Except Wii IR motion controls for shooters were ever more precise than Gyro.
Generally speaking, IR is worse across the board, compared to DualAnalog+Gyro. Wii IR is less quick, less precise, and less accurate. Sure, it's intuitive, and it feels good, but I think people continue to overstate its quality even now. Here's a collection of facts about Wii-style IR aiming that make it the lesser of the two motion control options for shooters:
- motion response times are less immediate than gyro
- Wii Remote IR sensors operate at at a 1280x720 resolution, which was fine when it was used for bounding-box style camera control systems in 480p FPS games, but less precise for controlling high-resolution games
- Wii Remote IR has a limited range - point too far up, down, or to the side (do anything that makes it so that the IR camera loses view of the sensor bar) and you lose all control over your aim for a moment. Gyro doesn't have that problem. I can make minuscule adjustments or extreme, 90 degree wrist twist style adjustments without worry.
- When using IR to control a shooter, the on-screen location of your cursor
also determines your turning speed through a bounding box system, which makes it so that tracking moving targets becomes an exercise in juggling your screen position and your crosshair position simultaneously.
- Due to the nature of the bounding box system, it is more difficult to quickly and accurately orient your camera than even with an analog stick, and the accuracy of being able to
point your crosshair at enemies... is offset by the fact that aiming your crosshair anywhere
besides the center of the screen will generally cause camera movement that necessitates further adjustment to aim.
I played all the great Wii shooters to death. I spent time on Youtube back in the day watching people play, among other games, Conduit 2 and MW Reflex on Wii to pick up playstyle tips. I've never, not once, seen anyone play so well with a Wii Remote that they had convinced me that it's the excellent, unchallenged, mouse-level FPS input device it had been made out to be. The caveats are too great.
You can do stuff like this with DA+Gyro.
Not a single time since 2007 has anyone on the internet been able to show me an example of Wii IR pointing being used with this degree of accuracy and speed in a shooter game. The best I've ever seen were TCon2 players who overstated their skill with IR because they were on that console wars stuff back in the day (best FPS control scheme!! even better than a mouse!!) and because they had apparently never used a mouse to play a video game. And even those videos were kind of just jokes. Dudes looked like they were swimming through an atmosphere made of lite jello. Getting killed left and right by classic controller users, but - wow o damn! - dude got a headshot or two that he wouldn't have gotten if he were forced to play with dual analog... guess that means IR is the best around? ¯\_(ツ)_/¯
I've given this way too much thought