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Oct 26, 2017
1,312
Been awhile since I played. Is the HDR fixed? Is the framerate less choppy?
No clue on HDR, I'm just regular 4k. Frame rate might be a little better in general, but still plenty choppy when you need it to be good. I lost a duos game because a guy accidentally glitched out of the map so the final circle killed me and my teammate. And I just died in another game because I started driving and the game crashed right as we were rolling up on an occupied compound... so PUBG on Xbox One X is business as usual as far as I'm concerned.
 

IbizaPocholo

Member
Oct 28, 2017
2,912
Ibiza
https://forums.playbattlegrounds.com/topic/274336-community-event-snipe-city-progression/





Hello PUBG Xbox Community,



Everyone may not be living by the one shot, one kill mantra, but dead is dead and we have 342,773 bodies of the 400,000 goal to prove it!



With just 2 days remaining to earn the Community prize, now's the time to hop in and point blank quick scope some hot droppers. Final results will be tallied after the event ends on July 11th 00:00 AM PDT / 09:00 AM CEST so stay tuned to find out if the Community has completed its task!



For our 1st Community Event - Headhunter, the prizes will be given on Wednesday 11th July. Sorry for the delay.
 
Oct 26, 2017
1,312
Some weird stuff on the PTS, like how Miramar is.... really really yellow. But overall it seems like a step in the right direction. Frame rate still needs work. The balance stuff and new items/weapons from the PC version is all great. Hasn't crashed on me yet. But who knows, this is all TPP and I play all FPP on the real version of the game.

The loading behavior seems pretty different, I should double check that both versions are installed on the same disk. On my X I get a lot more play-doh stuff and low-res textures. Nothing that prevents looting or anything, but it seems like maybe the 'optimization' is loading low level of detail when it doesn't have to? I don't know.

Friends on original Xbox seem to think loading is better, but it's still not good enough to be competitive for hot drops, so effectively it's no better as it limits our drops immensely.

Lots of weird little bugs seem to get no attention, like how changing your reticle in third person puts you into first person. Sure it's the same button, but if you use it in a completely different context it shouldn't change your view. I don't like TPP, but if I'm on TPP I'm not giving up that peek ability. At no point do I ever want to change TPP to FPP, it's zero benefit. Even more useless than the half-ready aiming. Let me disable it please.
 

IbizaPocholo

Member
Oct 28, 2017
2,912
Ibiza
https://forums.playbattlegrounds.com/topic/275766-community-event-snipe-city-result/





Hello PUBG Xbox Community,



Aww yeah, Snipe City, population YOU. Well, unless you count everyone else who helped and the 476,048 bodies your sniper havoc left behind. Regardless, you have completed your task! Congratulations, Xbox Community!



Prizes for the first community event have been distributed and we'll be sending out this week's prizes on or around July 18th. A big thank you to everyone who participated in Snipe City! If you missed out or are just eager for more, stay tuned for details on the next challenge!



Thanks,

PUBG Xbox Team
 

nillapuddin

Member
Oct 25, 2017
3,240
I would honestly be fine if they just pushed this test server to live servers.

I know they dialed the texture streaming quality way down, but the benefits to performance are totally worth it Imo.

get the perf in the right spot, then build back the visuals to match it.

also, I wish they would just remove red zone entirely, it is important because of sound cover and sometimes it forces you to take cover, but 99% of the time it never kills anyone and assuredly just takes up a bunch of resources that we clearly need on Xbox atm.
 

Jimnymebob

Member
Oct 26, 2017
19,578
I honestly only have 3 problems with this game at this point on the S.

Launching in to the match as the plane is halfway across the map.
Framerate not being a locked/close to locked 30fps at the least.
They need some form of anti aliasing.

If they sort those out, I'll play a hell of a lot more.
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,496
Seattle, WA
My biggest remaining issue right now is that HDR is still completely busted. The UI doesn't work to change brightness and indoor buildings are impossible to see because it's so dark.

I just disable HDR on my console every time I want to play.
 

SkyMasterson

Member
Oct 28, 2017
2,001
If they can fix the damn loading, I'll be happy. It seems to get worse with each patch and I'm playing on an X.

I'm glad they buffed the Molotov Cocktail. It was pretty useless before.

Not sure why they buffed the grenade's though.
 

nillapuddin

Member
Oct 25, 2017
3,240
༼ つ ◕_ ◕ ༽つ GIVE US SANHOK TEST SERVER ༼ つ ◕_ ◕ ༽つ

My biggest remaining issue right now is that HDR is still completely busted. The UI doesn't work to change brightness and indoor buildings are impossible to see because it's so dark.

I just disable HDR on my console every time I want to play.

this 1 million percent
 

EnronERA

Member
Oct 25, 2017
4,056
Is anyone interested in a code for xbox PUBG? One came with my xbox one S i got last week but I don't want it. First PM gets it!



Edit:
FairyEmpire gets the code!
 
Last edited:

IbizaPocholo

Member
Oct 28, 2017
2,912
Ibiza
https://www.reddit.com/r/PUBGXboxOne/comments/92klgo/weekly_community_post_july_week_4/

Hello everyone,

We're back with another Xbox community update and this week, we'll be going over some new features coming to the game, going over some issues addressed this week, and also taking a look at some of next week's hotfix.

Let's get started.

Analog Movement

Analog movement has been a popular request for a very long time and we're very happy to announce that it will be patched next week with the hotfix. The current movement system resembles playing with a keyboard, where the character is only able to move in 8 directions. This restricted character movement freedom to only 45 degrees between each direction. With the introduction of analog movement, players will be able to move freely in 360 degrees with the left stick on the controller.

We've prepared a short video to fully show the difference analog movement will bring to the game.

Once analog movement has been implemented, we'll need your feedback on it. Let us know how it feels and how it can continue to improve once the hotfix has been applied!

PUBG Official Club

We're introducing the PUBG Official Club, a new messaging platform for a wider audience, launching at the start of August. It works similarly to the hubs you're familiar with, but with the added benefit of official posts from us. You will be automatically joined if you have a record of playing PUBG on Xbox, and it should be easily accessible for everyone. The posts made will be shown on the dashboard and will include space for comments to interact with the devs or your fellow players.

We'll continue to post our announcements on other channels as well, but the PUBG Official Club should help improve visibility without having to seek out posts.

Ban

A few patches back, we introduced a reporting system for teamkilling. A big thank you to everyone who has been proactively reporting after being intentionally killed by a teammate. While a system like this doesn't work well with automatic bans, we'll be looking at cases and issuing out punishments in the following ways.

Times Banned

Ban Duration

1st ---------------------------------1 Day

2nd ---------------------------------3 Days

3rd ----------------------------------7 Days

4th and onward --------------15 Days

We have a similar plan for solo players who team up and we'll update you as soon as our plans are closer to being put into action.

We've also had some reports regarding players using illegal programs. We're investigating internally and have also sent this information to the Xbox team. We take these issues very seriously and will not tolerate players interfering with the game's system to break balance and harm user experience. Players who use any type of illegal programs will face permanent bans on the account and device level. If you suspect a player is using these types of programs, please let us know and we will investigate.

Desync

Players are reporting continued instances of desync. We're looking at all possible causes of this issue, including the technical side of our build. While we research, we're planning on implementing a ping based matchmaking system so people with similar pings get matched with each other in an effort to reduce instances of desync. In addition, we strongly advise players to play on servers closest to their geographical location for better matchmaking and for better gameplay.

And speaking of regions, in the recent patch, we merged the Asia and Oceania regions. The name of the new combined server was meant to be OC/AS, but it is currently shown incorrectly as just Oceania. We will change the name of the server to OC/AS as was originally intended.

Upcoming Hotfix

We've already discussed the upcoming analog movement addition, but we'd like to quickly go over a few of the other upcoming changes. We'll provide more detail on these when we release the hotfix patch notes.

Thanks,

The PUBG Xbox Team
 

RBH

Official ERA expert on Third Party Football
Member
Nov 2, 2017
32,839
How is the performance of this game on a regular Xbox One?

Is it worth picking up or do the technical issues get in the way of enjoying the game?

Been thinking about getting it due to the current sale on XBL.
 

Khaos Prime

Banned
Oct 27, 2017
1,857
How is the performance of this game on a regular Xbox One?

Is it worth picking up or do the technical issues get in the way of enjoying the game?

Been thinking about getting it due to the current sale on XBL.
I think the current performance on OG Xbone is perfectly playable. I've been playing it since close to launch and its leaps and bounds better than it use to be. The game hasn't crashed on me in quite awhile and the buildings no longer take forever to load when dropping.
 
Oct 27, 2017
567
Played for the first time in awhile and it ran wayyyy smoother now on my X. Not sure if it was just the new map but it was a much better experience.
 

Fubar

Member
Oct 25, 2017
2,723
Anyone have experience with the UMP and lightweight grip recently? Reddit was saying putting a lightweight on the UMP bugs out the game and resets recoil to essentially 0, so you dont have to worry about recoil at all.
 

isahn

Member
Nov 15, 2017
990
Roma
there is not such a thing like "smooth like butter 30fps"...
Maybe due to the much smaller area sanhok can target 60fps on xbox?!
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
Yeah, PUBG and smooth in the same phrase is a long shot. Fortnite or Call Of Duty is what I'd call smooth, 60fps without noticeable drops. Definitely not "we hit 30fps when it's not too crowded".
 
Oct 26, 2017
1,312

OKjt2oS.png
The APU feels thin... stretched.... like butter scraped over too much bread. It needs a holiday. A very long holiday. And I don't expect it shall return. In fact it means not to.
 

IbizaPocholo

Member
Oct 28, 2017
2,912
Ibiza
https://forums.playbattlegrounds.com/topic/282233-community-weekly-post-august-week-1/

Hello everyone,



We are back with another Community Weekly Post.



This week, we deployed a hotfix to add analog movement alongside other new features and fixes. After the hotfix was deployed, we were made aware of a few issues with the new features that we'll be addressing next week in a new hotfix. Thanks to everyone who sent in their feedback on these new issues! Read on for what we're addressing in this new hotfix.



Loading into matches



Players have reported experiencing a number of issues while trying to load into matches. Some players have experienced very long waiting times while getting into matches, with some even reporting that they would be kicked to the dashboard after waiting on the loading screen for a long time. Other players have had the 'lost connection to host' message pop-up while loading into the game. In most of these cases, when players would reconnect back into the match, they would see their character already parachuting down after being dropped out of the plane at the end of the flight path. These issues result in players not being able to see the in-game lobby, the match start countdown, or choose where to deploy over where the plane kicks them out.



We've determined that this is due to the large amount of players being in a single area in the pre-game lobby. The amount of resources needed to be loaded is too high for the console to handle before the player is put into the pre-game lobby. The loading is taking so long that players aren't fully loaded in until after the plane drops them at the end of its path.



We're working to fix this by repackaging the files that need to be loaded together closer to each other to better optimize loading times. We're conducting tests as we speak and loading times have already significantly improved.



Analog Movement



While players like the implementation of the new analog movement, there is still some work to be done. With analog movement, sprinting diagonally using L-stick became much more difficult. In addition, characters run at maximum speed when sprinting in a straight line, but when sprinting diagonally with the L-stick, run speeds were only 80% of the maximum. The 80% window was much wider before the implementation of analog movement and used to be approximately 45 degrees on each side for 80% sprinting speed to work, making it easy to control. With analog movement, characters only have about 20 degrees on each side to reach the 80% speed. This is difficult to control as analog movement has a much wider range of degrees the player can run at and if the character goes past the 20 degree angle, the speed would decrease even further.



This has affected players who use the zigzag running method to dodge bullets and make it harder for enemies to pin them down. Running in a zigzag pattern is a core strategy for many, so we want to maintain its effectiveness.



We're increasing the angle for 80% speed to improve the feel of analog movement, while making the "zigzag" strategy easier to use again. One thing that will be different is that when you try and change the sprinting direction rapidly in a wide angle, your character will momentarily slow down, as doing so in real life would probably break your tendons.



Other Priorities



With the above issues being resolved in the next hotfix, we're focusing on fixing these four main issues:

  • Footstep and vehicle sound not being able to be heard sometimes
  • Desync
  • Increasing Frame rate across all Xbox versions (OG/S/X)
  • Not being able to drive vehicle sometimes


Thanks everyone for your feedback! We wouldn't be able to address these issues nearly as well without your reports. We appreciate your passion for the game and with your help will continue to improve the game every week!



Thanks,

PUBG Xbox Team
 

Francois Dillinger

Alt-Account
Banned
Jul 30, 2018
427
they need to fix the loading asap. i've had problems occasionally, but as of late, it's been taking so long that i've just been force ejected and load in while falling. it's ridiculous.

i love this game and it's gonna be something special as development continues. Not gonna lie, I do wish daily rewards and the event pass were on consoles. Fortnite isn't my thing but i'm kinda jealous of the events and other misc shit that i see constantly popping up in that game. the snipe city event was a step in the right direction.

How is the performance of this game on a regular Xbox One?

Is it worth picking up or do the technical issues get in the way of enjoying the game?

Been thinking about getting it due to the current sale on XBL.

I play on a regular Xbox One. There are technical issues but, imo, they're not abundant and I haven't ran across many game breaking ones. Occasionally, I'll get stuck in enivromental objects, but that's only happened around 2/3 times across god knows how many games. It doesn't run as bad as some people make it seem; you just have to keep in mind that it's in game preview for a reason. Updates are pretty frequent, too; it's only getting better and they're actively working on improving game performance on the original, too. If you're not into fortnite or just want something slower/grounded, I definitely recommend it.
 

IbizaPocholo

Member
Oct 28, 2017
2,912
Ibiza
https://www.reddit.com/r/PUBGXboxOne/comments/959o5a/xbox_game_preview_hotfix_august_7/

Hello everyone,

We're putting out a hotfix today to improve directional sprinting and loading times when entering matches.

Please see our August Week 1 Community Post for a detailed write-up of both of these issues. https://forums.playbattlegrounds.com/topic/282233-community-weekly-post-august-week-1/

Hotfix Schedule: August 7, 1am PDT / August 7, 10am CEST (No Maintenance)

Checkout the patch notes below!

Analog Character Movement

With the previous hotfix which introduced analog movement, sprinting diagonally using L-stick became much more difficult. To address this, we've widened the angle of movement for sprinting diagonally. Now the character will be able to sprint at a wider angle before having their speed reduced. Sudden hard changes in direction will still slow the player down (as it will break your tendons in real life).

Loading

Files have been repackaged to load more efficiently. Now, the time it takes to load into a game will be quicker. After our previous hotfix, players had reported experiencing a number of issues while trying to load into matches and this hotfix addresses those issues.

Because we've repackaged the files to improve load times, the patch size will be quite large, despite this being a hotfix. We will continue to work on desync, sound issues and of course continue fixing bugs as well.

Thanks for all of your support and feedback!

PUBG Xbox Team
 

IbizaPocholo

Member
Oct 28, 2017
2,912
Ibiza
https://forums.playbattlegrounds.com/topic/284210-community-weekly-post-august-week-2/

Hello everyone,



Welcome to this week's Community Weekly Post.



This week's post will be on the shorter side, as we didn't have any major content updates. We deployed a hotfix on August 7 that we'll quickly summarize below, as well as give you a teaser of what's to come on the PTS!



Hotfix
This was a small quality of life hotfix that improved directional sprinting with the newly introduced analog movement. We also repackaged files to help load into matches more efficiently (thus the larger patch size), so our players should be experiencing faster loading times.



Full patch notes: HERE



PTS
We know you've probably been wondering when our next PTS content update will be. While we can't give you an exact date just yet, know that it will be coming soon!



Here's a few things you can expect to see on our PTS soon:

  • Limb Penetration
    • Limb Penetration is finally coming! If you're unsure of what that means, here's a handy little graphic to demonstrate how damage is applied if a player's forearm takes a bullet while blocking their head.
  • Dynamic Weather
    • Check out our video on Dynamic Weather, which will be added to Miramar and Erangel!

  • UI/UX QoL updates
  • Performance updates
  • And more!


We also wanted to go over a couple of bugs that we're currently looking into:

  • Analog Movement - We found a bug where you will stop sprinting if you are sprinting at certain angles. This has been fixed and will be included in the next PTS update.
  • Low Sound Issues - If you are experiencing issues with the sound being too low, please completely exit/shut down any audio or music apps. Even if a song is not playing, the audio mix settings are still applied. By exiting the app, this should help with the low sound issue for most players.


Thanks for your patience while we continue to work through bugs and quality of life improvements. Keep those bug reports and feedback coming, and stay tuned for more news regarding the next PTS update!




Thanks,
PUBG Xbox Team
 

IbizaPocholo

Member
Oct 28, 2017
2,912
Ibiza
Hey everyone,



We're excited to let you know that PTS is back with a ton of content for you to test out before Update #18 hits the live servers! Below are the patch notes for your review before you jump into the PTS. Be sure to read up and help us test out all of this new content - we'll be keeping an eye on your feedback and bug reports!



For those who haven't yet used the PTS
The PTS is a separate PUBG server that's free to download for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible. The changes listed below are all coming to the PTS first because many of the changes still needs to be tested to see if there are any issues with performance.



To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for "PUBG Test Server" on the Microsoft Store.



Schedule:

PDT: August 12 7PM (Downloadable at 5PM)
CEST: August 13 4AM (Downloadable at 2AM)


PTS will be available to all players, available maps (Miramar, Erangel) will be the same as live servers. Please be aware that some game modes will be restricted and only the NA server will be available to play on due to lower player numbers compared to live servers, which can lead to extended matchmaking times. We may open these modes at a later stage, depending on the number of players on the PTS.



Gameplay





  • Bullet penetration system is now applied to forearms.
    • When a bullet hits the forearm of the character, it will penetrate following its ballistic trajectory. The result will be different depending on whether the forearm is blocking more vulnerable body parts.
      • When a bullet penetrates a forearm and strikes a more vulnerable body part behind it, the greater damage will be applied. In other words, if a player's forearm takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only.
      • If a bullet penetrates the forearm, but no vulnerable body part is behind it, only the forearm damage will be applied
    • Forearm penetration is disabled for shotguns
  • When getting on a motorbike, if the driver's seat is empty, it's now much easier to enter the driver's seat (and not accidentally get on the passenger seat).


UI/UX



  • Weapon attachment management when replacing items has been improved.
    • Removed or replaced attachments will now drop onto the floor if there is no room in your inventory.
    • When attaching directly from loot, the replaced attachment will be dropped on the floor if there is no room in your inventory.
    • When replacing an extended magazine with a quickdraw magazine, the extended magazine and overflow ammunition will be dropped on the floor if there is no room in your inventory.
  • Colorblind settings have been improved.
    • The following colors now change according to the selected colorblind type.
      • Scope and reticle colors
      • Blood
      • Supply Crate Smoke
    • Markers placed on maps are now numbered, so color is not the only way to distinguish them.
  • Eliminated teammates can now place markers on the map.
  • Kill feed now displays personal knock-outs.
  • In Squads, when the last surviving teammate accidentally disconnects, all teammates will receive rewards up until the point of disconnection.
    • If the disconnected teammate is able to connect back into the same match and gets a higher score, all teammates will receive updated rewards.


World


  • Dynamic weather has been added to Erangel and Miramar.
    • Erangel: Overcast
    • Miramar: Overcast, Sunset
      • Overcast setting includes dynamic weather, and includes rain, fog, etc. during the game.
  • Erangel has received some improvements.
    • Small clusters of houses have been added to some areas of Erangel.






  • More tactical landscapes have been added near the river.






  • Added trees in the open area surrounding the Sosnovka Military Base.


  • Miramar has received some improvements.
    • More dirt roads have been added for better vehicle effectiveness.
    • Certain high-slope sections of roads have been lowered to enhance vehicle effectiveness.


Spectate Mode

  • When spectating a player, their aiming movement is now more in sync with the spectator view.
    • To give an example, we've improved situations where it appears players are shooting far behind moving targets, when in fact on their screen, they're shooting directly at them.


Performance

  • Smoke and flames from vehicles have been optimized to improve frame rate.
  • Server performance has been improved by adjusting the replication rate.
    • Previously, replication for all visible characters in sight was refreshed every frame. Now, replication rate differs according to distance from the player.
    • We expect approximately 15% increase in server performance.
  • Network code has been adjusted to slightly increase server performance.
  • Optimized CPU performance by improving the graphic rendering function.
  • Optimized GPU resources to lower GPU burden and improve performance.
  • Optimized attachment related rendering resources to improve performance.
  • Optimized fog to increase performance.
    • Previously 2 separate fog effects were used for the overall effect, they've now been merged together to improve performance.
  • Optimized grass assets to reduce memory resources used and improve performance.
  • Optimized the physics calculation of moving boats and moving vehicles on the beach.


Sound

  • Decreased the volume of vehicle sounds for players inside vehicles in FPP mode


Bug Fixes

  • Settings will now be stored in online storage - Your settings will be saved even if there's a new patch.
  • Fixed an issue where destroying doors with frag grenades or molotovs did not display debris.
  • Fixed an issue where a frying pan and a weapon could be held at the same time.
  • Fixed an issue where spectating in FPP showed inaccurate character locations.
  • Fixed an issue where leaning was possible while in an emote animation.
  • Fixed an issue where two players moving in a small space could sometimes get stuck.
  • Fixed an issue where the player character would perform jump motion for a short time when crouch key is rapidly pressed multiple times.
  • Fixed an issue where reticle settings would be reset when the weapon was dropped and picked up again.
  • Fixed an issue where the spectating camera would look through a character when the game finished.
  • Reduced the chance of players encountering situations where opponent's weapon floats in the air.
  • Fixed an issue where throwables could pass through character models.
  • Fixed an issue where voice chat UI would always be displayed when using killer spectating function under certain conditions.
  • Fixed an issue which prevented players from changing the red dot reticle when using an SMG.
  • Fixed an issue where the stun effect from the stun grenade was weaker than before.
  • Fixed an issue where the camera angle rotates up to 180 degrees up/down in FPP and TPP mode when freefalling.
  • Fixed an issue where the character would stand up and lie down repeatedly when moving uphill while lying down.
  • Fixed an issue where some weapons could be seen through when a character is moving right while in ADS position and lying down.
  • Fixed an issue where there was replay related text shown in the report pop-up window after dying.
  • Fixed an issue where sprinting would stop when moving at a certain angle with the L-Stick.


Thanks to everyone who helps us test out new content and features on the PTS! With your help, feedback, and bug reports, we'll be able to track and hopefully squash any issues before the update hits the live servers.



Thanks,
The PUBG Xbox Team

https://forums.playbattlegrounds.com/topic/284466-xbox-game-preview-pts-patch-notes/
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,934
IbizaPocholo Found an absolutely massive problem with PTS.

If you use Type B controls, aiming down your sights with any gun will cause your sensitivity to reset to the lowest possible value until you press RB to hip aim.

In other words, your aim sensitivity will go to shit in the middle of any firefight if you use Type B controls.

That's kind of devastating for me. I can not play the PTS like this because the control scheme I use is completely broken. This game has made tons of progress on Xbox One recently and I'm glad, hopefully this big big problem can be resolved before the end of this test run.

I was day one for this game on PC and I am super duper hyped for the return of weather! I can't wait to play on PTS once the controls are fixed. But this is a big problem that ought to be at the top of any priority lists.
 
Last edited:

jviggy43

Banned
Oct 28, 2017
18,184
IbizaPocholo Found an absolutely massive problem with PTS.

If you use Type B controls, aiming down your sights with any gun will cause your sensitivity to reset to the lowest possible value until you press RB to hip aim.

In other words, your aim sensitivity will go to shit in the middle of any firefight if you use Type B controls.

That's kind of devastating for me. I can not play the PTS like this because the control scheme I use is completely broken. This game has made tons of progress on Xbox One recently and I'm glad, hopefully this big big problem can be resolved before the end of this test run.

I was day one for this game on PC and I am super duper hyped for the return of weather! I can't wait to play on PTS once the controls are fixed. But this is a big problem that ought to be at the top of any priority lists.
Will echo this problem. This happened to me the firstor second weekend pts hit xbox. It did go away after that but I haven't tried the ptr recently so maybe its come back. Just adding that I've experienced this as well. Messing with the sensitivity in the controls doesn't fix it either.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,934
Also, it'd be really really nice if someone could take a look at how aim accelleration works in this game.

Specifically this - setting AA to Off turns AA off, but also absolutely cripples ADS sensitivity to an extent that the game is literally unplayable with AA off. It's been that way since the option to turn off AA was introduced and it's, well, baffling. If PUBG on Xbox is deemed 1.0 without that being fixed then I'll genuinely lose a lot of faith in the future of this game on Xbox. It's been my most anticipated fix for months now and it's a reasonable expectation at the absolute least.
 
Oct 26, 2017
1,312
He's just a guy who copies and pastes things without using the board's quote functions sometimes and sources it at the bottom, he's not going to get the aim controls fixed for you!
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,934
Sigh. This game is a mess and it'll never not be a mess. Like, they still haven't fixed basic issues with the aim settings and mechanics that have been pointed out to them for months. Next patch is the last chance I'm giving this game, I swear to God. I just want to have fun with this game again, but the incompetence of the people at the helm is staggeringly prohibitive to that.
 

Irrotational

Prophet of Truth
Member
Oct 25, 2017
7,134
I really dislike being on the general "wah it needs to be fixed" train, but I genuinely don't understand why they are worrying about bullet penetration on forearms, when they are still struggling with frame rate and load times.

I know there will be different teams working on different aspects of the game, and also you can change some parts of games interchangeably from each other.. BUT:-

1. Over time you can change the shape and size of teams.. With over a year now, they could have slimmed down the amount of "new tech" and focused on core stability.

2. Based on their patch notes and history (which are quite clear and transparent) it seems relatively easy for them to make the game worse (E. G. Load times suddenly spike, or texture loading gets much worse). This implies that theyre either randomly bashing keys (which I very much doubt!) OR the game has a lot of interconnected parts and making changes to one area seems quite likely to break another.

I'd rather the Xbox version had less features and more stability... but I guess people still playing a lot of hours would rather have new maps!

Has anyone urgently been demanding better forearm penetration though!?
 

IbizaPocholo

Member
Oct 28, 2017
2,912
Ibiza
IbizaPocholo Found an absolutely massive problem with PTS.

https://www.reddit.com/r/PUBGXboxOne/comments/97o0q9/xbox_pts_hotfix_august_15/

Hello everyone,

We are deploying a hotfix today to fix a couple of bugs on the PTS.

Hotfix Schedule: August 15, 6pm PDT / August 16, 3am CEST (No Maintenance)

Check out the patch notes below!

Bug Fixes:

  • Fixed an issue where type-B and type-A control presets caused lowered sensitivity after using ADS.
  • Fixed an issue with the brightness slider not working in settings, causing players to use the default brightness setting.
Thanks for all of your feedback on the PTS thus far!

Thanks, PUBG Xbox Team
 

IbizaPocholo

Member
Oct 28, 2017
2,912
Ibiza
https://www.reddit.com/r/PUBGXboxOne/comments/987lox/community_weekly_post_august_week_3/

Hello everyone,

Welcome to this week's Community Weekly Post.

In today's post, we'll cover PTS updates as well as the FIX PUBG campaign and how it will affect our Xbox community.

PTS Hotfix

In case you missed it, the latest PTS update went live on August 12! Full patch notes here: https://forums.playbattlegrounds.com/topic/284466-xbox-game-preview-pts-patch-notes/

The PTS can be found in the Microsoft store. Search "PUBG Test Server" to download and try out the new patch before it goes to live servers. While our players were excited about the new content, including dynamic weather and limb penetration, a major bug had slipped through the cracks.

Sensitivity was lowered after exiting ADS, which was 100% reproducible when using the type-B controller preset and many times on the type-A preset. We also had an issue where the brightness slider in settings did not work, causing everyone to play on the default settings.

Thanks to everyone's quick feedback, we were able to jump on these bugs to get them fixed, and we deployed the hotfix on August 15. Although this was a small one, we're happy to see that our players are now able to fully enjoy the PTS content.

Dynamic Weather

Some of our players are reporting that they haven't had the chance to experience dynamic weather on the PTS. We'll explain how the current system works below.

When you first get into a match, the game will decide the weather setting: Clear, Sunset or Overcast. Overcast itself has the lowest probability of the three weather pools (~15% chance).

Dynamic weather is included in the Overcast setting, which starts off cloudy with a chance of fog (15% chance) or rain (15% chance) during the match. That means there is a 30% chance of dynamic weather on Overcast.

Please continue to leave us your feedback so that we can improve upon the weather system!

FIX PUBG

We've heard from many of our Xbox players that they'd like more clarity on how the FIX PUBG campaign impacts the Xbox version. We are continually aiming to improve the game on Xbox for our players, and currently we are focused on getting the game into a more optimized state with stable FPS all around on the road to 1.0. We are also working hard to fix the desync issues.

The bug fixes and quality of life updates on the PC version we are focused on during the FIX PUBG campaign will be implemented on Xbox with a 2-4 week gap in between. Most bug fixes will carry over in 2 weeks, with bigger optimization related updates carrying over in less than a month. This is to try to weed out bugs and issues before the update comes to Xbox. This will especially be important for optimization as we want to make sure that there are no major issues caused by these types of updates.

As we near the end of summer, we want to thank everyone for playing and participating in our game preview. It means a lot to us have a passionate community that supports us and helps us accelerate the development of the game. We'll continue to keep a close eye on your feedback as we work together towards a better and better PUBG on Xbox.

Thanks, PUBG Xbox Team
 

IbizaPocholo

Member
Oct 28, 2017
2,912
Ibiza
https://www.reddit.com/r/PUBGXboxOne/comments/98zq7b/xbox_game_preview_update_18/

Hey everyone,

Thanks to our community's help in testing out our latest PTS patch, we are ready to push the update to our live servers! We will be updating the live servers to Game Preview Update #18.

Update Schedule:

PDT: August 21 2:00AM (2 Hour Maintenance)

CEST: August 21 11:00AM (2 Hour Maintenance)

Please note that live servers will be down for a 2-hour maintenance period from the times above. The PTS will be available to play until the live server maintenance is complete.

Final patch notes: https://forums.playbattlegrounds.com/topic/286163-xbox-game-preview-update-18/

We appreciate everyone's feedback and bug reports during the testing phase. We were able to fix some major bugs because of our community, and we hope everyone enjoys the new update!

As always, please continue to leave us your thoughts on our channels as we focus on performance and optimization. We are proud to be building our game alongside our players, and we thank you for your patience and support in developing the game!
 

IbizaPocholo

Member
Oct 28, 2017
2,912
Ibiza
https://www.reddit.com/r/PUBGXboxOne/comments/993que/all_pubg_announcements_from_inside_xbox/

PUBG Xbox Announcements

  • 1.0 Coming September 4th!

  • Sanhok, Warmode, Custom Games, and Achievements all coming with 1.0!

  • Multiple Performance and Optimizations!

  • Sanhok Event Pass!

  • Nico Said He'd Have More to Share on Weapon Skins But They Are Coming!

  • Nico Said Depending On Matchmaking, They Might Implement Map Select With This Update! (You will be able to choose between Battle Royale 'Erangel/Miramar' and Mini Royale 'Sanhok')
If you already own PUBG on Xbox One you will receive a content update with all new content and features detailed above on September 4th in addition to the Xbox #1.0 DLC Set.

Other Info

Q/A- If I bought the game in preview, do I get the full game or do I have to re-buy?

A- You will own the full game

Q/A- Will I have to download a the full game separately or will the game just be updated?

A- For people that already own the game, you will just need to update!

Q/A- Will the full game cost the same as preview?

A- Yes

Q/A- If I've already done an achievement, will I get it when they release?

A- Yes

Q/A - Will stats carry over?

A- All stats In the game hub will carry over when the game is updated

Q/A- Will all my in-game items transfer over such as BP and clothing?

A- All in-game items will transfer over to the full game

Q/A- Will The Test Server be active before 1.0?

A- Update: Nico said they were still deciding on this.

Q/A- If I want to start a custom game with just me and a friend, will I be able to?

A- Nico said on stream that they will more than likely not require a certain amount of people to start a custom game.
 

5pectre

Member
Nov 16, 2017
2,237
wow, so the team think that the game is in a state that's ready for retail release? I mean, I think the game runs fine on Xbox One X but what abuot Vanilla Xbox and Xbox One S? Are crashes completely eliminated?

Looking forward to Sanhok
 

Khaos Prime

Banned
Oct 27, 2017
1,857
wow, so the team think that the game is in a state that's ready for retail release? I mean, I think the game runs fine on Xbox One X but what abuot Vanilla Xbox and Xbox One S? Are crashes completely eliminated?

Looking forward to Sanhok
I play on Vanilla Xbox and can't remember the last time the game crashed on me.