So is this game like Saga Frontier on ps1 when it comes to multiple characters/paths?
Do we really need to ask disingenuous questions like this? Come on now.
Folks here are almost making it sound like set, scripted stories are just played out, when it's how 99% of narratives play out for good reason.
so to talk about the game a little, whos going to be your Main? Im going with Cyrus because his ability to read a weakness from first encounter is too good.
Yeah, I figured as much after reading your preview, thanks.When the map has both characters' markers in the same place, that just means that both chapters are located within that same city. Not that they interact.
...There are eight perfectly good set, scripted stories in Octopath, each with its own supporting casts, dramatic moments, and character development.
I'm totally ok without the party being all chummy if it avoids the "we need the power of friendship and teamwork!!!" anime silliness of modern JRPGs.
"Perfectly good"
The game isn't even out yet and some of the impressions indicate the stories are actually a little boring, which isn't that hard to believe even as someone that's enjoyed the demo.
It's cool if people don't mind this approach or even are excited about it, but there's no reason to pretend detractors are being so unreasonable. This is a divisive choice they've made.
Jason Schreier, the person whose impressions people have taken to be the most negative (even though they're mostly positive), literally just said that "some of the stories are really good."
Which preview said they were "boring"? Not any I've seen. I also never said anyone looking for a single main story was so unreasonable, but that expectation really doesn't align with any of the marketing. There's quite a lot of evidence to suggest an overarching narrative behind-the-scenes that'll connect things by the end, but we'll see.
so to talk about the game a little, whos going to be your Main? Im going with Cyrus because his ability to read a weakness from first encounter is too good.
Based on Gamexplain's preview, I wonder how flexible it is to just run through the entire game with just four characters and start another game with the other four since it seems like everything is level adjusted.
Oh is it the same demo as the first one? Or is it a different download? I tried searching and couldn't find it. Only the main gameYou can. It's on the eShop. If you had it downloaded but archived it, you can redownload it from your full game list.
Oh is it the same demo as the first one? Or is it a different download? I tried searching and couldn't find it. Only the main game
Sidequests don't give experience AFAIK, just items and gold, which makes the level recs even more of a gate.It sounds like GE is wrong? The intro chapters are scaled, but the rest of the game has a steep level curve to encourage doing several main plots or a bunch of sidequests.
Sidequests don't give experience AFAIK, just items and gold, which makes the level recs even more of a gate.
Sidequests don't give experience AFAIK, just items and gold, which makes the level recs even more of a gate.
The Caits are good. Not sure how to find them reliably. I haven't tried leveling benched members a ton - been sticking with my main party as I clean up the Chapter 3s.Leveling up seems a simple matter with the existence of multiple types of Caits, which give exponentially greater EXP than other enemies (the Metal Slimes of Octopath). There are people who've achieved level 45+ characters in the 3hr demo by fighting Caits with Primrose's random buff ability, which can increase EXP gained.
I've also heard the EXP scaling was forgiving enough that leveling benched members wasn't so tedious—is that true?
Tressa is by far the best.
Yea it seemed like recently everyone was saying they wanted to move away from this in jrpgs and to something different, now they are doing something different and people want save the world from villain backPeople here really have their hearts set on that 'team up and kill an evil god' archetype don't they?
Omg, yummy!https://www./tech/gaming/714375/Oct...are-in-for-Nintendo-Switch-s-next-MASSIVE-hit
Based on Gamexplain's preview, I wonder how flexible it is to just run through the entire game with just four characters and start another game with the other four since it seems like everything is level adjusted.
I just hooked my switch up to tv for the first time today, and this game looks wayyy better on the big screen.I had the demo downloaded for some time but just now getting around to trying it. Started with primrose. I like what they are going for graphics wise but I wish it were sharper. Maybe it is on TV, or it is just the scaling making things soft and smearey.
I may play a bit more because I want to know how he world fits together but nothing up to beating the first "boss" makes me want to preorder or pick up day one.
I've already installed and uninstalled the demo 4 or 5 times. XD. Im on a media blackout but I still cant get enough.The music is so goood, I think it's time for media blackout now don't need to see anything else to know this will be great.
Yea it seemed like recently everyone was saying they wanted to move away from this in jrpgs and to something different, now they are doing something different and people want save the world from villain back
I've already installed and uninstalled the demo 4 or 5 times. XD. Im on a media blackout but I still cant get enough.
I dont wanna play the demo anymore so I can start fresh when the game launches. But Im a weak human being, so I end up just squeezing another in 10 mins before uninstalling again. :/W-why? You don't have to reinstall the game to play another 3 hours. o_o Just start a New Game, or create a new profile if you want multiple saves.
After three hours, you'll no longer trigger random encounters and the next time you transition to area that triggers an autosave, it boots you out of the game. At least that's what happened to me.Couldn't you just technically keep playing and just not be able to save?
All you have to do is not die, right? I hit the 3 hour mark and in the save file and could keep playing..
Kinda hard to do with how open ended the game is, it would kind of be like giving a negative to elder scrolls for not having party members to interact withPeople are concerned about the absence of a connective tissue, a narrative intent that glues the journey of the eight together.
I don't see many demanding THAT specific plotline. Different is fine, but what exactly is the narrative hook? There is presumptive posturing and similar questionable shrugs from all these previews, the demo didn't offer much answer either.
I think this is true: the way they have chosen to structure the game would make it much more work for less-viewed content to produce the same result a largely linear game would have. Honestly, the easiest way to make it work is scenes that operate outside the storylines, which is what they apparently are doing.Kinda hard to do with how open ended the game is, it would kind of be like giving a negative to elder scrolls for not having party members to interact with
Linear games are better at some story elements than open games, and octopath definitely leans towards open and that comes with some story sacrifice
People that want more interactions between party members are really asking to not be able to choose their character at the beginning so the developer can make specific encounters in the game that everyone will see, but everyone should know from the demo from a year ago that this wasn't their plan or design
But now if there's no interaction between characters towards the end of game after you have finished their personal stories then I would say that's a negative
Someone made an impression topic on GameFAQs, and they've uploaded a couple videos.
https://gamefaqs.gamespot.com/boards/204212-octopath-traveler/76783666
I haven't watched/read many of the previews so I dunno if what he said was mentioned in other places, but he talks about unlocking the sub-classes by visiting shrines dotted across the map, with the bonus four jobs being guarded by tough bosses. The first video also shows a nice chunk of the world map, and there are really a lot of places. I haven't been able to listen to his videos, so I dunno what else he may have revealed.
has an entwining storyline been confirmed? Hard to follow this thread...
I mean if you say your game is like FFVI, I'm gonna expect that it too involves many characters whose stories come together for one big epic adventure.
I mean if you say your game is like FFVI, I'm gonna expect that it too involves many characters whose stories come together for one big epic adventure.
My friend doesn't own a Switch but has been a huge FFVI fan since it launched. I showed him previews of Octopath and he is scrambling to get a system before it launches.God this looks so good. I wish I could afford a switch right now.
For the millionth time, he mentioned it explicitly in terms of mechanics.
Google translate can be shoddy, but in this instance it's pretty clear.
Yeah, that's the impression I got. I prefer parties like Xenoblade 2's, where everybody interacts with each other and it really feels like you're going on an adventure. If characters barely interact with each other and the plot only unites at the end of the game, that's too dry for my taste.
Will wait for cheaper ;o