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What rating do you think this game will get?

  • 90+

    Votes: 98 12.2%
  • 80+

    Votes: 475 59.2%
  • 70+

    Votes: 99 12.3%
  • 60+

    Votes: 13 1.6%
  • "Garbage like Xenoblade 2"

    Votes: 117 14.6%

  • Total voters
    802
  • Poll closed .

Neoleo2143

Member
Oct 27, 2017
3,462
Thank you! That does actually clear up some of my issues. I might actually be inclined to go back to the game now, lol. Now I'm just slightly upset that the writers let me think they hadn't thought it through when they actually had.

It's a part of one of the main questions that the game brings up (Initially discussed when Rex looks up at the world tree and wonders about what sort of being the Architect may be in Chapter 1). Why did the creator make the world in the way that they did? And having this question allows Blades to be a tidy core for the gameplay while being an original storytelling mechanism.

My issue with XC2 is that the suffering of various individuals was only alluded to most of the time and not directly shown with developments and that the scope of the story could stand to feel just a bit larger (both of which the Torna Expansion aims to fix), which was an effect of the development and budget allocation more than any incompetency in my opinion.

As for octopath, I think the somewhat shallow party team ups are my main issue, they don't even have to be directly involved in each other stories, having small banter scenes (with maybe some group chats) and a more concrete initial team up scene would be enough for me.
 
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DecoReturns

Member
Oct 27, 2017
22,003
Thank you! That does actually clear up some of my issues. I might actually be inclined to go back to the game now, lol. Now I'm just slightly upset that the writers let me think they hadn't thought it through when they actually had.
It's that way because the game isn't about the blades at first. It starts to put a major focus on them later on as Rex starts to learn more about the way the world works.

Shouldn't be surprising that it wasn't the major point at first. Rex is just a kid who accidentally became the driver to Pyra and his first goal is taking Pyra to Elysium. Then it starts to branch out.
 

nikos

Banned
Oct 27, 2017
2,998
New York, NY
Demo was hit and miss for me. Primrose's story was fantastic. Therion's put me to sleep multiple times, though I could have just been tired. Olberic's was decent. It got better as I played, but I haven't even got the three hours out of it yet.

I'll still buy the game, but I'm REALLY enjoying Shining Resonance Refrain at the moment and I really don't need another RPG so I may hold off for a bit.
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
finished up the demo last night, was trying to wait until closer to release so I wouldn't finish and just be waiting

did ophilia -> cyrus -> olberic

I'm loving everything about this game. the variety and tone of the different stories was nice. the battle system gets real good once you have multiple party members. also ophilia's summon is awesome. had a cleric which helped out a lot, gave steel defense and would do a multi hit ice attack that helped against olberic's boss. you also start getting into some nice on the fly risk/reward type stuff with who does what when, if you can hold out for another turn, burn a resource now, deplete the sp, brute force an enemy out of there, etc. the environments have been great. the game looks especially good in the snow areas with the depth of field and lighting with those faded twinkles everywhere. enemy designs have been great. boss designs are definitely a highlight. the pacing of the game also seems on point. it always felt like save spots were plentiful and the early leveling seems well paced. for those early random battles it always felt like whenever my sp would dwindle that I would be close enough to the next level to get it back up. that's starting to stop now but I've also got a shit ton of items now so it's less of an issue. and the music is obviously great. can't wait until friday so I can get back to it without a time limit lol
 
Oct 27, 2017
2,890
Xenoblade 2's writing is perfectly fine. Characters feel very alive and likeable, dialogues between heroes and villains are chillimg (Malos is one of the best jrpg villains in years).

The writing in Octopath simply feels a bit too artificial, the subpar voice-acting doesn't help. Characters sound like they're narrating the story to the player rather than leading real conversations. That was especially obvious when I played Ophilia's story.

Btw I wanna say something positive, too :p
I really like the combat system and how fast-paced it is. The best part, however, is going Super Saiyajin Blue! It feels SO satisfying hitting the shoulder button and activating the power boosts. It never gets old. I even started delaying boosts because I was shit-talking to the enemy, pretending to be some Dragom Ball-hero This mechanic, with the same effects and HD rumble-feedback needs to be in more games. Put it in Smash Bros!

Xenoblade 2's writing was terrible. Voice acting was even worse.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,091
The more I play, the more I like the battle system. Very rewarding feeling when you beat bosses because they can be so tough.
 

Disclaimer

Member
Oct 25, 2017
11,522
The more I play, the more I like the battle system. Very rewarding feeling when you beat bosses because they can be so tough.

I'm loving the sound of Octopath's later combat. So refreshing to have a turn-based JRPG whose encounters are challenging by design, rather than because of dungeon attrition or gimmicks—or worse, not at all.
 

MechaX

Member
Oct 27, 2017
5,043
I finally got around to playing the demo.

Seems pretty fun so far. Started with Primrose but I honestly might restart and start with Ophillia.

The FFVI comparison is kinda crazy because the game is like it came from an alternate universe where it was originally named SaGa Frontier 3 (made by the BD folks).

The conversation stuff is a little disappointing, but I'll still need to see how this all comes together especially considering how tight-lipped SE has been on the main story/villain/etc. Plus, there is no way it could handle this in a worse or more insulting way than Chrono Cross did.

I spent quite a bit of time doing the trick to get Harle in the party during some of the big plot twists, only for her to react just like a stock party member... man...
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Criticizing the writing in this is fine and all, but doing it while praising Xenoblade 2's is just wow.
The more I play, the more I like the battle system. Very rewarding feeling when you beat bosses because they can be so tough.
Great to hear, I'm loving the combat in the demo and my only worry was that the late game wouldn't be challenging enough to take advantage of it.
 

Shepherd

Member
Oct 25, 2017
1,040
The Soundtrack for this game is shaping up to be something pretty special. No hyperbole this time, but every damn track is a winner, and there are a lot of tracks out there.
 

RedlineRonin

Member
Oct 30, 2017
2,620
Minneapolis
The more I play, the more I like the battle system. Very rewarding feeling when you beat bosses because they can be so tough.
Jason you are speaking my language.

This was my favorite part of the demo. System feels nostalgic yet fresh.

Between that and the music, and visual style, I'm excited, even if there ends up being no real overarching plot or converging paths.
 

Burt

Fight Sephiroth or end video games
Member
Oct 28, 2017
8,152
I'm loving the sound of Octopath's later combat. So refreshing to have a turn-based JRPG whose encounters are challenging by design, rather than because of dungeon attrition or gimmicks—or worse, not at all.
I hope you've played Cosmic Star Heroine
 

Łazy

Member
Nov 1, 2017
5,249
There have been reports of it not occuring in previews where the reviewer has put over 50 hours in so... if that works for you that's great, play for 60+ hours then get a few hours of party acknowledgement / main plot. But for many people, it's too little too late at that point.
In "previews from a reviewer" ? With 50+ hours ?
What are talking about here ?

The more I play, the more I like the battle system. Very rewarding feeling when you beat bosses because they can be so tough.
Very good news. Thanks.
I like good challenge and really get bored very fast when it's too easy.
 

Koozek

Member
Oct 25, 2017
8,913
I'm loving the sound of Octopath's later combat. So refreshing to have a turn-based JRPG whose encounters are challenging by design, rather than because of dungeon attrition or gimmicks—or worse, not at all.
Is there ressource managing here or do MP/SP or whatever it's called replenish after battles? I love battle-sytems where each battle is like its own puzzle and you can go all out with using skills that aren't tied to a finite ressource that you have to conserve throughout dungeons.
 

New Donker

One Winged Slayer
Member
Oct 26, 2017
5,356
I figured the game would be like SaGa Frontier but with some light overlap between stories and the ability to recruit all characters.
 

Plum

Member
May 31, 2018
17,290
Is there ressource managing here or do MP/SP or whatever it's called replenish after battles? I love battle-sytems where each battle is like its own puzzle and you can go all out with using skills that aren't tied to a finite ressource that you have to conserve throughout dungeons.

Neither replenish after battle, but on the plus side restoration items are so cheap that you're able to get hundreds of them very easily, especially if you go with a character like Tressa who can earn extra money. There are also a bunch of NPCs and Monsters that certain characters can recruit that potentially give you some pretty OP in-battle MP restoring abilities. I allured some merchant as Primrose and in battle he would pretty much refill my entire mana bar when summoned; it got to the point where I couldn't use my MP in time.
 

Disclaimer

Member
Oct 25, 2017
11,522
Is there ressource managing here or do MP/SP or whatever it's called replenish after battles? I love battle-sytems where each battle is like its own puzzle and you can go all out with using skills that aren't tied to a finite ressource that you have to conserve throughout dungeons.

SP doesn't replenish after combat, but it replenishes after leveling up, and there are an abundance of abilities, passives, and items to actively restore SP, or even more interesting concepts such as transferring it to other members.

Each battle very much is its own puzzle where you can go all out, and the typical resource attrition we think of in RPGs really isn't very applicable here.
 

Totakeke

Member
Oct 25, 2017
1,673
In "previews from a reviewer" ? With 50+ hours ?
What are talking about here ?

Here.
At the time of writing, I've just hit the 50-hour mark in Octopath Traveler, and I can safely say that no other turn-based RPG in recent memory has challenged me quite like this one.

As for the eight main characters, I've developed a very keen sense of attachment to each of them. While their stories haven't been as interconnected as I'd hoped (though this might still change later on), they all come with their own endearing quirks that really make them stand out, and I'm thoroughly excited to see their arcs through to the end.

Guy from Gamefaqs who had posted videos showing a lot of the map said the same thing and he played 60 hours.

Is there ressource managing here or do MP/SP or whatever it's called replenish after battles? I love battle-sytems where each battle is like its own puzzle and you can go all out with using skills that aren't tied to a finite ressource that you have to conserve throughout dungeons.

Same article says...
Unlike most traditional JRPGs, I found the resource management aspect to be pretty lenient in this one. Perhaps because battles can go on for so long, Square Enix opted to keep the dungeons short and make it easier for players to replenish health and SP in between encounters.

https://twinfinite.net/2018/07/octopath-traveler-preview/
 

jb1234

Very low key
Member
Oct 25, 2017
7,231
My worry about the combat system is that bosses in particular will just take forever to kill. I'm okay with difficult as long as it's not ponderous. Bloated HP is an annoyance.
 

Koozek

Member
Oct 25, 2017
8,913
Neither replenish after battle, but on the plus side restoration items are so cheap that you're able to get hundreds of them very easily, especially if you go with a character like Tressa who can earn extra money. There are also a bunch of NPCs and Monsters that certain characters can recruit that potentially give you some pretty OP in-battle MP restoring abilities. I allured some merchant as Primrose and in battle he would pretty much refill my entire mana bar when summoned; it got to the point where I couldn't use my MP in time.

SP doesn't replenish after combat, but it replenishes after leveling up, and there are an abundance of abilities, passives, and items to actively restore SP, or even more interesting concepts such as transferring it to other members.

Each battle very much is its own puzzle where you can go all out, and the typical resource attrition we think of in RPGs really isn't very applicable here.

Here.




Guy from Gamefaqs who had posted videos showing a lot of the map said the same thing and he played 60 hours.



Same article says...


https://twinfinite.net/2018/07/octopath-traveler-preview/
Mh, I see - sounds good. Thanks!
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
I've readed today one Spanish preview that says that you can't have more than one party member with the same subclass.
Is this confirmed by the serious media?
 

Disclaimer

Member
Oct 25, 2017
11,522
How much harder are the chapter 2 and on bosses compared to chapter 1? The chapter 1 bosses were all pretty easy to me.

Basically every review has said the combat gets more and more intense. Even in the demo, the optional dungeon bosses are far harder than the prologue bosses.

https://twinfinite.net/2018/07/octopath-traveler-preview/

It might not be for everyone, but I found it much more satisfying to be challenged by the game's combat itself rather than the impending stress of running out of healing items in a dungeon. I'm not ashamed to say that I've suffered a handful of party wipes in regular battles – something which rarely ever happens to me in games like these.

It's a good thing, too, especially considering how brutal Octopath Traveler's bosses can be. While the chapter 1 bosses did require some level of strategy, they never made me feel like my party was in any real danger of getting wiped out. That all changes once you start tackling the chapter 2 content. I can't reveal any details here, but I will say that almost every single boss encounter has been extremely close. There's a level recommendation for each quest, and even with a couple of slightly over-leveled characters and two other allies that were at the recommended level, I was never overpowered. On the contrary, I felt like I only ever got through those battles by the skin of my teeth.
 

Vicious17

Banned
Oct 29, 2017
2,293
What should have been done, however, is to make it so your 3 "non-MC" party members still show up in cutscenes. That's a genuinely large oversight considering how it would only improve the game.

I don't understand what this would accomplish. Can you elaborate please?

Specifically, if the story is entirely unchanged, and your other party members just kinda show up with no dialogue or actions, or anything of the sort.
 

Plum

Member
May 31, 2018
17,290
I don't understand what this would accomplish. Can you elaborate please?

Specifically, if thw story is e tirely unchanged, and your other party members just kinda show up with no dialogue or actions, or anything of the sort.

It would, at the very least, show that your party members don't just disappear into the shadow realm whenever a story beat happens.
 

Disclaimer

Member
Oct 25, 2017
11,522
I'm not sure what you are trying to do, how did you miss that if you read it? How is party members not interacting with each other's isn't jarring anyways?

It might be jarring—their recruitments were certainly half-baked—but if their stories are dramatically satisfying on their own merits, and their banter interactions tell a believable relationship, it won't matter to me in the slightest.
 

Braaier

Banned
Oct 29, 2017
13,237
I'm not sure what you are trying to do, how did you miss that if you read it? How is party members not interacting with each other isn't jarring anyways?
I read that part. Disorienting is not jarring. Disorienting would be more confusing. Jarring is shocking. Words matter

So again, I think jarring is your personal opinion, and I've not seen anyone else mention this
 

Vicious17

Banned
Oct 29, 2017
2,293
It would, at the very least, show that your party members don't just disappear into the shadow realm whenever a story beat happens.

But then what? Showing them and them having them do absolutely nothing makes them no better than an NPC who accidentally walked into the shot. Worse in some cases.
 

Saint-14

Banned
Nov 2, 2017
14,477
It might be jarring—their recruitments were certainly half-baked—but if their stories are dramatically satisfying on their own merits, and their banter interactions tell a believable relationship, it won't matter to me in the slightest.
That's what I'm hoping.
I read that part. Disorienting is not jarring. Disorienting would be more confusing. Jarring is shocking. Words matter

So again, I think jarring is your personal opinion, and I've not seen anyone else mention this
Fucking hell, you're arguing just for the sake of it at this point.