• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Dreamboum

Member
Oct 28, 2017
22,841
the main hall theme and save room theme are not gone nor watered down. You can still clearly hear the melody in those
 

Nerrel

Member
Oct 31, 2017
406
the main hall theme and save room theme are not gone nor watered down. You can still clearly hear the melody in those

People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:

New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc

New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
 

Nerrel

Member
Oct 31, 2017
406
Didnt they say you can get the original ost to dl and play in the new game?

You have to preorder the deluxe edition of the game, and it's not entirely clear how the music will work. There are a few edited videos that put the original OST in; sometimes it works, but other times its clear that the old music doesn't match up with the different tone of the new game. I think it all would work if they faithfully updated it, REmake style, to blend better with the new visuals without losing the identity of the track.
 
Oct 30, 2017
9,200

zoukka

Game Developer
Verified
Oct 28, 2017
2,361
People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:

New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc

New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE

Yeah the old ones are great by themselves, but in the context of RE2: remake and how it looks/sounds, the new one fits much better.
 

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:

New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc

New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
I can take or leave the new hall theme, but I really like the new rendition of the save room theme. I'm not sure if it's intentional or not, but it reminds me a bit of the calming, yet eerie nature of RE1 & REmake's save room theme as opposed to the "something sinister right outside of the door" vibe RE2's original theme had.
 

solari

Member
Oct 25, 2017
1,864
AZ, USA
I can't say I love the new versions, they're certainly not REmake tier, but I don't think they're bad. The RE2 OST over this remake doesn't always fit, but I think in context these songs will be better. I don't expect them to be as iconic as the original soundtrack, though. A tad disappointing, but it's decent enough to where I don't feel it will ruin the atmosphere.
 

Kaguya

Member
Jun 19, 2018
6,404
The remake has a cheaper atmosphere based off of easier scares. There are more zombies, more jump scares, more gore. And in regards to the "spooky flashlight" stuff, I've seen a Valve developer's guide that even warns against using it much as it gets tiresome fast. That's the kind of stuff the remake's atmosphere looks to be based off of; things that get old fast. The original atmosphere was based on artistic talent; they had dramatic camera angles and compositions combined with powerful music to create the mood. It was emotionally intense, which remained true even in the safe areas and after replaying over and over.
They're talking about a much faster first person shooter that's also more geared toward action than horror, where its usage is far more sever too(most dark areas where basically completely dark with no light sources other than your flashlight). I think a better example when it comes to flashlights and atmosphere is Silent Hill 2, which most survival horror fans regard as the best in the genre in that area despite its more aggressive use of the flashlight! At the least, flashlight, when done right, wouldn't get in the way of creating a good horror atmosphere.

From what we've seen, there's a lot of light sources even in dark sections in the demo, and you're not just thrown into a completely dark area where you can see nothing other than what your flashlight pointing at for few minutes! It's no SH2 other world or HL2 air ducts(not that dark at least, I know those didn't last long too).
 
Last edited:

rude

Member
Oct 25, 2017
12,812

BocoDragon

Banned
Oct 26, 2017
5,207
The new versions of the music are clearly super-ambient and rather lose the melodies of the original in the sound mix. The thing is that the original tracks were already pretty ambient. Now they're barely there.

It doesn't bend me out of shape though... old school RE2 already exists, and I am all for a new take on it in whatever way they want to do that.
 

Kaguya

Member
Jun 19, 2018
6,404
You have to preorder the deluxe edition of the game, and it's not entirely clear how the music will work. There are a few edited videos that put the original OST in; sometimes it works, but other times its clear that the old music doesn't match up with the different tone of the new game. I think it all would work if they faithfully updated it, REmake style, to blend better with the new visuals without losing the identity of the track.
Old OST wouldn't fit as well mainly because the new one made specifically to work with the music fading in and out dynamically, as there are no loading/classic RE opening doors cut scenes or clear cuts between rooms. The new tracks avoid distinguishable tones at the start to better work with fading in, where as the old themes get to play from complete silence every time, I don't have much hope for the classic themes working well in this game.
New track basically focus on serving the atmosphere of this game rather than being remixes of the original, which is while disappointing for those who wanted a 1:1 remake, this direction is better for the game we got.
 

How About No

Banned
Oct 25, 2017
5,785
The Great Dairy State
People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:

New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc

New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
holy crap these are clean captures

beautifulllllll

EDIT I think they're subdued than the original obv but fits the new pacing and tone more, I don't think they're bland at all
 

Dullahan

Always bets on black
Banned
Oct 25, 2017
7,410
People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:

New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc

New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE

That save room theme is jawdroppingly gorgeous. It's like...silk for my ears.
 

VaporSnake

Member
Oct 28, 2017
4,603
People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:

New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc

New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
Listening to the two here makes it even clearer that it's the same vibe filtered through a modern lens. More atmospheric, but the spirit of the original is absolutely still there even from the first seconds.
 
Jan 11, 2018
9,843
Meh. Must be awful when the glass is always half-empty.

I also don't think the entire police station is going to be as dark as when you first enter it. You turn on light switches, and I'm sure the light is still on in many other places by default (like in the library).
 

Dreamboum

Member
Oct 28, 2017
22,841
It is also safe to note that these aren't even clean recordings. They have been put through the equalizer to block noises from Leon in gameplay footage.

The clean music audio should sound even better than this.
 

k0decraft

Member
Oct 27, 2017
2,173
Earth
I've seen gameplay with the brightness turned up a bit. Turning the brightness up seems to actually allow for the surrounding areas to be seen.

So when Leon is walking around with his flashlight things in line of sight with the light are pronounced but you can see around yourself also, I know I'm probably in the minority but the brightness turned a bit will be my preferred way to play.

That default darkness is too spooky.
 

Waddle Dee

Banned
Nov 2, 2017
3,725
California
Just finished a No-Merchant playthrough of RE4. Haven't done that in over half a decade. Was really worried I wouldn't have enough ammo for Salazar. Probably wouldn't have if I didn't glitch past the mine cart section.
 
Oct 28, 2017
16,773
Just finished a No-Merchant playthrough of RE4. Haven't done that in over half a decade. Was really worried I wouldn't have enough ammo for Salazar. Probably wouldn't have if I didn't glitch past the mine cart section.
I've played through RE4 god knows how many times and have never done this. You know what, I'm gonna do this at some point soon.
 
Jun 18, 2018
1,100
The remake has a cheaper atmosphere based off of easier scares. There are more zombies, more jump scares, more gore.

You mean like how the original RE2 upped the zombie count to 7 and dialled back on the horror compared to RE1? I don't think I've seen an encounter in RE2Make that gets that high - although I expect it to in the external sections.

And in regards to the "spooky flashlight" stuff, I've seen a Valve developer's guide that even warns against using it much as it gets tiresome fast. That's the kind of stuff the remake's atmosphere looks to be based off of; things that get old fast.

The key here is the word "much". We've only seen a portion of the RDP and we know the torch isn't needed in every room. We also don't know if the player has the ability to restore power & turn lighting on for dark areas at a later point - that's a jump of logic on my behalf, but could be reasonable addition in order to access new locations.

The original atmosphere was based on artistic talent; they had dramatic camera angles and compositions combined with powerful music to create the mood. It was emotionally intense, which remained true even in the safe areas and after replaying over and over.

It's certainly a different approach to the original, but in terms of how emotionally intense it will be, you're not going to be able to gauge that until you play it. The music follows a much more ambiet route, a la RE7, which did a damn good job of feeling intense. Heck, P.T didn't need a constant stream of melody in order to create an intense and oppressive atmosphere.

I'm not saying people shouldn't be excited for the remake, I'm just saying that it's failing with a lot of the qualities that made the original such an achievement. I don't know. Maybe I'm just getting too old for this shit.

And I'm saying whether or not is failing is subjective, not fact. It's an opinion based on your response to what you've seen. Maybe the whole thing isn't for you - and that's cool - but there's plenty of people who have played it and reported that the new approach works for them.

Actually, thinking about it, I haven't read a hands-on preview that's questioned the new direction. Just forum posts. If anyone can link to any such opinions from people who have actually played it, could someone link me to them please? I'd love to know more.
 

Waddle Dee

Banned
Nov 2, 2017
3,725
California
I've played through RE4 god knows how many times and have never done this. You know what, I'm gonna do this at some point soon.

You really should if you think you're up for it. Play it on Pro so you can't exploit the dynamic difficulty and use the default costume for the extra challenge. Doing challenge runs for RE4 really helps you appreciate all the careful work that was put into that masterpiece.

Take it up a notch and make sure you kill every Merchant in the game as part of the playthrough :)

I would never do that to my friend!
 

raygcon

Banned
Oct 30, 2017
741
People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:

New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc

New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE

You really need to stop expecting the exact same thing as the original game. The design has change, like a lot, it's no longer a door to door loading cut. You can now seemlessly walking through each room , so blasting the BG music as soon as you get into new room with a very loud a clear BGM no longer works. That's why they have to tone down the music and blend it more into the atmosphere.

It is the design choice, whether you like it or not.
 

Kaguya

Member
Jun 19, 2018
6,404
Meh. Must be awful when the glass is always half-empty.

I also don't think the entire police station is going to be as dark as when you first enter it. You turn on light switches, and I'm sure the light is still on in many other places by default (like in the library).
In the demo, the first thing you see on your left after crawling under the shutter into the area with no light is a power source with a missing battery, so yea, you can definitely turn on the light in some places.
 

Encephalon

Member
Oct 26, 2017
5,851
Japan
Nerrel

In regards to capturing the "feeling" of the original, the new areas are more or less the same approach the REmake took. Make everything dark and spooky.
 
Apr 11, 2018
95
Amsterdam
What is everyone saying? I love this new save room music! It has the spirit of the original while feeling more ambient and dark. Kinda like the *ahem* game itself.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
the main hall theme and save room theme are not gone nor watered down. You can still clearly hear the melody in those
They are somewhat watered down, even if the style they went with is "more ambient" imo. I don't completely like the instrumentation of the save room theme for example. Nothing was wrong with Halloween-y synths for atmosphere and piano for melancholy. Now it has either spanish guitar or something similar and the ethnic instrument called a duduk that... it just doesn't quite give me the RE2 vibe I would've prefered. Sounds like it's mimicing The Last of Us, so I guess it's been proven to work. I just think it's a shame even as a "realistic modernization" of RE2 to not retain its mood.



Nerrel

In regards to capturing the "feeling" of the original, the new areas are more or less the same approach the REmake took. Make everything dark and spooky.
Yes, REmake does that, but it keeps it faithful to the original score without rearranging a theme or reducing its composition. I think if you look at the music of RE1 and REmake on a notesheet it's almost 1:1 most of the time. This music in RE2 though is like just the basic, barebones motifs retained but with less dynamics. It's been reduced.
 
Jan 11, 2018
9,843
It works within the context of the game, but I wish the actual soundtrack would include traditional piano and orchestra arrangements.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
I seriously need to just show here how it differs, even if we don't have enough to go on, and also a bit of reason as to why I think the soundtrack is somewhat getting the shorter end of the stick. Let's start with RE1.

Here's the classic theme and then the REmake version


As you can hear, it is the same composition and arrangement, the only difference is instrumentation and recording/soundfont as well as a few shifts in octaves. It's the same music.

As for RE2 though...
Original: https://www.youtube.com/watch?v=53aDI5K49F4 vs RE2 Remake: https://www.youtube.com/watch?v=vMz6bhXyNZc

It does not carry over and I think it's a darn shame. The original music in RE2 isn't too cartoony or too lively to work in a dark and somber horror game. That's why they're allowing owners of the Digital Deluxe Edition to play the entire RE2 Remake with the classic soundtrack in the game, because it's actually been re-scored to still have all that same music in it.

As for why it is turning out like this though, I think it's kind of simple unless future developer info debunks it: The original game had 3 composers who consisted of:
Lead - Masami Ueda
Senior - Shusaku Uchiyama
Senior - Syun Nishigaki

RE2 Remake is scored by only one of these and it's not the lead. Shusaku Uchiyama is the one and last time he did something solo it was Umbrella Corps. In this interview https://www.squareenixmusic.com/features/interviews/shusakuuchiyama.shtml Shusaku-san said that in the original RE2 game he did work on a lot of stuff that he didn't just compose himself and claims to be very inspired from Masami's composition style for his endeavours since RE2, but personally he only composed some of the event music and "horror" stuff, I think the music that plays when Mr. X appears for example. Suffice it to say, when it comes to re-composing or re-arranging RE2's music it's kind of a budget-approach they seem to be taking by only having this one guy do it. Obviously they already have the music, but even if their approach was to remix or re-arrange the pieces making the guy who wasn't really the genius behind much of RE2's original score do the job might not prove to make it a good remake of the RE2 soundtrack.

That's really just my 5 cents on the matter.
 
Jan 11, 2018
9,843
As you can hear, it is the same composition and arrangement, the only difference is instrumentation and recording/soundfont as well as a few shifts in octaves.

Speaking of which, that was corrected in the HD remaster. A lot of people assumed the 5 or so tracks that had a different pitch in the remaster compared to the GameCube/Wii release were either bugged or some random artistic change, but in fact those were the only ones that didn't match the original key and now they do.
 

Canas Renvall

Banned
Mar 4, 2018
2,535
Just finished a No-Merchant playthrough of RE4. Haven't done that in over half a decade. Was really worried I wouldn't have enough ammo for Salazar. Probably wouldn't have if I didn't glitch past the mine cart section.
I did this last year on Pro mode. I had a lot less trouble than I thought! You don't need ammo for Salazar, just save the rocket launcher you pick up earlier. Yeah, it takes up a lot of space, but trust me it makes it a breeze!

RE4 is actually pretty good about giving you a decent set of armaments without needing the Merchant (pistol, shotgun, magnum, rocket launcher).
 

ASilentProtagonist

Unshakable Resolve
Member
Oct 25, 2017
5,844
They are somewhat watered down, even if the style they went with is "more ambient" imo. I don't completely like the instrumentation of the save room theme for example. Nothing was wrong with Halloween-y synths for atmosphere and piano for melancholy. Now it has either spanish guitar or something similar and the ethnic instrument called a duduk that... it just doesn't quite give me the RE2 vibe I would've prefered. Sounds like it's mimicing The Last of Us, so I guess it's been proven to work. I just think it's a shame even as a "realistic modernization" of RE2 to not retain its mood.



I like this better than the original....
 

Toxa

Member
Oct 28, 2017
189
They are somewhat watered down, even if the style they went with is "more ambient" imo. I don't completely like the instrumentation of the save room theme for example. Nothing was wrong with Halloween-y synths for atmosphere and piano for melancholy. Now it has either spanish guitar or something similar and the ethnic instrument called a duduk that... it just doesn't quite give me the RE2 vibe I would've prefered. Sounds like it's mimicing The Last of Us, so I guess it's been proven to work. I just think it's a shame even as a "realistic modernization" of RE2 to not retain its mood.




Yes, REmake does that, but it keeps it faithful to the original score without rearranging a theme or reducing its composition. I think if you look at the music of RE1 and REmake on a notesheet it's almost 1:1 most of the time. This music in RE2 though is like just the basic, barebones motifs retained but with less dynamics. It's been reduced.

the music looks bad
 
Jun 18, 2018
1,100
Sounds like it's mimicing The Last of Us, so I guess it's been proven to work. I just think it's a shame even as a "realistic modernization" of RE2 to not retain its mood.

I find it hard to believe there's any intentional mimicking going on when the move from regular melody to atmospheric sounds started with RE4 and was nailed in RE7.

As for "mood" - that mood you feel is generated from a variety of senses and thoughts. You can generate the same mood from a different set of inputs (e.g., all the audio, visual and gameplay updates to the main hall) if you're willing to give them a chance to do their job, rather than focus on how they're not the same as the original.

Yes, REmake does that, but it keeps it faithful to the original score without rearranging a theme or reducing its composition. I think if you look at the music of RE1 and REmake on a notesheet it's almost 1:1 most of the time. This music in RE2 though is like just the basic, barebones motifs retained but with less dynamics. It's been reduced.

In both RE1 and REMake you're moving a character across lots of static backgrounds, so the music adds a dynamic layer on top. This is less essential, when you've control over the camera and the ability to focus on one of many details at any time.[/QUOTE]
 

doof_warrior

Member
Oct 25, 2017
3,427
NJ
People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:

New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc

New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
modern games has such an aversion to melody in their bgm haha. i dont get it
 

Lukemia SL

Member
Jan 30, 2018
9,384
So I was playing Horizon Zero Dawn and came across a character in the game who I think has quite a resemblance to remake Leon

giphy.gif

giphy.gif

giphy.gif


I think the actor has aged up a bit considering we might not know how far into development the model would have been face scanned for Horizon but I think there js a possibility it is the same guy. Or maybe I'm just flat out crazy/wrong.

Your thoughts.