SoTN and SM don't tell you where to go either, but there's a nice gameplay funnel instead of "Here are 12 things you probably can't do, guess which one you can" (until way later, there are some obtuse items in both games, but nothing progression).
The game does a bad job of making locations memorable to make a main path because it's the same washed out shadowy visuals for most areas of the game. I want to clarify that it doesn't look bad, it's just not memorable in a way that makes you think "Oh I got this, I can go back to this key location to progress"
I was sitting around listening to friends talk about the game and one had double jump but no shadow dash, and the other had shadow dash but no double jump... I thought that was neat, but I thought about the circumstances surrounding that, and it's kinda crappy after sitting with it.