I love Wind Waker. But it is Breath of the Wild.
Though you dont get the latter without influence from the former.
Though you dont get the latter without influence from the former.
You're never going to convince people who largely grew up with OoT and subsequent titles. As much as people don't want to see it, OoT wasn't simply "Zelda, but in 3D" (and, likewise, Super Mario 64 was not just "Mario, but in 3D"). It's almost like a completely different paradigm, or a spin-off series at best. It's well-made in its own right, and it certainly paved the way for 3D game design back in the day, but it's not exactly the 1:1 transposition of early Zelda titles (especially the first game) some people might think it is. In some ways, I'd argue that a game like GTA 3 had more in common with 2D Zelda than OoT, based on its emphasis on freedom and exploration. Same with Minecraft. BotW though, as you said, is a 3D adaptation of the essence of Zelda. I 100% agree with you. I also believe that, despite its flaws, it's a monumentally better game than any other 3D Zelda game before it, and potentially the best open world game not named (again) Minecraft or GTA.
Wind Waker isn't even the best game in the OoT paradigm. It's got the most enduring artstyle, I'll give it that, but what I played of it was so boring, and it's public knowledge by now that it was rushed to market. And the artstyle is honestly a double-edged sword. It's super cute, sure, but if that doesn't even vaguely match your idea of what the Zelda universe should look like, you're SOL. It's polarizing in that way. The upcoming remake of Link's Awakening potentially has that same problem (jury's still out). I'm not convinced that cuteness fits Zelda, fundamentally speaking (much like I'd reject a more serious/realistic take on Mario, or a cutesy mainline Metroid). And I'm not convinced most people, outside of forum enthusiasts, are convinced it fits either.
There's about as many obvious cut corners for both games and their respective formats. The difference is the QoL of BotW that everything is optional so nothing will ever feel like the kind of roadblock the triforce-hunt was.So by default, Breath of the Wild is the superior game. Wind Waker was taken out the oven undercooked. BotW just made deliberate game design decisions early on that focused on other area rather than the dungeon heavy focus of the past 3D games.
You're never going to convince people who largely grew up with OoT and subsequent titles. As much as people don't want to see it, OoT wasn't simply "Zelda, but in 3D" (and, likewise, Super Mario 64 was not just "Mario, but in 3D"). It's almost like a completely different paradigm, or a spin-off series at best. It's well-made in its own right, and it certainly paved the way for 3D game design back in the day, but it's not exactly the 1:1 transposition of early Zelda titles (especially the first game) some people might think it is. In some ways, I'd argue that a game like GTA 3 had more in common with 2D Zelda than OoT, based on its emphasis on freedom and exploration. Same with Minecraft. BotW though, as you said, is a 3D adaptation of the essence of Zelda. I 100% agree with you. I also believe that, despite its flaws, it's a monumentally better game than any other 3D Zelda game before it, and potentially the best open world game not named (again) Minecraft or GTA.
Wind Waker isn't even the best game in the OoT paradigm. It's got the most enduring artstyle, I'll give it that, but what I played of it was so boring, and it's public knowledge by now that it was rushed to market. And the artstyle is honestly a double-edged sword. It's super cute, sure, but if that doesn't even vaguely match your idea of what the Zelda universe should look like, you're SOL. It's polarizing in that way. The upcoming remake of Link's Awakening potentially has that same problem (jury's still out). I'm not convinced that cuteness fits Zelda, fundamentally speaking (much like I'd reject a more serious/realistic take on Mario, or a cutesy mainline Metroid). And I'm not convinced most people, outside of forum enthusiasts, are convinced it fits either.
OoT followed ALTTP's overall formula of 3 dungeons, midpoint, more dungeons after. Almost exactly. And had the dungeon item structure as well.You're never going to convince people who largely grew up with OoT and subsequent titles. As much as people don't want to see it, OoT wasn't simply "Zelda, but in 3D" (and, likewise, Super Mario 64 was not just "Mario, but in 3D"). It's almost like a completely different paradigm, or a spin-off series at best. It's well-made in its own right, and it certainly paved the way for 3D game design back in the day, but it's not exactly the 1:1 transposition of early Zelda titles (especially the first game) some people might think it is. In some ways, I'd argue that a game like GTA 3 had more in common with 2D Zelda than OoT, based on its emphasis on freedom and exploration. Same with Minecraft. BotW though, as you said, is a 3D adaptation of the essence of Zelda. I 100% agree with you. I also believe that, despite its flaws, it's a monumentally better game than any other 3D Zelda game before it, and potentially the best open world game not named (again) Minecraft or GTA.
Wind Waker isn't even the best game in the OoT paradigm. It's got the most enduring artstyle, I'll give it that, but what I played of it was so boring, and it's public knowledge by now that it was rushed to market. And the artstyle is honestly a double-edged sword. It's super cute, sure, but if that doesn't even vaguely match your idea of what the Zelda universe should look like, you're SOL. It's polarizing in that way. The upcoming remake of Link's Awakening potentially has that same problem (jury's still out). I'm not convinced that cuteness fits Zelda, fundamentally speaking (much like I'd reject a more serious/realistic take on Mario, or a cutesy mainline Metroid). And I'm not convinced most people, outside of forum enthusiasts, are convinced it fits either.
Agreed...Both games are in my all-time top 10.
I place Breath of the Wild higher personally, but I'm happy to see that Wind Waker holds a candle in the poll! I expected 95-5.
BOTW is the greatest zelda game I've ever played. WW is the worst.
Wind Waker has a better story and more memorable characters. Everything else goes to BotW. The fact that I can still here "KABOOM" in my mind, but I dont even remember the king's voice in BotW is a testament to that.
Heh, yup! Thanks!Agreed...
Wait... you're the guy who did that insane acoustic Wind Waker music video? That was amazing!
This. BotW did one thing well and everything else worse than average.Wind Waker by a mile. BOTW is the worst mainline Zelda game easily.
Let's see:
When I first played Wind Waker, I liked it a lot, but felt it didn't quite live up to the previous two console Zelda games (Ocarina and Majora).
When I first played Breath of the Wild, it completely took over my life, and brought me more joy than arguably any game since the very first Zelda, which I originally played 30 years earlier.
Breath of the Wild wins easily. About as easily as it's winning this poll.
OoT followed ALTTP's overall formula of 3 dungeons, midpoint, more dungeons after. Almost exactly. And had the dungeon item structure as well.
SM64 completely changed structure from its predecessor, SMW, with the big explorable collectathon worlds over linear courses. We finally got what OoT was to LTTP game structure-wise for Mario with 3D Land and World.