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Vicious17

Banned
Oct 29, 2017
2,293
FF12 just last year, Xenoblade 2 is also sitting at 83.

FFXII is a remaster and an 84 is higher than an 83 though.

I'm looking at this right now:

http://www.metacritic.com/company/s...ons=games&num_items=30&sort_options=metascore

From the looks of it, the only non remake/remaster that scored higher in the past decade or so is... Bravely Default at 85? I could be wrong and missed something, of course.

Obviosuly Im only looking at Square Enix here, and there's be a bigger pool if there was a way to see ALL JRPGs, but I figure since this is by them, that'd be "fair".
 

Shadout

Member
Oct 27, 2017
1,808
The conversation around Octopath has finally made it clear to me that JRPG fans actually want pretty fundamentally different things out of their games.
To be fair, that is true for all genres ever.
Another reason why the content of reviews are a tiny bit more relevant than whatever number the game might get.
Sure, Octopad, Ni No Kuni 2 and Xenoblade 2 might all get around the same metascore, but those 3 games seems very different from each other. It is no surprise that someone who loves one of these might not like one of the others.
 

duckroll

Member
Oct 25, 2017
11,209
Singapore
From the looks of it, the only non remake/remaster that scored higher in the past decade or so is... Bravely Default at 85? I could be wrong and missed something, of course.

Obviosuly Im only looking at Square Enix here, and there's be a bigger pool if there was a way to see ALL JRPGs, but I figure since this is by them, that'd be "fair".
Stormblood, Nier Automata, Persona 5. Those are all higher and were just last year.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,096
OK, this makes a lot of sense. In the final dungeon, which I believe so far has only been accessed by me and the Twinfinite writer I'm currently talking to (gameplay spoilers, no story spoilers):

Each time you beat one of these shadow final bosses, you'll see a text lore dump that connects them to the other villains and the over-arching lore. There don't appear to be any character interactions, but it does appear like there's one major behind-the-scenes villain who I'm guessing you fight once you beat all eight final bosses again. I won't get into story spoilers.

As I've been saying all along, the lore is most certainly all connected, but the characters' individual stories remain individual stories. This is cool, don't get me wrong, but it's not changing the nature of the game.

Also, you can't save or leave the final dungeon once you've entered so this is going to be really fun to beat lmao
 
Feb 5, 2018
2,944
Great game. A+. Best jrpg since Final Fantasy 6! The landscape of Switch gaming has been changed forever. Square games on Nintendo consoles have been reborn anew.

The internet everybody.

Jason isn't done with the dungeon. There are already many other hints to

there being a secret final boss on top of this already and a conclusion to the 8 stories.
 

Deleted member 42

user requested account closure
Banned
Oct 24, 2017
16,939
I wonder if I'll like this - the style looks neat and I like the idea behind separate stories, but it seems too..content dense?

Like I'd like things to be lean n mean
 

ClickyCal'

Member
Oct 25, 2017
59,687
Octopath Traveler is currently sitting on an 84 Metascore based on 33 reviews.

Do you guys understand how high that is for a relatively niche JRPG that's only out on a single console? Like, it feels like a lot of people here are only focusing on the single somewhat negative review, and not giving the game its due.
It seems like people are holding it to the standard of other major switch games.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,496
Ok, I almost had myself reading that spoiler out of curiosity (and I did see a bit of it before I tapped again), but the game's in my mailbox so I'm going to bow out of reading anything. As always I think I'll see discussion of it before I get to it, but I want to give myself a littttle bit of a chance of being surprised.

I'll just not expect anything from the postgame and be pleasantly surprised if it does something cool/interesting.
 
Feb 5, 2018
2,944
OK, this makes a lot of sense. In the final dungeon, which I believe so far has only been accessed by me and the Twinfinite writer I'm currently talking to (gameplay spoilers, no story spoilers):

Each time you beat one of these shadow final bosses, you'll see a text lore dump that connects them to the other villains and the over-arching lore. There don't appear to be any character interactions, but it does appear like there's one major behind-the-scenes villain who I'm guessing you fight once you beat all eight final bosses again. I won't get into story spoilers.

As I've been saying all along, the lore is most certainly all connected, but the characters' individual stories remain individual stories. This is cool, don't get me wrong, but it's not changing the nature of the game.

Also, you can't save or leave the final dungeon once you've entered so this is going to be really fun to beat lmao


Fucking bam. Now everyone else stop jumping to conclusions please.

It likely ties everything together, but it doesn't change the nature of the game entirely. Those still disappointed by lack of story connections by this point will be disappointed. Those that wanted post-game will be happy. Lets just chill (which won't happen at all but it needs to be said.)
 

scare_crow

Member
Oct 28, 2017
6,309
The internet everybody.

Jason isn't done with the dungeon. There are already many other hints to

there being a secret final boss on top of this already and a conclusion to the 8 stories.
Which is definitely going to completely change the nature of the completely individual stories you already finished by the time you get to that part.

It seems kind of neat, sure, but it doesn't seem like it's the linchpin that people are looking for/hoping it to be.
 

krlitros87

Member
Oct 28, 2017
527
Fucking bam. Now everyone else stop jumping to conclusions please.

It likely ties everything together, but it doesn't change the nature of the game entirely. Those still disappointed by lack of story connections by this point will be disappointed. Those that wanted post-game will be happy. Lets just chill (which won't happen at all but it needs to be said.)
So post-game content confirmed?
 

Chucker

One Winged Slayer
Member
Oct 25, 2017
6,331
Maryland
I was kind of hoping the stories would intertwine at some point, shame it seems like it doesn't. I'll still probably get it, but I was hoping for a little more epic scale.

Baby steps I guess.
 

Disclaimer

Member
Oct 25, 2017
11,532
OK, this makes a lot of sense. In the final dungeon, which I believe so far has only been accessed by me and the Twinfinite writer I'm currently talking to (gameplay spoilers, no story spoilers):

Each time you beat one of these shadow final bosses, you'll see a text lore dump that connects them to the other villains and the over-arching lore. There don't appear to be any character interactions, but it does appear like there's one major behind-the-scenes villain who I'm guessing you fight once you beat all eight final bosses again. I won't get into story spoilers.

As I've been saying all along, the lore is most certainly all connected, but the characters' individual stories remain individual stories. This is cool, don't get me wrong, but it's not changing the nature of the game.

Also, you can't save or leave the final dungeon once you've entered so this is going to be really fun to beat lmao

Sounds pretty awesome! Knew there was going to be an overarching behind-the-scenes plot to bring the lore together.

Obviously not everyone will be a fan of the anthology format of the game, but personally, I relish it.
 
Feb 5, 2018
2,944
So post-game content confirmed?
Yea its been more than confirmed:

1. There are post-game quests after beating each character story according to Twinfinite. They tie the characters lore together more closely.
2. The Uber Character Classes are almost impossible to get before beating the game because the dungeons/bosses are pretty hard.
3. There is a secret dungeon that is unlocked after doing all 8 storylines and a specific set of side-quests. You fight stronger versions of the each of the final bosses and it apparently hints at an overarching secret boss that ties all 8 characters together. This has been hinted throughout each character's storyline (more or less apparent in certain stories). We won't have confirmation on the final secret boss until somebody beats these 8 bosses again in a row, but there are OST and guide hints to the boss already (its a 2 stage fight apparently).
 

BassForever

One Winged Slayer
Member
Oct 25, 2017
29,940
CT
The problem here is that because of the non-linear nature of the game, Trying to do cutscenes like the latter would be incredibly difficult due to the permutations involved. You'd have to write and code a version of that scene for any party combination imaginable.

Primrose could be in a party full of Rogue Path characters that probably wouldn't care about her taking revenge, or Prinrose could be in just a party of three, or Primrose could be by herself entirely. I could see why they decided to go with a skit-like system instead for interactions. There are still permutations to take into account, but it's easier to account for and allows the non-linear nature of the game to stay intact.

Oh I understand why the game was designed the way it is and I have no problem with what they chose to do. People had crazy expectations to expect a billion possible permutations for how you played the story.

My takeaway from Olberic's prologue is that he wants to settle the score with his kingslaying former compadre, so that would be hilarious.

I just picked a random character since I couldn't think of anyone else who'd fit the role well in my fake scene.

Except, people as well as other reviews have also pointed out the the interactions included do a lot for developing the characters and adding to the world building. But at the end of the day, it is still 8 individual stories. People expected one big unified story, which is what you are describing. That's not what the game is. The only really jarring part is story specific cutscenes for that character, which I agree with, but as someone pointed out, considering 8 characters leading to so many possible party combinations or lack of, would be at the same time a nightmare due to the nature of the story.

I agree people's expectations were completely out of sync with the marketing.
 

Rayman not Ray

Self-requested ban
Banned
Feb 27, 2018
1,486
To be fair, that is true for all genres ever.
Another reason why the content of reviews are a tiny bit more relevant than whatever number the game might get.
Sure, Octopad, Ni No Kuni 2 and Xenoblade 2 might all get around the same metascore, but those 3 games seems very different from each other. It is no surprise that someone who loves one of these might not like one of the others.

For a second I read that as Octodad, and thought about what an Octodad JRPG would be like. It would be amazing.

But anyway, I'm preaching to the choir with you, I guess. This is exactly the reason why my favorite reviewers are people who have (1) very specific tastes and (2) are good at talking about why or why not a game works for them. Jason Schreier definitely falls into that bucket for me. As does Jeremy Parish. And so it was particularly cool to read two well written takes that together paint a great picture of what kind of game Octopath is. It's what reviews are all about.
 

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
Hey jschreier, just wanted to say one thing. I do disagree with a lot of your opinions lol, but I do want to thank you for the sheer amount of patience you've shown, for how you have continued to engage with the community, how you have continued to go above and beyond in explaining things, even to people who may not have been necessarily arguing in the best faith. You've conducted yourself very well, and thank you for that.
I wish you did like OT more, since I know you were stupidly excited for it (I actually really love it for what it is, but I know why the lack of cohesion got you down- then again, i have come to realize your opinions are very different from my own on JRPGs lol).
 

Buggy Loop

Member
Oct 27, 2017
1,232
I love that the endgame is obscure.

It might drop down the score a few points but eh, who cares, it's very pre-internet-like, like the golden era of JRPGs. Its also bad practices for reviewers to rush a game and skip content in a big RPG for review deadlines. Would anyone really be bothered if the review dropped a few days after embargo so that the reviewer finished it? Some of them have only finished 1 storyline! Or at least if you drop the review early, don't hesitate to edit it after you continue playing it.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,096
Hey jschreier, just wanted to say one thing. I do disagree with a lot of your opinions lol, but I do want to thank you for the sheer amount of patience you've shown, for how you have continued to engage with the community, how you have continued to go above and beyond in explaining things, even to people who may not have been necessarily arguing in the best faith. You've conducted yourself very well, and thank you for that.
I wish you did like OT more, since I know you were stupidly excited for it (I actually really love it for what it is, but I know why the lack of cohesion got you down- then again, i have come to realize your opinions are very different from my own on JRPGs lol).
I did like it! I just didn't love it. The lack of cohesion didn't get me down as much as the repetition did. The fact that every chapter followed the same exact pattern really, really bummed me out.
 

Buttzerker

Powerhouse Protector / Self-requested ban
Banned
Oct 25, 2017
4,017
My tastes in RPGs always line up pretty much exactly with Jason's so I'll probably skip this one. I hated Xenoblade 2 as well.
 
Feb 5, 2018
2,944
I love that the endgame is obscure.

It might drop down the score a few points but eh, who cares, it's very pre-internet-like, like the golden era of JRPGs. Its also bad practices for reviewers to rush a game and skip content in a big RPG for review deadlines. Would anyone really be bothered if the review dropped a few days after embargo so that the reviewer finished it? Some of them have only finished 1 storyline! Or at least if you drop the review early, don't hesitate to edit it after you continue playing it.


Yup! This is exactly what happened to games like SaGa Frontier back in the day.
 

Marukoban

Self-requested ban
Banned
Oct 29, 2017
2,298
Well, I need to hear it to say something like that.

So far my favorite OST's comprise of Chrono Cross, FF7, Kingdom Hearts, Ni Nu kuni, oh forgot persona.

It has different feel from what you listed (Chrono Cross is my favorite OST of all time), but it's definitely up there with all of those.
 

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
I did like it! I just didn't love it. The lack of cohesion didn't get me down as much as the repetition did. The fact that every chapter followed the same exact pattern really, really bummed me out.
That makes sense as well! I personally like grindiness and repletion (one of the reasons I adore Monster Hunter so much, for example- I just love to repeat every hunt dozens of times until I have mastered it), but yes, a repetitive structure can begin to drag, especially over a long game.
Anyway, I hope that these folks build on the base of Octopath, and the next thing they come up with rectifies the flaws of OT, while amplifying its merits!
 

Totakeke

Member
Oct 25, 2017
1,673
Glad to hear the "post-game" dungeon isn't gameplay only. I've heard enough so time to find that out on my own. :)

I do agree that it doesn't really matter much to the reviews, the same way I didn't agree that a certain reviewer was trying to negate other reviews who spent less time than him on the game. It's fine for reviews to have a varied range of playtime that reflects what they think up to that point as long they're upfront about it.



Hope he takes his own word and doesn't duck out till he finishes everything. He doesn't need to change his review.
 

Vire

Banned
Oct 27, 2017
5,591
Man, what is everyone's obsession with the game needing to have some overarching story instead of 8 individual ones? Bonkers.
I don't want that, I just wish they gave more reason for X party member to be linked to the Y party member. Why does the warrior want to help out the mage in his own personal journey? I dunno, but here he is the party to help kill this slime monster!
 

McScroggz

The Fallen
Jan 11, 2018
5,973
Game looks really good, glad to see it's seeing such a positive reception. I know Square Enix has had inconsistent success so far with their smaller/classic JRPG products, but I definitely support their desire to make them and it's definitely encouraging that a few of them seem to have a pretty good budget all things considered.
 
May 9, 2018
3,600
What I don't like so far is in order to have 1 of each Path Action available for treasure hunting/solving side quests, your party configuration options are limited (only 8 unique combinations before you can switch out your MC).
 

Eolz

Banned
Oct 25, 2017
7,601
FR

That tweet makes it sounds like it's more important than some of your posts here implied Jason...