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What rating do you think this game will get?

  • 90+

    Votes: 98 12.2%
  • 80+

    Votes: 475 59.2%
  • 70+

    Votes: 99 12.3%
  • 60+

    Votes: 13 1.6%
  • "Garbage like Xenoblade 2"

    Votes: 117 14.6%

  • Total voters
    802
  • Poll closed .

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
If the eight stories were unique and each character got a full set of party members exclusive to them who develop and grow throughout the story, that would be perfect. Instead, we have eight solo protagonists running around technically on their own who are supported by the other seven characters in battles but not in the story. It breaks the suspension of disbelief.
my problem with this thinking is that it feels too limited in what makes a "good" jrpg. the main reason I'm even excited for OT is because there are 8 separate stories. my suspension of disbelief isn't broken because I've already accepted (and expected) the other characters to not matter in a specific character's story. that's why I'm excited! I hope there isn't a "everyone comes together to fight the big bad" plot. that shit is a dime a dozen. can't walk two feet without tripping over one.
 

Fishsnot

Banned
Oct 27, 2017
1,967
Japan
Although the official Final Fantasy XVI may still be quite a few years off, we firmly believe that it's already arrived under a different name.

going-crazy-gif-5.gif
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,080
Not every RPG needs deep character interaction. One of the most beloved RPGs of all time, Dragon Quest 3, has absolutely none of it.

I mean, yeah, if you went into this game looking for a new Trails game, I totally understand why you were disappointed. But there's different kinds of RPGs out there, and making them all from the same mold would be tragic.
Sure, but the reason I am posting here is because everyone (including the director of the game) keeps making FFVI comparisons. Aside from the aesthetic style of the character sprites, this game is NOTHING like FFVI. If you're hoping for a new FFVI, look elsewhere.
 

Deleted member 36622

User requested account closure
Banned
Dec 21, 2017
6,639
One of the fundamental strengths of JRPGs is the way characters interact, grow, and talk to one another along the journey. It's disorienting to play a game that has none of that. And unlike, say, SaGa Frontier, you don't get unique party members for each character's story -- you just have your eight main characters, and that's it.

Just like Live-A-Live.

Outside the combat, this game is starting to feel more like that than even a SaGa game.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,433
my problem with this thinking is that it feels too limited in what makes a "good" jrpg. the main reason I'm even excited for OT is because there are 8 separate stories. my suspension of disbelief isn't broken because I've already accepted (and expected) the other characters to not matter in a specific character's story. that's why I'm excited! I hope there isn't a "everyone comes together to fight the big bad" plot. that shit is a dime a dozen. can't walk two feet without tripping over one.

What I would've preferred is every character getting their own slate of optional party members who do matter, like SaGa Frontier. That way I feel like my party choices matter, AND my character isn't alone for the entire story.

The way they did it here is just disappointing. I'm forced to only use the eight story characters, and they made it so they never interact. It's the worst of both worlds.
 

The-JUV

Member
Oct 25, 2017
881
If the eight stories were unique and each character got a full set of party members exclusive to them who develop and grow throughout the story, that would be perfect. Instead, we have eight solo protagonists running around technically on their own who are supported by the other seven characters in battles but not in the story. It breaks the suspension of disbelief.

Is this actually true? do the other 7 characters assist you in battle even though they technically are not traveling with the particular character storyline you are playing atm in the game? if that is true that is pretty immersion breaking for me and disappointing to here
 

Sammy Samusu

Banned
Oct 25, 2017
2,746
Beyonce's Womb
If y'all want a typical RPG there are plenty out there.

This is not it.

They are doing things differently and it's greatly appreciated.

A new RPG sub genre is about to be born. Oh wow.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,433
Is this actually true? do the other 7 characters assist you in battle even though they technically are not traveling with the particular character storyline you are playing atm in the game? if that is true that is pretty immersion breaking for me and disappointing to here

Yes, when you recruit the other protagonists they join you as battle party members but do not appear in cutscenes.
 

Batatina

Member
Oct 25, 2017
5,263
Edinburgh, UK
Having a main storyline makes me very happy. I think playing all the vinnettes and then the game ends would feel very empty. So excited for this.
 

Marukoban

Self-requested ban
Banned
Oct 29, 2017
2,298
Are they discovering the saga series ? : P
I can't wait for the Scarlet Grace previews ha ha.

I'm kinda hyped for Octopath though.
I dont' think I can (re) finish Ys on time, so I'll have find a way...

SaGa fan should be used to little interactions between characters.
I hope there is epic and charming game world though, since that is one thing SaGa always does well.
 

Fishsnot

Banned
Oct 27, 2017
1,967
Japan
Sure, but the reason I am posting here is because everyone (including the director of the game) keeps making FFVI comparisons. Aside from the aesthetic style of the character sprites, this game is NOTHING like FFVI. If you're hoping for a new FFVI, look elsewhere.
How is it so different?

I got nothing but very strong vibes of FF6 whilst playing this, and not just through it's presentation.
How does it differ so?
 
Oct 25, 2017
4,694
Less so than saying it's garbage, especially when you look at sales of the game and the meta score.
Sales and the opinions of others have no bearing on the validity of someone's opinion.

I think it's more if you can't be any more nuanced than saying it's garbage, it's not a very valuable opinion
This is a thread about Octopath Traveler, do we really expect someone to produce 1200 words backing up their opinion of every game they mention in passing?
 
Oct 26, 2017
6,315
Nashville
So what I get so far is
Pros:
Excellent Combat, Ascetics, and Music
Dialogue is good
Good amount of stuff to do

Cons:
The Main Quest is difficult and takes a while to be found.
Interactions are lacking

Not bad. We will see with reviews.
 

Disclaimer

Member
Oct 25, 2017
11,443
Sure, but the reason I am posting here is because everyone (including the director of the game) keeps making FFVI comparisons. Aside from the aesthetic style of the character sprites, this game is NOTHING like FFVI. If you're hoping for a new FFVI, look elsewhere.

He made one FFVI comparison that was unrelated to narrative structure. It isn't some integral and deceptive crux of the game's marketing. Moreover, the usual FFVI comparisons have been to its graphical homaging, nothing else.

It's a pretty big hallmark in many WRPGs as well. Some of my favorite games have lots of party interaction, so I'm disappointed for sure that they don't even really acknowledge or talk to each other in this game, but... the demo was just so much fun for me, so I don't even care that much.

The protagonists do talk to each other and bond. It's shown in the GameXplain preview.

What they don't do is participate in each other's personal stories (yet), which was plain to anyone avidly following the game's marketing, since the game is open-ended and you can play through the entire thing with only one character if you really desire. How do you implement meaningful party interactions into that? The way they did it—having them interact outside the scope of their personal stories.

Each of their stories has its own recurring characters, stand-out NPCs, and dramatic moments, without ever needing dialogue from the other party members. If that remains true, I don't see an enormous problem, especially knowing we see the protagonists bonding and sharing their stories with each other. It's a game whose conceit in marketing has been storybook roleplaying, so to have to use your imagination a little is unsurprising.

Not every game needs a singular story told through a deeply interactive ensemble. Octopath is doing its own thing, something relatively unique compared to most JRPGs, and I'm super excited to see how it all coalesces.
 

scare_crow

Member
Oct 28, 2017
6,305
User Banned (3 Days): Multiple instances of personal attacks against another member (avatar shaming)
I think it's more if you can't be any more nuanced than saying it's garbage, it's not a very valuable opinion
He wrote an entire review on it, so his opinion is nuanced. You expect him to recount every point at the whim of every random anime avatar?
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,080
How is it so different?

I got nothing but very strong vibes of FF6 whilst playing this, and not just through it's presentation.
How does it differ so?
From the getgo, Final Fantasy VI is a barrage of character interaction (none here), gameplay variety (also none here: you're just going through dungeons and fighting bosses), and strong narrative surrounding one compelling central villain (none here, at least so far). This game is absolutely nothing like that.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,433
How is it so different?

I got nothing but very strong vibes of FF6 whilst playing this, and not just through it's presentation.
How does it differ so?

FF6's plot, characters and core themes are structured like a huge, epic Wagnerian grand opera. Everything works in unison to support that structure.

This game, by comparison, feels more like a small black box play. Everything is scaled down, more personal and less bombastic. If the sprites weren't trying to evoke SNES feels, you probably wouldn't feel much of anything tying it to FF6 at all.
 
Oct 26, 2017
6,315
Nashville
From the getgo, Final Fantasy VI is a barrage of character interaction (none here), gameplay variety (also none here: you're just going through dungeons and fighting bosses), and strong narrative surrounding one compelling central villain (none here, at least so far). This game is absolutely nothing like that.
What would you think of it as most similar too by the way?
 

Namyu

Banned
Oct 25, 2017
1,562
Wow... that quote about it taking cues from SMT and FF for the battle system is probably the best thing I've heard so far
 

MrMegaMill

Member
Nov 28, 2017
548
Everyone seems to be freaking out about there being no main story thread....... yet. Who knows what will happen past 20 hours. And as others have said, Treehouse did confirm there being some sort of big, central plot thread in here somewhere.

Add on the fact that 4 more jobs were JUST confirmed today, and you can be reassured that the people playing these previews have not had the opportunity to see all this game offers.

Probably not the second coming of FF VI, but seems to still be a good game nonetheless.
 
Oct 25, 2017
4,694
But why say that something is great is a hyperbole but say that something is trash is not.

If you criticize the opinion of others, others have the right to criticize your opinion
It was sarcasm. That positive opinion was just as extreme and brief as the negative one but you don't see people in here getting their feathers ruffled over it.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,433
Wow... that quote about it taking cues from SMT and FF for the battle system is probably the best thing I've heard so far

Have you played the demos? Like, the SP system kind of feels a LITTLE bit like Press Turns, but I don't think it's that similar. And beyond the fact that it's turn-based it feels nothing like a Final Fantasy game.
 

casiopao

Banned
Oct 28, 2017
5,044
From the getgo, Final Fantasy VI is a barrage of character interaction (none here), gameplay variety (also none here: you're just going through dungeons and fighting bosses), and strong narrative surrounding one compelling central villain (none here, at least so far). This game is absolutely nothing like that.

FF 6...... had gameplay variety?...... like......wut?
 

Manekast

Member
Oct 25, 2017
264
Byron Bay
Hugs digital preorder.
Sniffs a little at FFVI high school nostalgia.
Plays demo.
Wins

Thanks ResetEra. Sold before previews.
 

scare_crow

Member
Oct 28, 2017
6,305
I can dislike a game by saying that the game is not for me rather than calling them trash immediately lol. I mean, i can call NnK as trash for how much shitty the battle system is, but i can just said that the game is simply not for me.
He wrote a entire review on the game. Go read that if you want to know why he thinks it's trash.
 

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
"I only respect opinions I agree with."
You can say "I dislike Xenoblade 2, and found its flaws to overwhelm what few things I appreciated" instead of "Xenoblade 2 is garbage".

One is a nuanced and balanced statement. The other is dismissive hyperbole, which, ironically, is exactly what Jason was speaking out against earlier in the thread.
 

Raven117

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
3,112
Guys, the final act will have all of your characters come together as the end of each of their storylines connect to an overarching plot that's hinted at throughout the game. Which will involve killing an evil god. It's a JRPG. There's no way it doesn't happen. It won't be eight completely separate stories.

Also that hyperbole comment, good lord

Don't know about the "evil god" troupe (I hope its more political in nature), but yeah...of course there will be an over-arching story. For goodness sakes.

They are definitely bringing out all the buzzwords to get everyone pumped. I just want a slow burn jRPG with a great soundtrack to coast me through the rest of the summer. This is looking like it will hit the mark and then some.
 

Disclaimer

Member
Oct 25, 2017
11,443
From the getgo, Final Fantasy VI is a barrage of character interaction (none here), gameplay variety (also none here: you're just going through dungeons and fighting bosses), and strong narrative surrounding one compelling central villain (none here, at least so far). This game is absolutely nothing like that.

How, precisely, does FFVI have "gameplay variety"? It has some of the least gameplay variety of the Final Fantasies, and I adore the game.

Octopath has a deep character customization system through its job combinations and learned passives, very reminiscent of FFT. In FFVI, the optimal battle strategy was for everyone to learn the same spells from the same magicite, and forget their personal fight commands. (Of course, that's boring, and I'd much rather have Mog using dances while dragooning people.)
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,433
That is a shame if true throughout the whole game.
Maybe after Chapter 2 or deeper into the game things will change?

Honestly, I think just based on the way the character recruitments go (talking to them in a town, characters exchange names and like half a sentence of context for who they are, a little "do you want to recruit this character Y/N" window pops up and then you have them), there's no real chance things will change.

They would've put more effort into the initial recruitment interactions if these characters were ever meant to be traveling companions.