Play Quake Champions bruh. Its not the same but it still captures some of the magic.
And yet games generally shipped with fewer bugs back then. A launch week game these days sometimes feels like it's barely out of alpha."Remember the days when, if a game shipped with bugs, it was doomed to have those bugs for eternity?"
I suppose most of my gaming back then was nintendo exclusives so I can't recall any bugs from back then, I suppose even if games had patches back then they would have been alot smaller due to games only being like 1mb
I actually thought this is how Switch was going to be like, but they went and fd it up with some carts not even containing the full game having to download the rest of it, rendering the whole cart worthless.No updates, No patches, No waiting to download the rest of the game. You could just grab a cart, plonk it in the machine and it worked, dusting of my NES the other day made me long for those days. Is it too much to ask for devs to actually finish the game before printing disks?
Bugs are much easier to ID and fix when your game is a few thousand lines of code as opposed to a few million.And yet games generally shipped with fewer bugs back then. A launch week game these days sometimes feels like it's barely out of alpha.
I do believe the increase in "bugs" is also due to an increase in complexity that most people can enjoy, be it the graphics of a game, its systems or its environments. I mean, it's not feasible to expect a game like, say GTA1, to be as complex as GTAV (and tbh I don't remember GTAV needing too many patches, even if it gets them to this day).And yet games generally shipped with fewer bugs back then. A launch week game these days sometimes feels like it's barely out of alpha.
And because of this most games didn't have huge game breaking bugs, sure some slipped by but they weren't the norm. Nowadays what game doesn't require a patch in the launch window? Developers have gotten lazy with the ability to fix things later.Yep. And if there was something wrong with the game there was no way to fix it unless there was a reissue like Greatest Hits.
There is that. Also helps when you write the traps for CPU faults instead of the OS killing your process.Bugs are much easier to ID and fix when your game is a few thousand lines of code as opposed to a few million.
And because of this most games didn't have huge game breaking bugs, sure some slipped by but they weren't the norm. Nowadays what game doesn't require a patch in the launch window? Developers have gotten lazy with the ability to fix things later.
No amount of internet connectivity or software patches would have fixed that. The blue discs were CDROMs instead of DVDs, and needed a faster RPM to read. People whose machines had trouble reading them had dying drive motors.I remember when my cousins ps2 couldn't play blue tinted disc games and Sony laughed all the way to the bank with his 299
On the flip side, I distinctly recall me and my friend back in the SNES/PlayStation days imagining how cool it would be if games could somehow be updated after they were released, just as our favourite PC games were.No updates, No patches, No waiting to download the rest of the game. You could just grab a cart, plonk it in the machine and it worked, dusting of my NES the other day made me long for those days. Is it too much to ask for devs to actually finish the game before printing disks?
You seem angry about different people liking and valuing different things than you.Oh fucking please, games are infinitely more complicated now and patching gives the developer opportunity to improve their game. Fuck off with this rose tinted glasses bullshit.
The world, and gaming industry especially, would be better off without nostalgia.
I feel you my point is that the times have changed for better and for worse.No amount of internet connectivity or software patches would have fixed that. The blue discs were CDROMs instead of DVDs, and needed a faster RPM to read. People whose machines had trouble reading them had dying drive motors.
IDK if much has really changed on the "dying drive motor can ruin your day" front tbhI feel you my point is that the times have changed for better and for worse.
To be fair most nintendo exclusives are still decent enough in this regard, sony dont have super inflated patches either but some games really take the cake like requiring 20/30gb patches on day1
YeahIDK if much has really changed on the "dying drive motor can ruin your day" front tbh