Thanks! Lots of good feedback here:)
Luckily the biggest criticism you have is something we have already decided to overhaul greatly. Movement skills won't be tied to stamina in the future and it will be serving more as a way to make attacks more powerful. About the next point, I'm not sure if you noticed that a big purpose for the gun in the demo is that it recharges stamina for melee attacks, or just didn't like the way the system is (if you downloaded the demo earlier, it didn't yet have a popup to teach this to the player).
Indeed I had no clue about this. I did download the first demo you posted, and left it there waiting for me to have some free time.
The way I like to play is to shoot few rounds with the gun and close in for melee kills. Well anyways, we are making big changes to the whole system, but mixing melee/shooting together is something we want to encourage.
As for the bottomless pits, they totally could be handled better. The demo has them at the rooftops as they are supposed to be much higher that the actual factory floors.
There's also a bottomless pit in the factory (in the demo I played at least), in a screen to the right; it's one that you can't cross by jumping or dash-jumping.
BTW I also forgot to say that at the first setion (the rooftops), there's a bit of crumbled building that looks like a platform, but isn't. If you don't know which exact one I mean I'll take a screenshot.
When it comes to the running and gunning, that's purely because of the current state of the game and we will make it better. The full-bodied robot for the crawling enemy is also in plans, very good idea to have them turn into the halved one if taking damage:)
No discouragement, I know the game is still rough around edges. That's why all the feedback is so important. Lots of development ahead still!
Glad to be of service, and thanks for taking it so well! It's looking quite nice already!