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What rating do you think this game will get?

  • 90+

    Votes: 98 12.2%
  • 80+

    Votes: 475 59.2%
  • 70+

    Votes: 99 12.3%
  • 60+

    Votes: 13 1.6%
  • "Garbage like Xenoblade 2"

    Votes: 117 14.6%

  • Total voters
    802
  • Poll closed .

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Someone finished the game and posted some thoughts on another form. It was in French, so here are the takeaways, and bear in mind I have no idea how accurate it is, but sounds likely:

There's no real overarching plot. It's exactly as advertised: 8 individual stories
-However the individual stories are good and interesting
-During banters characters will in fact reference other story beats for party members like they were there
-At least four optional superbosses
-Optional dungeons
-32+ bosses
-Combat, visuals, OST are at the top tier of JRPGs
-Some people will inevitably be disappointed at the lack of overall epic plot
-The way the stories are presented will take some getting used to by people, no doubt
-There's grind required, but the combat is so good you (probably) won't mind
-Reputation system doesn't have much impact on progression
-Between chapters, sidequests, grinding, exploration, optional bosses/dungeons there's easily over 100 hours of content
-There's no airship or vehicles
-Dont go in expecting a huge, sweeping epic story like FFVI; you won't get it. If you're expecting that you'll be disappointed. But it's a good JRPG.

Again, no idea how accurate anything here is.
sounds like Xenoblade Chronicles X all over again

aka, Best RPG is Years
 

Harpoon

Member
Oct 27, 2017
6,572
I mean 4 hours seems pretty likely for each story? Given the length of chapters 1 and chapters 2s. Few cutscenes -> Dungeon -> boss -> cutscenes.

It's been said before that doing all of the story quests will take around 60 hours, so I think some chapters may be longer than others. Also, how do we know the length of the second chapters?
 

Fireblend

Member
Oct 25, 2017
5,454
Costa Rica
I can't be the only one for whom the idea of a single package that contains 8 relatively self contained, bite-sized RPGs I can tackle at my own pace without having to spend dozens of hours to reach their conclusion super appealing.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,082
I can't be the only one for whom the idea of a single package that contains 8 relatively self contained, bite-sized RPGs I can tackle at my own pace without having to spend dozens of hours to reach their conclusion super appealing.
The level gates on each character's chapters make it so you do have to spend dozens of hours to reach any of their conclusions.
 

JetBlackPanda

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,505
Echo Base
I don't understand the conversation at all. The demo was beatiful and amazing. If the full game is more of that for 40-60 hours it's worh my money.
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
No overarching story and only a few shallow party interactions has me seriously considering swapping my pre-order to Shining Resonance
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,712
No overarching story and only a few shallow party interactions has me seriously considering swapping my pre-order to Shining Resonance
dying-laughing-gif-4.gif
 

MagitekDad

Member
Oct 25, 2017
574
Apparently there was a leak on 4chan that described a
chapter 5 after you clear all chapter 4 stories that ties everything together or something. Probably bullshit, but something to keep in your back pocket.
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
There's more to rpgs than just stories though, and some of the individual stories are really good supposedly

The number 1 reason I play a JRPG is the story. The number 2 reason is the characters.

For me lacking on overarching plot and character interactions is akin to removing the racing from a racing game it essentially makes it utterly pointless and just a shallow facisimile of the type of game I'm expecting. To make up for it the individual stories would have to be pretty amazing (ex: be akin to a regular RPG story) with enough interesting and regular NPCs for the main character to interact with to make up for the party members being pointless.


Maybe it will or maybe this "leak" will turn out to be utterly wrong and all the characters stories will tie together halfway in I haven't cancelled the pre-order yet so we'll see what the official reviews have to say
 
Last edited:

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,319
The number 1 reason I play a JRPG is the story. The number 2 reason is the characters.

For me lacking on overarching plot and character interactions is akin to removing the racing from a racing game it essentially makes it utterly pointless and just a shallow facisimile of the type of game I'm expecting. The individual stories would have to be pretty flipping amazing to make up for that and be akin to a full sized regular RPG with enough interesting and refular NPCs for the main character to interact with to make up for the party being pointless.
Visual novels may be a better choice for you then, they are all story and full of character interactions
 
Oct 25, 2017
9,053
The number 1 reason I play a JRPG is the story. The number 2 reason is the characters.

For me lacking on overarching plot and character interactions is akin to removing the racing from a racing game it essentially makes it utterly pointless and just a shallow facisimile of the type of game I'm expecting. To make up for it the individual stories would have to be pretty amazing (ex: be akin to a regular RPG story) with enough interesting and regular NPCs for the main character to interact with to make up for the party members being pointless.


Maybe it will or maybe this "leak" will turn out to be utterly wring and all the characters stories will tie together halfway in I haven't cancelled the pre-order yet so we'll see what the official reviews have to say

It doesn't matter. Cancel your preorder and play Shining Resonance. By your standards, that is a tremendously better game, and you will enjoy it more. There is no chance you would like an open-world JRPG.
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
It doesn't matter. Cancel your preorder and play Shining Resonance. By your standards, that is a tremendously better game, and you will enjoy it more. There is no chance you would like an open-world JRPG.

No reason to get hostile man I'm just venting a bit of frustration after hearing potentially disappointing news. If reviews turn out really bad I might, going to wait on official reviews though.

Also the potential issue isn't related to it being open world.
 
Oct 25, 2017
9,053
No reason to get hostile man I'm just venting a bit of frustration after hearing potentially disappointing news. If reviews turn out really bad I might, going to wait on official reviews though.

Also the potential issue isn't related to it being open world.

Open-world games inherently aren't plot and character focused. That's characteristic to the genre, in general. The game is focused on exploration and combat and pursuing individual plot threads.
 

Shepherd

Member
Oct 25, 2017
1,040
I'm glad that we found out early about the lack of an overarching story. Now I kind of had time to get used to it and adjust my expectations accordingly. :) Day 1 again lul.
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
Open-world games inherently aren't plot and character focused. That's characteristic to the genre, in general. The game is focused on exploration and combat and pursuing individual plot threads.

You can certainly have an open world game with a strong central plot and individual characters that are interesting and interact with each other.
 

RDreamer

Member
Oct 25, 2017
14,102
I just finished my 3 hours of the demo. Did Primrose main then got Alfyn and Therion and I'm really loving the game so far. Battle system is good, art is amazing, OST is sublime, writing is good. This could be a very special game.
 
Oct 25, 2017
9,053
You can certainly have an open world game with a strong central plot and individual characters that are interesting and interact with each other.

Which ones do you think are like that? I genuinely curious. Witcher 3, maybe, but that is not focused on exploration or combat at all in exchange, and there are no other party members to really interact with.
 

Dreamboum

Member
Oct 28, 2017
22,848
I whipped out a translation based on the posts of the new-sephiroth guy. I don't claim to be a good translator but it should be a tiny bit more readable. It also has far more content than the gamefaqs thread. This is spoiler territory

POST 1

- July 7 :
"Those waiting for the spiritual successor of FFVI will clearly feel the whiplash. There's one chapter for me to finish (Olberic's) and I will know if the game gets going story-wise."

POST 2

- July 7 :
"About my final impressions of Octopath Traveler, I should be able to give them tomorrow at the latest. I will not hide that it is mixed so far, though with a positive outlook."

POST 3

- July 7 : "So, here's my final impression. Even if I expected it a little, I was still hopping for a little [plot] twist or surprise once the eight stories are complete. Nothing [happens], unfortunately.The game offers eight independent stories that can be followed in the order they so wish.
Except that even though they are pleasant, they remain quite basic and are nothing to write home about. But above all, they are (too) short. 4 chapters per characters, with a length of one hour on average [per chapter] when you have the required level. It racks up to 32 hours of "story" in total. The rest is [grinding] for levels and exploration.

Furthermore, the chapters follows the same pattern: Come to town -> dialogue/cutscene -> dungeon -> boss -> dialogue/cutscene -> end of chapter. No quest that makes you travel through the four corners of the world (that is limited to one continent. No vehicles, nothing.).
The sidequests are really lame and uninspired (Fetch quests) and unintuitive. Clearly, there are moments where you do not know what to do nor where to go. So much that I quickly avoided them.

However the battle system is very enjoyable, the technical aspect/graphics/art is great and the soundtrack is sublime. But it ends there. It's a good JRPG, but it will not last in one's memory (at least not in mine). I come out of this game a bit disappointed, because I expected more than that.

I'm not fond of giving scores but if I had to give one, I'd give it a 14-15/20.
However it is subjective, the game will certainly be liked but we are veryyyyyyyyyyyyy far of the masterpieces of the genre."

POST 4

- July 7: "I forgot to mention: 60h of playtime on the lock. Grinding for levels is mandatory (especially at the beginning, then it gets better), it was a little bit tiring.

For the story, there is none. It's 8 mini-stories of 4 hours each (in a straight line), they're pleasant for the most part but not unforgettable. I loved Primrose and her story of revenge, but I would have not been agaisnt 5 or 6 more hours [of story]

I'l say it again, it's a good game, but not a futur masterpiece. There was so much potential to create an epic story once all of them are finished, like an end of the world or what not. But it doesn't happen.

POST 5

July 8 : "The interactions are limited to a few optional dialogues (a bit like FF9's QTE [note: he means the ATE system of FF9 where you can follow someone's point of view] but to a much less extent)"

POST 6

July 8 : "I want to say that the game remains good despite everything [I said]. Combat system, visuals, soundtrack...at their best. The second job system is enjoyable and lenient.
It's the story being formulaic/unoriginal, without taking any risk and only offers to follow eight personal stories (a bit short, admittedly). Uninspired sidequests and a system of unique skills [field skills] with mixed results.
It still remains a game to play, but with the knowledge of the facts, I'd say it's worth a 14 or 15 out of 20.
I think that when you have all of this in mind, you can play this game without being too disappointed. But then, to purchase the game at full price depends on anyone's appreciation [of the game's value]."

____________

A user's questions for new-sephiroth

1- Is it necessary to farm [note: reads grind, it's interchangeable] to finish the main stories ? Is it necessary to do the sidequests (that doesn't seem exciting) to complete the game ?

Answer : Yes and they were quite annoying. Non, and all the better for that

2- If the sidequests aren't exciting, what about the main stories ? Are thye well-written ? Not too repetitive (only for the main quests) ?

A: They're quite well-written, even very interesting for some of them. Some are less so and even yawn-inducing, so much that I was about to skip the dialogues. They are short, however.

3- Are we forced to finish a story before starting another one or can we start all of them at the same time and do the characters that are the most interesting first ?

A: You progress how you want to, in the order you want to. Feel free to progress through all the stories at the same time or do all the chapters of a character before going to the next one.

4- If there is really no story [note:probably reads overarching plot], are the 8 characters well developed and written ? What about the NPCs ?

A: I think it depends on one's feelings. I hardly liked H'aanit's story and gameplay for example. Others will find no doubt find it interesting. [As for] the NPCs, some breaks out of the mold, others don't.

5- In terms of story, is there truly nothing at all or at least a few twists ?

A: [There are] twists that you can see coming from a mile away. The stories are pretty conventional for the most part.

_______________

That's all he said, his new posts are really recent. With that said, he never said it was a review, nor that it was very bad, so the gamefaqs title is biased
 

Exentryk

Member
Oct 25, 2017
3,234
The level gates on each character's chapters make it so you do have to spend dozens of hours to reach any of their conclusions.
There should be accessories to increase EXP and JP to make it easier. Plus there is Primrose's "Bewildering Grace" skill which can randomly trigger EXP x5, EXP x100, etc., so if people use that regularly during random encounters, it should make levelling a lot easier.

Having said that, the level gating does seem to be designed so people explore every character or at least all different areas.
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
Which ones do you think are like that? I genuinely curious. Witcher 3, maybe, but that is not focused on exploration or combat at all in exchange, and there are no other party members to really interact with.

Witcher 3 as you said
Xenoblade X (or really the series but that one is the most traditional open world)
Oblivion actually has a pretty epic central plot
Fallout New Vegas
Yakuza (series)
Dragons Dogma
MGS5 somewhat
 
Oct 25, 2017
9,053
Witcher 3 as you said
Xenoblade X (or really the series but that one is the most traditional open world)
Oblivion actually has a pretty epic central plot
Fallout New Vegas
Yakuza (series)
Dragons Dogma
MGS5 somewhat

Dragon's Dogma, MGS5, Fallout New Vegas, and Oblivion may have central plots, but they don't fill the second part you specified, but there's really not a whole lot of character interaction between party members. 3 of them don't even have set party main characters, and MGS5 essentially has a mute main character.
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
Dragon's Dogma, MGS5, Fallout New Vegas, and Oblivion may have central plots, but they don't fill the second part you specified, but there's really not a whole lot of character interaction between party members. 3 of them don't even have set party main characters, and MGS5 essentially has a mute main character.

Well luckily they are not JRPG's ;P

On a more serious note most of them have really good NPC's or characters you directly interact with frequently and New Vegas has a follower system with decent members and interactions.
 

Jotakori

Teyvat Traveler
Member
Oct 25, 2017
3,182
I whipped out a translation based on the posts of the new-sephiroth guy. I don't claim to be a good translator but it should be a tiny bit more readable. It also has far more content than the gamefaqs thread. This is spoiler territory

POST 1

- July 7 :
"Those waiting for the spiritual successor of FFVI will clearly feel the whiplash. There's one chapter for me to finish (Olberic's) and I will know if the game gets going story-wise."

POST 2

- July 7 :
"About my final impressions of Octopath Traveler, I should be able to give them tomorrow at the latest. I will not hide that it is mixed so far, though with a positive outlook."

POST 3

- July 7 : "So, here's my final impression. Even if I expected it a little, I was still hopping for a little [plot] twist or surprise once the eight stories are complete. Nothing [happens], unfortunately.The game offers eight independent stories that can be followed in the order they so wish.
Except that even though they are pleasant, they remain quite basic and are nothing to write home about. But above all, they are (too) short. 4 chapters per characters, with a length of one hour on average [per chapter] when you have the required level. It racks up to 32 hours of "story" in total. The rest is [grinding] for levels and exploration.

Furthermore, the chapters follows the same pattern: Come to town -> dialogue/cutscene -> dungeon -> boss -> dialogue/cutscene -> end of chapter. No quest that makes you travel through the four corners of the world (that is limited to one continent. No vehicles, nothing.).
The sidequests are really lame and uninspired (Fetch quests) and unintuitive. Clearly, there are moments where you do not know what to do nor where to go. So much that I quickly avoided them.

However the battle system is very enjoyable, the technical aspect/graphics/art is great and the soundtrack is sublime. But it ends there. It's a good JRPG, but it will not last in one's memory (at least not in mine). I come out of this game a bit disappointed, because I expected more than that.

I'm not fond of giving scores but if I had to give one, I'd give it a 14-15/20.
However it is subjective, the game will certainly be liked but we are veryyyyyyyyyyyyy far of the masterpieces of the genre."

POST 4

- July 7: "I forgot to mention: 60h of playtime on the lock. Grinding for levels is mandatory (especially at the beginning, then it gets better), it was a little bit tiring.

For the story, there is none. It's 8 mini-stories of 4 hours each (in a straight line), they're pleasant for the most part but not unforgettable. I loved Primrose and her story of revenge, but I would have not been agaisnt 5 or 6 more hours [of story]

I'l say it again, it's a good game, but not a futur masterpiece. There was so much potential to create an epic story once all of them are finished, like an end of the world or what not. But it doesn't happen.

POST 5

July 8 : "The interactions are limited to a few optional dialogues (a bit like FF9's QTE [note: he means the ATE system of FF9 where you can follow someone's point of view] but to a much less extent)"

POST 6

July 8 : "I want to say that the game remains good despite everything [I said]. Combat system, visuals, soundtrack...at their best. The second job system is enjoyable and lenient.
It's the story being formulaic/unoriginal, without taking any risk and only offers to follow eight personal stories (a bit short, admittedly). Uninspired sidequests and a system of unique skills [field skills] with mixed results.
It still remains a game to play, but with the knowledge of the facts, I'd say it's worth a 14 or 15 out of 20.
I think that when you have all of this in mind, you can play this game without being too disappointed. But then, to purchase the game at full price depends on anyone's appreciation [of the game's value]."

____________

A user's questions for new-sephiroth

1- Is it necessary to farm [note: reads grind, it's interchangeable] to finish the main stories ? Is it necessary to do the sidequests (that doesn't seem exciting) to complete the game ?

Answer : Yes and they were quite annoying. Non, and all the better for that

2- If the sidequests aren't exciting, what about the main stories ? Are thye well-written ? Not too repetitive (only for the main quests) ?

A: They're quite well-written, even very interesting for some of them. Some are less so and even yawn-inducing, so much that I was about to skip the dialogues. They are short, however.

3- Are we forced to finish a story before starting another one or can we start all of them at the same time and do the characters that are the most interesting first ?

A: You progress how you want to, in the order you want to. Feel free to progress through all the stories at the same time or do all the chapters of a character before going to the next one.

4- If there is really no story [note:probably reads overarching plot], are the 8 characters well developed and written ? What about the NPCs ?

A: I think it depends on one's feelings. I hardly liked H'aanit's story and gameplay for example. Others will find no doubt find it interesting. [As for] the NPCs, some breaks out of the mold, others don't.

5- In terms of story, is there truly nothing at all or at least a few twists ?

A: [There are] twists that you can see coming from a mile away. The stories are pretty conventional for the most part.

_______________

That's all he said, his new posts are really recent. With that said, he never said it was a review, nor that it was very bad, so the gamefaqs title is biased
Weelllpppp time to lower my expectations waaaayyy way down then. What a bummer. :(

Thanks for taking the time to translate it more clearly!
 

Sammy Samusu

Banned
Oct 25, 2017
2,746
Beyonce's Womb
Y'all still shooketh over the uniqueness of Octopath Traveler?

There are many traditional RPGs out there with the same old formula, if you are interested in one of those.

Octopath is doing things differently and in a good way. This game is gonna impact future story telling in RPGs.
 

Riskman

Member
Oct 27, 2017
88
I appreciate all the concern about a lack of overarching story, but I think we've just come to expect this from JRPGs (You form a party, explore together, bond with each other, and go off to kill the big bad). All the allusions being made to FF6 don't help either. There aren't many games that tell eight full stories over the course of 80-100 hours, and if even half of those stories are good to great, I think we getting a fantastic game in Octopath Traveler. Many of us already feel that the combat is fun and fresh, and the music is outstanding. The visuals might not be for everyone, but they seem to me both unique and nostalgic simultaneously.

We don't need all of the characters to have the same goal or motivation at the end; these are just travelers who happen to be accompanying each other as they pursue their individual quests. At any rate, we will all be able to make up our minds in the next few weeks after the game releases and we get a chance to sink our teeth in.
 

DecoReturns

Member
Oct 27, 2017
22,003
And I'm officially Pre-loaded. I was honestly gonna go physical for the Box art, but it being such a small file size made me go digital.