is needed.
Yeah, but the games that really tax the PS4 at 1080p30 and have to run at 900p30 on the base XBOX do not run at 2160p30 on the X. And GPUs are stream processors, that scale resources with their ALU count. So, barring a bottleneck somewhere else, TFLOP per second count is a fine performance measurement. Now, yes, the X often compares very favorably to the PS4 Pro when taking into account the GPU throughput, but the Pro is an anomaly and underperforms in this respect, in some cases. (Though not when it comes to first party games) If you compare it with the base consoles, the proportion holds just fine. And yeah, there are games that are 1080p on the base PS4 and that are 4K on the X, but those are all 1080p on the base XBOX One as well. Obviously the point of reference for rendering load there is the base XBOX One.
In the case of Xbox first party, it's clear MS has encouraged native 4K, and and those titles are achieving that res along with a host of other visual improvements.
My issue with comment like this from Tim Lottes, is that there's not a magic (TF) number for 4k.
High frame rate makes a game look better in motion.Of course. It would be silly not to. I can play games at super high framerates too. They still don't look as good as many PS4 Exclusives.
7nm will be a bigger leap for the PC top end but for consoles you're essentially looking at 7nm making current PC top end possible. So what we have with Vega on 16/14nm right now is highly likely the basis of we'll get in next gen console GPUs. This means ~11TF base and no higher than ~14TF most likely. Should still be plenty for a next gen console GPU as this is about twice as more processing power as you'd need to render a PS4 game in native 4K - which means that we'll get about 4X processing throughput increase when using something like checkerboarding, possibly more due to architectural improvements.
High frame rate makes a game look better in motion.
I played it after God of War on PS4 Pro and thought it still looked great, despite coming out in 2016.