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HeRinger

Member
Oct 28, 2017
4,303
After about 4~5 hours in Hollow Knight, I think it has the potential to reach the top Metroidvanias for me, though I think both Super Metroid and SotN were already surpassed by games in their series anyway. I think my favorite Metroidvania so far is Dawn of Sorrow.

Anyway, I'm still worried that 30 hours might be too much for the genre, but we'll see. After playing Samus Returns (which I liked) I appreciate how good the bosses are in Hollow Knight. Not only they look adorable, but are also super fun to beat. I died almost 10 times to a girl with a spear, but it was never frustrating because the controls are so tight that I always knew I could beat her in the next try. I think good combat and tight controls is what HK does best.

One aspect I don't think Hollow Knight will be able to top Castlevania or Metroid is the soundtrack. It's not bad, but it doesn't come close to those.
 

zoukka

Game Developer
Verified
Oct 28, 2017
2,361
SotN really isn't a very hard game, especially if you farm for some of the really strong stuff. But even without it.

We remember SotN as easier because it's such an old and popular game. Back in the day people got stuck in exploration and some bosses as well. HK is a bit more technical in the boss fights, but traversal is much easier.
 
Oct 25, 2017
4,956
I don't know that I would expect it to dethrone at least Super Metroid. That game has staying power and is constantly on people's minds due to

1. The comparisons and inspirations drawn between it and some modern games, and
2. GDQ
 

TSM

Member
Oct 27, 2017
5,823
I don't know that it's possible for a game in that genre to gain the same mind share these days. The amount of games available is exponentially larger than that time. Games that don't explode in popularity are basically invisible to the vast majority of people now.
 

Fifstar

Member
Oct 27, 2017
246
Btw. team Cherry did play some of the Souls games, though apparently not that much:

Team Cherry said:
William_TeamCherry

11 points·11 months ago


I didn't actually play Dark Souls until well into development (actually I got stuck in crystal land, still have to go back and finish it), on the design side the inspirations were older games like Zelda 2, Faxanadu, Super Metroid, Aria of Sorrow - stuff like that. Personally, my experiences with stuff like Pikmin, Paper Mario and Zelda also influenced the way I approached building the game.

Ari_TeamCherry

10 points·11 months ago
I really liked Demon's Souls quite a lot, when that game out, and I'd played a few of the King's Field games before that, though I'd not completed them.

As William mentioned, for Hollow Knight, our main references were older games.

I tend to think that the modern trend of comparing games to Dark Souls is really just players saying 'This game is like older games,' possibly without realising it. Lots of modern players haven't played many of those classic games, and Dark Souls is the recent game that embodies those classic design qualities.
 

Rangerx

Member
Oct 25, 2017
5,499
Dangleberry
Not even close me and my mates love merroidvanias and while Hollow knight is a great game none of us place it above those two games, especially SoTN.
 

SweetBellic

Member
Oct 28, 2017
4,414
I really enjoyed my time with Hollow Knight. It has all those epiphany moments you expect from a "metroidvania" along with a great soundtrack and atmosphere... but these elements are just not as good or fresh as that were in Super Metroid. The cutesy artstyle is serviceable but not ideal for me; the environment in Super Metroid feels much more bleak and oppressive and the enemies more menacing. And the soundtrack is second to none. Hollow Knight is definitely runner up for me though.
 

.exe

Member
Oct 25, 2017
22,241
HK is great, but it's no SotN for me. I like the difficulty curve and bosses in HK more than SotN's, but the latter just has such beautifully rendered and diverse areas as well as fantastic overall atmosphere. As impressive as they were, HK's areas were too samey and monotone for my liking.
 

Vaibhav

Banned
Apr 29, 2018
340
Is that possible??

I am yet to play Hollow Knight but how to dethrone Super Metroid? Its like dethroning Chrono Trigger.

You cannot dethrone perfection.
 

olubode

Member
Oct 28, 2017
1,904
This was my favourite game last year and I immediately double dipped on Switch. It's a gawddamn masterpiece. I won't speak on SOTN as I've never given that game my full attention. But to Super Metroid? No. SM is still the best in class IMHO.
 
Last edited:
Nov 1, 2017
1,365
Personally Super Metroid and Ori are both at the top of the pile, I honestly couldn't pick one over the other and I think they are different enough games that its not a like for like situation anyway. SotN is third and Axiom Verge, HK etc are all nipping at their heels. My fondness for Ori may fade in time especially if the sequel is better in pretty much every way but I don't think anything will dethrone SM for me.
 

Blackie

Member
Oct 25, 2017
1,643
Wherever

Azriell

Member
Oct 27, 2017
1,109
I'm now 8 hours in to HK and I'm not convinced that the game will surpass SM/SotN.

HK's art is excellent but I prefer the pixel art of Metroid/Castlevania, and in particular I love the hostile alien world atmosphere of Super Metroid. HK's combat is superior to Metroid and likely superior to any Castlevania (too early to say). HK's exploration and world design are very good and some of the best in the genre, but are much weaker than either SM or Metroidvania Castlevanias. I play mostly in handheld mode with low sound, so I can comment on sound.

For me, the most important element of a Metroidvania is the world design and exploration. For that reason alone I don't think HK will surpass these other classics. It does have excellent controls and fun traversal mechanics that help, but there's just not enough interesting things in the world (so far).

I would say HK is one of the best Metroidvanias to date, though. Even if it isn't the best, it's still better than almost every other Metroidvania I've ever played.
 
Oct 25, 2017
7,987
México
Lol I know. It is my gaming shame:/



Stop hyping me! I need these games on Switch ASAP :D
Yeah, to be honest, after finishing Hollow Knight, I have been wanting to play Super Metroid again, but I want to play it on the Switch.

I will wait until September (release date for the paid online service) and see if they offer Super Metroid for sale or something.
 

Roubjon

Member
Oct 25, 2017
2,278
I like Hollow Knight far more than both those games. They all excel at different things though, so saying one is objectively better than the other is silly.
 

Vanillalite

Banned
Oct 25, 2017
7,709
I think DoS > AoS > SotN

Super Metroid is kind of a different feel than Vania. Hollow Knight feels more like Vania than Metroid.

Don't forget about Ori though. I think until Hollow Knight it was the best Metroidvania of the decade. They are neck and neck.
 

Kafkaswaffle

Member
Oct 27, 2017
708
While HK is a very entertaining game, it has too many things holding it back in my opinion. Especially in the last 10 hours or so it was very repetitive and tedious for me. Traversing the world once you explored it is not very fun.

SotN on the other hand is just fantastic.
 

NaDannMaGoGo

Member
Oct 25, 2017
5,967
I don't think SotN and SM have bosses as handsome as this man:

2lrJ5FI.jpg

And that's not even his final form!
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,362
don't you need to go to Greenpath first to get access to Fungal Wastes and Fog Canyon? It's been a while since I played it. Greenpath should be the second area you go to. The path leading away from the first boss fight practically spits you out in front of the door to Greenpath, and you pick up the ability required to get there along the way
It's been a while since I played early game, but I do recall Greenpath being second, indeed. I'm pretty sure you get an essential traversal item there too (I think the air dash). You won't get far without that item.

Greenpath is lush and beautiful, too, and should immediately dispell the idea that it's all dark gloomy caves.

It's harder than many modern metroidvanias, but compared to Super Metroid and SotN, it's not hard at all :b
Whaaaaat? No way. SotN is a brain-dead easy game. Super Metroid isn't that hard either. Hollow Knight is significantly more difficult, even without counting the optional side-content, and if you count those... then LOL.

Hell, HK's optional content is so brutal that I'm actually considering giving up on some of it (I cleared the White Palace, but I can't see myself ever beating Nightmare King Grimm or the Trial of the Fool).

Is this a joke post? SM and SotN are some of the easiest "classic" games. The two (along with a handful of others) really kicked off the era where games were allowed to be easy instead of always being NES hard to get your money's worth. Hollow Knight is substantially harder than either.
100%. I don't think Hollow Knight's difficulty is a positive but it's objectively clearly way fucking harder than either Super Metroid or SotN.
Yes. Thank you both. HK is harder than any Souls games, tbh.

I stand corrected. (Yet watch as no one will say that HK is a "Zombie U-like"... ;))
 

Deleted member 9486

User requested account closure
Banned
Oct 26, 2017
4,867
I need to play more, but for me it's not close to those. It's not nostalgia either as I have an ongoing Super Metroid playthrough on my SNES classic currently.

For me the difficulty off Hollow Knight, the soulsborne like money system etc. just add an air of frustration I don't like and I'm not enjoying the combat as much as SM or SOTN. Beautiful game though.
 

TheMan

Banned
Oct 25, 2017
3,264
Probably depends on your age. Kids who weren't around for the release of the old giants aren't going to have that surge of nostalgia that helps solidify their place at the top of the heap.

Plus, hollow knight has a weird aesthetic that is not as pleasing.
 

bottledfox

Avenger
Oct 28, 2017
1,576
Super Metroid and SOTN are notable for codifying a subgenre of action-adventure games. Hollow Knight is a great game in said subgenre, but the only way I see it getting a similar level of popular acclaim is by achieving blockbuster success. Dark Souls, Metroid Prime, and Arkham Asylum are good examples of past games clearing that bar, but they're all innovative 3D games.
 
Dec 6, 2017
10,991
US
Yes. Thank you both. HK is harder than any Souls games, tbh.

It most certainly is and for me that's been one of its downfalls I have to say.

Either way, I've played a lot of Metroidvanias and there's no way any of them have come close to HK's 'Souls Marketing Meme' difficulty.

PS: If La Mulana is considered a Metroidvania, I haven't played that but I keep reading it's absurdly hard.
 
Oct 28, 2017
1,156
Super Metroid is still king, both in influence and in game design. It's much shorter than hollow knight but its design is just perfection. Symphony of the night is more influential than hollow knight, but Hollow knight is a superior game without a doubt in my eyes.

Hollow knight is the best game I've played this year, and the second best I've played on switch (after BoTW). Truly a remarkable game. One that absolutely nails that feeling of isolation with impending terror around every corner, mixed with the thrill of exploration. Not to mention the god tier boss fights.
 
Oct 28, 2017
1,156
We remember SotN as easier because it's such an old and popular game. Back in the day people got stuck in exploration and some bosses as well. HK is a bit more technical in the boss fights, but traversal is much easier.
Not really, i played it back in 2000 and 100% everything with no guide. It's a beautiful game from an artstyle and music perspective, but it's extremely easy.
 

Nere

Member
Dec 8, 2017
2,147
Btw. team Cherry did play some of the Souls games, though apparently not that much:

I find that really hard to believe when the story is almost a rip off from Dark Souls. I wouldn't even call it inspired because some of the story elements are ripped straight off from Dark Souls (4 knights, the king, the infection - going hollow, the light - the fire etc.). Even some NPCs are exactly the same (Myla is the exact same character as Lucatiel). If you compare the lore and story to Dark Souls it's almost the same thing.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Which joke was that?

Anyway I do remember hearing that same thing, that this game was not inspired at all by Souls games. It was either in an interview or Reddit AMA or something, and they had said (I believe) they were mainly inspired by Metroid/Super Metroid and Zelda 1/2. The main "Souls" gimmick (dropping your geo at your body) was something I first recall from Diablo 2, though I'm sure it was in other games before that too.

You're right though that the way the lore is told and the way the NPC's stories unfold is pretty damn similar to Souls games. It could just stem from a similar "old school" design ethos, where story exposition is intended to be as minimal as possible so that's a way to really pack in as much lore and story into as little gameplay interruptions as possible.

The overall plot too is quite similar to Dark Souls too, at least in terms of the bad ending. Once you start working towards the good ending it diverges pretty heavily.
It was this
ZBg1Cgm.jpg

Using "dark soul" and "berserk" in the same sentence seemed way too specific and on the nose to be a coincidence, haha.

But yeah I guess the other similarities could stem simply from the same inspirations. It's pretty curious and neat if so, I regard Souls games pretty hardly so to see such a small team make similar design decisions and pull them off so flawlessly without being inspired by them is awesome.
 

Soul Unison

Banned
Oct 25, 2017
1,450
"Has a game that's not even a year and a half old dethroned 10/10 entries in decades long series that define their genres?"

The answer is no, OP, and you look silly even asking it.
 

Solrac

Member
Nov 4, 2017
243
I played the game when it was released on pc, and i admit it it's almost up there with SM and SOTN, but the lack of customization kills me, I mean, I know there as some kind of "medals" that gives you powers like, shields, increase health, etc...but through the entire game you are using the same weapon, the same appearance ( no new armor) and to me that's felt like i wasn't progressing at all... when i play SM or SOTN, i level up , get new weapons, new armor or capes, my character changes through the game...i don't know it's a completely different experience.
 
May 4, 2018
242
Hollow Knight is a great, great game (playing through it now) but it will not change the face of gaming like Super Metroid or SotN did. So...
 

steveovig

Banned
Oct 25, 2017
1,171
Not for me. I kinda stopped playing after things got a little difficult and never went back. I got stuck on a couple bosses and then Ys VIII came out and it hit the backlog. I'm not sure I want to go back and get frustrated again.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
If I remember correctly, those messages were written by Kickstarter backers as a reward.
Aaah, that area makes far more sense now, thanks for clarifying.
"Has a game that's not even a year and a half old dethroned 10/10 entries in decades long series that define their genres?"

The answer is no, OP, and you look silly even asking it.
I mean ideally newer entries in a genre that are also 10/10s and considered better than the old classics could be recognized as superior, right?

I prefer Super Metroid myself but that has nothing to do with its age or status as a genre defining game. It's just good.
 

Skittzo

Member
Oct 25, 2017
41,037
It was this
ZBg1Cgm.jpg

Using "dark soul" and "berserk" in the same sentence seemed way too specific and on the nose to be a coincidence, haha.

But yeah I guess the other similarities could stem simply from the same inspirations. It's pretty curious and neat if so, I regard Souls games pretty hardly so to see such a small team make similar design decisions and pull them off so flawlessly without being inspired by them is awesome.

I don't know for sure but I thought those ghosts' designs and their dialogue were Kickstarter backers rewards. Meaning certain backers got to design those ghosts and write the dialogue, so it wasn't Team Cherry who wrote that joke.

Edit: whoops hours late
 
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Deleted member 13560

User requested account closure
Banned
Oct 27, 2017
3,087
This is the best game in the genre for me. Great boss fights, fantastic level design, a huge amount of unique enemies, and very tight gameplay. I loved how some of the charms had unique synergy when paired together. The story and lore for the game was also very interesting and had a lot of thought behind it.
 

petran79

Banned
Oct 27, 2017
3,025
Greece
Probably depends on your age. Kids who weren't around for the release of the old giants aren't going to have that surge of nostalgia that helps solidify their place at the top of the heap.

Plus, hollow knight has a weird aesthetic that is not as pleasing.

SOTN and Super Metroid were also fortunate in the sense there was less competition and players spent more time in single player games, that were less in number, especially for that genre. But currently Metroivania genre is filled and new games arrive every few months. It will be much harder for HK to maintain its hype and popularity to the same degree.
 

Fei

Member
Oct 25, 2017
582
Hollow Knight is brutally hard to complete, which means I'm not very likely to want to go back and replay it. I usually do replays of SM and SOTN every few years, but I'm not sure this is one I'll really want to dig back into. It is a fantastic and rewarding game, but those are the kings for me.

I also think it's severely lacking in soundtrack compared to both. It's very atmospheric, but it's not particularly enjoyable to listen to.
 

signal

Member
Oct 28, 2017
40,199
Tried giving this another shot since I really disliked the first one. I'll say I dislike the actual gameplay less (well, the controls at least) but man this in no way touches SotN for me and I honestly don't see how it does for others, even not counting nostalgia. I know opinions and etc. and I'm really early in the game but even the early parts feel totally bland comparatively. The first couple of hours of Hollow Knight are pretty straightforward with a handful of enemies and a couple of area changes but overall the look and experience seems the same. Compare that with the SotN Richter intro, the noise those Wolf enemies make when you kill them, Death stealing all your weapons, getting a bunch of new equipment, the different areas and music.......DAMN.

Anyway again opinions etc. but I can't see this getting anywhere near SotN for me. I will say I still think the art style is mostly ugly but the character designs are ok. Overall aesthetic and area look though I still dislike.
 

Phabh

Member
Oct 28, 2017
3,702
Cross-posting from the OT.

I don't think HK beats SM. HK has too many small flaws and drawbacks:

- Lack of direction/story. It's never clear what the ultimate goal or destination are. There isn't enough landmarks that make an impression on you. No visual elements to tell you you'll need to return there.
- The power-ups have been done to death and are not very exciting nor fun to use. They are also too few and far between.
- Unfair difficulty spikes. You're never quite sure if you are at the correct strength level to tackle an area or a boss.
- Your power progression is very slow. You never feel like a badass.
- Poorly placed checkpoints. At least before each boss there should be a save point.
- The map upgrades (Quill, pins...) should have been standard features from the start. I bought all of them as soon as possible anyway.
- The map icons are not clear. Too many useless NPCs. Difficult to keep track of where the useful characters are as a result.
- Retrieving your soul when you die is a bad gameplay mechanic, a waste of time and doesn't bring anything of value except more stress. You are punished twice from dying.

Being and controlling Samus is just more cool and empowering overall.
HK is the first game in a long time matching the atmosphere of SM though, and that's no small feat.
 
Last edited:
Mar 17, 2018
2,927
I think I prefer Ori a bit more from this gen, and even Guac is different enough to be up there for me. It's up there for sure, but it ain't dethroning anything.
 

NLCPRESIDENT

Banned
Oct 25, 2017
5,969
Midwest
I bought Hollow Knight because of this thread..

This games not even better than Ori, let alone Super Metroid. I beat it, it was cool, but it's a few other games I liked better from this gen. The art style is just not my thing.

But what do I know, I like Apotheon *shrugs*