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jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,082
It's essentially confirmed that there is a post-game region and dungeon(s) where the final-final boss music will be employed.

It just hasn't been found yet. We even know its name.
I think this is wishful thinking. As you play through the game, you can look at the world map and see regions you haven't unlocked yet, which are covered in a fog of war but connected to the rest of the world via roads. When you've beaten all eight stories, as I have, the world map will basically all be unfogged. There are no dangling roads or secret regions to find as far as I can tell. I even spent some time poking around some of the perimeter areas to try to find one.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,496
You replied before I edited, But i understand that. Sorry it didn't resonate with you like you'd hope.
I do hope you find something and manage to beat your depression as well.

Personally, I'm still excited for it, but I'm more of a "if the battle system is fun, I'm in" type of guy. Story and stuff, while a great bonus if it's great is a huge secondary for me.

Hey, it's cool, I didn't feel like you were attacking me. I hope you end up enjoying it once you get it in hand. I might still wind up GameFlying it later in the summer just to have something to play, but my desire to go out and grab it is pretty much gone, especially since money is ultra-precious right now. Impulse buys are kind of not an option.
 

Geg

Member
Oct 25, 2017
5,536
Is really really strange how little information we have regarding the secret content in the game considering that there's lots of reviews out there.
Normally this kind of stuff would be considered a spoiler lol. But I guess people are really antsy about this game for some reason and want to know everything before going in
 

ThankDougie

Banned
Nov 12, 2017
1,630
Buffalo
This thread.

giphy.gif

A+ post, would watch again.
 

Saint-14

Banned
Nov 2, 2017
14,477
I think this is wishful thinking. As you play through the game, you can look at the world map and see regions you haven't unlocked yet, which are covered in a fog of war but connected to the rest of the world via roads. When you've beaten all eight stories, as I have, the world map will basically all be unfogged. There are no dangling roads or secret regions to find as far as I can tell. I even spent some time poking around some of the perimeter areas to try to find one.
What is there to do in the areas that were fogged though? They can't be just empty.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
Having the same person bringing negativity to every single Octopath Traveler thread. It's just good that they are no longer a mod so I can put them on ignore.
If these people explain why they aren't happy with the final game (even if almost nobody from here played it), I don't think it's a bad thing, we're here to talk games.

I remember when I was every day criticizing NNK2 on the OT (explaining in detail why I didn't like the game) and some people were angry at me. If you wanted to like a game and the final product is not what you expected, it's fair to EXPLAIN what you wanted from the game or what elements are not as good as you expected. Another different thing is calling games "garbage", these are the kind of posts that we need to criticize.
 

Yasuke

Banned
Oct 25, 2017
19,817
What does sensitivity have to do with anything? It was just a suggestion.

It was a suggestion based on an assumption.

I didn't just read Jason's. I only commented on it because a) my taste aligns with his a lot and b) a lot of his critiques came up in the other reviews, those other reviewers just didn't mind them as much, if at all.

And I mentioned sensitivity because a few people here are being kinda weird about anything slightly resembling disappointment in the game.

I don't think the game is bad, and I haven't seen anyone else say that here either. I just don't think it's for me, and I'm bummed about that.
 

'3y Kingdom

Member
Oct 27, 2017
4,494
I don't quite understand how this game is receiving good to great reviews from the majority of outlets, and yet from the many pages of this thread, it would seem like the game is bad. All it took for me was the demo and I was sold on this, reviews be damned, but it is reassuring that most seem very positive about it. I will say, the lack of interaction between the party when experiencing one of the characters story arcs is the only thing that bums me out on this game. Everything else seems very solid though, so I'm definitely just as hyped as ever to start in on it when it arrives tomorrow.

The game sounds great overall, but there are some aspects that could understandably turn a lot of people off (repetition, potential grinding, lack of an overarching narrative, etc.). Frankly, people (not you) boiling down an 85 Metascore as being "great reviews" is about as helpful as those using an 85 to bash the game. The score is just a number; the review text is what's actually informative.
 

Disclaimer

Member
Oct 25, 2017
11,459
I think this is wishful thinking. As you play through the game, you can look at the world map and see regions you haven't unlocked yet, which are covered in a fog of war but connected to the rest of the world via roads. When you've beaten all eight stories, as I have, the world map will basically all be unfogged. There are no dangling roads or secret regions to find as far as I can tell. I even spent some time poking around some of the perimeter areas to try to find one.

It's perplexing and intriguing, to be sure, but we do know its name, and also that there won't be DLC, so I'm unsure of an alternative, given that the musical tracks made it to the OST and weren't cut content.
 

cgatto

Member
Feb 9, 2018
2,672
Canada
Can't wait to fire this up tomorrow. Reception is right in line with what I figured it would be. I skipped out on demo #2 so I could go into it as new as possible.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,496
I for one am shocked to see PlanetSmasher cling on to the Kotaku review. Shocked!

You obviously weren't feeling this game from the start, it's just silly trying to make it out you had great hopes for the game now.

I didn't say I had great hopes for it. I had lingering hopes that my issues with the demos would be resolved in the final game. Sometimes, that happens. Nioh's demos had some flaws that the full game ironed out, for example. This time, it didn't happen.

As for the review choices, I'm not interested in knowing how good or how bad a bunch of people I don't even know think a game is. I'm interested in what's in the game. That's the part of a review that matters to me. Scores mean nothing, it's about the content itself. And none of the reviews I've said mention anything to the contrary of what Jason's said, they just liked the final product more, which is entirely their right as writers.

It might be a great game, but the specific flaws Jason cited are dealbreakers to me personally. I'm allowed to feel that way.
 

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,317
I think this is wishful thinking. As you play through the game, you can look at the world map and see regions you haven't unlocked yet, which are covered in a fog of war but connected to the rest of the world via roads. When you've beaten all eight stories, as I have, the world map will basically all be unfogged. There are no dangling roads or secret regions to find as far as I can tell. I even spent some time poking around some of the perimeter areas to try to find one.
You said Nintendo told you there was some post game? It's out there some where then unless they lie
 
Apr 21, 2018
6,969
As someone who has been following this game since the get-go, but known it's not my type of game and never planned to buy it (and even played the demo), I'm quite surprised by the scores. I expected high 70s, low 80s. It sits at 85 on MC with a big handful of 90s. It's outscoring XC2.

It seems overall people are really happy with it. I watched a couple of reviews and it's clear what the game's strengths and weaknesses are.

If you ask me, someone who isn't very into JRPGs or RPGs, I'm surprised so many take issue with the 8 stories not coming together. It's a stylistic and narrative choice of the developers. Seems like the game has more of a short-story approach. I'm really surprised this a deal-breaker for so many. It would be nice to see them come together I guess, but the devs chose the direction they want to go in.

The game is going to sell a million copies easily.
 

Fosko

Member
Oct 27, 2017
1,955
I think this is wishful thinking. As you play through the game, you can look at the world map and see regions you haven't unlocked yet, which are covered in a fog of war but connected to the rest of the world via roads. When you've beaten all eight stories, as I have, the world map will basically all be unfogged. There are no dangling roads or secret regions to find as far as I can tell. I even spent some time poking around some of the perimeter areas to try to find one.
Even if there's no secret region, there are no post game/extra bosses or dungeons?
 

cgatto

Member
Feb 9, 2018
2,672
Canada
It was a suggestion based on an assumption.

I didn't just read Jason's. I only commented on it because a) my taste aligns with his a lot and b) a lot of his critiques came up in the other reviews, those other reviewers just didn't mind them as much, if at all.

And I mentioned sensitivity because a few people here are being kinda weird about anything slightly resembling disappointment in the game.

I don't think the game is bad, and I haven't seen anyone else say that here either. I just don't think it's for me, and I'm bummed about that.
Fair enough
 
Oct 25, 2017
9,053
I think this is wishful thinking. As you play through the game, you can look at the world map and see regions you haven't unlocked yet, which are covered in a fog of war but connected to the rest of the world via roads. When you've beaten all eight stories, as I have, the world map will basically all be unfogged. There are no dangling roads or secret regions to find as far as I can tell. I even spent some time poking around some of the perimeter areas to try to find one.

What % are your Region banners at? Have you done many of the sidequests?
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,082
What is there to do in the areas that were fogged though? They can't be just empty.
The world map is sort of composed of three rings, like an onion. The innermost ring is the loop of cities where all the Chapter 1s take place, and then surrounding that is another loop of cities where Chapter 2s and 3s take place, and then surrounding that are high-level areas where Chapter 4s take place.
 

Deleted member 32018

User requested account closure
Banned
Nov 8, 2017
7,628
XV got scores similar to what Octopath is getting right now. XV is a good game and so is Octopath. Don't see the reason why people have to always constantly bring down FFXV in unrelated threads.

I do like FFXV btw, I thought that was obvious from my avatar? I just think it's a little hypocritical stating the flaws of this game over and over when those same people gloss over major flaws with other games. I agree FFXV is good and it looks like OT is too.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
It's perplexing and intriguing, to be sure, but we do know its name, and also that there won't be DLC, so I'm unsure of an alternative, given that the musical tracks made it to the OST and weren't cut content.
But aside from the ??? tracks in the OST, there's some official statement about the secret area and bosses? All what I've read about the "interconnected stories" is more about some details here and there about lore.
 

Yasuke

Banned
Oct 25, 2017
19,817
In the comment section he said he wouldn't recommend playing Xenoblade 2 but it was one of my favorite games last year just different opinions.

I wasn't crazy about Xenoblade 2.

So ignoring his review might work for you, but I've got a bit more reason to listen to what he has to say. Just how these things go.
 

Enforcer

The Fallen
Oct 27, 2017
2,960
So it's more of a spiritual successor to Bravely Default? Please tell me you don't repeat the same scenarios 8 times with very little changes. That's my worst nightmare.

I think I'm gonna hold off and wait. There's too many games I'm playing right now
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,082
You said Nintendo told you there was some post game? It's out there some where then unless they lie
No, Nintendo told me there was some sort of postgame content. They didn't offer any details, nor could they say how you access it. It could be a cut-scene, could be a dungeon, could be a boss -- I have no idea.
 

Saint-14

Banned
Nov 2, 2017
14,477
The world map is sort of composed of three rings, like an onion. The innermost ring is the loop of cities where all the Chapter 1s take place, and then surrounding that is another loop of cities where Chapter 2s and 3s take place, and then surrounding that are high-level areas where Chapter 4s take place.
So you're saying you explore most of the world through the stories or I'm reading wrong?
 

Crazyorloco

Member
Dec 12, 2017
1,260
Same. A lot of the character art involves everybody being together. The expectation that this would actually happen at some point was kind of planted from the beginning. The fact that it doesn't is a huge fucking bummer, and an actual dealbreaker for me.

vlcsnap_2018_06_11_13h19m49s827.0.jpg


De3JJ5ZXUAA5goc.jpg


Octopath_Traveler_character_guide.0.jpg

To be fair were they suppose to show just one character? I don't mind that the stories don't intertwine much. If they all came together to defeat some evil it would sound like a lot of rpgs already out.

I do hope they're planning on adding extra chapters to the game. Or one extra character.
 
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BlackJace

The Fallen
Oct 27, 2017
5,450
Tedium is a valid complaint for video games, but sometimes I feel that it's unfairly levied against (J)RPGS.

The formula of these games are as tried and true as it gets.
  • Meet a group of characters
  • Battle random trash enemies and get stronger throughout the course of the game
  • Traverse dungeons and solve puzzles
  • Plot stuff
  • Battle bosses that serve as stat checks
  • Battle the final boss
What's the tedium here? That you have to fight a great number of battles to get stronger? If that's the case, then I'm inclined to believe you have a problem with the genre as a whole.
 

NameUser

Member
Oct 25, 2017
13,980
Will pick it up. The short story structure is a plus for me. Do we really need another JRPG about saving the world and friendship?
 

Deleted member 15538

User requested account closure
Banned
Oct 27, 2017
3,387
Does it at least have highs and lows to end up with 85? NNK2 had none of those, it's not bad but not interesting at all either.
 

Kureransu

Member
Oct 25, 2017
632
Having the same person bringing negativity to every single Octopath Traveler thread. It's just good that they are no longer a mod so I can put them on ignore.
To be fair there is nothing wrong with a critical viewpoint. I don't think PS was disrespectful in any of his (i think he's a he) qualms with the game, and apparently he's not alone in his feelings. We need the balance, so that meltdown don't happen when it inevitably scores lower than everyone had hoped and dreamed for....
there is no need to be disrespectful to him or anyone else who may not agree with the quality of the game.

The point of the review threads is to find the commonalities between multi reviewers both good and bad, for you to either get an idea what to expect or make a sound judgement on based of your play taste. The arbitrary number associated with (no offense) does nothing more but give you maybe an incentive to look into the game a bit more, but definitely not to flat out judge a purchase on.
 

Disclaimer

Member
Oct 25, 2017
11,459
But aside from the ??? tracks in the OST, there's some official statement about the secret area and bosses? All what I've read about the "interconnected stories" is more about some details here and there about lore.

Well, Jason said Nintendo officially told him that there was postgame content, but not how to find it.

There isn't "official confirmation" for the secret area itself, but we know its name from datamining, and that there are climactic musical tracks on the OST that are unused in the eight personal stories.

The Endlands.
 

Nothing

Member
Oct 30, 2017
2,095
I don't wanna dog pile on Jason/Kotaku because his experience seems mostly reasonable but, man wtf does "All the dungeons are the same, you have one main path and spit paths off for chests" even mean? That describes about 95% of all JRPGs, especially ones that are trying to hearken back to the heyday of the genre. I played 3 dungeons in the demo and they really didn't seem "exactly the same" but I guess when you boil them down like that maybe they are? Weird.

In any case the reviews seem pretty much exactly what I expected, so I'm still in for this. Can't wait to play.
It means that the level design could have been better. Levels are not as dynamic as they could be. Chests are hidden in plain sight on forking paths, instead of having several interesting secrets and hidden paths with hidden chests to discover.

I understood what he meant. The level design is not as good as it is in FF6.
 

Seth_M

Editor Man
Verified
Oct 30, 2017
10
The post-game content are
4 shrines with extra job-classes, which require at least level 50 (but I haven't been able to beat them), as well as an area with a level 58 danger area.
I found them exploring the map in my playthrough. You could conceivably beat them without beating the game if you level high enough, so it's more like "post-game" content. Basically,
insanely hard areas and bosses.
 
Oct 31, 2017
14,991
Higher average than I was expecting honestly, since this pretty much seems like a SaGa game. I'm still butthurt that SE didn't have this studio create a high budget 3D RPG/Bravely sequel. Oh well lol congrats to everyone else