YAAAAAAAAAAAS!!! TAKE MY MONEY NOW!!!
I was actually thinking they mesh really well together, especially in animation style. There's not too much animation in this intro and it's early so I guess it's not a good example. But still it wasn't till after I saw this that I thought just how similar the two studios "look" is.Sorry to say, but Trigger's art style is better than the game itself. I prefer the line art, shading, and sharper edges to the soft and rounder look of the game.
wtf! how come I didn't know about this game up untill now?
I wish I could still contribute...
Um what's wrong with that? 32bit Windows isn't even remotely relevant in 2018.Hm? I'm trying to play the updated backer preview, and I need 64bit windows in order to play it?
Nonsense, I still use it.Um what's wrong with that? 32bit Windows isn't even remotely relevant in 2018.
That's not for you to decide. I don't play cutting edge AAA games on my current computer. For 2D small studio games, like Skullgirls, or older games like DMC4, or for PS2 emulators, it runs perfectly. I have no reason to 'move on' except Indivisible isn't being complied for 32-bit, which is honestly a new development.A 32 bit processor limits you to a theoretical 4 GB of RAM. In practice, it's under 3. It's time to move on, friend.
Doesn't mean the developers should be stuck by obsolete tech. 64bit is the industry standard now and there is nothing wrong for devs to move forward, being able to utilize more than 3.25GB of RAM opens up significant more options for additonal features and content down the line. 32bit Windows 7 and 10 only accounts for less than 2.5% of total Steam userbase and is shrinking everyday.Nonsense, I still use it.
The prior version of the backerpreview supported 32bit, so a sudden, unannounced change to 64 bit is odd. And all because you don't use 64 bit doesn't mean other people don't. My computer, while a bit old, runs perfectly fine and I'd rather not have to spend $500 on a new PC to play a game that my computer is otherwise perfectly okay with playing.
Is Indivisible using more than 3Gb of RAM? I'm not quite sure that 32-bit is obsolete, and who decides when it becomes obsolete?Doesn't mean the developers should be stuck by obsolete tech. 64bit is the industry standard now and there is nothing wrong for devs to move forward, being able to utilize more than 3.25GB of RAM opens up significant more options for additonal features and content down the line. 32bit Windows 7 and 10 only accounts for less than 2.5% of total Steam userbase and is shrinking everyday.
1. You can't be sure it never will. Content expansions, feature additions or engine improvement happen a lot and fast.Is Indivisible using more than 3Gb of RAM? I'm not quite sure that 32-bit is obsolete, and who decides when it becomes obsolete?
If Indivisible actually needs more than 3Gbs of RAM, that's fine, but just jumping to 64-bit for the sake of it is kinda eh. 32-bit actually runs certain things slightly better.
Actually, doesn't PCSX2 run better on 32-bit systems?
Ravi said to contact Backerkit about it.wtf! how come I didn't know about this game up untill now?
I wish I could still contribute...
Nonsense, I still use it.
The prior version of the backerpreview supported 32bit, so a sudden, unannounced change to 64 bit is odd. And all because you don't use 64 bit doesn't mean other people don't. My computer, while a bit old, runs perfectly fine and I'd rather not have to spend $500 on a new PC to play a game that my computer is otherwise perfectly okay with playing.
We're at the point where we don't think we can support 32-bit any more, just because we need to access more than 4 GB of RAM. In the final game, the plan is for multiple levels to be loaded at a time so there are seamless transitions between them.
Less than 2% of Steam users are using 32-bit Windows. Even if we thought we could make it work, it's still work we have to do to support a very small and diminishing segment of the market.
It also doesn't make sense to do additional work for the Backer Preview if the final game is going to be 64-bit.
Okay, that makes sense. If the game needs the extra RAM, fine. My issue is more when 64-bit is chosen because some decides '32-bit is just so old,' even when it's irrelevant.We're at the point where we don't think we can support 32-bit any more, just because we need to access more than 4 GB of RAM. In the final game, the plan is for multiple levels to be loaded at a time so there are seamless transitions between them.
Less than 2% of Steam users are using 32-bit Windows. Even if we thought we could make it work, it's still work we have to do to support a very small and diminishing segment of the market.
It also doesn't make sense to do additional work for the Backer Preview if the final game is going to be 64-bit.
I just sent an email and they said it ended and theres no news on more preorders. :(Ravi said to contact Backerkit about it.
https://indivisible-rpg-from-the-creators-of-skullgirls.backerkit.com/faq#contact-us
that's great, all the attention it can get makes it better for the devs.https://www.youtube.com/watch?v=9zldIcbOJ1E Indivisible takes over Funimation Stream
Promotional events have finally let up, so now I can start doing promotional posts again!
Promotional events have finally let up, so now I can start doing promotional posts again!
Just wondering if there's been any update on a release date/projection. I think it was just 2019 now?
All we're saying now is the "first half of 2019."
We'll announce an actual date when things are closer.
Can't unsee.so i know her hair is supposed to be shaped like water drops, but seeing it in motion, the first thing i thought was "it looks like a string of butts"
a string of boobs is also acceptable
i'm sorry