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Which one is a better game

  • Wind Waker

    Votes: 299 27.3%
  • Breath of the Wild

    Votes: 797 72.7%

  • Total voters
    1,096

Deleted member 8752

User requested account closure
Banned
Oct 26, 2017
10,122
It's impossible to choose. BotW is a revelation in terms of exploration , but Wind Waker was the most charming game I've ever played. I just love them both.
 

Figgles

Banned
Oct 30, 2017
2,568
Wind Waker. I fell in love with that game right away. It took me a while to get into botw, and I still don't love it. Also, the triforce hunt may be a slog, but about 75% of botw is. That trek up the zora river... running back and forth across the desert... combat shrines... Wind Waker may have had some content cut, but botw feels like an unfinished game.
 

Boiled Goose

Banned
Nov 2, 2017
9,999
You're never going to convince people who largely grew up with OoT and subsequent titles. As much as people don't want to see it, OoT wasn't simply "Zelda, but in 3D" (and, likewise, Super Mario 64 was not just "Mario, but in 3D"). It's almost like a completely different paradigm, or a spin-off series at best. It's well-made in its own right, and it certainly paved the way for 3D game design back in the day, but it's not exactly the 1:1 transposition of early Zelda titles (especially the first game) some people might think it is. In some ways, I'd argue that a game like GTA 3 had more in common with 2D Zelda than OoT, based on its emphasis on freedom and exploration. Same with Minecraft. BotW though, as you said, is a 3D adaptation of the essence of Zelda. I 100% agree with you. I also believe that, despite its flaws, it's a monumentally better game than any other 3D Zelda game before it, and potentially the best open world game not named (again) Minecraft or GTA.

Wind Waker isn't even the best game in the OoT paradigm. It's got the most enduring artstyle, I'll give it that, but what I played of it was so boring, and it's public knowledge by now that it was rushed to market. And the artstyle is honestly a double-edged sword. It's super cute, sure, but if that doesn't even vaguely match your idea of what the Zelda universe should look like, you're SOL. It's polarizing in that way. The upcoming remake of Link's Awakening potentially has that same problem (jury's still out). I'm not convinced that cuteness fits Zelda, fundamentally speaking (much like I'd reject a more serious/realistic take on Mario, or a cutesy mainline Metroid). And I'm not convinced most people, outside of forum enthusiasts, are convinced it fits either.

Yup
 

base_two

Member
Oct 27, 2017
1,812
Wind Waker is amazingly charming, has great combat (although the players skill is never significantly challenged throughout the game), and was definitely ahead of it's time with it's open level design. However, the dungeons are straight up dodo for such a prestigious series and the game itself falls off a cliff towards the end around the time the Triforce Hunt happens.

So by default, Breath of the Wild is the superior game. Wind Waker was taken out the oven undercooked. BotW just made deliberate game design decisions early on that focused on other area rather than the dungeon heavy focus of the past 3D games.
 

Alienhated

Member
Oct 25, 2017
3,539
If you like traditional Zelda, choose Wind Waker, altough it's a largely flawed, incomplete game.

If you like modern open world games, play BoTW.
 

qssm

Member
Oct 26, 2017
447
As someone who doesn't really like BOTW that much, it is still better than WW. Wind Waker has great first half, but it shits the bed on the second half with bad dungeons and mind numbingly boring fetch quest. Great last fight tho.
 

StarPhlox

Member
Oct 25, 2017
4,383
Wisconsin
They're both magnificent, top tier Zelda games. My preference is BOTW, but I can see an argument for WW easily based on graphical style, music, and the sailing.

Majora is still the best then

BOTW > WW > OOT > Twilight Princess > Skyward
 

scare_crow

Member
Oct 28, 2017
6,309
WW hangs its hat on its visuals and charm (which I found to be way too Disney the last time I played it). The real meat of the game isn't nearly as good as those attributes.

BotW, regardless of the dungeons and all, is a watershed moment for the franchise. One of the best ever.
 

RPGamer

Banned
Oct 25, 2017
1,435
Breath of the Wild is the better Zelda game and a much better game overall. But i didn't like Windwaker that much to begin with. It has a nice style, but there were too few bigger islands, too few cities and as good the celshading looked some of the characters were ugly and were annoying and too kiddy for my tastes. Personally i liked the cast in BotW much more. Also some of the dungeons in Wind Waker felt annoying. I liked Twilight Princess more than Windwaker and BotW does capture most of the spirit i want in a zelda game.

I praise WW for the balls it had to use that style and i liked the idea with the ship and the islands, but it sounded better than it was in reality. I do hope we are allowed to venture further out to the Sea in BotW 2 though, there are some bigger islands i want to explore. Also diving, let me explore underwater again.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
So by default, Breath of the Wild is the superior game. Wind Waker was taken out the oven undercooked. BotW just made deliberate game design decisions early on that focused on other area rather than the dungeon heavy focus of the past 3D games.
There's about as many obvious cut corners for both games and their respective formats. The difference is the QoL of BotW that everything is optional so nothing will ever feel like the kind of roadblock the triforce-hunt was.
 

wavebeam

Member
Nov 9, 2017
151
Both games really have trouble offering anything of substance. The dungeons in Wind Waker, and the shrines, dungeons and patches of level design in the overworld of BOTW are for the most part really poor. Major mechanics in each game are also painfully slow. For Wind Waker that means the deku leaf, command melody, wind direction changes, and grappling hook, and for BOTW, well, basically everything, from climbing to gliding to fighting.

When it comes to the exploration, I think Wind Waker is far superior. The cartoon ocean world is so much more interesting visually than the generic natural looking landscapes of BOTW. The music in Wind Waker creates the feeling of being on a magical adventure, while the music in BOTW fails to create anything, neither emotion nor atmosphere, on its own. It's so light, intermittent and without impact that it's virtually indistinguishable from silence.

The islands house the typical level design components of a 3D Zelda overworld which I love, and serve as useful gameplay rewards for exploration. Points of interest in BOTW often might be a sole enemy, probably not a very interesting one, and one that you've almost certainly seen many times before. The rare cases in which BOTW actually presents a purpose built piece of level design it will always be poorly done, lacking any of the polish or skill we're accustomed to. When it shows something interesting on the horizon, that something will almost always end up being disappointing, especially from a level design standpoint.

One final difference between the two I think lies in the 'meaning' behind both. Sailing out into an unexplored world, into savage storms, fearing the unknown, well, that's something that is straight out of history. Wind Waker takes those fears and hopes, whether it be sighting the outline of an island on the horizon and wondering what it could be, or fighting against giant sea monsters, and wonderfully realizes them in exaggerated form on a highly condensed map. Add in some swashbuckling feeling (raiding platforms and downing enemy ships with cannon fire) and I just buy into Wind Waker's world in a way that I can't with BOTW. Going out into a world with a worse art style, that's a bland recreation of reality, with all of it's samey land forms, which is so heavily dependent on physics manipulation and resource gathering, well, it certainly doesn't convey the romantic feeling that Wind Waker's waves and music and islands do.

If they ever did revisit the ocean world concept, I wouldn't expand the islands, or the amount of things between islands (honestly, keeping in context that this is an ocean, there's plenty of stuff on your way from here to there in WW aleady), I'd make the world underneath the waves fully explorable. Not in a drowned Hyrule Castle way, but in a undersea exploration way. Then you might not even feel the need to clutter the surface with too much stuff. Ideally though, neither Wind Waker or BOTW would ever come back.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
What Wind Waker misses in memorable dungeons (beside the irritation of having to pick up Medli and Makar), and although I do really love Valoo's Mountain, I think it gains in atmopshere and tone. There's this deeply haunting (in a good way) tone to WW, from the combat music to the strange noises from portals and being inside of caves. It breathes atmosphere, in its audioscape probably better than any Zelda to date.

BotW has a more subdued and saccharine feeling to it. I just didn't like it as much.
 

wavebeam

Member
Nov 9, 2017
151
You're never going to convince people who largely grew up with OoT and subsequent titles. As much as people don't want to see it, OoT wasn't simply "Zelda, but in 3D" (and, likewise, Super Mario 64 was not just "Mario, but in 3D"). It's almost like a completely different paradigm, or a spin-off series at best. It's well-made in its own right, and it certainly paved the way for 3D game design back in the day, but it's not exactly the 1:1 transposition of early Zelda titles (especially the first game) some people might think it is. In some ways, I'd argue that a game like GTA 3 had more in common with 2D Zelda than OoT, based on its emphasis on freedom and exploration. Same with Minecraft. BotW though, as you said, is a 3D adaptation of the essence of Zelda. I 100% agree with you. I also believe that, despite its flaws, it's a monumentally better game than any other 3D Zelda game before it, and potentially the best open world game not named (again) Minecraft or GTA.

Wind Waker isn't even the best game in the OoT paradigm. It's got the most enduring artstyle, I'll give it that, but what I played of it was so boring, and it's public knowledge by now that it was rushed to market. And the artstyle is honestly a double-edged sword. It's super cute, sure, but if that doesn't even vaguely match your idea of what the Zelda universe should look like, you're SOL. It's polarizing in that way. The upcoming remake of Link's Awakening potentially has that same problem (jury's still out). I'm not convinced that cuteness fits Zelda, fundamentally speaking (much like I'd reject a more serious/realistic take on Mario, or a cutesy mainline Metroid). And I'm not convinced most people, outside of forum enthusiasts, are convinced it fits either.

The big difference between the first Zelda and BOTW is you can play the first Zelda like a typical Zelda game. It has the same riddle based puzzle solving, the same pacing, the same exact focus on dungeons (9 mainline and x2 for the second quest). Like the first Metroid, the items acquired are more combat focused, but still very much used in puzzle solving and progression.

I'm less of a this game is about something type of person and more sensitive to the nuts and bolts of the actual game. So perhaps I don't have a full appreciation for the feeling generated by the first Zelda. But still, there's a lot of what Zelda was for 30 years, already there at the beginning.

Same thing with Mario 64 actually. Not sure that it was pure platforming that really took the world by storm in Super Mario Bros. More the quality of interactivity, the incredible sense of motion through the environment, and the discovery and surprises gleaned from interaction that gripped people. Less, I'm going to overcome this 4 step platforming challenge, and more, I'm running on the damn roof! Mario 64 is very much an advancement on the latter.
 

BigTime_2018

Member
Dec 31, 2018
1,319
Breath of the Wild is my favorite Zelda game, but Wind Waker is a very close second.

WW feels the most open/free out of all the traditional Zelda games I've played. That may be the biggest reason why it was #1 for me until BOTW came along.
 

Phendrift

Member
Oct 25, 2017
32,297
BotW

Though Wind Waker is my second favorite right after it. Even though it's not open world, it captures that sense of adventure that rivals BotW. And surpasses it in some ways. I'd say the story in WW is better too.
 

Phendrift

Member
Oct 25, 2017
32,297
You're never going to convince people who largely grew up with OoT and subsequent titles. As much as people don't want to see it, OoT wasn't simply "Zelda, but in 3D" (and, likewise, Super Mario 64 was not just "Mario, but in 3D"). It's almost like a completely different paradigm, or a spin-off series at best. It's well-made in its own right, and it certainly paved the way for 3D game design back in the day, but it's not exactly the 1:1 transposition of early Zelda titles (especially the first game) some people might think it is. In some ways, I'd argue that a game like GTA 3 had more in common with 2D Zelda than OoT, based on its emphasis on freedom and exploration. Same with Minecraft. BotW though, as you said, is a 3D adaptation of the essence of Zelda. I 100% agree with you. I also believe that, despite its flaws, it's a monumentally better game than any other 3D Zelda game before it, and potentially the best open world game not named (again) Minecraft or GTA.

Wind Waker isn't even the best game in the OoT paradigm. It's got the most enduring artstyle, I'll give it that, but what I played of it was so boring, and it's public knowledge by now that it was rushed to market. And the artstyle is honestly a double-edged sword. It's super cute, sure, but if that doesn't even vaguely match your idea of what the Zelda universe should look like, you're SOL. It's polarizing in that way. The upcoming remake of Link's Awakening potentially has that same problem (jury's still out). I'm not convinced that cuteness fits Zelda, fundamentally speaking (much like I'd reject a more serious/realistic take on Mario, or a cutesy mainline Metroid). And I'm not convinced most people, outside of forum enthusiasts, are convinced it fits either.
OoT followed ALTTP's overall formula of 3 dungeons, midpoint, more dungeons after. Almost exactly. And had the dungeon item structure as well.

SM64 completely changed structure from its predecessor, SMW, with the big explorable collectathon worlds over linear courses. We finally got what OoT was to LTTP game structure-wise for Mario with 3D Land and World.
 

Maccix

Member
Jan 10, 2018
1,251
God dammit. Both are top 3 zelda titles for me for sure. (Alttp would be the 3rd) Right now i say botw for sure,but at the time wind waker was as breathtaking for me if not more. Can't decide,sorry.

All three of them captured a feeling that very very few games could at their respective times.
 

mario_O

Member
Nov 15, 2017
2,755
WW is the last great Zelda game. BoTW is a fine decent game, but a Zelda game it is not.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
WW felt like a magic experience when it was released, it was my first GC game and I loved it. It looks amazing even today, and the story/art/music are perfect for a Zelda game.

But BotW pushes the series in a lot of new amazing directions, has become my favorite game ever (in fact has become a lot of people's best game ever, which I could have never guessed 2 weeks before launch) and is what the series needed to be fresh again.

But I think that all 3D Zelda games have been top games from their generation, even TP and SS that were weaker compared to the others are amazing games.
 

thomasmahler

Game Director at Moon Studios
Verified
Oct 27, 2017
1,097
Vienna / Austria
In terms of charme, Wind Waker is hard to beat. But design-wise? Come on, it's such a messy game with tons of pacing issues.

I'm not sure about comparing the two since BotW completely changed the Zelda formula. If you're into puzzly-dungeon-type stuff, BotW won't make you happy at all. If you hate open-world stuff, BotW isn't for you. But it's a marvelous game that I enjoyed way more than Wind Waker overall.
 

Bessy67

Member
Oct 29, 2017
11,578
Between those two I prefer Wind Waker. I prefer the dungeons with puzzles and bosses and while Wind Waker wasn't the best Zelda in terms of those at least it had some dungeons. To me BotW felt more like a "what if Ubisoft made a Zelda" game.
 

Nepenthe

When the music hits, you feel no pain.
Administrator
Oct 25, 2017
20,694
Breath of the Wild is one of the best games ever made period, so Wind Waker doesn't enter the conversation.

And I adore Wind Waker.
 

Juryvicious

Member
Oct 28, 2017
6,838
Let's see:

When I first played Wind Waker, I liked it a lot, but felt it didn't quite live up to the previous two console Zelda games (Ocarina and Majora).

When I first played Breath of the Wild, it completely took over my life, and brought me more joy than arguably any game since the very first Zelda, which I originally played 30 years earlier.

Breath of the Wild wins easily. About as easily as it's winning this poll.

I'm 45 and I co-sign this post. Though I would like to add that ALTTP was an incredible experience and an all-time great game that sits comfortably with Zelda 1 and Breath.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,685
WW is great in many ways, but you have to be really bad at the game to even come close to dying.
Its still close and I hate to admit it but BOTW is a better game if only because there's actual danger (though dying doesn't mean much in either game)

Both games get really tedious with the sailing and climbing/gliding long before completion.
 

.exe

Member
Oct 25, 2017
22,230
I don't think there's another Zelda game I was as utterly enraptured with as BotW. TWW might still be my favorite of the series because it's so dang charming, but BotW is definitely the better game.
 

CaviarMeths

Avenger
Oct 25, 2017
10,655
Western Canada
I usually just automatically respond that Wind Waker is my favorite or second favorite game, but if I spent time to really think about it, I'm not sure that'd hold up under scrutiny. Breath of the Wild is an amazing game, and for very different reasons that I consider Wind Waker an amazing game. But ultimately, they're too different and the emotional response I have to both games comes from a different place.

I will say that Breath of the Wild was much, much harder to put down. Every little thing in that game invited just 10 more minutes, just 10 more minutes of play. Forever.
 

Devil

Member
Oct 25, 2017
2,662
Wind Waker for the amazing, warm feeling I get when I dive into its timeless colorful world while listening to the great OST.

Breath of the Wild for everything else though, tbh. It is the much better game to play with a lot more fun content. I still wish Nintendo would have added the scrapped parts to WW.
 

Grue

Member
Sep 7, 2018
4,911
OoT followed ALTTP's overall formula of 3 dungeons, midpoint, more dungeons after. Almost exactly. And had the dungeon item structure as well.

SM64 completely changed structure from its predecessor, SMW, with the big explorable collectathon worlds over linear courses. We finally got what OoT was to LTTP game structure-wise for Mario with 3D Land and World.

That's an interesting take - I've not heard the design philosophy of 3D Land / World put in those terms before.