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Fastidioso

Banned
Nov 3, 2017
3,101
They should put it via firmware update for every game available and why not, also to handle the major UI stuff.
I don't understand why Sony needs of obvious suggestions by the others for new update like this...it's his job. I don't think it's unfeasible.
 

Fafalada

Member
Oct 27, 2017
3,065
Bit worried it'll split up the user base and skill levels, similar to k/m use on consoles, so I'm not really sure. Think for consistencies sake I'd probably just prefer most games stick to dual sticks.
It works best as an augment not the sole control scheme - basically think of how most PC games support mouse and controller simultaneously (so most of them are also Gyro Aim compatible now, which is really nice).
Steam should really make more noise about this tbh - it's a bit of a game changing feature for PC gaming.
 

Xion_Stellar

Member
Oct 25, 2017
3,260
What? Splatoon does not force you at all to use it o_O
I never singled out Splatoon I'm just speaking as a new Switch owner and so far Breath of the Wild has force me to fab about with Gyro controls in a few shrines (despite me not wanting to) and in Mario Odyssey they made it unnecessaryly harder to do that spinning move with Cappy if I don't use the Gyro/Motion control.
 
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Jonneh

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
I never singled out Splatoon I'm just speaking as a new Switch owner and so far Breath of the Wild has force me to fab about with Gyro controls in a few shrines (despite me not wanting to) and in Mario Odyssey they made it unnecessaryly harder to do that spinning move with Cappy if I don't use the Gyro/Motion control.
I don't believe Mario or Zelda force gyro aiming. There's some motion puzzles for sure but that isn't the basis of the topic.
 

Naner

Member
Oct 27, 2017
3,012
Yes. I'd give Horizon another shot if they patched in gyro aiming. It's what put me off the most about it after playing BotW. I also would've liked it for axe-throwing in God of War.
 
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Sander VF

The Fallen
Oct 28, 2017
25,913
Tbilisi, Georgia
I never singled out Splatoon I'm just speaking as a new Switch owner and so far Breath of the Wild has force me to fab about with Gyro controls in a few shrines (despite me not wanting to) and in Mario Odyssey they made it unnecessaryly harder to do that spinning move with Cappy if I don't use the Gyro/Motion control.
When people say they want Gyro on PS4, they are talking about gyro assisted aiming.
 

Braaier

Banned
Oct 29, 2017
13,237
I didn't care about gyro-aiming until I played Uncharted: Golden Abyss on PlayStation Vita. Since then, I've been converted and am confident that adding it into other games would be a pro for any shooter. It is too bad that more devs don't add it.
Oh damn. I didn't know that game had gyro aiming! I wonder if Bend will include it in Days Gone?

But yes, more games need gyro aiming. Kind of surprising that PS4 games don't have it, especially the same games that are available on the Switch and do have it!
 

bionic77

Member
Oct 25, 2017
30,888
I was sold on it after using if for a few hours in Zelda.

It's definitely a step up from standard dual analog.
 

Ehoavash

One Winged Slayer
Member
Oct 28, 2017
7,232
Gyro aiming blows in splatoon 2. Alright in Zelda but for shooters i Absolutely hate it.

But having options is good for those who can't aim
 

AfropunkNyc

Member
Nov 15, 2017
3,958
Horizon was going to be a reason for me to get a ps4 last year, cause i thought it had gyro in it. I was disappointed to find it didnt have it. Steam controller spoiled me.
 

Pargon

Member
Oct 27, 2017
11,969
Bit worried it'll split up the user base and skill levels, similar to k/m use on consoles, so I'm not really sure. Think for consistencies sake I'd probably just prefer most games stick to dual sticks. It's not exactly a bad thing if in competitive games everyone is on a level playing field. Or at least as many people as possible.
Considering that every standard controller for the system has it built in, I don't see how it would split up the user base.
What it would do is raise the skill ceiling for the game, and that's something the matchmaking system should take care of anyway.
Many console gamers seem absolutely terrified of raising the skill ceiling for some reason though, as if skill-based matchmaking wasn't already being used by games.
They should put it via firmware update for every game available and why not, also to handle the major UI stuff.
Unfortunately having the Gyro emulate the right analog stick input in games doesn't work that well for most of them due to acceleration, limited sensitivity, 'sticky' aiming, and other aim assists that games have built in to try and make analog sticks feel better to use.
It may still be better than nothing at all in some games though.
I never singled out Splatoon I'm just speaking as a new Switch owner and so far Breath of the Wild has force me to fab about with Gyro controls in a few shrines (despite me not wanting to) and in Mario Odyssey they made it unnecessaryly harder to do that spinning move with Cappy if I don't use the Gyro/Motion control.
Motion controls; i.e. 'waggle' are bad. Those shrines in Breath of the Wild, and requiring you to shake the controller in Mario Odyssey instead of pressing a button for certain actions was terrible.

Gyro aiming is great (and optional).
My preference is for Gyro aiming to activate when aiming down the sights - though some people like to have it active all the time.
Splatoon's restriction on aiming with the analog stick, forcing you to use the gyro for vertical aiming is not something that I like.
I actually thought that Zelda's implementation of gyro aiming on the Wii U and Switch was fairly poor, as its sensitivity is linked to the analog stick sensitivity, it seemed to have a fairly large deadzone, and it lacks the haptic feedback that you get with the Steam Controller.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,503
Yes. The gyro is greta in Gravity Rush for aiming. not just for Wolfenstein 2 or Doom but for The Evil Within 2. The funny thing is the tools for PC allow that:



Also for peeking on the corners for Outlast that i could set up using DS4Windows.
 

Boiled Goose

Banned
Nov 2, 2017
9,999
Sure. I think it's best as an additional option rather than being required, but I can't see any downside to implementing it.

I guess with Switch, one concern for multiplayer is that there are some controllers that don't support waggle, but since every console ships with waggle capable controls it's a minor concern.

Are there any PS4 controls that don't support waggle? Obviously the default DS4 does, but what about third party controllers?

Even if it could potentially have an imbalancing effect, it would still be worth adding imo.

Pro controller has gyro.

Also gyro isn't "waggle"
 

LewieP

Member
Oct 26, 2017
18,091
Pro controller has gyro.

Also gyro isn't "waggle"
These licensed controllers do not.

imObksJ.jpg


and it is.
 

Ehoavash

One Winged Slayer
Member
Oct 28, 2017
7,232
To all those that don't like gyro aiming, what is it you actually hate about it? Legit question

Atleast for splatoon 1/2 I felt like using gyro controls felt like rubbing your tummy while patting your head. Why can't there be full gyro controls instead of just vertical? It made my first week with the game so awful since a friend kept telling me to keep sticking with gyro. But nope after that I was done and now enjoy splatoon 2 motion freeeeeee :)
 

EmSeta

Member
Oct 29, 2017
46
I'm currently playing Wolfenstein 2 docked on Switch with the Pro Controller, and man, the fine tuning made possible by the gyro aiming is fantastic.

It's a real mystery why all FPS games don't support this feature.
 

Moosichu

Member
Oct 25, 2017
898
It really sucks that PS4 games don't often support Gyro aiming. Especially as PSVita had games with some of the best implementations of it.
 

Deleted member 26837

User requested account closure
Banned
Oct 30, 2017
431
Yes. I use ds4 gyro aiming on PC games as is, since steam made it easy to do.

What what whaaat!? Using PS4?! Teach me sensei!

Gyro aiming blows.

Do not get the appeal at all. I find it miserable in Splatoon .

I had to convinve people to use it on the Vita a few years ago. When you get, you get it and can't really stop wishing for it in all games. Of course I can play perfectly fine without but they are amazing after you find your sweet spot. Tweak and learn. It's not immediately intuitive like everything related to new control methods.
 

Adamska

Banned
Oct 27, 2017
7,042
I don' see the value of adding an option just to have it. Would rather devs focus on options that enhance accessibility rather than a gimmick way of aiming.
 

Deleted member 8752

User requested account closure
Banned
Oct 26, 2017
10,122
I've been playing dual analogue since Halo 1 but after getting accustomed to gyro enhanced aiming I can't go back. If DS4's gyro sensors are really as accurate as Nintendo's then the PS4 player base is being woefully underserved by devs not offering it as an option in games.
 
Oct 25, 2017
3,721
Atleast for splatoon 1/2 I felt like using gyro controls felt like rubbing your tummy while patting your head. Why can't there be full gyro controls instead of just vertical? It made my first week with the game so awful since a friend kept telling me to keep sticking with gyro. But nope after that I was done and now enjoy splatoon 2 motion freeeeeee :)
wat

It is full controls.
Up down left right, diagonally, gyro don't give no shits.
You just can't adjust vertically with the stick, because you're not supposed to aim with the stick, only look around.
What what whaaat!? Using PS4?! Teach me sensei!
Hook up DS4. Load steam. Assign mouse to gyro, and tweak sensitivities to match. Done.
 

fiendcode

Member
Oct 26, 2017
24,905
Sony should start implementing it across the board in their 1st party titles. It'd help drive 3rd party adoption on their platform, which is lagging Switch and Steam, and it's an immediate competitive advantage they could hold over MS.
 

Kivvi

Member
Jun 25, 2018
1,708
Yes, please yes! Dual stick for aiming was good 10 years ago but now it's time for gyro! Seriously, ones you get it you can't go back. And obviously both methods should be available since humanity doesn't like to change.
 

Adamska

Banned
Oct 27, 2017
7,042
If you care about precise aiming, dual analogue alone is pathetically inaccurate. No gimmicks, just objectively better.
I mean, that can be a subjective truth, it's certainly not an objective truth. Stick aiming and mouse aiming both always felt much more precise and more versatile for me than any gyro implementation I've ever come across.
 

Pila

Member
Oct 31, 2017
431
Gyro aiming is great but most people associate it with the Wii and their grammas. It's bad marketing I guess? People won't like it if you start talking about your game and its great gyro aiming...

On top of that, given how it's just better than medieval dual analog aiming, traditional players would get pwned online by gyro users. Gimmick casuals ruining it for real gamerz. :(
 

KartuneDX

Banned
Jan 12, 2018
2,381
I don' see the value of adding an option just to have it. Would rather devs focus on options that enhance accessibility rather than a gimmick way of aiming.

Sorry but how exactly is adding more options not enhancing accessibility? I could easily see older gamers suffering from joint pains benefiting from gyro aiming by alleviating lateral use of thumbs in shooters, for example. Your perspective seems rather short-sighted.
 
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Adamska

Banned
Oct 27, 2017
7,042
Sorry but how exactly is adding more options not enhancing accessibility? I could easily see older gamers suffering from joint pains benefiting from gyro aiming by alleviating the use of thumbs in shooters, for example. Your perspective seems rather short-sighted.
I don't think people with joint pains will benefit from a method that demands they move their wrists/elbows/shoulders to aim.
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
of course

it's a great solution for consoles to give them a more responsive and accurate way of aiming

who wouldn't want that? (don't answer that)
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,256
Houston, TX
Hell yes, I'm surprised that more PS4 shooters don't offer the option already. I'd play Ana more on console if Overwatch PS4 had gyro controls.
 

fiendcode

Member
Oct 26, 2017
24,905
I mean, that can be a subjective truth, it's certainly not an objective truth. Stick aiming and mouse aiming both always felt much more precise and more versatile for me than any gyro implementation I've ever come across.
It is an objective truth, even if your own personal experience and learning curve differs. Gyro is faster and more accurate than a stick largely because it's less abstracted and instead based on natural movement. It's also arguably more accessible due to this, making your original statement even more perplexing.
 

Naner

Member
Oct 27, 2017
3,012
They maybe better served by an option that's not necesarily movement-intensive? Accessibility options in gaming should be taking a cue from what Xbox did, not from the Switch.
What Xbox did is great, but gyro can still be a viable option for some people and the whole point is to have an option for those who want it.

Furthermore, gyro aiming is something the developers only need to add via software, since the platform already supports it. It's completely different from a new controller that Sony would need to develop.
 

hergipotter

Member
Oct 28, 2017
268
I think some people still mistake gyro aim with waggle/wobble controls.
For gyro aim usually only minimal movements of your wrists are necessary, you don't need to move your arms or shoulders at all.