Here's something I do suggest... take the time to soak in this game. Feel out the edges of the world, explore the systems, interact with as much as you can. After my first hours continuing off of my demo save, the music, the game play, the dialogue, the menus, battle mechanics and all the little touches- just feels like good, delicious comfort food for JRPG fans. For me, a person who's cultural touchstone is Final Fantasy VI and the sentiments of the SNES JRPG, this feels right and good. I want to take my time and soak it all in- and not blunder though it reviewer style.
The thing to remember about reviewers is that they have their minds scattered and rushed all the time. Rarely do they get to take JRPGs the way they are supposed to be taken- with care. I remember when I had to review Final Fantasy XII- I was on a deadline, reviewing a series of other games, trying to get into my own personal games - it wasn't how I like JRPGs. I came down hard on XII and didn't really get what the fuss was about. When I returned to it years later on my own terms I was treated to a much richer, more beauteous and meaningful experience.
When I play a JRPG for me, it's the only game I play. I take it all in and rush nothing. It's about experiencing the coterie of systems, music, writing, graphics, world building, bestiary, lore, fantastical elements and interactions with lots of NPCs. It's reading a big book- it's challenging and if you rush it you miss so much.
I think, if you like games like Final Fantasy, SaGa, Chrono Trigger you will find something here. If you like music with hooks and building textures you will find something here. If you like turn based battles you will very much find something here.
But I would like to highlight something I don't think many people have mentioned: The nature of the dialogue.
There was a quality to old, localized SNES JRPGs I can only describe as "punchy, melodramatic and fun" - I have had a feel for this kind of writing for many years, it was a kind of odd "something is sort of lost in translation here" experience that just feels like such an integral part of a classic JRPG. The thing is, as JRPGs became more mainstream that quality has started to vanish- it still exists to some degree with translated Japanese games, but man oh man does this game every have that "punchy, melodramatic, fun" quality to its dialogue. For me, this is the marshmallows in the hot chocolate of this game. It's writing FEELS like an older localized SNES JRPG and sometimes I'll sit and just smile at a line of text with a strange wave of nostalgia as the soundtrack plays and the 16 bits glitter.