the main hall theme and save room theme are not gone nor watered down. You can still clearly hear the melody in those
By purchasing the deluxe editionDidnt they say you can get the original ost to dl and play in the new game?
Didnt they say you can get the original ost to dl and play in the new game?
At very less they should have kept the piano tone from the old save room to the new one.... the new one it's too bland and soft like RE7's.New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc
People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:
New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc
New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
I can take or leave the new hall theme, but I really like the new rendition of the save room theme. I'm not sure if it's intentional or not, but it reminds me a bit of the calming, yet eerie nature of RE1 & REmake's save room theme as opposed to the "something sinister right outside of the door" vibe RE2's original theme had.People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:
New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc
New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
They're talking about a much faster first person shooter that's also more geared toward action than horror, where its usage is far more sever too(most dark areas where basically completely dark with no light sources other than your flashlight). I think a better example when it comes to flashlights and atmosphere is Silent Hill 2, which most survival horror fans regard as the best in the genre in that area despite its more aggressive use of the flashlight! At the least, flashlight, when done right, wouldn't get in the way of creating a good horror atmosphere.The remake has a cheaper atmosphere based off of easier scares. There are more zombies, more jump scares, more gore. And in regards to the "spooky flashlight" stuff, I've seen a Valve developer's guide that even warns against using it much as it gets tiresome fast. That's the kind of stuff the remake's atmosphere looks to be based off of; things that get old fast. The original atmosphere was based on artistic talent; they had dramatic camera angles and compositions combined with powerful music to create the mood. It was emotionally intense, which remained true even in the safe areas and after replaying over and over.
The new save room theme is gorgeous.People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:
New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc
New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
Old OST wouldn't fit as well mainly because the new one made specifically to work with the music fading in and out dynamically, as there are no loading/classic RE opening doors cut scenes or clear cuts between rooms. The new tracks avoid distinguishable tones at the start to better work with fading in, where as the old themes get to play from complete silence every time, I don't have much hope for the classic themes working well in this game.You have to preorder the deluxe edition of the game, and it's not entirely clear how the music will work. There are a few edited videos that put the original OST in; sometimes it works, but other times its clear that the old music doesn't match up with the different tone of the new game. I think it all would work if they faithfully updated it, REmake style, to blend better with the new visuals without losing the identity of the track.
holy crap these are clean capturesPeople can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:
New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc
New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:
New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc
New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
Listening to the two here makes it even clearer that it's the same vibe filtered through a modern lens. More atmospheric, but the spirit of the original is absolutely still there even from the first seconds.People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:
New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc
New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
I've played through RE4 god knows how many times and have never done this. You know what, I'm gonna do this at some point soon.Just finished a No-Merchant playthrough of RE4. Haven't done that in over half a decade. Was really worried I wouldn't have enough ammo for Salazar. Probably wouldn't have if I didn't glitch past the mine cart section.
The remake has a cheaper atmosphere based off of easier scares. There are more zombies, more jump scares, more gore.
And in regards to the "spooky flashlight" stuff, I've seen a Valve developer's guide that even warns against using it much as it gets tiresome fast. That's the kind of stuff the remake's atmosphere looks to be based off of; things that get old fast.
The original atmosphere was based on artistic talent; they had dramatic camera angles and compositions combined with powerful music to create the mood. It was emotionally intense, which remained true even in the safe areas and after replaying over and over.
I'm not saying people shouldn't be excited for the remake, I'm just saying that it's failing with a lot of the qualities that made the original such an achievement. I don't know. Maybe I'm just getting too old for this shit.
I've played through RE4 god knows how many times and have never done this. You know what, I'm gonna do this at some point soon.
I've played through RE4 god knows how many times and have never done this. You know what, I'm gonna do this at some point soon.
Take it up a notch and make sure you kill every Merchant in the game as part of the playthrough :)
People can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:
New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc
New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
In the demo, the first thing you see on your left after crawling under the shutter into the area with no light is a power source with a missing battery, so yea, you can definitely turn on the light in some places.Meh. Must be awful when the glass is always half-empty.
I also don't think the entire police station is going to be as dark as when you first enter it. You turn on light switches, and I'm sure the light is still on in many other places by default (like in the library).
Yes.
Yes.
They are somewhat watered down, even if the style they went with is "more ambient" imo. I don't completely like the instrumentation of the save room theme for example. Nothing was wrong with Halloween-y synths for atmosphere and piano for melancholy. Now it has either spanish guitar or something similar and the ethnic instrument called a duduk that... it just doesn't quite give me the RE2 vibe I would've prefered. Sounds like it's mimicing The Last of Us, so I guess it's been proven to work. I just think it's a shame even as a "realistic modernization" of RE2 to not retain its mood.the main hall theme and save room theme are not gone nor watered down. You can still clearly hear the melody in those
Yes, REmake does that, but it keeps it faithful to the original score without rearranging a theme or reducing its composition. I think if you look at the music of RE1 and REmake on a notesheet it's almost 1:1 most of the time. This music in RE2 though is like just the basic, barebones motifs retained but with less dynamics. It's been reduced.Nerrel
In regards to capturing the "feeling" of the original, the new areas are more or less the same approach the REmake took. Make everything dark and spooky.
As you can hear, it is the same composition and arrangement, the only difference is instrumentation and recording/soundfont as well as a few shifts in octaves.
I did this last year on Pro mode. I had a lot less trouble than I thought! You don't need ammo for Salazar, just save the rocket launcher you pick up earlier. Yeah, it takes up a lot of space, but trust me it makes it a breeze!Just finished a No-Merchant playthrough of RE4. Haven't done that in over half a decade. Was really worried I wouldn't have enough ammo for Salazar. Probably wouldn't have if I didn't glitch past the mine cart section.
Just finished a No-Merchant playthrough of RE4. Haven't done that in over half a decade. Was really worried I wouldn't have enough ammo for Salazar. Probably wouldn't have if I didn't glitch past the mine cart section.
They are somewhat watered down, even if the style they went with is "more ambient" imo. I don't completely like the instrumentation of the save room theme for example. Nothing was wrong with Halloween-y synths for atmosphere and piano for melancholy. Now it has either spanish guitar or something similar and the ethnic instrument called a duduk that... it just doesn't quite give me the RE2 vibe I would've prefered. Sounds like it's mimicing The Last of Us, so I guess it's been proven to work. I just think it's a shame even as a "realistic modernization" of RE2 to not retain its mood.
They are somewhat watered down, even if the style they went with is "more ambient" imo. I don't completely like the instrumentation of the save room theme for example. Nothing was wrong with Halloween-y synths for atmosphere and piano for melancholy. Now it has either spanish guitar or something similar and the ethnic instrument called a duduk that... it just doesn't quite give me the RE2 vibe I would've prefered. Sounds like it's mimicing The Last of Us, so I guess it's been proven to work. I just think it's a shame even as a "realistic modernization" of RE2 to not retain its mood.
Yes, REmake does that, but it keeps it faithful to the original score without rearranging a theme or reducing its composition. I think if you look at the music of RE1 and REmake on a notesheet it's almost 1:1 most of the time. This music in RE2 though is like just the basic, barebones motifs retained but with less dynamics. It's been reduced.
Sounds like it's mimicing The Last of Us, so I guess it's been proven to work. I just think it's a shame even as a "realistic modernization" of RE2 to not retain its mood.
Yes, REmake does that, but it keeps it faithful to the original score without rearranging a theme or reducing its composition. I think if you look at the music of RE1 and REmake on a notesheet it's almost 1:1 most of the time. This music in RE2 though is like just the basic, barebones motifs retained but with less dynamics. It's been reduced.
modern games has such an aversion to melody in their bgm haha. i dont get itPeople can judge for themselves. I don't see how these remixes come close to capturing the spirit of the original; they're so bland compared to the originals:
New save room: https://www.youtube.com/watch?v=fiNaGA0RXDU
Old save room: https://www.youtube.com/watch?v=vMz6bhXyNZc
New hall: https://www.youtube.com/watch?v=rV2nSm02gxU
Old hall: https://www.youtube.com/watch?v=aGQd4P6oTnE
That's just 2010s background music in general and I've gotten real tired of it.modern games has such an aversion to melody in their bgm haha. i dont get it