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KrigareN-

Banned
Dec 13, 2017
2,156
I think it's a common opinion in ERA and in the old Gaf that Japanese games tend to have better gameplay mechanics and systems than western titles. While a subjective matter, it very much seems to be the consensus. But is there a consensus as far as which region is better at storytelling? Or is this a more contentious matter?
 

DocSeuss

Member
Oct 25, 2017
1,784
This is such a dumb question to ask. It pits things against each other when they have no reason to be, for the sake of what, exactly? How is this question productive? What purpose does it achieve? It just gets people arguing. It's as dumb as "what produces better music?" or "who has better mechanics?" Like, you won't find a game more perfect than Tetris or Doom, in my opinion, both "western" games, but as you said in your thing, you think it's a common opinion that the opposite is true. It's a fruitless question with no productive answers.
 

Deleted member 8861

User requested account closure
Banned
Oct 26, 2017
10,564
This is such a dumb question to ask. It pits things against each other when they have no reason to be, for the sake of what, exactly? How is this question productive? What purpose does it achieve? It just gets people arguing. It's as dumb as "what produces better music?" or "who has better mechanics?" Like, you won't find a game more perfect than Tetris or Doom, in my opinion, both "western" games, but as you said in your thing, you think it's a common opinion that the opposite is true. It's a fruitless question with no productive answers.
don't really have anything more to say than this
 

StraySheep

Member
Oct 26, 2017
8,287
Really impossible to compare I think. I thought about it for a few minutes and really couldn't come up with anything.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
"Good storytelling" is a hopeless debate once you start to release that the very foundations of good storytelling are sometimes cultural or horrifically misleading.

Did you know that "show, don't tell" was invented in an effort to thwart communism? It's a CIA creation.

I would say, however, that regardless of region some popular developers or genres are prone to using really, really cheap cliches. People tend to notice these from Japanese developers, but most genres do have their own variations.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
I think it's a common opinion in ERA and in the old Gaf that Japanese games tend to have better gameplay mechanics and systems than western titles.

I usually say the exact opposite, except for Nintendo. Western triple-As are mechanically fantastic usually, it's the rest that is often hit and miss. I yet have to play an FPS, a TPS or a non-Mario Kart racing game from Japan that feels better than Doom, Gears Of War, Need For Speed Underground, etc.. There's often a lot of jank even in major franchises like Dynasty Warriors and such.

But not to derail the thread, as far as storytelling goes, Europe created some of my favourite stories in gaming. Dontnod with the great Remember Me and Life Is Strange? French company. FunCom who made the incredible The Longest Journey/Dreamfall series? Norwegian. Spec Ops: The Line's incredible anti-war war game message? From Germany's Yager Development. There's great stories everywhere, but those are some I am particularly fond of. To go back to Japanese stuff, I often find their stories to be way too nonsensical over the top madness (again, besides Nintendo pretty much), often too busy building visually pleasing characters doing memorable stuff instead of delivering coherent storylines. But I'll admit that I play far more Western games than Japanese ones, so don't take my words as gospel.
 
Feb 16, 2018
2,685
high-fidelity storytelling is mostly about budget, so western devs tend to peak higher because there are a few studios which can throw infinite money at creating specialized content

'japan has better gameplay' is a weird stance though. there's more to gameplay than 3rd person character movement and combat encounters.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,706
Japan oft has really terrible writing with great presentation while I love the writing in some CRPGs, its largely just text dialogue. This is of course a generalization and not always true.
 

1upsuper

Member
Jan 30, 2018
5,489
This is a misguided question that has no answer. Different cultures tell stories differently. Any qualitative evaluation thereof is subjective. The more interesting and less problematic question is perhaps how different places in the world tell stories, because those questions lead you to a better understanding of the cultures they reflect.
 

Deleted member 20297

User requested account closure
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Oct 28, 2017
6,943
What is the consensus of how many of the "What is the consensus of"-threads actually revealed a consensus?
 

SirNinja

One Winged Slayer
Member
Story/storytelling quality is an extremely subjective matter; trying to compare the enormous aggregates of storytelling quality by overall "region" is...unproductive, to say the least.

Besides that, this is the internet. With few exceptions, virtually all videogame narratives are judged solely by their worst-written (and/or most meme-able) moment, which turns into a lazy bandwagon response any time the game's story is mentioned. (If you don't believe me, try discussing literally any aspect of Final Fantasy X's story and see how long it takes for the "laughing scene" to be posted...)
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
What's the aim of this discussion? What is reaching a consensus going to accomplish here? Besides further perpetuating this nonsensical division and borderline othering of Japan?
 

Soul Unison

Banned
Oct 25, 2017
1,450
I don't think there is a consensus.

Different regions have different styles of storytelling, and their audiences have different expectations.
 

Snormy

I'll think about it
Moderator
Oct 25, 2017
5,124
Morizora's Forest
It is pretty weird to compare like this especially when story telling can be so varied in style but the more traditional types of dialogue and writing heavy ones will favour strong writers and the games that are not of English origins will have extra hoops with translations and localisations that can greatly impact the work. You also have to consider the many games that do not get translated.
 

gfxtwin

Use of alt account
Member
Oct 28, 2017
2,159
giphy.gif
 

Deleted member 426

User requested account closure
Banned
Oct 25, 2017
7,273
Generalisations alert:

For me Japanese plots and worlds are so much better. Western ones tend to follow basic Hollywood type stories, whereas Japanese stories have a lot of depth. Some end up overly complicated, but at least they're not 2 dimensional like most western plots.

But Western games have better writing. I don't know if it's a translation issue or just bad writing, but Japanese games hardly ever effectively tell the stories they are trying to. Western stories may be simpler, but at least they are told well.
 
Oct 27, 2017
11,512
Bandung Indonesia
For my own experience, I don't think there's actually a clear cut answer for it. My gut feeling say it's the western games that does story telling better? But then again you have high-profile games like Assassin's Creed Origins that is an ass in its story telling. Also, western games have Fallout 4 on its side, clearly a major blow, hahaha.

This is such a dumb question to ask. It pits things against each other when they have no reason to be, for the sake of what, exactly? How is this question productive? What purpose does it achieve? It just gets people arguing. It's as dumb as "what produces better music?" or "who has better mechanics?" Like, you won't find a game more perfect than Tetris or Doom, in my opinion, both "western" games, but as you said in your thing, you think it's a common opinion that the opposite is true. It's a fruitless question with no productive answers.

Damn, you're ruthless, hahaha.
 

callamp

Member
Oct 27, 2017
1,481
Western games tend to have clearer and more succinct storytelling. They tell complicated and simple stories better than Japanese developers do. That might have to do with translation since what works with Japanese audiences doesn't necessarily translate well to Western audiences.

One of the issues I have is with JRPGs and some other Japanese games is their tendency to use 100 words when 10 words would suffice. I'm playing through Trails in the Sky right now and it's a delightful game full of charming characters that would ultimately benefit from a massive edit. Persona 5 is another game where characters are constantly repeating information among themselves in a highly unnatural way that takes away from the broader themes and storytelling. Metal Gear Solid is perhaps the most egregious example: MGS4 used excessively long cutscenes, some longer than most television shows, to tell us very little. NieR; Automata does a tonne of cool things but ultimately drags down its narrative through unnecessary repetition.

There is really no Japanese equivalent of games such as God of War or The Last of Us - that tell relatively simple stories well. There is no equivalent to Life is Strange or The Witcher. Or what Telltale has achieved through The Walking Dead or The Wolf Among Us. The ability to tell a coherent story is either not there among Japanese developers or simply not something that is valued by their customer base.

If Western games and Japanese games were books, Western games would be the type of book that is pretty ordinary but you might finish and Japanese games would be the type of books you might stomach a chapter or two but would never bother finishing.
 

Toxi

The Fallen
Oct 27, 2017
17,550
There is as much of a consensus as there is for gameplay.

Which is to say, none at all.
 

Borowski

Using an alt account to circumvent a ban
Banned
Jun 24, 2018
1,068
No consensus here.

In terms of style or soundtracks it would be an easy pick, though.
 
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