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kaputt

Member
Oct 27, 2017
1,204
I can understand the OP. I liked the game, but didn't get why it was so highly reviewed.

I'm a BIG God of War fan, one of my favorite series, and was expecting this game to do something completely remarkable and unique to justify all the praising.

Well, it did great with Kratos character arc, but it wasn't anything that astounding or original. It didn't present an exploration of its themes in a very deep and thought-provoking way, but it was well written. I disliked Atreus though, couldn't see much personality from him, in my view he was more of a gear to the history than an important character by itself.

I really liked the combat, but the camera angle didn't proved to be useful, if it was than we wouldn't need indicators and people shouting to Kratos that he's going to be attacked by his back/sides. A wider camera angle, like Bayonetta or even like Uncharted, would be better.

The thing is, after seeing all the praise, I believed this game was going to ne this generation The Last of Us, but it wasn't. It didn't brought storytelling in video games to new heights, nor created a gameplay system that was groundbreaking for the developer (the old GoW were already great at this). It is, though, a good game and a great stepping stone for the franchise's new life.
 
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Oct 25, 2017
13,246
It kind of says a lot about the defensiveness going on that some people here keep focusing on OP bringing up a "tired meme" that was used in lieu of a "well yeah of course big budget Sony's gonna have a camera angle like this", with the actual point being that the game's issues are endemic of the creative decision to employ it rather than implying that a Sony game having a cinematic third person camera is bad. Then again, I don't imagine a lot of people read between the lines on here.

It is hilarious that you bring this up when the OP doesn't. By reading between the lines, you mean putting something in there that he doesn't hint at at all? OP mentions the meme and then goes and talks about invisible walls and visual cues.

I didn't realize invisible walls and visual cues were endemic of the camera chosen...
 

subtropisch

Member
Jun 23, 2018
142
Could you elaborate a little more on this? What AAA single player (not multiplayer, because you explicitly specified single player, as did the OP) games are going with a non-standard monetisation strategy? The series did shift towards an open world with RPG elements which is certainly a trend in modern single player games (one only needs to look at the previous entries in the series to see the difference in the world design), and the particular camera angle used by God of War is one which has become increasingly common among Sony exclusives (primarily Naughty Dog as the OP indicates). The OP hasn't really done much else to support the claim that it combines that many AAA single player trends (as that's really all which is addressed in the OP combined with why the OP feels they are negatives for the game), but at least personally I don't think any of the bolded is a single player trend as much as they are multiplayer trends.

It is true that GoW has elements of other AAA SP games in it. What I don't like about a lot of titles it using trends because of their popularity and then doing nothing with them.

I actually think the RPG elements aren't very good in GoW. However, most aspects of this game are made very well especially the combat, camera and the story (including the father son relationship). It isn't just looking at the market and copying trends it is actually making them its own like with the open world that is a lot smaller to provide you with better content.

A game that I would actually call a combination of the worst parts of AAA SP gamign is AC:O.
It has a huge world with basically almost exclusively filler content, microtransactions and GaaS quests that change every week and are basically a little more dynamic radiant quests. AC is also becoming more of an RPG with Odyssey without making anything extraordinary well like a poor man's Witcher if you will.

I hope that made some sense at least. I think that not everything one can dislike is necessarily good criticism and while GoW (like any game) has its flaws, it definitely does a lot of things very well.
 

Klobrille

Member
Oct 27, 2017
9,360
Germany
It's really not though. Reducing the game to this statement is just a bad take.
God of War in its current form - another singleplayer cinematic third-person game with its focus on narrative - wouldn't have happened if WWS wouldn't have so much success with these kind of games in the past, pretty much pioneered by The Last of Us. WWS learned from that and shifted the God of War name to a completely different game. The "reducing" part was made by you, not me. God of War 2018 objectively is a better game than all the previous iterations ever where. But that doesn't mean every person has to like this approach. It's not that hard to accept.

I stand to the point that God of War is like a perfected template of the games Sony has and still is been doing. Do I like these experiences personally? Not that much. Can I accept WWS is objectively creating the currently best first-party output? Of course.
 

Bartend3r

Banned
Oct 25, 2017
1,506
It's actually the only game with this hateful structure that I loved OP. Oddly enough it grabbed me from beginning to end.
 

Ocean

Member
Oct 25, 2017
3,691
I've gotta admit it's a bit deflating seeing Sony's primary audience all hitting their 30s/40s and Sony, naturally, doing their hardest to pander to them: all of their characters are becoming old, they all have a bond with some kid, and are the centre of a "mature story".

It's becoming depressingly boring, and the stories often aren't even that good. Nintendo tried the same with Mario Sunshine, and luckily, never did it again.
But TLOU went from having the middle aged dad protagonist to the lesbian teenager protagonist. Horizon gives us a young tribal lady from the future. You play a kid and catdogbird in The Last Guardian.

Did you just take God of War and sort of Uncharted 4 and try to suggest they reflect all of Sony's output because their protagonists are middle aged (Kratos is middle aged personality wise in some ways I guess)?
 
Oct 25, 2017
4,127
London, UK
My only complaint with GoW - and actually quite a few big games recently - is it took a long time for me to get into it. a really long time

I had the same with AC Origins but i know theres a great game so push through and its well worth it.
 

Kemono

▲ Legend ▲
Banned
Oct 27, 2017
7,669
Sorry OP but that's a big no from me.

Loved the new God of War. Could've done without the loot tbh but outside of that i really would only want a few ore enemy types and a handfull of bossfights more. But it was the first try and after the enormous success Part 2 wil be so much grander.

This game is my goty so far and in my top 10 of all time. The gameplay alone is so much fun and the rest is on such a high level that i really have to try hard to find a real down side.

Not every game is for everyone but i'm still sad that you don't like it. Really struggle to think about much they could do better.
 
Oct 31, 2017
12,069
There are also others things that bothered me like the bad guy who is just a wildling from game of thrones that talks like a random vilain from a netflix series or the fact that Atreus sometimes talks like he is a millenial who browses 9gag and watches Rick & Morty.

All of this is so off that I'm not sure how to respond to it. It's just... wrong.
 

Saint-14

Banned
Nov 2, 2017
14,477
I stand to the point that God of War is like a perfected template of the games Sony has and still is been doing. Do I like these experiences personally? Not that much. Can I accept WWS is objectively creating the currently best first-party output? Of course.
You're wrong then, Sony offers much more games than these.
 

Slimboy Fat

Banned
Jun 22, 2018
62
I've gotta admit it's a bit deflating seeing Sony's primary audience all hitting their 30s/40s and Sony, naturally, doing their hardest to pander to them: all of their characters are becoming old, they all have a bond with some kid, and are the centre of a "mature story".

It's becoming depressingly boring, and the stories often aren't even that good. Nintendo tried the same with Mario Sunshine, and luckily, never did it again.

What about Sunshine? No character has really aged and I wouldn't call the story "mature". Comparing F.L.U.D.D to Ellie or Atreus is tenuous tbh.
 
Oct 27, 2017
3,665
It is hilarious that you bring this up when the OP doesn't. By reading between the lines, you mean putting something in there that he doesn't hint at at all? OP mentions the meme and then goes and talks about invisible walls and visual cues.

I didn't realize invisible walls and visual cues were endemic of the camera chosen...
Did you read the OP? He clearly elaborates on why he feels the presence of invisible walls are worsened by the chosen camera angle making it difficult to see the visual cues that there is one:

Also the game is really beautiful (sometimes, not always, for example the witch's forest is a little bit TOO colorful) but it forgot to get to give player a clear understanding on where you can walk and where you can't, there is a lack of visual clues on that departement, sure there is rubbles that indicates a invisible wall but it's not easy to see from a distance with this camera angle making exploration not really fun or even rewarding for the reason above.

Whether you agree is a different matter, but the OP made clear why he feels this particular camera angle is problematic in this game and lessens the experience for reasons that extend beyond "every song game has this".
 
Feb 26, 2018
2,753
Sony just shot themselves in the foot.

I don't know how much the rest of you know about ResetEra (I'm an expert), but honor and shame are huge parts of it. It's not like it is in GameFAQs where you can become successful by being an asshole. If you screw someone over in ResetEra, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the ResetEra public, after hearing about this, is not going to want to purchase GoW, nor will they purchase any of Sony's oscarbait games. This is HUGE. You can laugh all you want, but Sony has alienated an entire market with this move.

Sony, publicly apologize and cancel all your games and make Ape Escape or you can kiss your business goodbye.
 

ffvorax

Member
Oct 27, 2017
3,855
I totally agree about the "rpg" elements and crafting, it was totally boring and nonsense...you always find better lot, so you just carry on untile its too hard or find a particular loot somewhere, no meaning on crafting anything just a waste of time.

I liked it less than prev games for other reasons, but overall i didn't find it so "bad" because its similar in things that other games do...

About the actual Sony pattern topic that looks like the trend: damn you guys probably hate Nintendo as hell if you have problem with similar patterns... (not a fan of N games myself, BUT these even if similar are greatly polished and fun to play, so similar pattern doesnt' mean bad.)
 

Dabi3

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
1,552
I stand to the point that God of War is like a perfected template of the games Sony has and still is been doing. Do I like these experiences personally? Not that much. Can I accept WWS is objectively creating the currently best first-party output? Of course.

Interesting. I find this game vastly different from any first party Sony game this gen. Since we're referring to TLOU, I can't remember TLOU handling puzzle solving, exploration, combat and set-pieces the same way God of War does. It's not even a linear game. Sure it's third-person, sure it has cutscenes but does that make it cut from a template? Respect your opinion though.
 

Necron

▲ Legend ▲
Member
Oct 25, 2017
8,281
Switzerland
The bigger question is: was it worth doing the one-shot camera? I mean it works great to showcase these two characters and the blending of gameplay/cutscene. However, it's also limiting in certain ways. I remember these amazing scenes in past God of Wars when the camera pulled back to showcase the whole area (Kratos being reduced to this tiny dot moving about). Those are gone. Ironically, it feels more static due to looking over Kratos' shoulder most of the time than the actual static camera from past games. It also does no favour to the combat because it's too close, relying on red indicators when you're hit offscreen. If they're going to rely on this camera (which they will) they have to pull it back. This isn't Dead Space where it made sense and lend itself well to the on-screen menu and made you feel more claustrophobic+scared as a result. I feel there it was clearly designed and intended that way (said concept being borrowed by Resident Evil 4). Here... it just doesn't completely work for me. Same could be argued with Horizon: Zero Dawn in parts but the camera zooms out away sometimes to quickly see the next enemy. It isn't as bad there and the camera isn't as close. In short: we need to see Kratos's feet, allowing to ditch the indicators with the added field of view.
 
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NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,748
It is hilarious that you bring this up when the OP doesn't. By reading between the lines, you mean putting something in there that he doesn't hint at at all? OP mentions the meme and then goes and talks about invisible walls and visual cues.

I didn't realize invisible walls and visual cues were endemic of the camera chosen...
The entire paragraph is OP detailing how exploration with the camera is terrible because of how Kratos takes up too much screen real estate and that coupled with the visual flourish it becomes hard to gauge where and what is accessible, making it more frustrating than not to explore. Things that could've easily been solved by... you know, pulling the camera back.

If you want to play ignorant to that part of the post, more power to you, but don't go around telling people that they're dying on some kind of hill for agreeing with OP's points just because the thing you decided to focus on was a "tired meme" that wasn't even brought up as a knock against the game but rather the fact that it's not a surprise to see Sony use it here when they've been using it for a bunch of their premiere titles. The point isn't that it's a bad concept, the point is that God of War compromises itself by poor utilization of it.
 

Klobrille

Member
Oct 27, 2017
9,360
Germany
You're wrong then, Sony offers much more games than these.
And so we've come full circle, getting back to my original post and noticing how hard it seems for some people to accept different opinions.

And yes, of course they have "other games". Never pretended anything different. Their AAA focus is definitely on these kind of experiences though.
 

IIFloodyII

Member
Oct 26, 2017
23,952
My only complaint with GoW - and actually quite a few big games recently - is it took a long time for me to get into it. a really long time

I had the same with AC Origins but i know theres a great game so push through and its well worth it.
I definitely agree with this and it's something I'd consider a pretty wide spread issue too. GoW wasn't too bad for me, pretty much in after an hour, but can see it taking 2, 3 or even 4+ hours for some and it can kill some games for me before it really gets going.
 
Oct 28, 2017
16,773
My only complaint with GoW - and actually quite a few big games recently - is it took a long time for me to get into it. a really long time

I had the same with AC Origins but i know theres a great game so push through and its well worth it.
For me these days if a game doesn't grip me damn near immediately I'll drop it. GOW didn't have that problem. I actually felt the opening was VERY strong. The game had a bit of a lull after but the opening was strong enough that the game had already pulled me in.
 

Gargantua

Banned
May 8, 2018
228
So I bought God of War last week and already sold it because I just can't deal with what the game has to offer, because I already seen it somewhere else.

Sometimes, people say that the AAA games are just a copy of another AAA game in another setting, that they are lacking originality or they just take anything that's popular in gaming nowadays... and I think God of War is unfotunately a great example . Almost everything I've seen in this game is taken from popular trends during these last 10 years. It's ok to take inspirations from things that are working but here is the catch with GoW : it doesn't work for me. at. all. The list is long so I think I will just talk about what's bothering me the most.

The first thing that irked me is the high amount of RPG elements, there are levels, armors, crafting, forging, upgrading, skill trees, talisman, etc. I'm ok with RPG elements as long as they make sense and don't make navigating through the menu a pain in the arse. But it's not the case, this game is just throwing me lots and lots of stuff at my face it's actually boring. There is actually more loot than in some RPGs, so much loot that I actually don't care about upgrading since I know I will get a better armor every 30 minutes. It also makes getting treasure chests tedious (and there is another reason but I'll come back on it later), since I know that most of the time, the reward I will get wouldn't worth crap, but since I'm a stupid completionist at heart I can't leave one treasure chest unopened, poor me. Also, I'm actually really disappointed but how much your stuff makes battles easier or harder, I kinda like the battle system but it doesn't reward skill enough, if I'm like 2 levels below a random mob, I will just hit him like a potato and get hit like a truck in return, it's really sad. I don't understand why these elements take so much place in the game, it just drags the pace and get everything longer for no reason...

Another thing that bothers me, it's the huge inspiration from Naughty Dogs games. Like The Last of Us. Obviously there is Atreus but it's not the only thing, there is also the camera angle (well it's in every sony games actually). While the combat is not has confusing as I thought when I saw the trailers, the exploration is irritating with this camera. You can't see things clearly since Kratos back is like on a third of a screen. Also the game is really beautiful (sometimes, not always, for example the witch's forest is a little bit TOO colorful) but it forgot to get to give player a clear understanding on where you can walk and where you can't, there is a lack of visual clues on that departement, sure there is rubbles that indicates a invisible wall but it's not easy to see from a distance with this camera angle making exploration not really fun or even rewarding for the reason above. Another thing that irks me is the good old boost you give to your partner to reach some places, this mechanic is downright infuriating right now, it's not fun, it's boring when you see it for the 47th time, really, I'm tired of this.

There are also others things that bothered me like the bad guy who is just a wildling from game of thrones that talks like a random vilain from a netflix series or the fact that Atreus sometimes talks like he is a millenial who browses 9gag and watches Rick & Morty. The pace feels likes Max Payne 3 sometimes where the game decides you will not sprint (sprint on L3, stop with that guys, changing to holding X does not resolve the problem) because Atreus needs to follow you even if there is no cutscene. The pacing also suffers from the old syndrome "you're princess is in another castle" where you're initial quest is supposed to take a few hours but there is also something that doesn't work out and then the game drags for too long for absolutely no reason. I actually did not bother to finish the game because of this

That's too bad, I don't totally dislike this game. Father-son relationship was kinda interesting and the combat is not bad per se but really, I can't bother with everything I mentionned below because I already saw it in a lot of other games and medias. It's tiring when you deal with this the 3455th time when it's not actually properly implemented in the game correctly.

(Also I'm kinda worried this game got such good reviews, which maybe means that everyone will take inspiration from it and I'm not ready for this)

I'm playing it right now and I don't like the "finally getting somewhere just to be pushed back and start it all over again" story-mechanic but the game itself is fine. Not the best Sony exclusive but a solid title. Bloodborne is leagues ahead
 

Dragoon

Banned
Oct 31, 2017
11,231
The Sony template is turning to a meme at this point. Camera, has single player, and they also don't have shit stories/characters = template.

Looks like the type of game that isn't for you OP
 

Saint-14

Banned
Nov 2, 2017
14,477
And so we've come full circle, getting back to my original post and noticing how hard it seems for some people to accept different opinions.

And yes, of course they have "other games". Never pretended anything different. Their AAA focus is definitely on these kind of experiences though.
That's called moving goalposts, you went from "Sony games are like this" to "AAA games only" but even then we still have games like GTS, BB and Detroit, you're basically dismissing other games to make your point better.
 

Hentailover

Member
Oct 25, 2017
4,416
Moscow
I mostly agree with you OP, and that have been incredibly alienating for me lately. I just don't get for these "experience" games. I didn't much care for last of us, uncharted games bore me to tears, new GoW just looks dull and streamlined in all the way I don't enjoy.
But they are the kind of games that are always put on the pedestal lately... If not for how DMCV trailer made this entire forum fucking collapse from all the hype, I would've resigned into idea that entire video game industry have shifted away from people like me. ALthough honestly, for the most part it really did. It's a world where there are 4 uncharted or any other *insert heavily set piece based cinematic experiences* but only one God Hand... sigh...
 

Y2Kev

Member
Oct 25, 2017
13,836
I think Sony made a lot of first person games but they didn't sell well...so they stopped.

I hate y'all who didn't love resistance 3.
 

janusff

The Fallen
Oct 25, 2017
18,125
Austin, TX
There are also others things that bothered me like the bad guy who is just a wildling from game of thrones that talks like a random vilain from a netflix series or the fact that Atreus sometimes talks like he is a millenial who browses 9gag and watches Rick & Morty.

What the fuck did I just read? Lol
 
Oct 25, 2017
4,127
London, UK
For me these days if a game doesn't grip me damn near immediately I'll drop it. GOW didn't have that problem. I actually felt the opening was VERY strong. The game had a bit of a lull after but the opening was strong enough that the game had already pulled me in.

I'm totally with you - we will drop a game fairly quick if its not biting.

GoW was different as we had heard so many good things we pushed through - it took a good 5 hours for us to actually start enjoying it though.
 
Oct 27, 2017
3,665
Have you played the game? Cause the invisible wall issue is a load of bunk. And certainly not how the OP describes it.
Whether you agree (or disagree) with the criticism(and whether you feel it has validity) is an entirely different matter to totally disregarding that the OP makes the context of his criticism of the camera very clear by highlighting multiple times why he feels it ends up problematic to the game. If you want to address why the "invisible wall issue is a load of bunk" by all means, but to say "It is hilarious that you bring this up when the OP doesn't. By reading between the lines, you mean putting something in there that he doesn't hint at at all? OP mentions the meme and then goes and talks about invisible walls and visual cues." is just totally ignoring and disregarding what was actually written in the OP which does indicate that yes, "the actual point [is] that the [OP believes] game's issues are endemic of the creative decision to employ it".
 

SolidSnakex

Member
Oct 25, 2017
23,339
God of War in its current form - another singleplayer cinematic third-person game with its focus on narrative - wouldn't have happened if WWS wouldn't have so much success with these kind of games in the past, pretty much pioneered by The Last of Us. WWS learned from that and shifted the God of War name to a completely different game. The "reducing" part was made by you, not me. God of War 2018 objectively is a better game than all the previous iterations ever where. But that doesn't mean every person has to like this approach. It's not that hard to accept.

I stand to the point that God of War is like a perfected template of the games Sony has and still is been doing. Do I like these experiences personally? Not that much. Can I accept WWS is objectively creating the currently best first-party output? Of course.

The issue is that you're making it sound like Sony are going out of their way to make games from this supposed mold. In the case of GoW, Cory had been wanting to make a single-take third person game for some time. He actually pitched the idea to Crystal Dynamics for a Tomb Raider game in that vein and they told him that it was crazy and that they didn't want to do it. He eventually made his way back to SSM and pitched them an idea with that concept and they went with it. So it's not as if it's some idea that he specifically cooked up for Sony.
 

Stalker

The Fallen
Oct 25, 2017
6,726
So I bought God of War last week and already sold it because I just can't deal with what the game has to offer, because I already seen it somewhere else.

So you barely played the game and know everything it has to offer?

The first thing that irked me is the high amount of RPG elements, there are levels, armors, crafting, forging, upgrading, skill trees, talisman, etc. I'm ok with RPG elements as long as they make sense and don't make navigating through the menu a pain in the arse. But it's not the case, this game is just throwing me lots and lots of stuff at my face it's actually boring. There is actually more loot than in some RPGs, so much loot that I actually don't care about upgrading since I know I will get a better armor every 30 minutes. It also makes getting treasure chests tedious (and there is another reason but I'll come back on it later), since I know that most of the time, the reward I will get wouldn't worth crap, but since I'm a stupid completionist at heart I can't leave one treasure chest unopened, poor me. Also, I'm actually really disappointed but how much your stuff makes battles easier or harder, I kinda like the battle system but it doesn't reward skill enough,

Simply untrue, The game has 23 armor sets for kratos and the vast majority of those are high end crafted stuff. You can collect around 10 armor sets.

if I'm like 2 levels below a random mob, I will just hit him like a potato and get hit like a truck in return, it's really sad. I don't understand why these elements take so much place in the game, it just drags the pace and get everything longer for no reason...

Firstly "2 levels"? what metric are you using to grade this the max level in this game is 9. If you are 2 below them you are 22.2% below their level. Of course you should be getting smashed.

You refuse to upgrade gear and then moan about getting beat...
Another thing that bothers me, it's the huge inspiration from Naughty Dogs games. Like The Last of Us. Obviously there is Atreus but it's not the only thing, there is also the camera angle (well it's in every sony games actually). While the combat is not has confusing as I thought when I saw the trailers, the exploration is irritating with this camera. You can't see things clearly since Kratos back is like on a third of a screen. Also the game is really beautiful (sometimes, not always, for example the witch's forest is a little bit TOO colorful) but it forgot to get to give player a clear understanding on where you can walk and where you can't, there is a lack of visual clues on that departement, sure there is rubbles that indicates a invisible wall but it's not easy to see from a distance with this camera angle making exploration not really fun or even rewarding for the reason above. Another thing that irks me is the good old boost you give to your partner to reach some places, this mechanic is downright infuriating right now, it's not fun, it's boring when you see it for the 47th time, really, I'm tired of this.

Subjective nonsense. "Too colorful" "can't see things clearly"

There are also others things that bothered me like the bad guy who is just a wildling from game of thrones that talks like a random vilain from a netflix series or the fact that Atreus sometimes talks like he is a millenial who browses 9gag and watches Rick & Morty. The pace feels likes Max Payne 3 sometimes where the game decides you will not sprint (sprint on L3, stop with that guys, changing to holding X does not resolve the problem) because Atreus needs to follow you even if there is no cutscene. The pacing also suffers from the old syndrome "you're princess is in another castle" where you're initial quest is supposed to take a few hours but there is also something that doesn't work out and then the game drags for too long for absolutely no reason. I actually did not bother to finish the game because of this

Push to sprint sticks is a non issue, The R&M 9gag stuff is clearly bullshit and the "bad guy" critics are poor since Jeremy Davies did an incredible job and the writing is way better than most games.

That's too bad, I don't totally dislike this game. Father-son relationship was kinda interesting and the combat is not bad per se but really, I can't bother with everything I mentionned below because I already saw it in a lot of other games and medias. It's tiring when you deal with this the 3455th time when it's not actually properly implemented in the game correctly.

I can't think of a single game that implemented any of the features better? I'd love to be told which ones did. As a companion Atreus was markedly better than basically all of them. The RPG mechanics work because for the most part you can ignore them completely slap on the highest gear you have and stride forward they are only really required in some of the later zones and when they are it's foe the sake of 100% The camera is far from and issue and at certain points the 1 shot stuff was super important.

Ultimately it sounds like you just didn't want to like the game or you wanted attention and to make a thread. I don't see any of the criticisms you made as valid other than it's not a game YOU liked and thats cool you can not like something but lets be real. This game isn't popular and well regarded and many peoples game of the year for nothing.
 

Conor419

Banned
Nov 26, 2017
2,320
London
What about Sunshine? No character has really aged and I wouldn't call the story "mature". Comparing F.L.U.D.D to Ellie or Atreus is tenuous tbh.

Sunshine was very much Nintendo's attempt of pandering to the PS2 crowd, and making Mario as much like GTA3 as possible.

– Americanized voice Acting
– Mature, big-budget, cinematic plot trying to emulate 'The Wire'. Opening with luxury airliners, vandalism, court cases, political intrigue, corrupt police, Bowser plotting and Mario being framed: opening in the Dockland is a clear homage to Season 2
– Giving Mario a gun
– The introduction of characters designed to appeal to older audiences, such as Toadsworth.
– Open world, urbanised, Rio de Janeiro/City of God themed hostile and oppressive setting.
– Trying to make the villains sympathetic because of the belief that Peach is Jr's mother.
 

ethomaz

Banned
Oct 25, 2017
4,851
Santa Albertina
WHY is this picture always brought up in Sony discussion?

DhznBu4V4AI8s1j.jpg
There are others examples lol

i1giO8AwLddbsz.jpg


Edit - Changed to a GTS pic to fit the exclusive deal :D
 
Last edited:
Feb 26, 2018
2,753
Sunshine was very much Nintendo's attempt of pandering to the PS2 crowd, and making Mario as much like GTA3 as possible.

– Americanized voice Acting
– Mature, big-budget, cinematic plot trying to emulate 'The Wire'. Opening with luxury airliners, vandalism, court cases, political intrigue, corrupt police, Bowser plotting and Mario being framed: opening in the Dockland is a clear homage to Season 2
Giving Mario a gun
– The introduction of characters designed to appeal to older audiences, such as Toadsworth.
– Open world, urbanised, Rio de Janeiro/City of God themed hostile and oppressive setting.
– Trying to make the villains sympathetic because of the belief that Peach is Jr's mother.
Dead
 
Oct 25, 2017
13,246
The entire paragraph is OP detailing how exploration with the camera is terrible because of how Kratos takes up too much screen real estate and that coupled with the visual flourish it becomes hard to gauge where and what is accessible, making it more frustrating than not to explore. Things that could've easily been solved by... you know, pulling the camera back.

If you want to play ignorant to that part of the post, more power to you, but don't go around telling people that they're dying on some kind of hill for agreeing with OP's points just because the thing you decided to focus on was a "tired meme" that wasn't even brought up as a knock against the game but rather the fact that it's not a surprise to see Sony use it here when they've been using it for a bunch of their premiere titles. The point isn't that it's a bad concept, the point is that God of War compromises itself by poor utilization of it.

Yes, the entire point that ends with an inaccurate assessment of invisible walls and visual cues. How could I ignore that entire bit about the game that's been misstated? Will you or OP provide me with examples (should be easy, OP makes it seem like a common occurence)? I'd like to see them since it doesn't seem to be any issue for most.

Because yes the game has a pulled in camera but it's designed around that so primary objectives and paths are never hidden. It doesn't have invisible walls hidden by the camera work, especially to the degree that OP is implying.

So, am I supposed to argue against something that doesn't happen in the game or...?
 

Klobrille

Member
Oct 27, 2017
9,360
Germany
That's called moving goalposts, you went from "Sony games are like this" to "AAA games only" but even then we still have games like GTS, BB and Detroit, you're basically dismissing other games to make your point better.
What? You just made a fake quote by me I never made. That's called ... Fake quote?

I said "games Sony has and is been doing". And so they are, with games like God of War, TLOU2, GoT or DS being prime examples.
 
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