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Pablo Mesa

Pablo Mesa

Banned
Nov 23, 2017
6,878
Yeah, but with their low effort GaaS model they shouldn't expect much.


Even though they never sell as fast as this?


But armor sets have stats. Sometimes you like the look a particular set of armor but you can't use it on the upcoming hunt.
didnt XX have that option to wear an armor for the stats and on top of it wear another one for the visuals??
 

BDS

Banned
Oct 25, 2017
13,845
Capcom's terrible post-launch support and lack of a clear roadmap for future content updates and eventual G-rank isn't surprising. I had a lot of friends who were kind of intrigued by this game back in January but trying to get any of them to buy it now is like pulling teeth. It's a shame because I have over 250 hours in it and I love Monster Hunter.
 

Knight613

Member
Oct 25, 2017
20,787
San Francisco
Someone correct me if I'm wrong, but isn't Monster Hunter always kind of responsible for being the main source of revenue for Capcom? Like they typically make all of their profit for the year from Monster Hunter and then their other games tend to not do as well? Maybe with the move to more powerful hardware, they didn't make as much of a profit even if the game sold better.
 

Vinnk

Member
Oct 26, 2017
1,969
Japan
It sold nearly 8 million.

all they had to do was keep creating content. which they did, but arguably not fast enough.

MHW was indeed a sales success (best selling MH game ever) but I guess the question is:

"Was it enough of a success to be worth the time, money and resources to make it?"

For example for the budget that they spent, and in the amount of time it took to make MHW, how many portable games could have been made? Capcom was churning them out yearly before. So if MHW2 (or whatever the next thing is) costs 2 times as much as a portable entry, and takes 2 years to make. It would have to sell more than double what a yearly portable entry would need to sell. Or make up the game with desirable DLC to sell in between.

I'm not privy to all the sales info, I guess only Capcom would know. But maybe that's what spooked the investors.

(EDIT: Was mistaken about the Tomb Raider thing)
 
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sfortunato

Member
Oct 25, 2017
6,740
Italy
I do think there's an argument to be had that they should have had a notably better service model on the game if they wanted to monetize it as an ongoing platform, but uh, it was relatively clear hat wasn't happening prior to launch.

This wasn't going to be Rainbow Six.

I think people don't know much how these things work. These snark reactions (not yours, but many others in this thread) pretty much show that.

It's not that expectations stay the same all the time; instead, they are updated and revised every time something relevant happens.

At the moment, investors don't have the same expectations on MHW and Capcom plans they had had before launch when the only reference point was MH on 3DS.

Once a game sells 8m+ units surpassing many's expectations, investors naturally revise their forecasts. From being a relatively small franchise in the West, MH turned out to be a franchise comparable to many AAA Western IPs. Being a game focused on online and co-op, and with such a big installed base, growth and sustainability over time become key elements on which to judge the company's performance and plans.

Nowadays, MHW is not judged as a single-player/mostly local co-op game or as a successful game on a platform that can't grow the franchise much---MHW is judged as a GaaS with a lot of potential given how much it sold. And it seems Capcom is not able to satisfy these expectations. Whether it's reasonable or not doesn't matter: that's how investors are reasoning.
 

Aters

Banned
Oct 26, 2017
7,948
"Was it enough of a success to be worth the time, money and resources to make it?" (I remember some Square Enix title was the best selling entry in the series but still lost money, was it Tomb Raider?)
Nay SE didn't lose money over Tomb Raider, they just found the sales unsatisfactory. They never find anything satisfactory.
 

Potterson

Member
Oct 28, 2017
6,417
Wait, but... Are there microtransactions in MHW? I've played for about 60 hours and have not seen them :P

If not, then why investors would care if it's not doing as good as other GaaS titles?
 

Modi

Member
Oct 29, 2017
766
Risk? .. the game around 8 million without PC!
giphy.gif
 
Oct 28, 2017
1,091
This put things into perspective, makes sense that it would go down a bit after the "hype" cooled down.

Same goes for the Nintendo stock really.
Honestly, these companies are in a pretty healthy position. Especially Capcom which had a great year and was in a pretty weak position a decade ago (Nintendo has always been fine really).

Just, because of a drop in stock price (which doesn't directly impact the firm). We are suddenly going to act like that Capcom isn't doing well.
 
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thetrin

Member
Oct 26, 2017
7,652
Atlanta, GA
Yeah, Capcom. You really fucked up. All I got was 400 hours of incredible, solid, multiplayer bliss about of this $60 game. LAZY DEVS GOSH
 

z0m3le

Member
Oct 25, 2017
5,418
It's their best selling game ever right?

Yeah, I don't understand. Can anyone explain this risk?

Someone who plays Monster Hunter all year round is going to buy next year's Monster Hunter; someone who plays Monster Hunter for a few weeks, is at risk to move on to something else. It's a legitimate risk that these new casual fans will come back, meanwhile the series is in a decline with their core user base; because they believe the lack of legs provides evidence that the series is cooling... In reality, I believe that Capcom's move away from the platform that they had brought the series to and the expected platform that would take over, had stranded fans outside of their new game. Capcom should have served both these new customers and the previous ones, whether that means being more open about their plans for Monster Hunter on the Switch would have helped them. Had they of made a unique game for the Switch or even 3DS this year, it would have helped them.

Also, Japan isn't looking at the PS4 or future home console as a dominate platform, so I'm sure the sale slowdown is more worrying because they announced that they weren't supporting Switch (the dominate Japan platform) with their premium experience for the series, if they had announced MH5 on Switch, or a port, I doubt we'd be seeing this worry, instead Capcom said flatout that a port wasn't coming and that they don't feel that they should make a MH for everyone, but rather keep their premium experience from the market leader. Yes MHW is the best selling Capcom game ever, but do you really think MHW2 will have the casual players back? That is their worry.

Lastly, a MHW port could only improve sales, and bringing the series to every platform in 1 game now that MHW has established a new market, would solidify future sales of the series, what they will lose in sales for MHW's sequel, would likely be covered and expanded by the Switch audience, especially in Japan, where it is likely to have 10 Million units around the time of a Sequel next year.
 

Fdkn

Member
Oct 25, 2017
718
Spain
Tomb Raider wasn't the best selling TR game when it 'failed to meet expectations'

It became it long after that, and by that point it had made a sizable chunk of money.

----

Capcom is more than 110% up over this time last year, they'll be fine
 

EarthPainting

Member
Oct 26, 2017
3,877
Town adjacent to Silent Hill
Curious to see what their G-rank plans are. Normally they'd sell this update as a stand-alone release, but I'm not sure if that would accepted very much by World's audience. They could package it as an DLC update, but that would affect the price, and the lack of legs makes me question how many people would jump back in for G rank. The lack of legs also makes me wonder how well a World 2 would do.

MHW was indeed a sales success (best selling MH game ever) but I guess the question is:

"Was it enough of a success to be worth the time, money and resources to make it?" (I remember some Square Enix title was the best selling entry in the series but still lost money, was it Tomb Raider?)

For example for the budget that they spent, and in the amount of time it took to make MHW, how many portable games could have been made? Capcom was churning them out yearly before. So if MHW2 (or whatever the next thing is) costs 2 times as much as a portable entry, and takes 2 years to make. It would have to sell more than double what a yearly portable entry would need to sell. Or make up the game with desirable DLC to sell in between.

I'm not privy to all the sales info, I guess only Capcom would know. But maybe that's what spooked the investors.
Also true. World's biggest costs have already been made, and a successor could recycle a lot, but even taking that into account, it's still going to be significantly more expensive than the handheld entries.
 

Masterspeaks

Member
Dec 18, 2017
4
It is worthwhile to remember that a stock valuation has no relation to how much you like a company. Stock price is a simple calculation by investors of how much they think they can sell said shares of stock to someone else. As 25an mentioned the stock is still nearly 200% up over its 52 week low from July 2017. This 11% drop is merely a market correction as slightly more savvy investors realize that Capcom doesn't have the capacity to keep producing a Monster Hunter: World-like success every quarter.

No one who is selling thinks Capcom as a company is doomed. More likely their held position has doubled and they view it as a time to cash out.
 

Saint-14

Banned
Nov 2, 2017
14,477
MHW was indeed a sales success (best selling MH game ever) but I guess the question is:

"Was it enough of a success to be worth the time, money and resources to make it?" (I remember some Square Enix title was the best selling entry in the series but still lost money, was it Tomb Raider?)

For example for the budget that they spent, and in the amount of time it took to make MHW, how many portable games could have been made? Capcom was churning them out yearly before. So if MHW2 (or whatever the next thing is) costs 2 times as much as a portable entry, and takes 2 years to make. It would have to sell more than double what a yearly portable entry would need to sell. Or make up the game with desirable DLC to sell in between.

I'm not privy to all the sales info, I guess only Capcom would know. But maybe that's what spooked the investors.
If FFXV made a profit since day 1 (which sold 5 million) then we can be sure MHW did too unless you think MHW cost more than XV to make? They also aren't dropping the portable series.
 
Oct 25, 2017
4,975
Canada
Well deaerved

Hugely incompetent publisher

What lol? They've been on a winning streak for a few years now outside of Marvel vs Capcom Infinite. (even though everything ive heard makes it seem like Marvel was more of the reason why)

SF5 is a lot better, RE7 was great. DMC5 and RE2 Remake next year, MHW was critically acclaimed and is their biggest game ever, MH Generations Switch coming west in August, Megaman 11 and remasters of all the X titles + Switch ports for OG Megman's, Consistently great PC ports.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Yeah, Capcom. You really fucked up. All I got was 400 hours of incredible, solid, multiplayer bliss about of this $60 game. LAZY DEVS GOSH

Think this is about investors, is not about what we players got out of the game or how much of a good value the game was. A modern console online co-op focused needs a strong service model to keep the players base engaged to maintain sales and monetization.

I really doubt the full price expansion G model could work as well in this day an age.
 

InfiniDragon

Member
Oct 25, 2017
2,314
MHW doesn't leg that's true, but it's still the best fucking selling Capcom game of all time. All other MH with legs couldn't even come close to MHW in term of sale. And the PC version isn't even out yet.

The investors are probably salty it didn't have the legs of the Nintendo Monhuns AND the initial sales it got combined, that's how investors are.
 

chasingclouds

Member
Jan 5, 2018
522
England, U.K.
As someone who bought MHW day one and loved it, I played it non stop for two months and did absolutely everything: platinum trophy, all giant crowns, all miniature crowns, all optional quests completed, all endemic life found, HR over 100, every Palico armour set crafter, every hunter armour set crafted, every R7+ weapon crafted (in the types that I use), all decorations that I actually wanted had dropped (yes even protective polish!) and I had come to the end of what I could do with the game.

When they added Deviljho it was a couple of days hunting him for new weapons, armour and the crowns, then all done. Then they brought out the Kulve siege so I jumped back on and farmed it to get the weapons and the armour, took a couple of days and then I was done. Same situation for Lunastra and the arch tempered elders. All the new content is essentially end game (so not suitable for any new/middling players) but also not something that will keep end game players entertained for long. I think that is the issue. They aren't adding enough to keep people playing, and what they do add is completable very quickly.

I love that monsters were added for free, I love all the free events, I hate to sound like I'm complaining, but I feel like as a player I would be happier to have bought a "monster pass" for a new permanent monster added every two weeks, to keep the game fresh and exciting, instead of huge gaps between the free content.

I think a lot of people don't even bother going back to the game for just one monster.
 

Eolz

Banned
Oct 25, 2017
7,601
FR
The investors are probably salty it didn't have the legs of the Nintendo Monhuns AND the initial sales it got combined, that's how investors are.
Probably didn't help that it didn't impact the PS4 hardware sales on the mid-long term in the end if they're looking at Japan.

But yeah, investors will always keep expecting better and better even if it's impossible.
 

eseqko

Member
Oct 27, 2017
1,390
Things is, on the PSP and 3DS, whenever there was a boost in hardware sales in Japan, there would also be a bump in sales for the most recent MonHun, this doesn't seem to be happening MH:W. Probably does not help that the specs for MH:W on PC are so high for the average PC gamer.
 

MrCarter

Banned
Oct 25, 2017
3,509
I'm guessing this is similar to the Nintendo stock "risks" where it fluctuates all the time. Capcom's revenue has been going up year on year and with MHW being their highest selling game ever (with PC release selling more) I think they are doing just fine.
 
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FrostyLemon

Banned
Oct 28, 2017
1,635
I'm gonna come out with this hot take and say that the next Monster Hunter will underperform on XBO and PS4. Purely anecdotal, but so many people I know played MHW but had never even given previous Monster Hunter games a second look. I don't hear them talking about it anymore so I'm gonna guess it was a fluke. I think it was marketed well but isn't going to penetrate western markets in the long term.
 

Drencrom

Member
Oct 25, 2017
1,645
SWE
It is worthwhile to remember that a stock valuation has no relation to how much you like a company. Stock price is a simple calculation by investors of how much they think they can sell said shares of stock to someone else. As 25an mentioned the stock is still nearly 200% up over its 52 week low from July 2017. This 11% drop is merely a market correction as slightly more savvy investors realize that Capcom doesn't have the capacity to keep producing a Monster Hunter: World-like success every quarter.

No one who is selling thinks Capcom as a company is doomed. More likely their held position has doubled and they view it as a time to cash out.

This.

The problem is that a lot of knee-jerk posters and console warriors on here always gladly conflate company stock going down with "it's just investors fucking over Nintendo because they aren't getting that quick buck" or "lol, Capcom is trash and is dying" etc. Even people that are commoners in stock, sales threads continually shock me with their ineptitude because of their biased view/preconception of these gaming companies.

I tried to explain this to people in the Nintendo stock thread but people weren't having it.
 
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jahasaja

Banned
Oct 26, 2017
793
Sweden

Lurkyseas

Banned
Dec 31, 2017
2,160
Someone who plays Monster Hunter all year round is going to buy next year's Monster Hunter; someone who plays Monster Hunter for a few weeks, is at risk to move on to something else. It's a legitimate risk that these new casual fans will come back, meanwhile the series is in a decline with their core user base; because they believe the lack of legs provides evidence that the series is cooling... In reality, I believe that Capcom's move away from the platform that they had brought the series to and the expected platform that would take over, had stranded fans outside of their new game. Capcom should have served both these new customers and the previous ones, whether that means being more open about their plans for Monster Hunter on the Switch would have helped them. Had they of made a unique game for the Switch or even 3DS this year, it would have helped them.

Also, Japan isn't looking at the PS4 or future home console as a dominate platform, so I'm sure the sale slowdown is more worrying because they announced that they weren't supporting Switch (the dominate Japan platform) with their premium experience for the series, if they had announced MH5 on Switch, or a port, I doubt we'd be seeing this worry, instead Capcom said flatout that a port wasn't coming and that they don't feel that they should make a MH for everyone, but rather keep their premium experience from the market leader. Yes MHW is the best selling Capcom game ever, but do you really think MHW2 will have the casual players back? That is their worry.

Lastly, a MHW port could only improve sales, and bringing the series to every platform in 1 game now that MHW has established a new market, would solidify future sales of the series, what they will lose in sales for MHW's sequel, would likely be covered and expanded by the Switch audience, especially in Japan, where it is likely to have 10 Million units around the time of a Sequel next year.

Completely agree. I think that Capcom avoiding a portable Switch version as well as not giving players more of a reason to keep playing MHW are some of the biggest mistakes that they've made.
 

chasingclouds

Member
Jan 5, 2018
522
England, U.K.
I never played XX, but it seems that World doesn't have that feature (yet?). They're leaving money on the table by not monetizing armor refashion.

There are a couple of layered sets that have been earnable through events Sabi & Homare through the Spring Blossom
Festival, Brigade from Lunastra, Blossom from Arch tempered Kirin (and one samurai layered set that came with the deluxe version.) but that's it. It seems they've been holding it as a reward for going back to the game and participating in new events, rather than just selling them.
 
Oct 29, 2017
890
MHW being more front loaded than the previous entries is a good thing. It's better for the game to be front loaded and sell when it's full price than have legs and sell at a discounted price.
 

Deleted member 40148

User requested account closure
Banned
Feb 20, 2018
44
I was pretty hyped for MHW for PC. However they should have released the PC port around the same time as consoles. My interest has completely died off and I wont be getting it. Especially in the light of the recent news that its exactly the same game with no PC enhancements and its running Denuvo. Perhaps I am not the only one?
 

MrCarter

Banned
Oct 25, 2017
3,509
Sounds like some deranged dummy put that comment together. The game sold like crazy and everyone is bonkers over the RE2 remake.

I expect RE2 remake to break some of their records when it comes to sales and then we have DMCV and Mega Man 11 too. Next couple years are looking bright.
 
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