Zombie U?You don't do that in Souls games... you just collect your souls from a bloodstain where you died. Hollow Knight invented the fighting-yourself-to-get-your-loot-back mechanic. :P
Zombie U?You don't do that in Souls games... you just collect your souls from a bloodstain where you died. Hollow Knight invented the fighting-yourself-to-get-your-loot-back mechanic. :P
SotN really isn't a very hard game, especially if you farm for some of the really strong stuff. But even without it.
Team Cherry said:William_TeamCherry
11 points·11 months ago
I didn't actually play Dark Souls until well into development (actually I got stuck in crystal land, still have to go back and finish it), on the design side the inspirations were older games like Zelda 2, Faxanadu, Super Metroid, Aria of Sorrow - stuff like that. Personally, my experiences with stuff like Pikmin, Paper Mario and Zelda also influenced the way I approached building the game.
Ari_TeamCherry
10 points·11 months ago
I really liked Demon's Souls quite a lot, when that game out, and I'd played a few of the King's Field games before that, though I'd not completed them.
As William mentioned, for Hollow Knight, our main references were older games.
I tend to think that the modern trend of comparing games to Dark Souls is really just players saying 'This game is like older games,' possibly without realising it. Lots of modern players haven't played many of those classic games, and Dark Souls is the recent game that embodies those classic design qualities.
That was my first thought as well... I'm 90% sure I had to kill my previous self as a zombie to get my gear back.
So have you played other Metroid games or IGAvania games? Because it's weird to say it's your favorite metroidvania but you've never played the two namesake games ...
Well, prepare to have your mind blown. Incredible game. I wish I could experience the game for the first time again.
Yeah, to be honest, after finishing Hollow Knight, I have been wanting to play Super Metroid again, but I want to play it on the Switch.Lol I know. It is my gaming shame:/
Stop hyping me! I need these games on Switch ASAP :D
It's been a while since I played early game, but I do recall Greenpath being second, indeed. I'm pretty sure you get an essential traversal item there too (I think the air dash). You won't get far without that item.don't you need to go to Greenpath first to get access to Fungal Wastes and Fog Canyon? It's been a while since I played it. Greenpath should be the second area you go to. The path leading away from the first boss fight practically spits you out in front of the door to Greenpath, and you pick up the ability required to get there along the way
Whaaaaat? No way. SotN is a brain-dead easy game. Super Metroid isn't that hard either. Hollow Knight is significantly more difficult, even without counting the optional side-content, and if you count those... then LOL.It's harder than many modern metroidvanias, but compared to Super Metroid and SotN, it's not hard at all :b
Is this a joke post? SM and SotN are some of the easiest "classic" games. The two (along with a handful of others) really kicked off the era where games were allowed to be easy instead of always being NES hard to get your money's worth. Hollow Knight is substantially harder than either.
Yes. Thank you both. HK is harder than any Souls games, tbh.100%. I don't think Hollow Knight's difficulty is a positive but it's objectively clearly way fucking harder than either Super Metroid or SotN.
I stand corrected. (Yet watch as no one will say that HK is a "Zombie U-like"... ;))
Not really, i played it back in 2000 and 100% everything with no guide. It's a beautiful game from an artstyle and music perspective, but it's extremely easy.We remember SotN as easier because it's such an old and popular game. Back in the day people got stuck in exploration and some bosses as well. HK is a bit more technical in the boss fights, but traversal is much easier.
Hasnt been around nearly as long. Axiom Verge still has more clout
Btw. team Cherry did play some of the Souls games, though apparently not that much:
It was thisWhich joke was that?
Anyway I do remember hearing that same thing, that this game was not inspired at all by Souls games. It was either in an interview or Reddit AMA or something, and they had said (I believe) they were mainly inspired by Metroid/Super Metroid and Zelda 1/2. The main "Souls" gimmick (dropping your geo at your body) was something I first recall from Diablo 2, though I'm sure it was in other games before that too.
You're right though that the way the lore is told and the way the NPC's stories unfold is pretty damn similar to Souls games. It could just stem from a similar "old school" design ethos, where story exposition is intended to be as minimal as possible so that's a way to really pack in as much lore and story into as little gameplay interruptions as possible.
The overall plot too is quite similar to Dark Souls too, at least in terms of the bad ending. Once you start working towards the good ending it diverges pretty heavily.
this game was so good, but it was barely in the Top 10 talks because that's how fucking good 2017 was. Even a game like Hollow Knight struggled against the masterpieces we saw that yearHaha, I exactly said this to my buddy yesterday.
2017 was the best year since atleast 2001!
It was this
Using "dark soul" and "berserk" in the same sentence seemed way too specific and on the nose to be a coincidence, haha.
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Aaah, that area makes far more sense now, thanks for clarifying.If I remember correctly, those messages were written by Kickstarter backers as a reward.
I mean ideally newer entries in a genre that are also 10/10s and considered better than the old classics could be recognized as superior, right?"Has a game that's not even a year and a half old dethroned 10/10 entries in decades long series that define their genres?"
The answer is no, OP, and you look silly even asking it.
It was this
Using "dark soul" and "berserk" in the same sentence seemed way too specific and on the nose to be a coincidence, haha.
But yeah I guess the other similarities could stem simply from the same inspirations. It's pretty curious and neat if so, I regard Souls games pretty hardly so to see such a small team make similar design decisions and pull them off so flawlessly without being inspired by them is awesome.
Probably depends on your age. Kids who weren't around for the release of the old giants aren't going to have that surge of nostalgia that helps solidify their place at the top of the heap.
Plus, hollow knight has a weird aesthetic that is not as pleasing.