The best thing about Horizon is, in my opinion, its combat. It's magnificent, it provides you with a plethora of options and playstyles. In that sense, it's comparable to something like MGSV. Which is good and bad.
It's good because it's deep and satysfing because it empowers you to be creative with your options. Like, sliding under a machine to hit one of the cannisters on its belly and seeing it explode from the other side is some Vanquish shit.
It's bad because I feel that there's not enough game in there for the combat mechanics to really shine. Even on the hardest difficulty, most of the tricks you get are unnecessary so it's more about just plopping them to have fun instead of having to use them because otherwise the game will murder you. Specially because several weapons are too overpowered and steal the focus from the rest (ropecaster for example) . And there's nothing wrong with that, it's just that it'd been nice to have more variety and opportunities to use all the nifty tools and mechanics the game gives you.
And speaking of combat, I'm gonna have to disagree with you on the meelee, OP. Melee in this game is more of a 'get off me' / finisher sort of tool. If you are using it enough to be annoyed by its slowness or lack of damage, you're playing the game wrong. It'd be like complaining about the guns in Bloodborne.
Outside the combat, the best that can be said about the game is how stunningly jaw droppingly beautiful it is, and how surprisignly engaging and poignant the story can be. I must admit that the way the story hooks you in was a strong motivation for me to keep playing and finishing the game.
But the game has several flaws:
- It's too barren, in the literal sense that there's very little to do. The main story missions are good, but the side stuff is middling and bland. And there's so little of it. The game feels empty and unfinished. There's a ton of Carja outposts later on, for example, that have nothing in there. No NPCs to interact, no items, no vendors, nothing other than a campfire for fast travel. Most NPC sidequests belong to the earlier parst of the game, and they dry up considerably after leaving the Nora lands.
- It suffers from the Contemporary Open World Game of being simultaneously too big and too small because there's very little incentive to explore since everything (except for the location of the Grazer dummies, which fittingly net you a trophy) is marked on the map. Fast traveling is a de rigour necessary evil which dismantles any sense of place or mistery.
- It feels like it wants to be the Witcher 3 but with 1/20 of the content of that game. Meridian is beautiful, but there's so little to do there and so little going on that it feels unnecessary.
- Weapons are too front loaded. Less than a third of the way into the game you'll probably have gotten all the Purple upgrades, and only by getting access to the Hunter's Lodge and doing the trials will you get better weapons. Which means there's little to look forward to in terms of upgrades since you'll be using the same purples for most of the game.
At the end of the day, it's an enjoyable game for many reasons, but it can also be tedious, repetitive and fairly shallow. I got the Platinum and I have no desire to ever revisit it, or to play the DLC. I wonder if the game would've been served by being smaller or even *gasp* not open world, with several self-contained, more densely packed areas and less campfires, but with more challenges to make the most of the excellent gameplay.
The game suffers of being open world and having these lite-rpg elements and fetch quests. You loot tons of pointless crap every 2 minutes and your inventory gets filled in no time.
It's a shame, because i loved the combat. Later in the game there are some great enemy encounters.
My wishlist for the sequel:
- smaller world, make at least some of the npc's useful, instead of being like statues
- get rid of the fetch quests and add more story missions
- better traversal
- less loot
I completely agree.