• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Monorojo

Banned
Oct 27, 2017
1,673
Isn't this along the same lines that were touting I am setsuna as a spiritual successor to chrono trigger?

Ie PR speak. Don't fall for it
 

Hate

Member
Oct 26, 2017
5,730
I don't see it at all but regardless of what it is inspired by, I will buy it.
 

Ether_Snake

Banned
Oct 29, 2017
11,306
The visual style is great, I get the same feeling I had back then when I'd see screenshots of a new JRPG that was in development in some magazine.
 

Monorojo

Banned
Oct 27, 2017
1,673
Oookay. I forgot we were dealing with an expert on Japanese PR here

Don't have to be an expert. Not really that hard to put two things together, especially if you work in a big corporation and understand how PR works and how the standard practices are handled in every organization when speaking with an outside entity.

This is PR when all is said and done. The devs will say anything to sell their game.

Don't forget it.
 

Lump

One Winged Slayer
Member
Oct 25, 2017
15,959
Art-wise, I see it. From the demo and writing, it feels much more like Bravely Default (which for me is fantastic - I'm already lamenting the demo being over).

And yes I do understand how Bravely Default is meant to feel like FF, but there are differences.
 

kennyamr

Banned
Oct 25, 2017
3,587
New York, NY, USA
I don't like those kind of comparisons because then my brain immediately starts comparing both of them and I have to say, FFVI is EXTREMELY high in my Best of All Time list.

I'm still buying it and I'm super hyped for it, but still, just because of those comments, now I will be comparing the two, and it may hurt my final feelings for the game. Oh well.
 

Fireblend

Member
Oct 25, 2017
5,454
Costa Rica
This is PR when all is said and done. The devs will say anything to sell their game.

Don't forget it.
This is such a cynical way to see these kinds of statements. If you decide that everything developers say is decided and handed down by a committee and there's 0 genuine authorial intent or expression in the video game industry... then that's a pretty bleak outlook. I see this as a developer happily sharing his inspiration and the effort he went through to get a game he wanted to see exist made, which is not all that uncommon really. Calling renowned games from the SNES era as inspiration for new ones isn't something exclusive to SE at all. Developers share their inspirations all the time.
 

hibikase

User requested ban
Banned
Oct 26, 2017
6,820
It won't be a spiritual successor to FFVI to me unless it has a second half where you need to explore the now-ruined world and reunite with all characters for the final dungeon.

That is what defines FFVI the most to me, and why I think it's the best JRPG ever.
 

Plum

Member
May 31, 2018
17,271
I hope the previews at least enlighten us on some of these big unknowns (the level of party interaction, an overarching story, etc). If they don't/can't and we'll have to keep waiting until Thursday for the reviews then that is going to be a tough wait.
 

Chucker

One Winged Slayer
Member
Oct 25, 2017
6,327
Maryland
I was already D1'ng this, but calling it a spiritual successor to my favorite FF. Can it be time already?
 

Saint-14

Banned
Nov 2, 2017
14,477
If there is a single story he may not have reached it yet since he's just 20 hrs in
If each characeters story is 3 hrs for example then single story wouldn't start until 24 hrs possibly
That's a really long time to spend on getting the characters alone, didn't some people speedrun the 3 hour demo and got all of them?
 

Plum

Member
May 31, 2018
17,271
Jason Schrier:
I'm like 20 hours in. Review embargo is next week.

ERA:
200.gif
 

Kronotech

Member
Oct 28, 2017
509
Are you allowed to say if the stories join as a big one?
I haven't played the demo but from what I hear, I sure hope they changed it for the full game. It was disappointing to hear that it didn't matter who's story you chose, you would just run into the other characters and they would agree to join with no reason or context.
 

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,315
I haven't played the demo but from what I hear, I sure hope they changed it for the full game. It was disappointing to hear that it didn't matter who's story you chose, you would just run into the other characters and they would agree to join with no reason or context.
They said they had to do the starting chapters that way because of how open ended the beginning was
 

Thatguy

Banned
Oct 27, 2017
6,207
Seattle WA
I'm not gonna break embargo, but just from the demo you can tell that this is more of a SaGa game than a FFVI or a CT. It's about eight different stories, not one.
Up until this post I was hoping it was just 15 hours for the 8 individual character intros, then 25-30 hours of grand linear story after. Yeah, they shouldn't be calling it a spiritual successor to VI.
 

Vicious17

Banned
Oct 29, 2017
2,293
I am setsuna was maid as the spiritual successor to Chrono Trigger....so I won't hold my breath until impressions are out.

No it wasnt, it was inspired by CT, there's a difference.
Cosmic Star Heroine is probably the game thats closest to a CT Spiritual Successor.

To quote Jason Shreier "Cosmic Star Heroine is like a cross between Phantasy Star and Chrono Trigger"
 

ghibli99

Member
Oct 27, 2017
17,700
More like a successor to Final Fantasy: The 4 heroes of Light.

Edit: Mechanically, yes, FF5.

I believe he's talking about the job system. FFV is my favorite FF and I loved BD.
This is great to know! I did play the 3DS demo quite a bit, but for whatever reason, I skipped the full version (there was a LOT of complaining about a certain chapter IIRC?). I'm pretty excited for Octopath, so maybe it's time to go back and play the 3DS Bravely games. I'm assuming Bravely Second is good too?
 

Dreamboum

Member
Oct 28, 2017
22,847
Up until this post I was hoping it was just 15 hours for the 8 individual character intros, then 25-30 hours of grand linear story after. Yeah, they shouldn't be calling it a spiritual successor to VI.

To be honest SaGa is far less marketable and hardly anybody played this series even in ERA so I'm not surprised the people at the Octopath staff isn't pushing this angle as much as they do FF6.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Up until this post I was hoping it was just 15 hours for the 8 individual character intros, then 25-30 hours of grand linear story after. Yeah, they shouldn't be calling it a spiritual successor to VI.
We already knew every character has their own set of chapters. How many and what happens after that, we dont know
 
Oct 25, 2017
17,537
Octopath Traveler |OT| Final SaGa Trigger Mana RPG
Octopath Traveler |OT| We all know most of you are starting with Primrose
Octopath Traveler |OT| The Real Final Fantasy VII
Octopath Traveler |OT| 8 Characters and none of them are Lightning
 

Disclaimer

Member
Oct 25, 2017
11,458
Are we so cynical as to reduce this developer talking about how his childhood influences informed his professional desire to create spiritual successors to PR speak?

FFVI's mark on Octopath is as clear as FFV's on Bravely. It doesn't have to be the same game with a similar story to be a spiritual successor. Judging from the collective Internet's immediate squeeing for a FFVI remake in its style, Octopath's evocation of FFVI is powerful.

Structurally, FFVI's beginning of course wasn't as partitioned between characters, but it absolutely had a large cast often with separate vignettes and personal storylines with ever-changing PoVs.
 

CaviarMeths

Avenger
Oct 25, 2017
10,655
Western Canada
This is great to know! I did play the 3DS demo quite a bit, but for whatever reason, I skipped the full version (there was a LOT of complaining about a certain chapter IIRC?). I'm pretty excited for Octopath, so maybe it's time to go back and play the 3DS Bravely games. I'm assuming Bravely Second is good too?
The complaints about Bravely Default are due to a timeloop you get stuck in at the end of the game. Literally the end, as it's about the last ~5 hours or so of a 60 hour game. Many people felt significant pacing issues during this sequence. But you can actually just power through most of it in like an hour or two. It has story reasons for existing, but outside of that, it's more or less just an optional boss-rush mode that fleshes out the antagonists of the game, gives you insight to their backstories and motivations, etc. You don't even need to do any of that to get the true ending. Personally, I liked it. Some of those boss fights were quite challenging and encouraged you to play around with and break the job system. It's how I learned that the Spiritmaster job was OP as fuck.

Bravely Second is a good game too. Complaints centered around its heavy use of recycled assets. You definitely notice its slashed budget.