achievements are such garbage. They're pointless and force you to play a certain way.
Before starting a game you have to worry about which achievement is missable, which is especially bad for long rpgs.
They often interfere with basic gameplay (" you have to do 100 backstabs" 'you have to do 100 special combos" etc etc), you don't do the moves because it suits the game, you do them because they fill up your cheevos meter even if its detrimental to the experience.
You might say "well why do you do them?" well why not? You're playing the game, it's part of the game's content, you check the cheevos list and you think "well this seems easy, might as well get it", but that doesn't not make it pointless and detrimental to the overall experience in my opinion.
Before starting a game you have to worry about which achievement is missable, which is especially bad for long rpgs.
They often interfere with basic gameplay (" you have to do 100 backstabs" 'you have to do 100 special combos" etc etc), you don't do the moves because it suits the game, you do them because they fill up your cheevos meter even if its detrimental to the experience.
You might say "well why do you do them?" well why not? You're playing the game, it's part of the game's content, you check the cheevos list and you think "well this seems easy, might as well get it", but that doesn't not make it pointless and detrimental to the overall experience in my opinion.