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Oct 26, 2017
13,606
Hopefully he finally just heads to Nintendo. I assume he just plain doesn't want to go back to Sega or else he'd have been back by now. Nintendo is clearly where he belongs as his history and genre expertise always aligned with Nintendo's, plus he's worked with them directly on Mii Plaza games at the very least.

Him producing an EPD Tokyo/Kyoto new IP could be something truly special.
 
Oct 25, 2017
19,047
Honestly this breaks my heart a bit. What a missed opportunity.

However, I would not be surprised if he got back in talks with Sega to involve himself with the next Sonic game, or heading up an Adventure remake or something.
 

Belthazar90

Banned
Jun 3, 2019
4,316
Can't wait for his Kickstarter, I guess? Jk

I think this once again proves that a creator is nothing without a good team to execute his ideas. Balan had potential and he some very interesting ideas, but everything just feels so undercooked and some awful decisions were made with this game.
 

ChaosXVI

Member
Oct 25, 2017
2,847
Man what a rough 15 years for Yuji Naka...hopefully he lands on his feet, but honestly it might be time to retire.
 

Jencks

Member
Oct 25, 2017
8,451
Hopefully he finally just heads to Nintendo. I assume he just plain doesn't want to go back to Sega or else he'd have been back by now. Nintendo is clearly where he belongs as his history and genre expertise always aligned with Nintendo's, plus he's worked with them directly on Mii Plaza games at the very least.

Him producing an EPD Tokyo/Kyoto new IP could be something truly special.

Didn't he already try to join Nintendo once? I can't imagine they'd hire him
 
Oct 26, 2017
13,606
The other thing is that in an ironic twist Yuji Naka and Takashi Iizuka were like opposites of another. Yuji Naka is a fantastic producer but an arguably terrible director (before Balan, his only other directed game that I'm aware of was the very small Chu Chu Rocket), while Iizuka is a garbage producer but an outstanding director as he directed the entirety of the Adventure era (yeah Shadow was a misfire but that likely had other factors).
 

Meelow

Member
Oct 31, 2017
9,194
Hopefully he finally just heads to Nintendo. I assume he just plain doesn't want to go back to Sega or else he'd have been back by now. Nintendo is clearly where he belongs as his history and genre expertise always aligned with Nintendo's, plus he's worked with them directly on Mii Plaza games at the very least.

Him producing an EPD Tokyo/Kyoto new IP could be something truly special.

Sad to say but Balan Wonderworld isn't going to make Nintendo want him.
 

Foffy

Member
Oct 25, 2017
16,378
Hopefully he finally just heads to Nintendo. I assume he just plain doesn't want to go back to Sega or else he'd have been back by now. Nintendo is clearly where he belongs as his history and genre expertise always aligned with Nintendo's, plus he's worked with them directly on Mii Plaza games at the very least.

Him producing an EPD Tokyo/Kyoto new IP could be something truly special.

He'll get Arzest to make another terrible platformer, seeing as they drove the Yoshi IP into the ground for a number of years, too. It'll be like nothing changed.
 
Oct 26, 2017
13,606
Didn't he already try to join Nintendo once? I can't imagine they'd hire him
Not that I'm aware of. Maybe you're thinking of Hirokazu Yasuhara who DID join NST in 2012, but left a few years later after just working on, what else, Mario vs. DK games. Boy NST are much better off now than back then.
 
Oct 26, 2017
13,606
Sad to say but Balan Wonderworld isn't going to make Nintendo want him.
He'll get Arzest to make another terrible platformer, seeing as they drove the Yoshi IP into the ground for a number of years, too. It'll be like nothing changed.
Balan was a product of HORRIFIC mismanagement and horrific decisions as a whole. Arzest do take some blame alongside Yuji Naka, naturally, but I feel that under the right hand, both can truly excel if given the right freedom and focus.

I mean you had what the producer of Balan admit that working on a fuck ton of platforms made testing way too difficult. Gee I wonder what one of the core issues was...
 

Valcrist

Tic-Tac-Toe Champion
Member
Oct 25, 2017
9,690
I mean the name alone should get you fired. Wonderworld? The fuck are you smoking?
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I could go on tbh. Balan Wonderworld isn't as bad as a bunch of these.
 

Virtua King

Member
Dec 29, 2017
3,973
While it didn't work out this time, Rodea (Wii) was on the same level as Sonic and NiGHTS to me. The problem is games like that are founded upon niche arcade principles, so they're not likely to be major hits even if you ignore the drama with Kadokawa. I think going indie with Prope might be the best direction for him. That, or rebuild bridges with SEGA and make a new NiGHTS.
 

Shedinja

Member
Nov 30, 2017
1,815
Never even heard of this but I'm watching IGN's review and it sounds pretty bad. Still, I can see myself picking it up if I see it in the Balan Bargainbin.
 

Belthazar90

Banned
Jun 3, 2019
4,316
I really want to know how Balan went so wrong. I don't understand how anyone can play through that and think it's a game that makes sense as a $60, AAA release in 2020.

That was probably a case of wanting to cash-in on early and blind purchases (and his fans I suppose?), before all the word of mouth could really spread. Let's be real, it wouldn't have sold that much more even at $20.
 

FormatCompatible

One Winged Slayer
Member
Oct 25, 2017
12,071
Didn't he already try to join Nintendo once? I can't imagine they'd hire him
He didn't actively tried to join but he did expected Nintendo to call him many years ago (after Sonic 1)

Naka: While I was reading those books, I got a call from a third-party developer asking if I would come work for them. But the truth is, I was holding out for a call from Nintendo.

Interviewer: Oh, really?! (laughs)

Naka: The reason I thought that is, a few months before I quit Sega, I heard a story about another programmer from a big gaming company who had quit his job, and was then called by Nintendo. I was like, "Wow, that could happen to me too!" (laughs) So when I quit Sega I had this faint hope that I'd be getting a call… but it never came. (laughs) It was sad.
 
Oct 25, 2017
19,047
The other thing is that in an ironic twist Yuji Naka and Takashi Iizuka were like opposites of another. Yuji Naka is a fantastic producer but an arguably terrible director (before Balan, his only other directed game that I'm aware of was the very small Chu Chu Rocket), while Iizuka is a garbage producer but an outstanding director as he directed the entirety of the Adventure era (yeah Shadow was a misfire but that likely had other factors).
I never thought about it this way and it's a shame that their output on both ends have suffered without each other.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,255
Midgar, With Love
I can't exactly say I reviewed the game kindly, but I do hope for the best for the guy in the future.
 

Renteka-Bond

Chicken Chaser
Member
Dec 28, 2017
4,259
Clearwater, Florida
I feel bad for him, but Balan just wasn't good. I had the game preordered as a show of support, until the demo came out and blew the goodwill away. Respect on Square for releasing the demo, but well...
 

LuxCommander

The Fallen
Oct 25, 2017
1,050
Los Angeles, CA
Famous for being the "creator" of Sonic. Left Sonic Team after the Sonic 06 development fiasco. Started own company called Prope, releasing Ivy the Kiwi, Rodea Sky Solider as some of the more notable titles. And most recently got to develop a platformer under his new Balan Company for Square Enix, the poorly received Balan Wonderworld.
Not quite, Naka left in the middle of 06's development. His departure is actually generally cited as the moment the game's development woes began. From there, well... We all know what happened there.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
how topical



but really, this video below is worth watching. when you learn about what's in the novel, you realize something went very wrong in development. if the game was laid out like the novel implied, it could have stuck with people much more. oh and cut the 80 costumes to, like, 10 or whatever

 

Garrison

Member
Oct 27, 2017
2,892
Very sad news indeed. This was just not the type of game you hang your career on but it is what it is.
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,096
Peru
Makes you wonder what in the world they were thinking when coming up with the name of his last game.
 

batfax

One Winged Slayer
Member
Oct 25, 2017
7,393
Naka feels like he's been struggling to find his place for a long time. Being a brilliant programmer with an ego and a dream can only get him so far. Still wouldn't mind seeing him find a good place to be in the industry, but it's gonna be an uphill battle if he keeps trying to helm big-budget games until no one wants to work with him. Hopefully he finds his footing soon though, since he should be able to make something good if he has the right team.

Yu Suzuki did everything he intended on Shemune 3 with the budget he had. That was a Shenmue game to the tee.

Yeah, most of Shenmue 3's complaints pretty much amount to it being Shenmue but made from scratch with a smaller team and budget. It was really ridiculous when 3 released and it seemed like people were expecting something revolutionary, on the same level as Shenmue was when it first released, instead of what was actually promised: More Shenmue. Shame it just didn't live up to how good Shenmue 2 was and you can literally feel the budget running out.
 
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Foffy

Member
Oct 25, 2017
16,378
Balan was a product of HORRIFIC mismanagement and horrific decisions as a whole. Arzest do take some blame alongside Yuji Naka, naturally, but I feel that under the right hand, both can truly excel if given the right freedom and focus.

I mean you had what the producer of Balan admit that working on a fuck ton of platforms made testing way too difficult. Gee I wonder what one of the core issues was...

If Nintendo can't get a good game out of Artoon/Arzest, nobody will. And Nintendo hasn't.
 

Drachen

Member
May 3, 2021
5,674
Really lame to see so many people taking potshots at an industry legend over one bad game. smh.
 
Oct 25, 2017
19,047
Not quite, Naka left in the middle of 06's development. His departure is actually generally cited as the moment the game's development woes began. From there, well... We all know what happened there.
I might be foggy on the timeline, but I thought he left only a few months before the game had been completed, which by then a lot of the principal production had already taken place. I might be wrong though.
 

Griffith

Banned
Oct 27, 2017
5,585
It's sad to see Yuji Naka's titles flounder so much. When he was a Sega he seemed like he was a very talented creator and during his tenure, a lot of my favorite Sega franchises were created or grew under his guidance as Producer but during his last years with the company the cracks started to show and the same franchises I had grown to love worsened significantly.

Shadow the Hedgehog was, no pun intended, a black sheep among even the middling 3D Sonic games.

Sonic Riders somehow managed to be less enjoyable, to me, than the infamous Traveler Tales Sonic R and Phantasy Star Universe took what was, at one point, one of the most promising online action RPGs that pioneered some of the things we take for granted in more modern games and wrapped it in a big ball of yikes so much so that a lot of the momentum the Phantasy Star Online series had built up came to a halt and the series remained dormant (at least as an online action RPG for 6 more years), unless you count with those mostly-offline PSP spinoffs.

And since he left Sega the titles he produced didn't improve much... in fact, I'd argue they got worse. I had some hope that with Rodea the Sky Soldier for the Wii I'd get to see a glimmer of what I admired in his Sega titles but for some bewildering reason, the publisher held on to the finished code of the game for so long that by the time it came out it was so late in the Wii's lifecycle (3 years after the Wii U's release) and the game was so detached from people's memories that it was irrelevant and the ports of it for the 3DS and the Wii U were much worse and stained the original release.

At that point I kind of just stopped caring about following his career and it's only because Balan bombed so much that I even became aware of his involvement in project.

It's sad to see his career come to this.
 
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jett

Community Resettler
Member
Oct 25, 2017
44,653
One of Squee's strangest hires and projects. I can only assume Naka was buddy-buddy with a higher up.
 

Kiria

Banned
Oct 29, 2017
1,624
Maybe he will get his chance with Furyu sfter some years.. but probably not
 

Camjo-Z

Member
Oct 25, 2017
6,504
And since he left Sega the titles he produced didn't improve much... in fact, I'd argue they got worse. I had some hope that with Rodea the Sky Soldier for the Wii U I'd get to see a glimmer of what I admired in his Sega titles but for some bewildering reason, the publisher held on to the finished code of the game for so long that by the time it came out it was so late in the Wii U's lifecycle and the game was so detached from people's memories that it was irrelevant and the game wasn't even very good...

Rodea on Wii U/3DS is trash that barely resembles the original vision and Naka had nothing to do with those versions. Rodea on Wii was the game he made and it's a bona fide hidden gem.
 

HououinKyouma

The Wise Ones
Banned
Oct 27, 2017
8,366
Really lame to see so many people taking potshots at an industry legend over one bad game. smh.
Yeah, there's some toxic, childish fucking posts in this thread. Stick to your day job, comedians. Wishing the best for Yuji Naka.

Edit - To clarify, I'm not speaking on the quality of the game (I haven't played it but it indeed does look really bad). But at the same time, no reason to put the guy down and call him a "hack."
 
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jett

Community Resettler
Member
Oct 25, 2017
44,653
Really lame to see so many people taking potshots at an industry legend over one bad game. smh.
Well, has he been involved with anything good in the last near-20 years?

Curiously, I just found out Balan is only the second game he's directed himself, after Chu Chu Rocket.
 

Daysean

Member
Nov 15, 2017
7,383
I could go on tbh. Balan Wonderworld isn't as bad as a bunch of these.
I have never seen any person constantly mispronounce any of those games titles as much as Balan "Wonderland"
KH2.8 is the most likely suspect out of that list but that's just because of too much things to say, Balan Wonderworld is just two words and people even in this thread are suprised that they've been pronouncing it wrong
 

J-Skee

The Wise Ones
Member
Oct 25, 2017
11,102
Balan Company is owned by Square Enix, right? What happens to it?
 

Imran

Member
Oct 24, 2017
6,566
Balan was a product of HORRIFIC mismanagement and horrific decisions as a whole. Arzest do take some blame alongside Yuji Naka, naturally, but I feel that under the right hand, both can truly excel if given the right freedom and focus.

I mean you had what the producer of Balan admit that working on a fuck ton of platforms made testing way too difficult. Gee I wonder what one of the core issues was...
I mean

If you're going to try to join somewhere as a producer, this is not the pitch I would use
 

Kindekuma

Avenger
Oct 25, 2017
4,730
The hack got sacked. SE lost a ton of money on Balan and didn't want to risk more capital in investing on him and his team for more projects. I don't blame SE for wanting to part ways. Best of luck for his future endeavors.
 
Jan 11, 2018
9,848
Yuji Naka just seems to be stuck in the past. Balan Wonderworld feels like a touched up remaster of a dated Dreamcast platformer at best. Billy Hatcher, Ivy the Kiwi and Rodea the Sky Soldier weren't much better, by the way.
 

Valcrist

Tic-Tac-Toe Champion
Member
Oct 25, 2017
9,690
I have never seen any person constantly mispronounce any of those games titles as much as Balan "Wonderland"
KH2.8 is the most likely suspect out of that list but that's just because of too much things to say, Balan Wonderworld is just two words and people even in this thread are suprised that they've been pronouncing it wrong
Does that part matter, really?