didnt XX have that option to wear an armor for the stats and on top of it wear another one for the visuals??Yeah, but with their low effort GaaS model they shouldn't expect much.
Even though they never sell as fast as this?
But armor sets have stats. Sometimes you like the look a particular set of armor but you can't use it on the upcoming hunt.
Sound like it. They went normal AAA path, get typical AAA front loaded sale trajectory.Ad hoc Co-Op play kept the portable versions relevant and on the charts in Japan forever.
No idea about the US, but it dropped off the charts quicker in Japan than any portable entry.
I'm not an asshole, you are.stock market is biggest scam in the world. only assholes take part in it.
I never played XX, but it seems that World doesn't have that feature (yet?). They're leaving money on the table by not monetizing armor refashion.didnt XX have that option to wear an armor for the stats and on top of it wear another one for the visuals??
It sold nearly 8 million.
all they had to do was keep creating content. which they did, but arguably not fast enough.
I do think there's an argument to be had that they should have had a notably better service model on the game if they wanted to monetize it as an ongoing platform, but uh, it was relatively clear hat wasn't happening prior to launch.
This wasn't going to be Rainbow Six.
Nay SE didn't lose money over Tomb Raider, they just found the sales unsatisfactory. They never find anything satisfactory."Was it enough of a success to be worth the time, money and resources to make it?" (I remember some Square Enix title was the best selling entry in the series but still lost money, was it Tomb Raider?)
Honestly, these companies are in a pretty healthy position. Especially Capcom which had a great year and was in a pretty weak position a decade ago (Nintendo has always been fine really).This put things into perspective, makes sense that it would go down a bit after the "hype" cooled down.
Same goes for the Nintendo stock really.
Nay SE didn't lose money over Tomb Raider, they just found the sales unsatisfactory. They never find anything satisfactory.
It's their best selling game ever right?
Yeah, I don't understand. Can anyone explain this risk?
Also true. World's biggest costs have already been made, and a successor could recycle a lot, but even taking that into account, it's still going to be significantly more expensive than the handheld entries.MHW was indeed a sales success (best selling MH game ever) but I guess the question is:
"Was it enough of a success to be worth the time, money and resources to make it?" (I remember some Square Enix title was the best selling entry in the series but still lost money, was it Tomb Raider?)
For example for the budget that they spent, and in the amount of time it took to make MHW, how many portable games could have been made? Capcom was churning them out yearly before. So if MHW2 (or whatever the next thing is) costs 2 times as much as a portable entry, and takes 2 years to make. It would have to sell more than double what a yearly portable entry would need to sell. Or make up the game with desirable DLC to sell in between.
I'm not privy to all the sales info, I guess only Capcom would know. But maybe that's what spooked the investors.
If FFXV made a profit since day 1 (which sold 5 million) then we can be sure MHW did too unless you think MHW cost more than XV to make? They also aren't dropping the portable series.MHW was indeed a sales success (best selling MH game ever) but I guess the question is:
"Was it enough of a success to be worth the time, money and resources to make it?" (I remember some Square Enix title was the best selling entry in the series but still lost money, was it Tomb Raider?)
For example for the budget that they spent, and in the amount of time it took to make MHW, how many portable games could have been made? Capcom was churning them out yearly before. So if MHW2 (or whatever the next thing is) costs 2 times as much as a portable entry, and takes 2 years to make. It would have to sell more than double what a yearly portable entry would need to sell. Or make up the game with desirable DLC to sell in between.
I'm not privy to all the sales info, I guess only Capcom would know. But maybe that's what spooked the investors.
Yeah, Capcom. You really fucked up. All I got was 400 hours of incredible, solid, multiplayer bliss about of this $60 game. LAZY DEVS GOSH
MHW doesn't leg that's true, but it's still the best fucking selling Capcom game of all time. All other MH with legs couldn't even come close to MHW in term of sale. And the PC version isn't even out yet.
Probably didn't help that it didn't impact the PS4 hardware sales on the mid-long term in the end if they're looking at Japan.The investors are probably salty it didn't have the legs of the Nintendo Monhuns AND the initial sales it got combined, that's how investors are.
They are basically shunning capcom for not earning money numbers like fortnight. They want the game to make more via DLC and Cosmetics. And are saying moving forward it is a disappointment as a game as a service.
It is worthwhile to remember that a stock valuation has no relation to how much you like a company. Stock price is a simple calculation by investors of how much they think they can sell said shares of stock to someone else. As 25an mentioned the stock is still nearly 200% up over its 52 week low from July 2017. This 11% drop is merely a market correction as slightly more savvy investors realize that Capcom doesn't have the capacity to keep producing a Monster Hunter: World-like success every quarter.
No one who is selling thinks Capcom as a company is doomed. More likely their held position has doubled and they view it as a time to cash out.
https://www.ft.com/content/4b83c9fc-83fc-11e8-96dd-fa565ec55929
Yeah Basically they are burning World for their lack of Legs...
Someone who plays Monster Hunter all year round is going to buy next year's Monster Hunter; someone who plays Monster Hunter for a few weeks, is at risk to move on to something else. It's a legitimate risk that these new casual fans will come back, meanwhile the series is in a decline with their core user base; because they believe the lack of legs provides evidence that the series is cooling... In reality, I believe that Capcom's move away from the platform that they had brought the series to and the expected platform that would take over, had stranded fans outside of their new game. Capcom should have served both these new customers and the previous ones, whether that means being more open about their plans for Monster Hunter on the Switch would have helped them. Had they of made a unique game for the Switch or even 3DS this year, it would have helped them.
Also, Japan isn't looking at the PS4 or future home console as a dominate platform, so I'm sure the sale slowdown is more worrying because they announced that they weren't supporting Switch (the dominate Japan platform) with their premium experience for the series, if they had announced MH5 on Switch, or a port, I doubt we'd be seeing this worry, instead Capcom said flatout that a port wasn't coming and that they don't feel that they should make a MH for everyone, but rather keep their premium experience from the market leader. Yes MHW is the best selling Capcom game ever, but do you really think MHW2 will have the casual players back? That is their worry.
Lastly, a MHW port could only improve sales, and bringing the series to every platform in 1 game now that MHW has established a new market, would solidify future sales of the series, what they will lose in sales for MHW's sequel, would likely be covered and expanded by the Switch audience, especially in Japan, where it is likely to have 10 Million units around the time of a Sequel next year.
Why would you want to keep your money in something that is going to lose value according to the owners of the company?
I never played XX, but it seems that World doesn't have that feature (yet?). They're leaving money on the table by not monetizing armor refashion.
Sounds like some deranged dummy put that comment together. The game sold like crazy and everyone is bonkers over the RE2 remake.